Showing posts with label Cruis'n USA. Show all posts
Showing posts with label Cruis'n USA. Show all posts

Saturday, March 10, 2012

Cruis'n USA Fan Movie

Awesome, someone decided to make a fan movie of that other USA game...Cruis'n USA. But it's okay because I don't totally hate Cruis'n USA!! Rest of the Midway racers suck.  An interesting take on the series.



Better than anything Midway has made in the last three years!  Edit: Well, Midway went bankrupt so this guy's picking up the slack.



Lol, the second video is mine. RIP Bizarre Creations and PGR series.

Sunday, August 7, 2011

So What's Raw Thrills Up To Anyway? Pissing Me Off As Usual...

Nice, I'm watching the NASCAR race on TV...it's about time.  It's at Pocono, the Daytona USA tri-oval.  I keep forgetting to watch these things.  Now Brad Keselowski wins (and is drinking a Miller Lite) and Kurt Busch just said "bitch" on live TV (referring to an altercation with Jimmie Johnson).  And forget about censoring that word--if he can say it uncensored SO CAN I.


But I recently checked out a couple of Twitter accounts.  Raw Thrills has a Twitter, oh geez.  Anyway, here's what I got.

Justin Bieber on a Fast and Furious Bikes game...good enough of a reason NOT to play it now, sheesh...


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Here's a YouTube video. 



The Description: Employees of Raw Thrills, Play Mechanix, Betson Enterprises and Namco Cybertainment risk their lives to bring you the best games in coin-op...

WHERE THE HELL IS SEGA???  WHY IS IT THAT EUGENE JARVIS HAS MORE DESIRE IN HIS PINKY FINGER TO MAKE A GOOD RACING GAME THAN IN EVERYONE AT SEGA COMBINED???  AND RAW THRILLS DOESN'T EVEN MAKE NASCAR GAMES, GOD FORBID THEY ACTUALLY MAKE ONE NOW???  AND NAMCO, WHY ARE YOU STILL HERE???  MY GOD, WHAT HAVE WE WROUGHT???

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There has been both a Big Buck Hunter and a Big Buck Safari tournament recently.  The winner of the Safari tournament took home $10,000.  Wait--$10K?  Isn't that the same amount offered to those at EVO and MLG?  Screw Cock o Doody: Boring Ops, Gaylo: Reach, and Starcrap 2; I wanna watch some BIG BUCK HUNTIN'!!!  But no, really, Big Buck Hunter is the kind of game you'd see in a tiny pizza parlor arcade or in the front entrance of a Wal-Mart.  Golden Tee, an underground competitive game, is treated with more dignity.  Geez.



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And now for the big salad.  This is a flattening article if you're Raw Thrills, otherwise, it's embarrassing.  Top 10 Secrets for Arcade Operators to Make Money.

Many survivors, such as Sega Sammy and Namco Bandai, were forced to merge and expand far afield into non-amusement territory in order to survive (despite which, their annual profit and loss statements still don't look nearly as healthy as stockholders would like).

This rocky history makes it all the more impressive that a relative newcomer, Chicago-based Raw Thrills, founded in 2001, has succeeded in a tough industry during a very difficult decade of consolidation and retrenchment. The extent of the company's success is impressive. Not only did distributors vote Raw Thrills top honors as "Manufacturer of the Year" in 2007 and 2008, but leading operators have named Raw Thrills chief executive Eugene Jarvis as 2009's Man of the Year. The Amusement and Music Owners Association of New York will present this honor at a dinner on Feb. 8 in New York City.


*profuse vomiting*

I'm going to apply this to SEGA....

Lesson 1: Learn your trade through years of hands-on experience. - Suzuki and Nagoshi have been making arcade games for years. 


Lesson 2: Build a great team. - These are the same people who made Virtua Fighter & countless arcade racers so no excuse there. 

Lesson 3: First be great at doing "just one thing." - Suzuki talked about "self-improvement" in his words of wisdom section from the game design book which is close enough. 

Lesson 4: Be an entertainer, and keep it simple.
Lesson 5: Respect the hits. - Quoting from the article:

When RT launched in 2001, the amusement trade could not foretell the staying power of its games. But from the very start, the company has worked to achieve a style of gameplay and graphics presentation that attracts the casual gamer and holds his interest. Rather than over-complicated simulations, simple yet fun gameplay has led to core playability that keeps cashboxes full. In short, RT always remembers that it's in the entertainment business, not the "super accurate simulator" business.

....and...

If you're in the entertainment business, then you are in a hit-driven business. The U.S. economy increasingly has no room for "mid-list" book titles, "fairly popular" TV shows, and "modest sleeper" films. Either it's a blockbuster or it's nothing. Raw Thrills embraced this principle through licensing hit properties such as The Fast and the Furious (remember, it was a hit film before it was a hit game) and the Terminator franchise. RT was an obvious choice when a safe pair of hands was needed to bring the million-selling Guitar Hero consumer videogame franchise to the arcades.

Step 1: Make mediocre games based on pop culture crap.
Step 2: ???
Step 3: PROFIT!!!

Sega can't win here, they just can't.  When they're making good games based on true blood, sweat, and tears, they lose.

Lesson 6: Build your own brand.
Lesson 7: Remember the basics.
Lesson 8: Teamwork.
Lesson 9: Market to your ultimate customer, the player ... not just to the next level down in the business chain. - These all pertain specifically to managing arcades, something that Sega surrendered on years ago (aside from UFO catchers).

Lesson 10: Get connected. - Ever since when did Sega meet with their fans?  Other than ridiculous canned crap, like Sonic Boom at E3 or Nagoshi doing Yakuza promos???  Where's Yu Suzuki anyway???  Doing nothing other than  

Bonus lesson: Stay focused on the future. - Does Sega strike you as focused on the future?  Or are they just trying to stay alive, not looking to overtake anyone?  Whatever happened to Japanese honor???  What a catastrophe.

So lemme ask you this--if Raw Thrills can crap out anything and it's a hit, why can't Sega?  Two reasons:

1. No one wants to play Sega games because they are really bad and us Sega diehards are too blissfully unaware to notice this...
OR
2. Sega is too lazy and doesn't care.

So shame on everyone, shame on Sega, welcome to the future of racing games--Fast and Furious and Need for Speed!!!

EDIT: Well, let me elaborate on what Sega should've done.  Tomorrow, they can't just come out and say "We're reviving twenty of our IP's with 300+ man teams each," no, doesn't work that way.  Maybe in the past they could've produced some more DC/Saturn/whatnot ports, treated them with more TLC, started with smaller games working their way up in order to raise their confidence and consumer awareness thus beginning the process of rolling the ball down the hill.  Don't get me wrong, they've done this in the form of a new Yakuza and a new Sonic game (after six/seven botched attempts thus flatlining the franchise) and OutRun/Sega Rally Online Arcade, but that's not enough, it just isn't.  Especially if you're a racing game fan like I am.

And they don't necessarily HAVE to make an arcade comeback here--home consoles are fine by me.  Better that we get a measly Sega Racing Classic XBLA/PSN port than get another unique arcade racer (like R-Tuned or Sega Race TV) that makes a grand whopping total of US arcade appearances in the single-digits.  But no, today they're in a crap position so they're in a bind here.

I expect some Midway fans to read this someday and then proceed to call me a fanboy.  Hell, I tell you this--I played the crap out of Cruis'n USA and World (both in arcades and on N64) when I was a kid.  It was fun.  But now, I see through its transparency...

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And one more thing.  EDIT: I didn't find this on the Raw Thrills Twitter--no, they wouldn't touch this with a twenty foot pole.  This is about Pinball and Williams Entertainment (which would later become part of Midway).  Pinball lost popularity in the late 80's-90's.  Why?  

In 1986, Williams High Speed [a pinball machine] changed the economics of pinball forever.  Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players.  They had two instruments at their disposal:  the score required for a free game, and the match probability.  All pinball machines offer a replay to a player who beats some specified score.  Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software.  High Speed changed all that.  It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval.

Basically, what Williams did was alter the free game thresholds, either by making them increasingly more difficult or completely random.  And this isolated novice players and thus pinball lost a lot of players.  Then pinball proceeded to die.  Game over.

And what's sad is that Williams AKA Midway continued this winning tradition into Cruis'n USA, Cruis'n World, Fast and the Furious.  Come in first, win a free race.  Yeah, but the rubber band AI is so cheap that it's just a big tease to get you to play cause MAYBE you'll win one.  At least Sega racers don't give you this free game BS--you play one again, win or else, you're happy.


You know, I always thought it was weird that people would stand in the middle of the road waiting for you...what if you don't stop on a dime?  You run their asses over as they explode into packets of blood (Maximum Force-style).

Now don't get me wrong, these aren't the WORST games I've played.  But this is what I say--Midway/Raw Thrills make cheeseball games.  They ruined arcades for me...watching that Daytona USA or OutRun cabinet being ushered away for a Cruis'n or FnF game.  Makes me wanna puke (again).

Oh yeah, here's some quotes by Eugene Jarvis that I'm too lazy to elaborate on...

I need to go back to sleep.

Saturday, June 18, 2011

When Gaming Ceases To Be Fun

Why do people play video games?  Well, if you cut the philosophical crap (the desire to be powerful or break the rules, etc.), people play them to have fun.  The same reason why people to go parties, watch movies, sky dive, drive go-karts, make out, etc.  But somewhere down the line, it transfers from having fun to accomplishing goals.  In other words, you don't play to have fun, you play for the glory of accomplishing some goal, whether it be succeeding in something difficult or beating the crap out of your opponents.

Yes, it's entirely possible to have fun and try for goals at the same time--that's not a bad thing.  But the idea is that if you accomplish your goals, then you had fun.  If you don't, then you feel worse than before because you just wasted your time.

Let's take sports for instance.  So you're playing in a league and you should be having fun regardless.  But you lose a lot.  Is that fun?  Okay, now let's step it up to the big leagues.  You play football, work out, study, basically dedicate yourself to the sport.  You take a lot of big hits, are relatively unsuccessful, and the fans and ESPN hosts want you cut from the team.  Are you having fun?  Or even worse, you're a professional boxer or MMA fighter.  Do people like Brock Lesnar enjoy getting pummeled to death?  No, but they do it to win the prize--the glory of achievements.


"I'm too drunk to taste this chicken."

So what am I getting at.  I play a lot of Rock Band now.  It's really the only game nowadays that I dedicate myself to.  I play Pro Keys, this you should already know.  How my "career" works is simple--play a song, hit as many notes as possible to get a high score.  Just keep jumping from song to song to get higher on the leaderboards and make myself look as good as possible.

This is what all the pro Guitar Hero/Rock Band players do.  It gets really intense as people try to FC (hit 100% of notes without breaking your streak) songs that they become incredibly frustrated when their efforts are in vain.  On the other hand, when they do succeed, they're overjoyed, like a 40-year-old woman who just won a Dodge Viper on The Price is Right.  WARNING: Tons of profanity.



I've always said that people have "emotional chips" that they lay down on things, such as games--regardless of whether they have control over the outcomes, like sporting events.  Kind of like putting your eggs in one basket...  You bet more, the happier you are if you win and the sadder you are when you lose.  The only time I really won "big" in the emotional roulette is when I got my Cruis'n USA world record years ago.  My reaction was similar to those people above.  Imagine if the hours that I put into the game, I didn't get the record.  I would be pissed about all the time I wasted.  Reminds me of the time I tried speedrunning in Goldeneye for the N64--that was a huge failure.  Couldn't even get :23 on Runway Agent although the WR is now :22...

So recently, as I get into my RB3 Pro Keys sessions, I'm looking through songs to play.  Nowadays, my choices are very limited.  It's sad that I'll pass over songs I really like, such as Scenes from an Italian Restaurant by Bill Joel because I've already played the crap out of it and it pisses me off or something of that nature.  Instead, a few days ago I made it my top priority to hit all the notes in Centerfold by J. Geils Band.  And for three hours, I failed and failed and failed, missing the glissandos which I could never do consistently.  I got a new high score and decided to walk away saying, "I did okay, let's cut our losses and run."  I was bitter that I failed to live up to my rivals.

I'm not saying this to act jealous or to demean the character of these people but damn, it can get frustrating at times to see other people effortlessly accomplish what you struggle to do.  Like all these good players going out there FCing every song like it's nothing.  I know it's just a game but it can be disheartening.  I have respect for those who act classy about it because we are human beings first and foremost.

And this does have to do with other games.  Back when I actually had the chance to play Daytona USA 2 (in 2004), I discovered the Marubaku videos and my frustration really compounded.  I became angered because I hardly ever improved over time like why am I being bothered with this?  Eventually you know how it ends--in 2005, the cabinet went bye bye and then I couldn't play the game for competition OR for fun.

Another sad excuse of a failure is Call of Duty: Black Ops.  I'm 11th prestige right now and that is sad.  Well, I currently have a 1.5 KDR in Team Deathmatch.  I like to call myself "good" but I go through many slumps.  I've already talked about FPS "skills" here.  I've played FPSes for YEARS and I really can't get over the hump.  I have experience and strategy, but I can't execute 100% of the time.  When I lose at the game, I feel that I've wasted my time, spending it to prop up some professionals at my expense.  Now I know what it feels like to be a "noob."  It is humbling to say the least.  This and Daytona 2--times when my skills would vanish for unknown reasons.  That's not fun.


Gotta go to your happy place...woah look out kids, this could get a little rugged...

And one more thing about achievements--I'm talking about achievement points.  Back in the day, I used to be an Achievement Point Hunter, buying games and upping my score.  I didn't like all the games I've played (thereby removing the "fun" element out of gaming again) but hearing that "badonk" from the chievos made it worthwhile.  But some games once I've unlocked every single achievement, I would just stop playing them.  Fight Night Round 3 was a good example--you had to beat all but the final tier of matches to get 1000/1000.  I hadn't finished the game but I didn't care--I just stopped playing it.  Good riddance.


Why is this video so quiet?  Overall, I think when games become unfun, we're shooting for something better...being loved.  Cause we want to feel good about ourselves.  But it's okay because Jesus has unconditional love for you regardless.  So go back out there AND DO WHAT YOU LIKE AND KICK AS MUCH ASS AS POSSIBLE.

So competition isn't necessarily a bad thing--it's the thing that drives the economy and brings out the best in us.  But when things that are mere entertainment become sources of grief and people are at each others' throats about it, then we need to step back and get a little peace of mind.  Those that get enveloped in the competition usually become so stressed they are twisted into a pretzel.  If that's the case, then I'm glad I'm not that much of a diehard competitor...

Sunday, November 21, 2010

What Do Maury And Cruis'n USA Have In Common?

Well, they're both pathetic, but that's not what I'm looking for.  The Drunk Driving episode, back when the Maury show had a shred of intellectual value:

Monday, August 16, 2010

Ding Dong, The Witch Is Dead? (Midway/Cruis'n Games/etc.)


Feb '09, Midway declared bankrupcy (which explains why Midway games like Smash TV, Paperboy, and Root Beer Tapper were taken on XBLA).  Apparently, today, all the studios are gone forever or are sold to someone else, as you can tell by the Midway logo in the trash can.  I'm going to say a few words--I'm not going to kick the company while its down but I'm not going to give an eulogy either.

BUT FIRST, let me just say that I'm going into the Cruis'n series quite a bit here.  Before you all call me a fanboy, a whiner, a stupid idiot who doesn't know anything, let me just say that I have played A TON of Cruis'n World and Cruis'n USA in arcades and on the N64.  I sat there with my little N64 racing wheel and got 9,999 points on Cruis'n World, unlocked the Speed Demon as well as all the other cars (except for the Tommy which I think is impossible).  I also set a world record on Cruis'n USA which I think may have been beaten right about now, but since the site that held the record has disappeared, it's really nothing right about now.  What I'm trying to say is that I've spent a copious amount of time playing these games so you can't say I don't know anything about them.

Probably the hardest track in the history of racing games.

Midway has always been a punching bag of mine, mostly because of its IMO mediocre Cruis'n series which has turned Sega racing games into an endangered species as far as I'm concerned.  That latter reason is why I take this a little personally, otherwise it can exist all it wants and I don't care.  But you kind of have to give Midway some credit for they've really pushed arcades ahead in America such as Paperboy, Smash TV, Root Beer Tapper, Defender, Joust, Gauntlet, etc.  They were kind of a "we make whatever games we want and you can't tell us otherwise" developer.  Plus they've released a ton of their arcade games in their Arcade Treasures series (although the emulation wasn't 100% perfect).

Cruis'n Series: There's Cruis'n USA, Cruis'n World, and Cruis'n Exotica, three arcade games that came home on ports for various consoles.  John Marine wrote a pretty good article on this here.  Well, what's my problem with these games?  Well, let me go with what I really don't like about it...

* It's a twitch racer.  Basically, the main difficulty with the game is not hitting the driving lines, instead its simply reacing to turns and oncoming traffic.  Most tracks anyway, some like Chicago and Redwood Forest in Cruis'n USA are insanely difficult.

* No need to use the brake at all.  Very little need for skill and not much room to improve yourself.  Flips, barrel rolls, etc take some skill to do but that's about it.

* Collision detection.  If you're driving along and you make a little love tap with another racer, just flip two coins, one for yourself, one for the other guy.  If the coin lands on heads, spin out.  If tails, lose about 2 mph and keep going.  Basically, it's just like a random integer that causes you to spin out for no reason whatsoever.  For some reason, the likelihood of a spinout is much less in Cruis'n USA which means it got worse then on IMO.

* Rubber band AI.  OH MAN DO I HATE THIS.  You can be in the lead, cruis'n, first place, not doing anything wrong, hitting whatever racing lines may exist, but the computer will still be riding your ass the whole way.  Sometimes when I'm playing this (this is mostly in the arcade version for obvious reasons) I lose and it just makes me want to punch the screen.  And another thing Midway has the kindness to do is offer a "free race" to those who come in first, but you might as well play a light stopper game if you want freebies.

* Time limit is too generous.  Races are too short, some lasting at least 1:30 or longer, depending on how well you drive.

* This one's for the arcade versions of Cruis'n World and Exotica, I'm looking right at you.  When you're on the Kenya track or whatever, little sprite animals like zebras and elephants can wander right out onto the track.  What happens when you hit them?  They explode into blood chunk giblets that fly all over the place.  PETA should've sued Midway for this.  Anyway, I might've found this entertaining...if I were a five year old who likes making farting noises with my armpits and making death threats against Barney the Dinosaur.

NEW FOOTAGE:
About as gruesome as a shotgun-wielding lunatic at a furry convention.

On the other hand, there's a few good things I can say about the Cruis'n games and that is it's got a decent "vibe."  Like it's a game that doesn't take itself seriously.  Good music, good menus, cool cars, a decent sense of speed.  It's not the worse game I've ever played...but at someone whose standards are way up high, I don't know, I just can't take it at all.

Cruis'n USA came out in '94, nearly the same time as Daytona USA and Ridge Racer.

The original Cruis'n USA had a Ferrari Testarossa, '63 Corvette Stingray, a Jaguar XJ220, and some weird '30's Chevy...thing.  The cars were cool and the music was good which IMO makes Cruis'n USA the best in the series.  That was before the series took a dive into Darth Vader territory with a bunch of ridiculous cars like little Beetles, Hummers, that 3-wheel truck thing, as well as flips and stuff which really make zero sense in any racing game as far as I'm concerned.  This game even has drifting which really doesn't make any sense other than to do heli spins moves.

Like I said about the Cruis'n games, they're games that you can't take seriously.  I mean, when I'm playing Daytona USA or OutRun, I always gotta do my best, but here, it's just stupid fun.  But that's the main problem--it's something that NO ONE takes seriously!  It's a game that the average Joe arcade gamer throws money at and then quits because they don't feel like playing a game like Daytona USA and busting their ass to get better at it.  And that's why I think the Cruis'n games are dominating the arcades.  And that's why I have a vendetta against them.

Everything Else: I could've gone into a long list of games but since this article's too long anyway, let's just sum it up quickly.

Mortal Kombat, their most prized possession.  Personally, despite the violence, I never saw it as that great of a fighting series because it mostly ran on the blood gimmick.  The later 3d series has really improved it's visage when compared to serious contenders like Street Fighter, Tekken, etc.  Not going to comment much since fighting games aren't my forte.

NFL Blitz and NBA Jam, not bad.  They got numerous home ports (including a new NBA Jam game coming soon) and they are pretty goofy.  Although I prefer NFL Street, Blitz is basically rugby with QBs and RBs throwing the ball 50 yards with a perfect spiral and late hits and all that crap.  Still, it's good fun and it's pretty easy to pick up.  NBA Jam, fun too.  Decent sports games.

San Francisco Rush, probably their best game IMO.  Decent racing game with low gravity, the tracks are cool, tons of secrets.  And get this, YOU HAVE TO USE THE BRAKES.  Rush 2049 is a good arcade game that actually warrants some replay value (finding coins, gaining miles), but it didn't last long.  Too bad the N64 versions were graphically underwhelming even by N64 standards.

Rampage, basically you play as three Godzilla-sized monsters and go punch buildings and eat people.  Game really makes zero sense whatsoever but I can see little kids getting a kick out of it.  The game basically becomes a "don't lose your HP" game as tanks and helicopters shoot you up and I never really could do anything to stop it.  So yeah, this one's stupid.  BAD.

Area 51 and Lethal Enforcers, compared to Time Crisis and Virtua Cop, this one's just laughable.  There's no way to avoid getting hit so it's really up to level memorization to beat the game.  At least there's a few cool secret items and rooms and crap.

Hydro Thunder, everyone knows about this one.  It's a boat racer which is pretty cool and it's basically in every arcade in the world.  It's one of Midway's best products, but I'm not bombastic all over it.  Check out the new H2O Overdrive for arcades or the Hydro Thunder game for XBLA if you're so inclined.

California Speed, the bastard child of Cruis'n World and San Franciso Rush.  It's basically like Rush but you can't blow up and are glued to the road.  It's got some crazy locales like Silicon Valley and Mojave Desert which leads to environments such as large supercomputers, UFOs, volcanoes, large shopping malls, roller coasters, etc.  It's still a pretty crappy game though.

Revolution X, remember this gem?  It's got Aerosmith in it, but still, not even they can save it.  Why AEROSMITH WHY??

Remember, music is the weapon.

Primal Rage, a bunch of dinosaurs punching each other in a blood bath to the death.  Evo and Major League Gaming is considering adding this one to their lineup.

I could really go on, but that's about it.  After '09, Ed Boon (Mortal Kombat creator) continues to work at the old Midway Chicago studio under Warner Bros.  Eugene Jarvis (Cruis'n creator) bailed out and created his own company called Raw Thrills where he can spam Cruis'n and Area 51 clones to screw us over in the 21st century!  Fast and the Furious = game of the century.  So I guess you can say Midway really isn't "dead."

Anyway, bankrupcy can be bad and there's probably some Midway fans hurting right about now.  But what if something like this happened to Sega?  Didn't they come close to biting the bullet after the Dreamcast?  I don't know, it's just something scary to think about.  If Sega is gone, not only would you lose Daytona USA, but any chance of sequels!  Plus Sonic the Hedgehog, which would make tons of kids and the UK cry.  I'm outta here, adios.