Showing posts with label Burnout. Show all posts
Showing posts with label Burnout. Show all posts

Tuesday, June 4, 2013

Was Having A "Good" Day




Let the Burnout/Split-Second spooge-fest begin!  I love how we can't even play the "less realistic racing games plz" card anymore cause it descends to this:

"Hey Eric, like the new Forza/Drive Club?"
"No, I'm tired of realistic games, they should be more focused on gameplay and being fun."
"Oh so it's like Burnout, that's awesome!"
"No...something a little more colorful and lighthearted and...not bro-tastic."
"How about Mario Kart!"
"No, I mean something more arcade-like, fast-paced, and skill based!"
"...Need for Speed?"
"....>_>"

I think I've had the above conversation like twenty times in my life already.  Bah, Sega can't win.

Wednesday, November 14, 2012

Sega Racer Timeline First Draft AT LAST

I know in a few days, Sega All-Stars Racing: Transformed will be among us and it'll surely consume much of our attention.  But before then, I want to get as many on the queue things out of the way.

This is the first draft of the timeline I made.  It's HUGE.  This image below is just a thumbnail.


Now, if you want to see the large timeline, CLICK HERE.  It's 2.9 mb and that's after converting to a .jpg with good (not maximum) quality so I don't want to dump this on you people.  Yet I had to make the image 3000x4000 because it's the only way to fit so many games without the images being too small to read.

The pic is uploaded to deviantART.  Click here and favorite the submission.  But since I already described the timeline in the deviantART submission, I'll just copy & paste it here:

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I spent about 30-40 hours on this over the course of a month.  It's a list of (most) every relevant racing game since the beginning of video games.  From 1976 to 2012.  The original timeline is 3000x4000 size so click to zoom in twice for the best view.

I should mention I'm a huge fan of Sega's racing games so the original purpose of the graph was to chart Sega racing games only.  Then I branched out and decided to include some other racing games for a point of reference.  Then I included video game consoles.  Then even more racing games.  Now there's a few hundred racing games on there because I'm obsessed like that.

As for how this chart works, I basically thought up as many racing games as I could.  The usual suspects like Daytona USA, OutRun, Sega Rally, Need for Speed, Gran Turismo, Mario Kart, etc.  Then I looked at some more racing game lists here and there for for more recommendations.  After going through that many racing games, I may have missed some.  If I forgot some famous racing game, please let me know and I'll get to it.  Sorry if I screwed up.

Also I should mention that I'm only looking for semi-relevant racing games.  Go to GameFAQs and type in "gp" or "f1" in the search bar and scroll through the list.  Should all of those be included here when you've only heard of maybe 5-10% of those?

I've also favored arcade racing games which is why there's a couple of obscure racing games on there.  Many of the Sega racing games are arcade titles so comparing them to other arcade titles makes sense.

Now for the dates and the pictures.  Basically, I have a game I want to add to the timeline.  I look for a box art/title screen pic, chop it, and put it in the chart according to the year I was provided with.  Some games I looked up the year on GameFAQs which proves to be inaccurate at times.  Other games I look up on Wikipedia which seems more accurate.  The point is if the date is wrong then please let me know and I can amend it.

Though some dates are major judgment calls--like Gran Turismo 4 was released in Japan on Dec. 28, 2004 and everywhere else months later.  So should I list GT4 under 2004 even though it really isn't?  Same thing with Mario Kart 64--Japanese release was Dec. 14, 1996, NA release was Feb. 10, 1997, EU release was June 24, 1997.  So there's some judgment calls that had to be made.  I still may be wrong with the dates but at least give me "proof" that I'm not.

One more thing--I included Grand Theft Auto and Saints Row in the list purely because driving is a huge part of the gameplay.  Those technically don't count as "racing games" but oh well.  If their presence is too bothersome, I can take them out.

I appreciate all comments.  If this is a big deal and I get a lot of suggestions, I'll make it look much more polished.  Until then, here's the first version.  Adios.

Oh and I hope this is acceptable for deviantART even though it really isn't "artwork."  Maybe I'll move it to scraps then.  Isn't all art subjective?

Copyright all these games not to me.  So many to list...

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Like most projects I engage in, this one took much too long so I hope it's worthwhile.  If only to highlight Fonz, heh...

Thursday, October 4, 2012

Burnout 2, WTF Man...

As I said earlier, I'm working on this massive racing game timeline and that means looking up tons of pictures on racing games I seldom remember.  Like Burnout 2.  Oh hey, that was Burnout before the series sucked ass and...wait, what's that I see--




OMFG THE NUMBER 2

PANIC AND ZOOM IN BOTH NUMBERS NEXT TO EACH OTHER


We should consider ourselves fortunate they are NOT exactly the same but for a good minute or so, I thought they were.  Clearly Criterion stole the scratchy number 2 idea from Sega seeing as Daytona 2 preceded Burnout 2 by a few years.  JERKFACES.

Oh, and another funtastic thing I found...who died and made Raw Thrills the "#1 Game Studio"?


Saturday, August 11, 2012

Good Racing Games Not Made By Sega (Curb Your Enthusiasm)

What if I told you...
there were good racing games not from Sega?

I can't be bothered to photoshop text in this pic.  So anyway, one of the unfortunate things that I (and I guess you to) have to do is find a new racing game to play.  This is tough.  Games like Scud Race, OutRun, and Daytona are great, but it's clearly obvious Sega's going nowhere (other than this Sonic All-Stars Racing 2 which I'm still cautious about).  I think you could get by on Dreamcast & arcade emulators which I guess is a good thing.  There's Metropolis Street Racer (good guy rjay's favorite) and Sega GT (my Sega Gran Turismo game come true?) which is good, but I sure as heck wish there were current-gen games worthy of being played.  Forza 4 is great but even with the DLC cars, driving the same tracks over and over again gets super-duper old.  Honestly, I don't have the patience to look at all of these racing games--I'm on break and I'm a tired programmer who's just too impatient to wade through this crap anymore.

One game I'd like to talk about though again is...Need for Speed: Most Wanted 2012.  The game by Criterion.  Now don't get me wrong, I still don't like this game, but looking at the gameplay footage AGAIN, I still notice a few things:



One thing I notice that is quite good is that there's a tactile sense of speed.  Well, what do I mean.  The camera tends to rock back and forth when you turn.  The suspension cradles the Porsche on the turns.  I haven't seen stuff like this since Daytona USA and OutRun.  In other words, NFS: Most Wanted's sense of speed is...not so bad.

The problem I still have with the game is that it's basically as Burnout-ish as you can get while still remaining a NFS game.  Cops everywhere, dingy orangish-teal hues, wreck cams, same damn Porsche/Ferrari/Lambo lineup of sports cars (I like licensed cars but it gets old when you abuse them like this), the Facebook "beat your friends' scores" concept don't matter to me (I have no friends), and the car handling still looks like crap.  I truthfully give Criterion props where it's due but the rest of the game doesn't sit well with me.  Plus I sure as hell ain't giving EA any more of my money so that's the breaks.

Seriously, I reiterate--just the way the camera & the car react to the turns makes all the difference in the world when it comes to racing games.  Most racing devs opt for fancy production value over simple stuff like sense of speed and it's no wonder some of my favorite racing games ever were just regulated to mere arcade racers.  OutRun, Daytona, etc. were meant to be these brief arcade experiences but instead, they still stick with us today, a lot more than all these crummy Need for Speed/Burnout clones that have come and gone.

Right now if I really had to pick a racer, I would go with some sims like Nascar: The Game, F1 2012, or even i-Racing.  Need to buy a steering wheel too.  I just want something rewarding to play that doesn't feel aimed at the "CoD bros/epic win/YOLO idiots" of the gaming world.  I have mad respect for Formula 1 although I know little about it.  Now's my chance.


A CodeMasters game better than that Derp racing game.


BOOGITY BOOGITY...again, yeah.

I don't know...NASCAR the Game comes off as a bit bland but it's NASCAR, what did you expect.  Meh, I don't even know how you can call me a racing game fan anymore when I've fallen behind the curve.  It's my fault, I apologize.

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Oh by the way, another Sonic & Sega All-Stars Racing Transformed Update!   Two Sumo Digital employee (DarthSOL and SumoRex) have been answering questions on the Sega official boards.  The thread has been in existence for two months and nothing interesting has popped up but we do know now that there will only be seven Sonic characters in the game (Sonic, Tails Doll, Sanic the Hegehog, Emo Shadow, Pingas, a bean from Dr Robotnik's Mean Bean Machine, and Sally Acorn.  EDIT: DLC includes Froggy, neutral Chao with paper bag over head, Chris Thorndyke, and Mighty the Armadilluh) so thanks Sol buddy.  Prepare for the "Blaze the Cat for DLC!!!" topics.  Sawnik fans are hard to please.  If you're curious, keep tabs on the topic and asks some questions if you want.

BTW, there's a special OutRun track that you can only get by pre-ordering the game which is lame, but do it for Sega, please.  I assume it'll be both land and water, seeing as it's a beach, after all.  Prolly will look like something from the Sonic Tennis OutRun stage : D

BTW, logging into the Sega official forums is a pain.  Can't tell you how many times it says I successfully logged in only to log me out on the main page.  I say don't log in using the quick forms on the top of the page--click the login button to be taken to the "main" Login page and try from there.  Check off the "Stay Logged In" box and try different web browsers if it helps.

Inept message board...just like Sega in general

I still am worried about this Sonic All-Stars Racing game.  Does it look good?  Yeah.  Does it do Sega's heritage a great service?  Of course!  I am just curious if the driving in the game is actually up to par with Daytona/OutRun.  The game already runs at 30 FPS which is a minus right there.  It looks more into production value than actually having that tactile feel of being a great racer.  A great deal of the game's fanbase aren't really into racing games per-se--they're just into requesting Sonic characters and other miscellaneous Saturn/Dreamcast characters (please put Segata Sanshiro in the game).  But frankly, love or hate this game, it's practically Sega's last-ditch effort to make a unique racer so I pray it does well.

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Back to racing games: I'm still trying to polish Super...err, Hyper Sprint and get it out there as soon as possible.  No online modes yet, those got all fudged up on the last month or so.  The goal is hopefully to make something small yet fun for everyone, particularly those not into big expensive racers that require steering wheel peripherals they don't own.  But yeah, I'll see what I can do in the future.  Until then, keep updated since I may post my next entry in less than four days.  Laters....

Saturday, June 23, 2012

Need For Speed, Burnout, DiRT Showdown, Innovation: Thrown In The Trash

So anyway, Electronic Arts's creep continues to expand throughout the Orlando region as they had a big announcement in the FIEA building early on Friday morning (damn you EA for making me wake up so early).  This included news cameras, University of Central Florida guys, and even Florida Governor Rick Scott who made an appearance (I shook his hand while the petty lib gamers stood way in the back).  But whatever you think of politicians, we can all agree on one thing and that is Electronic Arts sucks.

EA is opening up an "Innovation Lab" right down the hall from the FIEA headquarters (we're housed in the same building as some other arty-farty UCF programs).  EA and innovation...two words that sound awkward together, huh?  Innovation for what--new Madden touchdown celebrations?  The small studio (with desks for 20 employees) had some nice digs though.  EDIT: If you're curious, here's a Joystiq article on the new studio.

But nevertheless, EA is slowly creeping up on us.  They plan on building even more studios across from us where the demolished Amway Center once stood.  Sorry, EA, but a couple of fancy buildings and IKEA furniture isn't going to make us like you even more.  Money can't buy friends, but a focus on true quality and respect for the individual (BOTH employees and consumers) does, plain and simple.  BTW, EA's stocks are going down, I love it, cocky EA taking a hit for once.

But I'm not talking about EA anymore.  God forbid I actually have to mention the letter "E" followed by an "A" ever again.  They wouldn't bother me so much if A. the games industry still had some credibility left (i.e. the Japanese games industry--Sega in particular--was still competitive and not everything revolved around cinematics/production value/uber-violence instead of solid gameplay) and B. if I weren't trapped in Electronic Arts Land down here in Orlando, FL.  Seriously, why doesn't EA open up a theme park already?  Might as well at the rate of "innovations" they've made in the "entertainment" industry.

BUT IT GETS EVEN BETTER!!!  I feel bad for the Need for Speed series--I really do.  You could call it decent up through the Underground series but now, it's a joke.  Since Black Box did such a crap job turning NFS into a movie (see Undercover & The Run), Criterion is now in charge of any future iterations for some unknown period of time.  In other words, NFS is now Burnout with a different name.


What happened here?  Why couldn't EA just let Criterion make Burnout games?  Were they that obsessed with that fetish-ized name "Need for Speed" that they needed to recycle not just the same name but also the same subtitles (Hot Pursuit, Most Wanted)?  Can't they keep the Burnout name so I can more easily identify Criterion's dreck?  Oh, and that NFS movie?  They're seriously going to make it now.  I have no expectations for this "summer blockbuster flick."  If they have that Razor Callahan dude, then maybe it'll be entertaining but I doubt it.  Lord Have Mercy on the Need for Speed brand since it's now a circus act for everyone to mock & ridicule (you heard it from me a while back!).

But hey, at least Forza is now Need for Speed!  You know, Forza Horizon looks like the old-school Need for Speeds but it still irks me somewhat.  However, as gaming evolution would have it, I wouldn't be surprised if in 5-10 years Forza turned into a crashing arcade racer too.  All modern-day racing series start out great.  Then they eventually...Burnout.  YYYYYYEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!

Anyway, one more racing game before I call it quits.  This is Dirt Showdown.  I saw this on Giant Bomb's quick plays and what the hell, let's check it out.


The first thing that grinds my gears is the Twitter hashtag you see RIGHT THERE AT THE TITLE SCREEN.  WHY IS THIS NECESSARY???  ARE WE SO EMOTIONALLY ATTACHED TO OUR SOCIAL MEDIA THAT WE NEED TO STICK IN EVERY ONE OF OUR GAMES IN SOME WAY???  Putting that aside, the rest of the game's not shocking.  The color hues are still screwed up enough to make me nauseous.  The racing looks okay but the Miami track they chose is this incredibly confined strip of road that barely does racing justice at all.  The Gymkhana/Tony Hawk "complete these goals" levels are okay, I guess.  Needs more pyrotechnics and "bro-sif" Ken Block stuff I guess.  Oh, and there's demolition derbies too.  The wrecks are incredibly tame which is guess is nice but any wrecking mini-games (ripped right out of Big Bumpin) come off as very plain.  In other words, I'm not offended by this game but I'm underwhelmed just looking at it.

I assume DiRT Showdown didn't sell well at all.  Can you blame 'em?  This isn't rally racing like we know it (play Sega Rally instead, you bastards).  I've mentioned this conundrum several times but here goes again.  A lot of racing games have come out recently that have bombed in terms of sales and/or quality--Split/Second, Motorstorm, Blur, Dirt Showdown, Sonic Riders (G-D Kinect), Fuel, Grid, the "bad" Need for Speeds, et. al.  Even though I don't really like many of these games in terms of style, gameplay, or some other reason altogether, am I still somehow obligated to buy them because I'm a racing game fan?  Or should I sit back and watch as our beloved racing genre continues to flail like a fish out of water?  Will the failure of mainstream racing games result in even fewer ones being made in the future?


A lot of racing games can't do straight-up traditional racing well so they coat it with all this fancy crap that seems to fail.  We only have one hope left and that is Sonic All-Stars Racing 2.  If this game bombs, then we're finished.  I have no faith in a future run by Burnouts--err, Need for Speeds, wannabe-poser racing sims like Forza, and Mario Karts.  It's a mess.  At least Sonic All-Stars 2 looks okay so far but the whole Danica thing is awkward.  Just stay tuned for more details and pray for Sumo to deliver in spades.  Amen.

Sunday, June 10, 2012

Forza On The Horizon...(Open-World Racing!!)

I'll just cut to the chase now--my E3 "pick" for favorite game goes to Lego City.  I like it--it's colorful, happy fun and if it has vehicles in it, it'll be awesome.  Everything else was uber-violent or made by Nintendo.


There's one problem though...it's only for Wii U.  Rofl.  What am I going to play now...oh God no don't say it--


So here's Forza Horizon again.  I think my preliminary analysis was a bit harsh, but what else can you say?  That's how I genuinely felt upon seeing the news.  Forza has gone from a "serious" sim racer to a exaggerated speed festival with a bunch of things that are ripped right out the NFS formula.

Here's a Jalopnik article I will be referring to.  FYI, Jalopnik does a lot of promos with Forza--some of the DLC has the word "Jalopnik" written right on it.  So a Jalopnik blogger talks to some game boss producer or something at the Forza booth and we learn some things:


Microsoft is calling Forza Horizon an "action racing" game, and that underscores the big conceptual difference between it and Forza 4. Where Forza 4 is more of a racing simulator, this is more of an arcade-ish game.

I just think it's absurd that you need to tack on the phrase "action" to a racing game.  Isn't the racing itself action on its own?  Will this game add other action stuff like being able to get out of the car and run from cops?  Oh wait, someone did that already and it sucked.


He's the one who told me you'll be able to race a '70s Boss Mustang against a WWII P51 Mustang fighter. Sold.


Um, how can a car compete with a plane anyway?  Maybe in a drag race or a Amazing Race contest (get to the bus station locker first and win a million dollars), sure, but otherwise, the plane can just fly above the track and the car can't.  So that's fair.  You can't even pilot the plane (I assume) so what's the point?  This smells like one of those selling point story mode things that devs drop in the game to hype up interest.  Take NFS: the Run: Jack flips the police car over on the train tracks and busts out just in time.  And Jack dodges falling boulders along the mountainside.  They are story/campaign-related things that mean jack (pun intended) once you've played though it a few times.  It's cinematics & production value, that's all.  Very little to do with actual gameplay.


The lighting is dramatically more varied, with a low sun in the sky giving everything a striking golden cast, and your cars' lights actually work.

I must say that I applaud the Forza team for bringing out a lot of contrast in the environment.  That is a GOOD thing.  However, the lighting has me worried quite a bit.  Just looking at the screens (including the first one above), it looks a lot like they tweaked the hue values somewhat.  Games tend to do that nowadays, particularly the orange/teal hue in every damn action movie that's supposed to add "zing" to their visuals.  While Forza Horizon doesn't go to that extreme, it seems like they baked in too much yellow/orange lighting...enough to irk me just enough to bring this point up.


At least Forza Horizon doesn't exhibit the same dreary visuals you see from games like GRID or DiRT.  That would be terrible.


From what I saw, at times Forza Horizon seems to exhibit this phony lighting that is more obnoxious than anything.  I'll have to sit through even more gameplay first.  Wait until the game's release.  Whatever, we'll see how the game's final product looks first.

BTW, I'm glad that this game will have night driving for the first time.  Took you guys five games to get around to it, huh?  In the meantime, Gran Turismo had night driving from the start (see Special Stage Route 5).  Forza sucks.


The physics are tweaked just a bit, with your car feeling a bit more lively than in Forza 4, a bit more inclined to drama.

I think this is a good thing.  If it captures the little details that make games like Daytona or Outrun so fun to drive (responsive handling, car trembles at high speed, etc.), then that might be a saving grace.  But they said the same stuff in just about every other damn arcade racer (NFS comes to mind, again...) so I'm not holding my breath.


There's many more objects in the environment, guard rails and signs and fences, and they can all be effectively destroyed by some sloppy driving. And that's fun.

Oh noes guys, they're encouraging reckless driving!!  Weave in out and out of traffic.  Run from cops (think they would put up with these shenanigans?)  The true racing pastime.


The basic premise is you're attending a festival, and your goal is to become King of the festival by gathering fans. You do that by winning races, risky driving, stunts, special challenges and events.

Seriously, I hate this crap.  For some reason, a "festival" in the middle of Colorado reminds me of Woodstock with cars (or the original Motorstorm)--bunch of wannabe losers listening to bad dubstep, getting wasted on energy drinks and wrecking cars.  I think these things detract from the actual reason we play driving games which is TO RACE CARS.

Anyone played Need for Speed: ProStreet?  I did for the achievement points (beat every race)...it was average despite not having the open world exploration and police chases.  But the whole "race show" stuff was more of a hindrance than anything.  Plus, it has a "story mode"--your name is Ryan Cooper and you race to take down all the pro racers and become "King of the Racing Universe" presumably because your ride was stolen and/or someone pissed in your Corn Flakes.  But because you're stuck with that very name, half the race announcers affectionately call you by the nickname "Coop."  And trust me--I muted the announcer in no time.

Speaking of which, this open-world crap is a double-edged sword.  Some of my favorite games are the PS2 era Grand Theft Auto games.  I especially loved Vice City and San Andreas because they had a cool vibe, lots of cars, and a great soundtrack.

The Hotring Racer...one of my favorite cars in GTA.  I had the cheat code to spawn one memorized in the past.

Now when you're cruisin' around city/wilderness, it's kind of fun.  But the actual bonafide racing in the game SUCKED.  GTA wasn't a game built for traditional racing.  The city wasn't specifically designed to carve out race tracks.  It's like some producers dropped a few nodes across the city and said "go drive through them in order, good luck."


Even other open-world racers like Need for Speed or Burnout just aren't that great for racing.  It's like they'll carve out a path through the city and place a bunch of glowing barriers to block off roads off the beaten path--you can't go through them but the traffic can.  And the city is laden with all sorts of scenery such that it obfuscates any sort of "racing line" whatsoever so you're acting in a reactionary fashion--see some arrows just forcibly turn in that direction.  It doesn't seem well-polished for a true racing experience.  Not to mention that little "shortcuts" like side roads & ramps also take away from the experience since it becomes more of a game of memorization than one of actual skill.

I have no idea what I'm doing.

Speaking of which, there's always the Little Rascals...which demonstrates how stupid urban racing can be at times.  They take a "shortcut" off the beaten path which includes driving through a grocery store parking lot (and knocking pedestrians 10 feet into the air).  Whatever, this is stupid and I can't believe I'm posting it but I don't care:


I think the game that did city racing the best was Project Gotham Racing.  Technically, you can say so since since there are modes that remove the barriers and permit free-roam around the city.  As for the artificial race courses, they are designed in a matter that makes it clearly obvious which way to go...clear visuals and signs tell you exactly where to go.  This also applies to Sega racers like Daytona & Outrun 2...


If you see it, you can drive to it. Well, maybe not some of the mountaintops, but still. You can drive into the Rockies, then look down off the side of the mountain and see the festival below. The map is full and huge and there's many miles of road to discover.

 This is also interesting as well.  Again, the entire game takes place in Colorado.  While the game exhibits forests, canyons, and lakes across limitless draw distance, that's all you really see the whole game.  Even though the game is beautiful, I think driving around in the woods can get a tad bit old after a while.  But what do I know--I need to see the final map first.  Let's hope there is more scenery like that in OutRun 2 (the definitive standard for...well...pretty much everything.


Outrun 2 doesn't showcase the fanciest lighting or textures there is (the game is now 8 years old), but it's simple, colorful style makes for good, clean fun.


There's a LOT of cars. I can't give a number now, but it's huge selection. All road cars this time, no pure race cars like in Forza. They're an eclectic mix, cars you'd take to a festival.

Damn, no Formula 1 cars.  :(  You  think by now Forza would have 'em but it's too late for that.


...BTW, one more thing.  I was looking at the comments for this Jalopnik article and the racing diehards aren't very impressed either:

BtheD19, Formula J treble World Champion
"The basic premise is you're attending a festival, and your goal is to become King of the festival by gathering fans. You do that by winning races, risky driving, stunts, special challenges and events."

And this is why I hate arcade "racing" games. Pass the GT5, I've got lap times to set.


Rattleface Blouses @BtheD19, Formula J treble World Champion
Yup, that's where I lost almost any interest in this game. It's takes after Dirt 2's brotastic environments.


Glad to see there's others out there who are a bit uneasy with this new Forza as well but the knock on arcade racers is a bit uncalled for.  But the Sega Racing Nation still exists out there cause a couple of comments later, someone says this:



Arcade racing games, when done right, are freakin' amazing. Play any Sega racer and you'll see it. 

I love this guy.  No homo.  Though none of the sim racing aficianados have replied.  Who cares...reading the comments section of any major blog/news site is a good source of brain cancer.  Just don't do it.


...I really don't know what else to say about Forza Horizon.  It looks better than the incredibly generic Burnout--I mean Need for Speed: Most Wanted (the 2012 one).  Seriously, I don't feel like commenting on the new NFS since it looks like Burnout w/ Facebook functionality.  No use complaining anymore because A. we don't know what the final product will look like and B. it's also tailored for casuals so if you're outside the intended demographic then deal with it.  Dumb games are dumb--I'm outta here, dudes.

Monday, June 4, 2012

E3 Sucks, Racing Games Suck (Who Would've Thunk It?)


All aboard the E3 Hype Train, where every company (besides Sega) gets major pimpage!  Good time to be a Sega fan!!!  Waiting for that Shenmue 3 announcement!  Waiting, waiting...still waiting.....(in the meantime, Nintendo has already gone through numerous new consoles & franchises...life is fair).

Anyway, I knew E3 was coming but I don't give a crap about it.  And especially after hearing some of the highlights thus far, I'm just flat out pissed.  What else is new.

EDIT: Dafuq happened to this .gif...it literally turned into a .png and doesn't animate anymore.  Stupid blogspot.

First!  I would like to congratulate Microsoft for turning Forza into a Need for Speed clone!  Here we go again...Forza Horizon is set an "open world" (don't you get sick of hearing that?) consisting of farms, canyons, and rural towns.  Driving around in sports cars, dodging traffic.  Hey, where's the cops?  Anyway, there's gonna be "speed shows" complete with trophy girls, drifting, and terrible dubstep.  EDIT: I also wonder what the wrecks will be like.  If it's anything similar to NFS/Burnout then that's a huge demerit IMO.  It's about racing, not smashing "beautifully-crafted metal cages" (according to GameInformer) to bits.



If there's any solace here, it's that it's not made by Turn 10--it's made by Playground Games.  So basically, Microsoft has joined in on EA's antics by using the titular "Forza" name on anything even remotely car-related.  What a joke.  We've had how many Gran Theft Autos, Need for Speeds, Test Drives, Midnight Clubs, Drivers, etc. so far?  Please do tell what this game'll do that the others haven't already.  EDIT: Well it SHOULD use Forza's handling which is leagues better than NFS's, I suppose.  If somehow, this game differentiates itself from the others in a drastic, then I won't be so bitter about this.  I might actually download the demo (oooooo).  Until then, I'm not holding my breath.

Only good news...I save $60 by not buying Forza 5.  Forza 4 gets a TIME EXTENSION!!  Get to keep my Ferraris for longer so I don't have to replay the whole game again to buy 'em all over again...

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BUT THERE'S MORE!!  There's a SECOND racing game announced on the same day.  This one is called Need for Speed: Most Wanted.  Huh, what?  Didn't we already get a Most Wanted?  Yes, we did...in 2005. But since gamers apparently have the attention span of a fruit fly, Criterion and EA decided what the hell--let's use the same name AGAIN!  Seven years later...who's gonna notice?


Seriously, I just looked up "most wanted" on GameFAQs (puke) and these are the results.  They seriously thew in the "(Criterion)" part of the title to differentiate the two.  Think about it--there are TWO NFS: Hot Pursuits on the Xbox 360 now.  And these aren't the same game (like a port/remake), these are two completely different games.  So why couldn't they come up with any other title???  Holy s***balls, this is unbelievable.  First Hot Pursuit, now this.  Originality at its finest.  EDIT: Sega also released two "Sonic the Hedgehog" games on 360/PS3 which is understandable seeing as Sonic 2006 sucked ass.



So what's the game like?  Well, as the natural evolution of games go, Need for Speed is now Burnout.  It's predicable as usual.  You drive around town running from cops.  It's another "open world" (does that mean anything anymore??) where you compete online to accomplish tasks to raise your score and become the "most wanted."  Oh wow, never heard of that concept before.  Not to mention the game's dingy teal/orange hues rear their head again in a vain attempt to appear more "edgy" and "futuristic" although it makes it look less appealing to look at as I can tell from here.

As for the racing, it looks generic as usual.  Run from the cops and overtake your rivals.  Occasionally, you'll knock out another racer/cop and a tame "you took him out" cutscene occurs.  Once again, your car is made out of steel and everyone else's are made out of tinfoil, seeing as you inexplicably take out five/six guys just trying to get away while your Porsche gets a few fender benders but that's it.  Guy hits a ramp and, on-cue, the title screen pops up.  The end, lukewarm applause follows.

FUN FACT: The mini-leaderboards on the lower-left side of screen feature names of English Royalty.  oicwutudidthar...

And one more thing.  Why the hell are there so many cities in racing games???  Didn't we get enough urban driving before in Grand Theft Auto, RR: Unbounded, and so forth?  Cities are great...until you overuse them.  Know what was the most fun I ever had driving around a city?  More fun than I'll ever have in a NFS game?

Exactamundo.

Seriously, I said before that Need for Speed is basically EA's petri dish for whatever concoctions they want to try with the racing genre and once again, I'm proven right.  Basically, they've given NFS over to Burnout since due to the abysmal failures that were Underground & The Run, no doubt the series will turn into Burnout clones in no time.


I'm sorry, guys.  I know some of you are Forza/NFS lunatics but this is pathetic.  While neither game is as egregious as Split/Second or Burnout: Revenge in terms of "car-nage", it's just insulting to know that the racing genre is all nice and cozy doing the same "street tuner" thing (plus wrecks) over and over and over and over again.  Really, I'm not going to sugar-coat this and pretend to be a rabid dog spouting crap laced in a witty fashion--I'm just ripping the band-aid off cause I'm pissed.

"Eric, if you don't like these games, what would you do differently?" - Cut the cliche crap out already.  Make a colorful racing game that has responsive controls for once.  While you can't entirely emulate Sega, there's still things that could make me stop & appreciate more often.  Read this and go away.

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BTW, Microsoft's show sucked too.  No new games, just some rapper guy named "Flo Rida" does a dance show featuring the Kinect.  Seriously, can the Kinect just DIE already?  And as for this horrible hip-hop crap that keeps playing over "pop music radio," I feel really bad for the "true rap" out there.  Yeah, I'm not the biggest rap fan in the world but nowadays, rap has become synonymous with trashy pop music that I'm fairly certain the original rap aficionados are sick of it too.

No....I hate this...

As for the rest of the shows, I don't give a damn.  To conclude, one wonders why do these game devs keep pushing the same crap down our throat even though we reject it?  I'm talking about racing games (for me anyway), the Kinect, World of Warcraft ads, terrible Spike TV/G4 promos, pop music, Call of Duty, etc.  I'm guessing the more of this they throw at you, your "immunities" will break down and you'll succumb to the whole thing.  Like, "oh I give up, I'll buy Need for Speed because I need a racing game" or "oh, I'll buy the Kinect cause it can't be THAT bad" or something.  That's the ONLY explanation I have as to why these things never cease to go away.  What a piece of crap.

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BUT THERE IS GOOD NEWS!  According to SegaBITS, Nagoshi-San is at this year's E3!  I'M CALLING IT NOW, he will say NOTHING of importance except maybe to announce another English translation of Yakuza whatever number much to the delight of a couple of thousand Sega diehards.  Wait, that sums up us wanting a new Daytona.  We can't win now, can we?

*walking around E3*
"Who are you?" - generic nerd
"I'm the creative head of Sega!" - Nagoshi-San
"Sega sucks." - generic nerd
" :( " - Nagoshi-San

Now you know why I piss all over E3.  Check for more Sonic & Sega Racing 2 info--that's the only thing I really care about now.  That and NASCAR: The Game 2013.  I love me some NASCAR....

I'M SHO PISHED AWFFF U GAIIISSS!!!

Saturday, April 28, 2012

Ridge Racer Is OVER THE LINE

Okay, so Ridge Racer: Unbounded has been out for some time and it's yet another entry in the conga line of "wreck-em-ups" that receive positive scores from the press--Burnout, Flatout, Split/Second, Need for Speed, now RR: Unbounded.

A novel twist on the racing genre!

I could pick this game apart but it's no use.  I don't have the energy for it, God's honest truth.  But really, at this stage in the game, can anyone tell me what makes these dingy, urban racers that great???  What exactly do these games do differently that makes them worthwhile?  Oh, a generic track editor.  Oh, the ability to drop obstacles in front of other peoples' cars.  Oh, the ability to drive through concrete walls.  That's outstanding.  It really makes a world of difference.

The racing genre only consists of three players: the sims (Forza, GT), the wreck-em-ups (Burnout, this), and Mario Kart.  Insert rage quotes here.

BTW, I checked out GameSpot's review score for Ridge Racer: Unbounded and it's nonetheless flattering.  A solid 8.0.  Okay, I'm sorry, GameSpot, but you went over the line there.  I can't stand your site anymore.  You mark Ridge Racer an 8, you're in a world of pain.  Has the whole world gone crazy???  Am I the only one around here who gives a shit about racing games??? (yes, I swore)

MARK IT ZERO!!!

The Big Lebowski.  And to make it worse, the "normal" Ridge Racer for PS Vita is even worse.  Abysmal scores and a small amount of rehashed content.  3.0 on GameSpot.  It's like no one's tries to make decent racing games anymore unless it falls in one of the three categories above.  I guarantee Namco will put more effort into putting Reiko Nagase in the new PlayStation All-Stars Battle Royale than they will making a quality Ridge Racer.  Who cares, Namco is hardly a friend to Sega--stealing all their ideas and stuff.  Good riddance, Namco.

Oh, and one more thing.  What's with Kotaku's post on Sega's Rise of Nightmares PR document?  Basically, the game is terrible (I can't agree or disagree there), therefore Sega planned to deceive everyone with this sub-par product as described in this concealed document discovered via WikiLeaks or some laid off Sega employee's USB drive.  There's nothing conspiratorial about this at all, Kotaku, these are written all the time in the business.  Does the document say "make the game suck and rip everyone off"???  You're a general gaming blog, Kotaku, so stop with the cheap shots at Sega, it's getting old (I can though cause I'm awesome and you know I'm right).

Monday, March 5, 2012

Hail To The Chief, Nagoshi-San!!!

This has been news for days but I wanted to wait it out and tried to plan out my words.

Announced that the new personnel of the SEGA SAMMY Group, a director of Sega Minoru Hiroshi Nagoshi CCO(Chief Creative Officer)
I look like a girl in this pic, haw haw

In other words, Toshihiro Nagoshi (yes, THAT drunk playboy) is the CCO of Sega, the head of the creative department, responsible for all creative aspects handled by the company  from concept through production.  He also sets the tone for creative philosophy and the standards for the quality of its workmanship, and thus is the key person responsible for the effectiveness of all stuff produced by the company.  In other words, he tells the dev teams what games to make and how they will look.  Thanks Answers.com.


*48 hours later after getting wasted*

Ok, where was I.  So Nagoshi, who is responsible for setting up his own studio for making tons of Yakuza games is in charge of Sega games.  Great, huh?

I think there's a glimmer of hope in all of this.  First of all, Nagoshi may be weird but at the very least he's making Sega money.  Yakuza, love it or hate it, is keeping Sega on the respirator.  Second, I had no idea who was the previous CCO so a familiar face is better than one that is not.  Oh, and we're only one "come to Jesus" moment away from getting a new Daytona, Scud Race, whatever.  All someone needs to do is knock some sense into him and we win.

But is Nagoshi going to assign the right games to the right people?  As of right now, Yu Suzuki and Yuji Naka are AWOL.  If Nagoshi were to demand that any new racing game would be made, is he going to hand it to Amusement Vision and then call it a day???  GIVE IT TO AM2!!!  DON'T REPEAT WHAT YOU DID WITH THE SUB-PAR DREAMCAST VERSION!!!  If AM2 is not involved in a new racing game, then it will suck PERIOD.  Lone exception would be F-Zero since they did AV did a good job with the GC version.    But other than that, give AM2 props where its due.

But even all this talk about AM2 has me wondering...what's going on over there???  Remember, Yu Suzuki doesn't work there anymore.  Are they still intact?  It's been 8 years since they've made OutRun 2, 14 since Daytona 2, and 18 since Daytona 1.  That is a LONG TIME.  Organizations change over time.  Really, even if AM2 is still around, do you think they give a damn about Daytona, OutRun, or any new racing games?

Case in point, we need NEW LEADERS!!!  We need more people like Yu Suzuki, Yuji Naka, Makoto Osaki, and Tetsuya Mizuguchi (Sega Rally guy who I vaguely mentioned).  Instead, what do we get?  Wobbly white guys like Mike Hayes who think it's "boss" of them to publish a yearly superhero game like Captain America/Iron Man/Thor and the occasional Dreamcast port and then they're in business??  NO, THAT'S LAME!!!

Geez, Nagoshi, I give you a lot of crap on this blog but the reason why is because I CARE ABOUT SEGA.  Cause frankly, you're the only true solider on the frontlines left.  So whenever I get mad, it's for a good cause.  Us fans are TRYING TO HELP YOU, PLEASE LISTEN TO US!!!

DAYUM, the left pic looks like a Barbie doll!!  Scary stuff there.

I don't know what to say, man.  With every passing year, Sega and the AM2 crew get a year older.  And it gets harder and harder to convince old guys to go back to finish the work they started 15+ years ago.  Time is valuable and we can't spend it pissing away at EA on Madden sequels.  You get what I'm driving at here?

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And one more thing to point out.  Nagoshi did a brief interview with SegaBITS on Binary Domain.  And don't get me wrong--Binary Domain looks good but I don't know if it can hang with the big boys like Halo or Gears of War--we shall see.  But here's a clip from the interview:

Before SEGA teamed up with Nintendo for their Mario & Sonic Olympic games, your team at Amusement Vision helped develop the excellent F-Zero GX for GameCube. Have you been in talks to bring the F-Zero franchise back, or maybe doing another game in that style?

Nagoshi: I’d like that if I ever have the chance. Racing games are not so popular lately, so it would be fun if I could suggest some ideas from different angles. Whether I’ve consider it in details…now that’s a secret.

FLASHBACK to 2004 when Nagoshi gave this interview:

Speaking of which, any chance of a new Daytona anytime in the near future?

Nagoshi: We don’t have any public plans at the moment. But right now, driving games like Need for Speed and Burnout are big in the US, so we’ve had thoughts about a Daytona 3.


This makes me that as much as I (and maybe you) hate mainstream racers like Burnout or Need for Speed, we NEED these games to stick around for Sega to release more racing games.  Obviously, I have no say in whether or not other racing games are successful but that's a bitter pill to swallow.  Geez, if the best that game devs can do nowadays is miserable bombs games like Split/Second, Blur, and every NFS game imaginable, then we're screwed.  Save the game industry one racing game at a time.  Each one of us can't do much on our own, but if a lot of us work with the same mindset...then we can breach the castle walls and storm the Sega building!!!  This is a team effort, not just me on a stupid blog.

Nagoshi also said this in the 2012 interview:

Recently, SEGA re-released Daytona USA. Of all the games you’ve been involved with, which one would you most like to see re-released on current systems?

Nagoshi: Well, it’s surely an honorable thing to hear how people like my past titles, but to be honest it makes me feel a little melancholic at the same time. I’m sure those past titles are being re-released because they were good games, but I’m quite confident that I can make better games than what I could do in the past. So personally, there is no particular title that I’d want to see re-released. That’s just my personal thought, and I definitely appreciate all the fans that still love my past work!

Thanks Nagoshi, we still have faith in you.

EDIT: One more thing.  Sega, YOU NEED TO GET YU SUZUKI BACK ON BOARD.  Why?  Because he's old...and wise.  He's been around for decades.  Even if you throw out all the Shenmue 3 nonsense, we should trust his judgment, nuff said.  Who else at Sega should we trust??  Besides Sonic the Hedgehog, he BUILT SEGA.  So give him props, please.

Thursday, January 5, 2012

GameInformer Curbs Their Disappointment

Hello kids, I'm not fully motivated to type right now but once again, two GameInformer magazines are tossed on the table and I couldn't resist the urge to rip 'em again.  I have both the Dec. 2011 and Jan. 2012 issues.

But first, let me talk about the game covers.  The December issue has a Rainbow Six: Patriots cover, but that's not all.  Glued to the front cover is another "cover"that you can peel off.  This second cover happens to be an ad for the Spike Video Game Awards.  That stupid ass trophy of a monkey wearing a crown holding what appears to be a bong might as well be substituted for dog excrement.  Way to go GameInformer, just when I thought you couldn't stoop any lower.

What am I doing here???

Then there's the January cover showcasing this upcoming South Park game, complete with tons of photos and interviews with Trey and Matt.  Now, I'm completely indifferent to the show, but damn--since when did South Park become "down" with the gamers?  Ever since the World of Warcraft episode?  The Guitar Hero episode?  The Nintendo Wii episode?  Just like Spike TV or Mountain Dew--now gamers think they're hip cause they start advertising to them?  Sorry, I'm not buying.

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Now, it's review time!  First up is Need for Speed: The Run.  We all know The Run sucks.  So here's the GI review and it sucks even worse.  To spare you the pain, I'll quote parts of it:

Although The Run contains all of these constituent parts, it fails to execute or combine them in a way that is engaging. After I finished the game, I had raced across America, escaped the mob, and cheated death numerous times, but was left with relatively few postcards to remember the experience by.

My main problem with the game is that its cross-country trek simply contains too few highlights. The out-of-the-car moments can be counted on one hand, and when they finally do occur, the fact that they are little more than quick-time events dampens them as a novel gameplay experience in an otherwise foreign genre.

The racing itself isn’t boring, but it’s not novel enough in and of itself to make the game great – especially since it’s not being bolstered by the on-foot segments.

As much as the on-foot vignettes are a lost opportunity for The Run, I also feel like it drops the ball on the story as a whole.

Need for Speed: The Run is by no stretch a bad game; it just fails to capitalize on its chances. San Francisco to New York is a long haul, and it’s even longer when not enough happens in between.

Replay: Moderate

So let's play a game.  It's called "Guess the review score?"  Guess what it is:

A 7.75.  Personally, for me, reading this review without looking at the number, you'd think this would be somewhere in the 7 or less review.  Maybe even a 6.5.  It's almost as if Mr. Kato (the same dumbass extraordinaire who bashed OutRun 2) played the game, wrote down plenty of flaws, but at the last minute when it was time to write the final score, he chickened out a by a point or so.  Why would he do that?

Name recognition.  To him and many other mainstream gamer types, the Need for Speed brand is this glorious, fetishized object that they'll always respect, no matter how many crap releases Electronic Arts pushes every year.  So when they get to NFS: The Run, they play it and think "It's not very good" BUT they cannot will themselves to write down a score in the 6-ish range so they cut the deal and say "this game has problems BUT it's still a 7.75!"  Yeah sure, when the GameRankings average is 6.9, I buy it.

This is just like their previous review for Burnout: Crash.  Now we know this game sucks too but here's another quote from the GameInformer review: 

Despite these slight tweaks to the rules, the modes don’t feel all that different. After the initial hour or so, I started to feel the repetition setting in. You play the same intersection three times in a row, move on to the next one, play that three times, and so on. It really starts to feel like a grind as you try to plow through all the levels.

Replay: Moderate

They gave Burnout: Crash a 7.5.  See what I mean?  When they hear the name "Burnout," they piss their pants.  And when they find out a Burnout game just isn't very good, they weasel their way out of it with a short, non-helpful review with a few critiques to show they "care," slap a decent score on it, and they're on their merry way.  It's pathetic.

Oh, but reviews get even better!  GameInformer reviews Sonic Generations and gives it a 6.75 with a few choice quotes, here's some:

The result is a timeline that starts out strong and slowly deteriorates, serving as an apt history lesson for the struggling series.

 Unfortunately, the good times fade when Sonic begins cruising through 2D versions of levels from post-Dreamcast Sonic games. Traversing the burning ruins of Crisis City from the awful 2006 Sonic the Hedgehog reboot is an exercise in frustration packed with unfair drop-offs and annoying gales.

Sonic Unleashed and Sonic Heroes didn’t thrill me, and revisiting reworked versions only serves to remind me of how uninspired they are. Legacy issues, like wonky platforming and poorly communicated pitfalls, plague these later levels.

I felt smothered by Sonic Team’s insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.

Concept: A whimsical trip down memory lane that ends in the gutter

 Replay: Moderately Low

I don't get it.  The only real critique behind the game is that it reminds them of bad Sonic games,  the controls "suck" again, and there's a few pits that you can fall in (news flash: a red warning sign appears in places you can fall to your death).  You moron, this is a COMPLETELY DIFFERENT GAME.  If ONLY the mere sight of levels/characters from a mediocre Sonic game makes you sick, then you're a complete wimp.  Stop reviewing Sonic games.

Also, I don't get how Sonic Generations gets a "low" replay value when all I hear out of games like Burnout: Crash and NFS: The Run with their "medium" replay value is the repetitive grinding as usual.  Sonic has plenty of side missions and things to unlock--does Burnout and Need for Speed have the same as well?

Seriously, Sonic Generations faired much better than NFS: The Run ever did (a 7.8 average on GameRankings), so what's the deal with this review?

See what I mean?  When it comes to NFS or Burnout, those are special icons they cannot part with.  Sonic, however, is expendable.  It's for loser Sega fans, nerds, little kids, furries, and people with autism.  The "cool" gamers don't care about Sonic so they're not afraid to rip the game although they couldn't come up with much to say about the game anyway other than the usual talking points..."uh, Sonic's dead to us so this game automatically fails."

I did say this before and I'll say it again--GameInformer is a magazine sold by retailer GameStop so what the hell do you think GI is going to say?  That these games suck?  No, they're going to soften them up and convince readers to run to GameStop to buy all these wonderful games.  It's no use to them to rate a game poorly (except Sonic since that'll sell no matter what since we're all "tools").  Either that or Electronic Arts & Criterion are paying off GameInformer not to rate their games so harshly which is likely the case too.

Other GameInformer reviews include: Modern Warfare 3 (9.0), Battlefield 3 (9.25), Skyrim (9.5), and Zelda: Skyward Sword (a perfect 10).  So their reviews fall in line with everyone else's.  What's the point of reading this magazine again?

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Oh, and one more kick in the ass for the road, on Page 50 of the Dec. 2011 issue, they run through a list of games of this generation you "shouldn't miss" from each genre.  Here's the racing games that you must definitely check out:

"RACING: You love the smell of burning tires and the press of wind against your skin, but nothing compares to the feeling of knowing that, at any moment, you could lose control."

Forza Motorsport series
Gran Turismo 5
Need for Speed: Hot Pursuit
Burnout series
Mario Kart series

I shed a tear at the guy's description but realized he's full of crap.  Really sad how this list has dwindled down to just this.  Forza is the only one that has any sense of credibility left.  Gran Turismo 5 is a heap of a mess.  NFS: Hot Pursuit is the only "good" NFS of this generation but even then, I think it's overrated and needed the assistance of both EA and Criterion to make it decent.  Burnout is Burnout and Mario Kart has Nintendo's blessing behind it.  It's the same-old same-old that you've heard for years and it makes me sick.  A shame that no other races have risen to challenge it.  OutRun 2, maybe, but no one cares about that anymore.  And Sonic didn't even get mentioned in the Platformer section, go figure.  Sega FTW!

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I can keep nitpicking about GameInformer but it is futile and petty.  GI still puts out some decent editorials although I obviously don't put a lot of faith in these guys.  But it's not just about GI, it's about the gaming media in general which tends to follow the same thought processes.  Now you know why as a Sega racing fan I can get so irate.

Friday, December 23, 2011

Happy Festivus 2.0


It's December 23 which is Festivus worldwide.  Now my (second) Airing of Grievances, this time on events from the year Twenty Eleven:

MICROSOFT SUCKS -- Cause they continue to ram the Kinect up our asses and it will always suck and nothing can change my mind.

NINTENDO SUCKS -- 3DS is overrated and cause Link keeps winning the GameFAQs character contests and it's beyond stupid at this point.

NAMCO SUCKS -- Ridge Racer Unbounded is trash and RR Vita is incredibly lacking (five cars and three tracks???????????).

SONY SUCKS -- They got hacked and couldn't do anything about it.

ELECTRONIC ARTS SUCKS -- What "unique" games have they made besides Madden and other perennial sports titles?  EDIT: FYI, Mass Effect, Battlefield, and even NFS: The Run were made by separate studios.  Also, Origin is spyware, you noobs.

CAPCOM SUCKS -- Cause they don't like racing games, that's why.  And they couldn't be arsed into putting MEGA MAN in MvC3 (this offends me even as a non-Capcom fan).

SKYRIM SUCKS -- Overrated, buggy, time-consuming trash.

BATTLEFIELD SUCKS -- I just don't care, lol.

CALL OF DUTY SUCKS -- MW3 is bad, rofl.

WORLD OF WARCRAFT SUCKS -- This game will always suck and its dwindling players shows...

NEED FOR SPEED SUCKS -- RUN JACK RUN FROM THE POLICE AND THE ONCOMING TRAIN!!!

BURNOUT SUCKS -- It just does.

FAST & THE FURIOUS SUCKS -- You're killing arcades with this trash!!!

GAME INFORMER SUCKS -- They trashed OutRun 2 but loved Burnout Crash, UNEXCUSEABLE.

OFFICIAL XBOX MAGAZINE SUCKS -- Horrible Daytona USA review.

SPIKE TV SUCKS -- Turning gaming into an advertising cesspool and teabagging the guy in front of Shigeru Miyamoto.

G4TV SUCKS -- I don't know what they did wrong but I'm fairly certain Adam Sessler said something stupid.

REDDIT GAMING SUCKS -- Too many stupid ass Advice Animal memes.

TOSHIHIRO NAGOSHI SUCKS -- What has he done lately but make another studio for Yakuza games?

GAMEFAQS SUCKS -- Damn do I hate this website.  Every board is either run by absolute buffoons/trolls or picky moderators.

FIEA SUCKS -- How was a game about an anime-style teddy bear wielding a sword chosen over the sweet racing game I suggested?

AMERICAN IDOL SUCKS -- I hate this show.

DISNEY WORLD SUCKS -- Everything is overpriced there.

NFL REFEREES SUCK -- Officiating has been horrible all year.  Finally someone calls the zebras out (and gets picked up on live TV) and then he gets penalized again.  What BS, this is the No Fun League now.  I swear, if the Saints get cheated out of a game by one of these phantom calls, I'm going to lose my s***.



I suddenly like the St. Louis Rams now (after the Saints debacle earlier this year).

VIDEO GAMES SUCK - They're a waste of your time.  So why do I plan on making these very time-wasters for a living?  Same reason people make porn or sell drugs, cause they're STUPID.

Sega, however, does not suck.  Just when I thought you couldn't get any stupider...you find a way to totally redeem yourself!!!!  (Daytona USA)

YOU ALL STINK!!!

Time now for the Feats of Strength.  Until you (FnF fanboys) pin me to the ground, Festivus is not over.  YOU WANNA PIECE OF ME???  YOU GOT IT!!!

Wednesday, November 9, 2011

Racing Games In Decline Pt. 2: Real World Relevance

As I said in my previous post, I'm upset that my call to arms about making a racing game failed at school.  Failed miserably especially since I was misled by many people into believing I did a good job but I really didn't.

Look, one of the things I mentioned in my presentation was that many racing games are just plain "mediocre."  They try to go for realism but end up boring everyone.  Or they try to go for arcade style but in the end are too shallow, ridiculous, or have little to do with actual racing.  So let's try to take the good parts of racing games and make something great.  Something Daytona-like (without harping on that point for long).  I also aimed to make a colorful game that had cool tracks and stuff, just like in Scud Race, Daytona 2, and OutRun 2.  A truly "exciting" game.

Many racing games are completely oblivious to this.  They keep making bomb after bomb after bomb racing games.  Split/Second sucked.  Blur failed miserably.  Fuel was a joke.  Motorstorm made me want to punch a baby.  And now we have Daytona USA, Sega Rally, and OutRun 2 on XBL and they will all wither away very soon.

So why is it that so many racing games, regardless of whether or not the game is actually good, fail?  I wouldn't have posted this if my game pitch succeeded but it didn't so now here goes.  CONSIDER THIS AN OPINION PIECE.  It may be true, it may not, I don't know, you figure it out...:

Racing games are dead.  They're not in a state of inflation but instead deflation.  They were once a great genre years ago but now they are a laughing stock.  There will always be a few people who like racing games (like you, me, and 17 other people in the world) but most won't like 'em and never will.  This isn't necessarily a bad thing (I don't want racers to be whored out like MMO's or FPSes) but when you have so underwhelming support, this is bad.

So why are racing games failing?  Let us go back to the birth of video games.  Back in the Atari days.  Now games back then were incredibly simple.  Most involved moving dots around the screen.  There wasn't much to do with them.  So some wise guy got the idea to make one of those dots a car.  Driving a car was a primitive idea that perfectly fit the "move stuff around" motif.  Some of the first racing games were Space Race (1973), Speed Race (1974), and Gran Trak 10 (also 1974).  So it's like you're driving a car around the screen, cool!!!  See the Wikipedia page on racing games for more details.


And this game was in 1977...imagine how much worse it was a few years earlier than that.

Well, fast forward to the 80's and 90's.  Racing games are still around.  Arcades were able to capitalize on the racing genre by including their own unique hardware in the form of wheels, pedals, and seats.  They were somewhat "iconic" like the DDR or the Time Crisis machine.  Every arcade needed at least one driving game to get by.

But with the technology getting better, that means that more genres are popping up.  Games aren't just limited to 2-D overhead/side-scrollers anymore.  You were getting all sorts of cool 3D games.  It was nice to see racers in 3D but it wasn't really that good for the genre.  It meant that a bevy of new types of games popped up, particularly massive story-based games like we see today.  Games were more popular than ever before hence less emphasis has been placed on pure gameplay/skill and more on cinematics and production.  Anything shiny and cool sells nowadays, so visuals trump gameplay.  Also, arcades died and so the unique peripherals went with it.  Yeah sure, you can run to the store and buy a racing wheel for the 360/PS3 but who's buying them?

Racing games have hardly any legs to stand on anymore.  The only reason they are still around was because of tradition's sake (racing games were a very early genre) and because there's always a few car buffs around.  No way a racing game can stand face to face with the likes of Call of Duty, Zelda, Mass Effect, all those shiny pretty games.

Honestly, whenever I look at whatever few racing games remain, I see total desperation.  Need for Speed: The Run is basically a car game with tons of cutscenes, advertising, and gimmicks.  Split/Second, Burnout, and Motorstorm have completely given up on racing altogether, narrowing in on the crashing aspect to such an asinine level.  And arcade racers like Fast & the Furious are just so dumbed down that any schmuck with a dollar to waste will play it and leave feeling just as empty on the inside as before.  Just a bunch of mush.

The only racing game that is truly successful is Mario Kart and that's because it's a Nintendo title--pure and simple.  If Sega tried to make a game like Mario Kart, it would only be a one-hundredths as successful...yeah, they released Sonic & Sega All-Stars Racing which had a few flaws but was really good.  But now it's toast and is not likely we'll get a sequel any time soon.  Then there's Forza and Gran Turismo which is still going strong but is only really popular among car aficiandos, not necessary among the "racing" populace that is.  There's also Grand Theft Auto which has lots of driving in it although it is not technically a "racing" game either.

If I'm wrong about the racing genre, then prove me wrong!  I don't see racing games going on this massive upswing any time soon.  That is, as long as people keep copying the failed ideas of Burnout & Split/Second.

Can racing games make a comeback?  Or are they destined to...burnout?  HAHAHAHAHA!!!



Debbie Downer.

TLDR: Racing was one of gaming's oldest genres as well as an integral part of the arcade scene.  However, the expansion of technolog, shift towards cinematics, and death of arcades have left racing behind in favor of high-production action/adventure games.  Modern racing games are reaching for absurd designs in an attempt to legitimize the genre with little success and that is sad.