Showing posts with label Real Life. Show all posts
Showing posts with label Real Life. Show all posts

Thursday, July 24, 2014

Staying Optimistic, Plus Uplifting Fan Mail

It has been in fact a long time since I had posted on the blog.  Rest assured, it makes me feel crummy when an idea starts to coalesce in my head and for whatever reason I peter out.  Racing games, Shenmue, Yu Suzuki, E3, my job, Slidell, Orlando, Austin.  Don't worry, I've paid plenty of attention to those things.  I'll probably address them once inspiration strikes (which can be a day to a year, I won't make any guarantees).

I did get an email on May 2013 that piqued my interest.  It's an email from a Musings of a Sega Racing Fan fan!  I remember reading this the day it was sent but for some reason I didn't reply.  I wasn't feeling good that day.  But it still perked me up a bit and reminded me what all this blog nonsense is all about.  I won't share the guy's name or e-mail unless he's okay with it.

Hello Eric,

it's been years since I planned on e-mailing you, but I never did.
You could have been my brother, I have always been passionate about Sega Arcade racing games. Really just Sega.
I have my own arcade room, which had it's fair share of Sega cabinets the past years. Some get replaced, some stay etc.

I started with collecting pretty much every Sega console and game ever released. In the end I had about 300 boxed mint versions of basically every console release, from every region, in every different visual version. The next step of course was going for the real thing, arcade machines.
I have owned pretty much every version of Daytona USA. The single LE, the Deluxe version (god, that thing is really to big I can tell you, it's practically unmovable), wooden twins, plastic twins etc.
Also Daytona USA 2, Scud Race twins etc.
In general as soon as I decide to sell one to get something else, I regret selling it and buy another one back. I think I had about 10 Daytona USA twins in the past years due to this, I just can't live without it :)
I don't play daily, I sometimes don't play for months, but I just must need to have that stuff in my arcade room.
Sadly, most Model 2-3 games start dying out in the world due to oldness (especially Video board problems in all these games), I guess it's a matter of time before almost no Model 2-3 game will be operational anymore. More the reason to hold on to working ones and hope they keep working.

I have no clue why I mail all this to you, I guess I just wanted to get in touch with you once, and tell you I have enjoyed your blog the past years, and really appreciate it.

Regards,
*insert first name*


Thanks man.  I know it's been 433 days since I actually "replied" to your email.  It meant a lot to me reading it then as it does reading it now.  I don't own an arcade cabinet, mainly because they're so huge and I live in a second-story apartment, but I want to get that Daytona/Sega memorabilia.  I wear a Daytona (NASCAR) hat to work every other day, which is a pretty clever way for me to take Sega everywhere I go!  I should buy more Sega stuff, I should go to Daytona again and wave that stupid sign.  I don't care, it makes me feel good.  Sega fans have always been diehards and it shows.  Keep up the good fight!

But let's face it--Sega is a really stupid and disappointing company.  They blew up their consoles, beat Sonic into the ground, and disregard all their classic IPs.  I've been lackadaisical when it comes to getting the latest Sega news cause frankly, I know it's not going to be any good.  Sega makes a new Sonic, a new Yakuza, publishes another Aliens game, Hatsune Miku, what a piece of shit.  And then there's the classics we already have on consoles, PCs, and emulators.  I don't know whether it's a result of depression, work-related stress, aging, or the complete lack of progress made to any Sega racing game, but I definitely haven't been playing games as often as I used to.

But that's okay.  I think these games have gone past the point of me wanting to play them.  They've become "cultural"--they've shaped who I am and what I think about other games.  Daytona, OutRun, Sega Rally, Scud Race, Crazy Taxi--all games that are burnt into my psyche.  It's stuff that makes me exclaim "now THAT is cool!"  You take a game like Daytona, it only has one car and three tracks, yet somehow it's more memorable than 99% of the games I've played in my life.  I mean, just thinking about them, the cars, the atmosphere, the adrenaline, the soundtrack at any time gets me excited.  This doesn't mean I won't play these games anymore, it just means playing them is no longer a "requirement" to sanity or well-being.

I'd like to think that in all the disappointment in the last 14 years, at least Sega games made my life a little more blissful, optimistic, ambitious, and intriguing.  I admit this isn't the first time I've said this on my blog but living in a "post-Sega world" where I've become more realistic than I ever have about what they are capable of and how the game industry works, I think it's a pretty big damn deal.

As to what I've been doing recently, I've been flying under the radar but rest assured--I'm working.  I'm actually making forward progress with my career and when the time comes to work for Sega, for someone else, or on my own game, I'll be prepared.  Do not doubt me.  As for my readers (whichever ones are still left), stay loyal fans, don't give up, tell your friends, show off your flair, and MAYBE a little Sega goodness will rub off on your friends or game developers!  Take care!

Saturday, April 12, 2014

Cleaning Up The Site

If there's one thing to take away from my blogging hiatus.  I regret not trimming the fat on my site any sooner.  The central focus of the blog should be personal opinions of video games, cars, auto racing, and, to a certain extent, my personal life.  Topics like sports and TV have their respective places but not here.  Nobody clicks on a link titled "Musings of a Sega Racing Fan" to read about football, primetime television, pop culture, Internet memes, and so forth.  Also, less news aggregation and more opinions.  Cool, want to learn more about Sega, read SEGAbits or TSSZ News.  I can't "out-news" them if I tried (nor do I care to) so I should definitely focus on more essays and treatises.  I've definitely improved on that since four years ago but still, several posts with little-to-no context remain.

I've zapped a lot of said pointless posts recently.  This includes the three-year old Drew Brees/GameFAQs post that drew the ire of a couple of salty NFL Board posters.  The context of my post was, being the young "BS detector" I was, large swaths of the media was dogging on the Saints for stat-padding and because my animosity for GameFAQs was running high back then.  Oh, and a few NFL-related anecdotes of my own.  Boom, easy blog material for myself in a time where I posted at least one entry a day.  Fast forward three years I quickly stopped caring about what dreck was being said about the topic.  It was a "useless" post that I had no intention of revisiting again.  But alas, a shit storm came out of it.  The storm has been quelled (for now) and I don't want to revisit that either and give GameFAQs and the cretins that post there any more attention.  However, this was the impetus I needed to actually refurbish the site again.  Pick better topics to talk about, update the layout and the personal info, and other stuff that comes to mind in the future.  Oh, and finish the Super Sprint game I talked about.

Also one more thing.  On the blog posts in the future and the past, it's suffice to say that over four years, my interests, opinions, and worldviews have changed.  When I was young and brash, I was an Internet hipster that blasted everything and had quixotic views about the future.  Then you get older and the real world materializes itself before you.  Getting a job in the game industry is hard.  There are some battles you shouldn't fight.  You can't always get what you want.  And sometimes, the things you want weren't all that great to begin with.  As a result, a lot of old posts now look "stupid" in my eyes but hey, that's part of growing up.  The word "musings" is in the damn title which basically means nothing here is set in stone.  I can still work hard to achieve my original goals but now I'm a little wiser about it.  Now that I'm feeling rejuvenated, time to get back to work whenever my procrastination period ends.  Later...

Sunday, March 23, 2014

Back In The Race, Baby!

Oh snap guys, where do I begin...

Well, as you guys know, I've been in the wilderness looking for game programming jobs for a whopping eight months (June 2013-March-2014).  It's been hell having to sit on the sideline and watch my friends' dreams come true and watch Sumo Digital/Sega jobs come and go.  I've spammed resumes to numerous game and simulation studios in the Southwest US.  I've done numerous phone screenings from recruiters and have taken a couple of written tests too.  Needless to say, I've gotten use to the phrase "we're not looking for someone with your skill set," which is the blandest way to say "you suck" without any good feedback on what to improve on.

But that's all changed now.  I am in sunny Austin, Texas at my new job in a inconspicuous game studio.  I'm honestly not telling you where I'm working.  All I know is out of all the butchered job applications, this place flew me in for an interview which resulted in a 2-hour written test, a 1-hour interview with two programmers, another 1-hour interview with two other programmers, and a 30-minute interview with two producers.  A 4-and-a-half hour long interview.  Thankfully I knocked it out of the park and everything that could've went well did.  The tides turned in my favor for once, thank God!

Again, I'm not inclined to tell you where I work.  It's not a racing game studio nor is it affiliated with Sega.  It's a place that treats me well and has the potential to be better than my previous two jobs.  I am in debt to them because if not for this generous offer, I'd still be out on my ass because I had no other leads at any other game studios.  Seriously, this company has been very nice to me thus far and I no longer have the disdain I once had for them.  Now not the time to be a hipster!  Don't let Reddit circlejerkers or personal vendettas get in the way.  Seriously, the Reddit crowd is useless.  Those slovenly neckbeards grovel and complain but they don't contribute anything of value besides shitty gaming memes.  Get off your ass, get a gaming degree and a job, and make your own games for once.  Otherwise, shut the fuck up.

I have to work hard to impress my coworkers.  I'm serious when I say this because through grief comes wisdom.  I learned what not to do at my previous jobs and now I have a chance to put that wisdom to work.  Also, I have nothing else to do in Austin so why not sell myself wholly to my work?  I need to make money anyway so I'm going to hone in on my work as much as possible.  The fear of being fired for a third time lingers in my head and I have to power through it and get my stuff done and NOTHING ELSE MATTERS.

"Gentlemen, it is better to have died as a small boy than to break the build," said no one ever (until now).

Also, a little solace to my firing at my previous job.  Basically, when I was let go at the end of May, the game I was working on was canceled in November and a bunch of people were laid off.  That was the last green-light they needed to pass before they could go gold with it.  But they failed.  Did I have anything to do with it?  I'd like to wish that them firing me was the reason it failed but not very likely.  Needless to say, there was a bit of schadenfreude to be had but it was short lived once I realized "damn, now I have more people to compete against for job openings."  Sadly I cannot tell you what game I was working on.  This haunted game has sunken to the ocean floor and anyone who dares explore it will be cursed.  So yeah, my previous three months of work completely destroyed but at least I don't have to worry about whether my name would be in the credits or not (odds are it wouldn't, man, fuck you guys).

Still, I'm not exactly feeling good about our Sega chances regardless.  Sega hasn't filled me with optimism lately.  The Wii U and its Sonic games are an abysmal failure in terms of sales.  Sonic Boom is looking more like a cash grab to sell more toys and permanently change Sonic's image for the worse.  Sega of Japan reeks of xenophobia as they are denying service/banning non-Japanese players on Phantasy Star Online 2.  Then Sega loses the Shenmue license!  That's more of a good thing since Sega won't use it for anything good so give another publisher (Sony?) a chance to work with it.  And--what's this?  Nagoshi-san is counterfeiting his own money now???

100 million yen, what a baller.

Yush, Sega is boring me.  Though this mini-resurgence of Sega racers (Sega All-Stars Racing, 90's Arcade Racer, Model 2/3 emulators) do buy us some time to seize the return of the glorious Sega racing golden age.  Gotta get back to business!  Had a wet dream a few days ago of Daytona USA 2 in Xbox One/PS4 graphics.  Needless to say that was a hella good dream.  Let's do it boys and girls!!! :D

Tuesday, July 23, 2013

New Updates To Sonic All-Stars Racing, 90's Arcade Racer, And My Optimism

Okay guys, we're back online and I'm sorry about the huge ass delay.  I'm alive and kicking, just barely though...


This news is OLD'd but I don't care, I thought you'd want to hear my take on it.  So, the new DLC character for Sega All-Stars Racing is the Russian commander from Company of Heroes 2.  This is DLC that came out on July 4th which makes no sense since it's an AMERICAN holiday, not a Red Commie one (BOOOOO) but that's besides the point because the character choice is certainly a strange one.  It's a WWII tank/submarine/fighter combo and that alone deserves praise because the idea of driving a TANK sounds like real neat idea.  Otherwise, my response might as well be summarized by this...

This character, along with the other PC exclusives like the Tactician and the Shogun really show how much Sega has fallen off the map.  Perhaps I'm a bit bitter that I wish more relatable Sega characters like Ryo Hazuki, Segata Sanshiro, Jacky Bryant, Ristar, Vectorman, Bonanza Bros. Toejam & Earl, ChuChu's, or even freakin Bayonetta made it into a game that was meant to promote Sega's Golden Age.  Or also bitter that DarthS0L, Sumo, or Sega basically played us for fools, proposing "Internet petishuns" to help get our favorite characters in the game that were all for naught really.

But the main cause for bitterness is seeing characters from games that I could barely consider Sega in nature (Football Manager, Total War, Company of Heroes) are getting precedence over the other characters for political posturing--people who liked Sega All-Stars Racing are more likely to get into Football Manager, Total War, etc. and vice versa.  It's free promotional material for games that are just painfully non-Sega in nature.  I mean Western-developed games about gritty war heroes and football simulators isn't what Sega should be known for.  It shows that they've completely failed to develop good games in recent time and are willing to stamp their name on any decent games they can get their hands on to seem relevant once again.  I'm not saying games like Football Manager or Total War suck, but whenever I read stories about them on the Sega blogs, my thoughts basically devolve to "meh" since I didn't get involved in Sega years ago just to read about them.  Really, to this day I'm still utterly baffled that Sega would get involved in the Aliens franchise, only to watch garbage Gearbox and Randy Pitchfork piss all over it.

Anyway, cause the Reddit-spooge-inducing Steam Summer Sale is on, I picked up Sonic All-Stars Racing: Transformed up for PC for $8.  Not bad and I hope you did too.  I haven't played it yet but I'll have it for 60 FPS goodness on a rainy day.  One problem I finally realized after all these months is that the game isn't going to work with this fancy GT steering wheel I got a while back.  Why??  Because you can't fly planes with a steering wheel.  Now that's just lame...  Think I said this before but if given the choice for cars only at 60 FPS or cars/boats/planes for 30 FPS, I'd take the cars at 60 FPS.  And the steering wheel compatibility is another reason...

Sonic All-Stars Racing: Transformed is basically in its waning phase and if Sumo were to add anything else to the game at this point, I'd probably shit bricks.  Doubt it'd happen though.

We do have another update from another game and it's from The 90's Arcade Racer crew via Kickstarter email.  This was some time in June.  Basically, they're going all-out with this game now, as they have introduced what appears to be an airport terminal level (Scud Race, duh) as well as the "Omnomnomnom" car which is clearly meant to be the Phantom Full Force car.  In other words, I think feature creep is kicking in as the crew has said f*** it to normal arcade conventions, let's crank the number of cars and tracks in this game up to 11.  Here's two hi-res screenshots.



Now, I might as well tell you what happened recently too and this was after I got fired.  Basically, I sent Pelikan another email about my recent woes and said I can help with the game if necessary (also gave him the link to my personal portfolio site).  He sympathized with me but has since then never replied back with an "offer" (even a free one would do, that's how much I want to help with the game).  And I can understand the lack of offer since I am a programming noob who lives on a completely different continent than he does.

So the game is coming along nicely and let's face it--I've kinda run out of things to do for racing games.  The 90's Arcade Racer is basically out there honing in on the Sega Racing Utopia Project we've all desired while Sega and Sumo Digital are jerking off and every other racing dev is obsessed with making their racing games as photorealistic as possible, gameplay or fun be damned.  I did throw out the idea about a year ago that I should create my own 3D arcade racing game like Daytona or OutRun on my own but let's face it--it'd never work.  I'm not an artist and I no longer have access to the same tools/software that I did during my days at grad school.  It would be like constructing a car out of popsicle sticks but no glue.  The 90's Arcade Racer is doing better than I ever could in a freelance project so I'm basically left in the dust to play the role of an inept cheerleader.  You have no idea how much this depresses me.

As an aside, and I hate getting all emo once again, but my motives have most certainly changed over the last couple of years.  At first it was all "hoorah, we're gonna work for Sega and make Daytona USA 3," then it's "well, Sega seems out of reach but it might happen and I might get to work on some racing games," to "I don't give a shit anymore, I'll work for anyone who pays for me."  My optimism certainly got shot down, curb stomped, and roasted as firewood really quickly.  I'd consider it fortunate if I ever get to "contribute" to a racing game ever again outside of Super Sprint.  Argh, everything just got all fucked up since I was fired and I'll be lucky if I ever get a job working at a video game studio again.  Sorry to be Debbie Downer.  I'll be back with more updates someday so later guys.

Wednesday, June 5, 2013

A Nightmarish Week Of Losing My Car And Job

GUYS I'M DOING ALRIGHT NOW.  Sorry about the radio silence.  This has been a really shitty week--let me just describe it as best as I know how.

PRE-MEMORIAL DAY 5/24:
Things are going swimmingly.  The project we're working on received a six-month extension and the company is upsizing!  Everyone is let off work a few hours early but I stay to add an alternate control scheme for the vehicles as presented by another one of the programmers (accel, brake, and steer are mapped to the left joystick).  Got that in, impressed the "boss," and got a three-day weekend (Monday was Memorial Day).

WEDNESDAY 5/29:
After an average Tuesday workday, I drive in to work on a damp Wednesday morning.  As I enter the parking lot in my blue 2-door bullet-shaped sedan, I traverse some slippery black pavement with one more left-hand turn to go before I reach my parking space.  Hit the brakes but OOPS, the car won't slow down or turn as I careen into a fenced region with a dumpster inside at about 20 mph.  Airbags go off, windshield cracks, and an undetermined amount of damage is concurred to the front right of the vehicle as two of my coworkers run over to aid me...and end up slipping on the black pavement as well.  Shows you how ridiculously bad this pavement is in the rain...a sign or a speed bump would've helped you sons of bitches.  It was the most BS way to crash, really.

I am not physically hurt but have to hold back man-tears because of fear my vehicular companion of 7 years may have taken its last ride.  After making a round of calls to the cops, insurance, rental car, AAA guys, one placed to my family, my dad's response was basically "HOLD ON SON JUST LEAVE THE CAR THERE!!" as he hopped in my mom's black 4-door Mercedes and drove 9 hours from Louisiana (my original home) to Florida (my workplace) just to help fix the car.  I called off the tow truck and the rental car as he showed up after work to bang the car together a bit.  Turns out all the damage was cosmetic and all it needed was a new windshield, airbags, and front right light and bumper/panels.  My dad was able to drive it back to the garage to get the windshield replaced which was a miracle in and of itself.

That combined with the ticket would probably set me back at least a week's salary which isn't TOO bad and is certainly a relief because I thought I would be reamed with much more than that.  I didn't think things could get much worse than this but guess what--it did! :D

FRIDAY 5/31:
So anyway, after spending some impromptu quality time with my dad on Thursday, he jets back to Louisiana Friday morning in my blue car for repairs while I drive the Benz to work for the second day in a row.  All is good as me and everyone else appear to be loafing around the office before the weekend arrives.

At 6 pm, one of the HR ladies comes to my office saying she needs to speak with me.  I say okay, and we make this rather awkward walk down the hall to the conference room.  I've seen that expression on her face before, the one that's like "you're fucked so I won't say anything to you" as I'm forced to sit in the room alone for a few minutes waiting for people to show up for the eventual sacrificial lamb ceremony.  Two more HR people arrive and, to summarize, say "We're letting you go at the end of your probation period because the engineers say you have had performance issues, goodbye."  (FYI, engineer = programmer)

At this point, I turn pale as my worst nightmare turns true--I had failed to hold down my second job for ridiculous reasons and all I could think of was the metaphorical vacuum cleaner that had sucked me right out of the womb and tossed me into the dumpster--the very one I had run into two days ago.  I beg them to tell me what I had done wrong or how I could have improved but they basically deflected it, saying that they're not engineers so they have no idea.  Hey, this is wonderful.  I'm being let go from my job without a single clue on how to improve myself going into my next job.  It's as if the cowardly engineers who called for my abortion decided not to stare me in the face one last time and try to help me out as a human being in need of improvement just so that they could bolt home from work and get the weekend started a few minutes later.  You've gotta be kidding me.

After getting shit-canned for the second time for no good reason, watching both my car and my job get destroyed in seconds, I panic and start calling friends and family, including my parents, to tell them about how molested I had just felt.  What happens next? Dad calls and says "HOLD ON SON I'LL BE THERE TO BRING YOU HOME!!"  That's right, my dad who had just arrived back in Louisiana after driving 18 hours in the last two days insisted on driving straight back to Florida AGAIN (in a different car besides the blue bullet) with my brother and his GF in tow just to help me pack up my stuff and return home with my family.  Apparently I couldn't have made the 9-hour drive alone by myself (I was too emotionally wrecked) and my mom wanted me home for her birthday (June 2nd, 2 days from now) so yep, there goes my dad again.

SATURDAY 6/1:
At this point in time, all I could think about is why exactly was I fired and how utterly distraught I was.  Was it because I was a terrible employee?  Was it because I wasn't smart or good enough at this job career?  Or was it because I rubbed my boss the wrong way?  These are thing that had me in a cold sweat as my dad showed up at 5 am to pick me up and drive me home that day, making him drive a grand total of 36 hours in the last three days.  Thanks game studio for sucking ass and not firing me on a Thursday.  Would've saved us a lot of stress and gas money.

I get home and spend time with my family at last.  Too bad as soon as I get home, the house basically collapses in on itself as I have to contend with other issues--Brother #1's girlfriend who is always getting in fights and stirring up trouble, Brother #2's loudmouth friends and irrational obsession with whoever uses his toothbrush, Brother #3 and his friend always playing video games and bothering me at every waking moment.  It's like not only did getting fired fuck up my life, it also fucked up my family's cause now I'm another obstacle that's trying to inhibit progress or some bullshit like that.

MONDAY 6/3:
After a weekend's worth of radio silence, I finally get in touch with one of my friends at the company.  He says that I was the only one fired and that there were meetings going on discussing why exactly I was fired.  In other words, every single person, including the engineers who called for my head, was discussing my termination with everyone else EXCEPT FOR THE PERSON WHO ACTUALLY GOT FIRED which is me.  There was nothing I could do but picture my sacrificial lamb corpse being flogged and molested some more as every single lie about me propagated through that building and all my credibility was shot to hell.

I immediately fell sick once again as my mother decided to take actions into her own hands and send a "to whom it may concern" email to the company in a last-ditch attempt to find out what was being said about me.  Was this a good idea?  I DON'T KNOW, I'm in panic mode as it is so it's not like things could get that much worse.  Who replied?  The head of the company, not one of the engineers, who rather than try to find out some legitimate information replied with a jerk-ass email about how he's sorry and how it's a big company and you suck so STFU and never bother us again.  My mother was aghast and so was I.

TUESDAY 6/4:
Another miserable day and, after rocking the boat for so long, I finally get some sort of e-mail response from an anonymous engineer (though I can tell who it is) with a list of wrongdoings and things I could do to improve myself.  The list was mostly bullshit--basically a couple of one-time errors that I had made in the last two weeks that I had since then apologized and corrected.  What's one for instance?  "Including vestigal code that could possibly break the game's logic or the build in the future."  It was one instance of me setting a UDK actor as the parent of another actor and that was over a month ago.  Boss man asked me what I had meant by that code and I walked in, succinctly explained what it had meant by these few lines of code from a long time ago, and they were removed and no harm was done.  But somehow, because of this one incident, I was essentially leaving landmines throughout the entire database.  Okay.

Another thing--"Doesn't know how to follow design documents or take instruction."  This one I love so much.  Basically, the last thing I was working on with the game was UDK vehicles--a tank and two 4-wheel-vehicles to be specific.  And after receiving a bunch of good feedback on how the vehicles have handled, I received an outdated design document for the vehicle as well as feedback from various designers, some of whom spent time in countless meanings or weren't at work at all.  So I was sorta left with a bunch of incomplete, conflicting design ideas for the vehicles, some of which I had to bang together and hand off to whomever was reviewing them at the moment.  I always carried and pen & paper with me to write down any suggested changes which I implemented one-by-one.  Yet somehow, it's all my fault for being a lousy employee.

Yet another thing--"Don't submit huge chunks of code at once and review over it 100 times."  Basically, just be all tippy-toed when editing code which IMO sorta conflicts with my programming methodology.  I just took very small steps trying to edit large systems of the game and whenever I'd try to hurry things up, I'd get a stern lecture.  It was really nonsensical and is another thing that just clashed with my boss.

And lastly, the most fun of all--"Repeatedly late" and "Always playing games in his spare time."  The time frame to arrive in the morning is from 8 to 10 am.  You must stay for 9 hours each day.  Me, I opted to arrive at 10 am and leave at 7.  It was a good deal and my bosses rarely spoke up against it.  But somehow, in that last week, wrecking my car and limping to work late didn't help my cause any.  It's like the flair from Office Space--you want me to show up at 9 am?  Then make it a rule to show up at 9 AM!!!  As for the games--we always have a one-hour lunch break to hang out and play games if we like.  I was playing games during that time but because of how low-pressure the time was that last week of employment, I would occasionally open up my iPhone to click on my Tiny Tower buildings.  Not like I replaced work with games...I just started running out of work that last week because everyone was either in a meeting or simply loafed around as well.

In short, my worst nightmares had come true--my boss only took the worst aspects of my tenure (from his point of view), blew them up really large, and used them to incriminate me as a terrible employee.  To make it worse, my boss had opted not to be transparent with my wrongdoing this whole entire time, essentially feigning friendship with me until the last moment when I was taken out via a firing squad he wasn't even present in.  I still have yet to reply to that e-mail.  Technically, they have my balls in a vice so I can't reply even with the slightest disagreement since they'll think I've learned nothing and won't give me a positive reference in my future employment.  Just the quality of everything has went to shit since I got fired.  Did I learn something from all this?  Sure!  Be more transparent with your boss.  Be more conscientious with your image.  Also try showing up to work a little earlier and put down the iPhone.  But there are ALWAYS things you can do better to improve your image so that's beside the point.

TLDR: The whole thing boils down to this--I had a picky boss whom had duped me into thinking I was doing a good job up until the very last moment when I was fired and accused of being a terrible employee.  He had taken forever to get back to me with a crummy email listing a bunch of wrongdoings I don't necessary agree with.  I am currently unemployed and living with my parents but I'll find another game programming job somewhere (I SURE HOPE SO) and hopefully rebound from this mess.  Thanks for reading.  I want to get back on-topic with some Sega stuff, some Indy 500 or NASCAR talk, it's just that I feel like I've been dunked repeated in a tub of dog piss over the last couple of days so it's gonna take some serious time to recover.  Thanks for your understanding.

Friday, May 31, 2013

Sega Dreams Took A Turn For The Worse...

Well, there's good news and bad news.  The good news is my wrecked car only suffered cosmetic damage. My dad drove it back home 9 hours with no problem (lol).  But that's where the good news ends.

Today, I was let go from my job, just one day before my probation period ended.  I was not given a specific reason why other than "you're not working up to the company's standards."  I was not given anything I did wrong nor was I given any ways to "improve" myself.  I asked for advice from these HR people but got none.  There were no programmers/engineers there to say anything.  They simply ripped the band-aid off and told me "tough shit, we don't need you anymore," which is asinine when I showed up to work every day, did the necessary hours, completed all my tasks in time, added & polished new features in the game that were never there before, had a good attitude and made friends.  I know nothing what I did, nobody warned me about my bad work, I was led to believe I was doing good, and frankly, some of my co-workers were equally shocked that I was shit-canned.

This is fucking awful.  At least my previous job was laughably pathetic because it was an internship for a company that would cease making video games and lay off half the staff in the next month anyway.  But here, this game is on the upswing.  It got a six month extension (expected to release August '14) and they are moving into a larger studio to make room for additional openings.  So basically, I'm terrible and I don't know why.

Just fan-fucking-tastic when you spend $80,000 on both a Bachelor's and Master's degrees and you can't hold down a job for more than three months.  I don't know who's to blame--me or the company.  I will never know.  There could be a few individuals who just don't like me for some arbitrary reason, hence their ability to will the HR people to fire me.  At this rate, I will never accomplish anything that's "good" for the dreadful video game universe at this rate.  Won't be able to work at Sega or Sumo Digital.  Just packing it up.  Fuck it, you want $10 mil budget "realistic" games, fine, take it.  No help for you guys.  Fuck video games, fuck my life, and now I gotta go home with my family once again and find a job at which I won't get fired for some shitty reason.  FML...

Wednesday, May 29, 2013

OOPS, WRECKED MY CAR!!!

Well guys, one of the least pleasant things in my life happened today.  You're not going to believe it coming from me but here goes...

I wrecked my car for the very first time.  Before everyone panics, let me get some good things out of the way now.  Nobody, including myself was hurt.  The car, for the most part, is intact.  Very little damage to everything else besides my car.  I have insurance and a AAA and the cops didn't treat me like some outlaw or adrenaline junkie.  My dad is on the way here to help me get my car fixed.  Still, I wrecked my car.

Let me explain what happened.  It's raining, I'm in the office complex's parking lot and have one left turn to go before I made it to my building.  The problem was this black pavement turns into black ice when wet.  I really had no idea until it's too late.  I can't steer or brake at 25 mph as I careen forward into a dumpster behind a fence.  No thanks to the lack of ABS but meh, it wouldn't have helped much anyway.  The air bags deployed but I wasn't slapped in the face or anything.  I was able to start the engine, turn the wheel entirely left & right, play the CD, turn on the air conditioner, and roll up & down the windows.  The main damage came from the right front light which was smashed along with some usual rumbling on the front right wheel, plus the windshield was cracked, the right door won't open, and the air bags obviously went off.

I sorta wept man tears for a while knowing that I had potentially killed my companion of seven years over a stupid incident that could've been prevented.  Thankfully, everything else went okay.  A utility worker called the police for me (lovely), the cop didn't ream me too hard with a ticket ($130), and I was able to drive the car into a nearby parking spot (boy, it would be nice to leave work and see my car parked next to yours...just needs blood on the windshield and doors).  I am feeling better about the car's chance for survival and my ability to rebound.  Personally, I would prefer not to buy a new car for three main reasons--odds are it won't perform any better than my old car (as in it handled well, was clean, and required minimum maintenance), I plan on moving to Britain in a year or two to work for Sumo Digital assuming I get a job there, and I love my old car.  It's a real shit-sucker but to be honest, if you KNEW you were going to get in a wreck some day, this is the best way to wreck.  No one's hurt and everything's being remedied rather quickly.

Still...this has to be the most punk ass bitch way of causing a wreck.  Basically sprinkle the ground with vasoline, make it rain, and don't warn people about potentially slipper terrain.  I mean, put a "slow down when wet" sign or even a speed bump for God's sake--those things suck but at least they would've saved my ass.  Had this been a wreck on dry terrain and/or involving another driver, my morale as an "outstanding driver" would've been shot to hell.  But here, I'm just fuckin' pissed and want to get back on the road as soon as possible.  I don't want to pay a bunch of money, talk to a bunch of random strangers, and wait a long-ass time to get driving again.  That's what makes this so difficult...

Really, could be a worse wreck...see my family friend who decided to ramp a ditch in his Corvette and end up deep in the woods.  Lol, really, you can still see the tire marks where he went off road.  Me on the other hand, just get a hammer and some duct tape and you're ready to go.  Finish 20 laps down but hey, you still get credit for finishing.

There is a mixed blessing among this.  One being that I get to hang out with my dad again.  Another being that I've "experienced" a wreck and have a new-found appreciation for life.  Third being that it gives me more ammo to joke about.  Like being fired or vomiting after a large meal with some friends, it's like "hawhaw, here's some funny jokes at my expense."  That's more source material which is good!

I'll probably post pics later cause I don't care.  I certainly hope I recover soon.  Plus I want to talk about the races over the last two weeks so hang on for those.  Car wrecks aren't going to break my stride.  Semi-relevant video:


HE'S SEEN THE FEAR...HE NEEDS SEGA RACER THERAPY!!!

Tuesday, April 30, 2013

Fast Go-Karts In Orlando! About Damn Time...

Okay, it's Saturday and my dad is hanging out with me in Orlando over the weekend.  What is there to do in the big O on Saturday?  PLENTY OF THINGS LIKE GET STUCK IN TRAFFIC AND LOUSY TOURIST TRAPS!!!

So after eating some pizza, me and my dad decided to go check out some go-karts.  There's one place to go and that is the Fun Spot.  It's basically a mini amusement park with a hundred, thousand billboards going up and down International Drive.  It has a bunch of go-kart tracks, bumper boats, that scary-ass flinger ride, and an arcade.

Wooohoooooooooooooo.....

Whatever, so me and dad get stuck in traffic for an hour but we make it to the Fun Spot.  Obviously my main goal is to check out that big-ass arcade of theirs!

There's the Fun Spot. 

Omg, arcade.

I get there and frantically search both floors for a Sega racing game.  Aaaaand...there is none.  After spending an hour lamenting the inevitable death of yet ANOTHER arcade (no really, it's like being a WWII medic who has watched the tenth soldier die in front of him...like it just sucks ass to be completely helpless to the fact you can't save 'em), we decide to go out the go-karts.

The "Fun" Spot, rofl.

Okay, they're fine, they've got FOUR different tracks on the premises (with all but one being multi-level), but there's a catch.  They're just super-ass slow--like I could run faster than these things.  I'm guessing they went 10-15 mph.  The tracks were neat but me and dad just had a sudden realization...the 45+ mph go-kart tracks that we've been meaning to visit for AGES...


FAST GO-KARTS
ARE
BACK...

Indeed, so we go rummaging the Fun Spot's pamphlet bin and find NOTHING based on go-karts.  No kidding right, like why would the Fun Spot tell us to go ride any other go-karts besides these?  Quick, let's leave the cheap-ass Fun Spot and run up the road to the Super McDonald's, get a pamphlet there, and head out to the go-karts at last.

Track Panorama

This is the go-kart track in question--the Orlando Kart Center.  Now to get to this place, you had to drive super far away from Disney, Universal, or any tourist trap...  Basically up the highway, down a few backroads, and there you go--a go-kart track.  I was tempted to wear by Daytona hat but no, I left it in the car.  It was probably for the best because this place turned out to be an F1 car haven...flying Brazilian flags (Ayrton Senna) and painting everything with Italian flag stripes (Ferrari).  Surely I would've been booted out of the building because I didn't know how to turn right, or something.

Someone else's video of le track

Me and dad sign up for three 10-minute sessions, a grand total of 30 minutes driving.  You start by filling out a health-and-safety form (in other words, we could die and we can't sue them) as well as a "nickname" on a computer (mine was "Junior" cause of #88 and I'm Eric Junior after all).  Then you're given a balaclava (those socks that go over your head) and a helmet.  Oh snap, this is getting serious.  BUT THERE'S MORE--while waiting in the lobby, for our turn, there's a crowd of latino-looking men speaking to each other in Italian.  They had Ferrari t-shirts on.  They had nicknames on the screens like "Alberto," "Omar," "Rodrigo," and "Goias."  Shit just got real.

Eventually, we put on our helmets and went to our assigned go-karts.  Since there was no starting grid or rolling start, you basically compete against each other to get the fastest possible lap time.  Computers can save each of your lap times and display them on screens next to your nickname.  They also displayed your kart's RPMs so you can see who had the fastest karts (an outstanding feature).  But enough about stats cause we're racing.

The Mysterious Driver!!!

I'll fix this damn picture later.

I am KICKING ASS at this stuff.  Forget about the whole "lap time" business--I was gunning for everyone and made a ton of passes.  My expertise at nailing the racing lines really payed off.  Brake in, accel out.  Gotta be careful though because if you slam the brakes, you'll do a slide and those aren't pretty in real life.  After two or three laps, I finally got a feel for the thing.  I was stunned after the first 10-minute session to find out that "Junior" had finished with the fastest time.  Nobody said anything to me afterwards but I was feeling rather hot so I just stood in front of a fan sipping my McDonald's Root Beer.

Junior wins!!

Second session, the unfortunate news is that my kart was slower this time.  The brakes were also weaker but at least I was less fearful of spinning out.  Because guys were making steady progress on me (what else could I do?), I summoned up some sisu* and basically threw the kart into the corners, taking turns at full speed when before, I would've let off the gas a little.  I slipped and slided but I ended up finishing somewhere in the middle in terms of time.  Real bummer but I overachieved considering my kart's performance compared to the others.

Really, Google???  Is your Picasa photo uploading so stupid it won't submit the images with the right rotation???

Third session turned out to be the same thing but with a slightly better kart.  This is when fatigue really kicked in.  The problem this whole time was the damn balaclava and helmet were really obstructing me.  Being constricted like that, I breathed in hot air which made me suffocate a bit so I had to adjust the mask often.  Also, I lifted up the helmet visor because the scratched lens really pissed me off.  Too bad all the dirt particles flew into my eye and made me uncomfortable.  I also got bruises on my arm and sides from bouncing up and down on a plastic kart seat all this time.  But regardless of physical pain, I still pushed the kart to 110 percent.  I finished the last session in 2nd which was a good way to end the day.

I know where to hold my next cake day.

After that, me and dad went home.  Dad had motion sickness, I had bruises and dirty eyes.  But we drove over 45+ mph and it was a rewarding experience.  Compared to video games, you actually get a "feel" of how the car's moving so you can react differently and do a better job of sensing where the racing lines are.  That made me think of the potential I could use in real race-car driving as well as in video games where the "feel" of the car (sense of speed, momentum, center of gravity, etc) comes into play.  Anyway, Orlando Kart Center.  Better than the Fun Spot.  Laters...

* - Had these guys been Finnish instead of Italian, I would've been in a world of trouble. >_>

Friday, April 26, 2013

Bass Pro Shops, Scary Malls, Dave & Busted's

PLEASE NOTE: I will post pictures I took on my iPhone really soon but since I'm typing this at work, I can't do that just yet.  Later today...

Last Saturday was very strange to me.  And it's not cause it was 4/20 (I don't smoke, SORRY KIDS).  It's because my brother (2 years younger than me) and his girlfriend were driving to Orlando to come visit me for the day.  It was a treat since it gave me the incentive to do something besides sleep in all day to make up for my lack of sleep during the work week.

Whatever, so we're off to go do stuff.  First, we stop at Chipotle to eat tacos.  I throw around a lot of jokes, get a bunch of laughs.  Then after we eat, we want to do something fun.  Since we're near International Drive where all the tourist traps are, we think "Hey, let's go putt-putt."  So Brother searches for "putt putt" on his iPhone and we're off to some place called "Putting Edge."  Strange thing is it takes us to the Festival Bay, a gigantic mall near the end of International Drive (by the Fun Spot and the terrible outlet malls that sell clothes I'm not interested in).  We don't see a sign ANYWHERE for a Putting Edge but we do spot a Bass Pro Shops which served as an anchor to a large mall!  Because Brother and Girlfriend are into outdoors stuff, they inexplicably want to go in.  And I obliged.

In case you're like "dafuq is bass pro shops", it's basically a giant log-cabin department store with a shiatload of ourdoor merchandise--hunting, camping, fishing, boats, ATV's, an aquarium-esque fishing tank, "homemade" candy prepared an log cabin (yo dawg we herd you like...), NASCAR toys, Cabela's silly light-gun games (which reminds me, where the hell is Sega Bass Pro Fishing???), and old-timey red-state stuff.  A far cry from Academy Sports (from my hometown Slidell, LA) which is basically a white box with some sporting goods in it.  Since this place is so big, it was like an amusement park of its own.  Brother pushed Girlfriend around in the shopping cart, checked out the lousy light-gun game, tried on hats, looked at poor taxidermed animals, took pictures next to the Tony Stewart sign, also checked out the stuffed toy animals (I bought a coyote and a brown thrasher, I like little toy animals, I think they're cool so STFU), and sat in comfy recliners.

But after we've had our fun for about an hour, I glance at the other exit to Bass Pro Shops--the one leading to the actual mall.  Now the last time I was at this store, I hadn't gone into the mall.  But here, there was a sign leading to the "Fantasy Arcade" or something.  It was too alluring not to go so I told Brother and Girlfriend, "I'm going to check out that arcade, see ya later."

What happened next was rather surreal like a Twilight Zone or Creepypasta (at least to me anyway).  See, I had walked into....a dead mall.  It was a big, vacant hallway.  All the stores were boarded up except for a few stragglers like a sporting goods, Smoothie King, and the indoor glow-in-the-dark Putting Edge that took us to this very building in the first place.  As I was wandering around looking for the arcade, I felt like I had been here before...  Visually, this building is nearly the same as some of the macabre dreams I had before--ones where everything was dim, the building was on its last legs, and a shoddy arcade.  I did find the arcade and not to my surprise, it was a bunch of poorly aligned arcade cabinets with a bias towards American games (as usual).  No Sega racers but they had Cruis'n World (dumb) and San Francisco Rush (better).

I didn't play any games though.  Didn't feel like it.  Was too weirded out by the place.  I sort of wandered around aimlessly as I nearly crawled up into a ball to cry.  Pains of going to the Northshore Square Mall in Slidell, LA to play Daytona USA 2 wrought me with misery.  I feel like those dreams were just self-fulfilling prophecy of the death of malls (see this informative site), arcades, and Sega in general and that the happy times were never coming back.  And how my journey thus far was really a dramatic one--that malls like this is where my "life force" came from and I'm trying to bring it home for racing game fans everywhere but I been shut out from being able to help for so long.  Drama, I have it...

And like any good Creepypasta story, I didn't simply "run away" when things got weird.  I stuck around and wandered some more and took pictures (Frank West style, speaking of Dead Rising, yeah this mall looks like it).  Eventually, Brother & Girlfriend walked to the mall too but I ran back to Bass Pro Shops.  What would happen is 30 minutes of us trying to message each other in order to meet up again but to little success.  When I finally found them, in a cold I bought a bag of malted milk balls, munched on 'em in the car as I took off uneasy.  I told Brother & Girlfriend that I felt ill but they didn't get it.  I was very talkative up until the moment I went into the mall but afterwards, my energy was drained.

Well, what else is there to do on a Saturday night in Orlando?  Eventually, we agreed to go to Dave & Buster's, the one that I went to twice already (once, twice).  My mood lightened up once we got there.  We paid $25 to play some games and, obviously, I had opted to play Daytona USA (no really?).  Brother & Girlfriend stood on and watched but were mostly interested in getting in petty debates over dating stuff (which is why I'm currently single--no debating with girls and more time to play games).

While I shed a tear and was slightly healed from experiencing the cathartic effects of a Sega racer, the problem was the pedals were defunct.  If you floored it, the car only accelerated 70-90% of the way, varying on the different machines.  Like on Expert, I couldn't even pass a single car on the starting straightaway which is not supposed to happen.  After playing a couple of rounds to much disappointment, I spotted an arcade attendee repairing a House of the Dead 3 machine.  Told him "the pedals on those machines are off," he said okay but was mostly uninterested.  I highly doubt he fixed them.  Judging by how content people are from playing Beginner with the AT car bouncing off the walls with no skill, I highly doubt it was in Dave & Buster's interest to even repair the machines.  That is depressing.

The day did end on an okay thing.  We played this little football game where you score points by throwing tiny footballs through some holes.  I got the worst score of us three and, in three plays, got consecutively worse scores.  I Tebowed in the middle of the place.  Girlfriend got the highest score of all (WTF indeed), plus she also beat me at Daytona USA on beginner (a first for me) but only because my cabinet had busted pedals and hers didn't and she used rubber banding to win.  Was shitty but she didn't rub it in.

We go home to my apartment, I convince Brother & Girlfriend to watch a few Top Gear UK clips on YouTube, they go to sleep on the crappy Target futon, wake up early and drive back home.  It was an interesting Saturday but in many ways depressing.  It makes me think that over the last year or few, I sorta missed out on the pain that Sega & arcade games were going through and that I opted to spend my time on personal projects that had nothing to do with Sega, really.  I couldn't help but cry a little.

Man, the reason I'm going through this "journey" to Sega is to bring back the good times for everyone who was in my boat.  And we're making progress but still, I always feel I could've done better.

Good news though and that is my dad is coming up to visit me today.  I get to see my dad again, it will be fun.  Hopefully we don't get in any stupid situations like I did with Brother & Girlfriend, heh.  I just want to be at peace, that is all...


I love you, Dad.  I love you too, Sega, for your games fathered me like a real father would.  You convinced me to be this way so I'm trying to spend time with you again.  Just don't shut me out, please.  And yes, I do have a habit of spinning media about missing family/friends/loved ones into missing Sega games and now you know that.

Thursday, April 11, 2013

Divekick: 2nd Best Fighting Game (Behind VF)


Here is a nifty little game that's also a shameless plug for a project that a couple of my FIEA friends are working on. This is a game called "Divekick." My friends at Iron Galaxy Orlando didn't invent the game but they are polishing it and releasing it in PSN, Vita, and (hopefully) PC.


The game only uses two buttons--jump (hover upwards as long as the button is held) and dive kick (kick down-forward). No combos, throws, or blocking! One-hit KO's (best of 9 rounds). When two opponents kick each other, the higher person wins. There's a few other features like "headshots"--kick a guy in the head and he's stunned at the start of the next round, but the gameplay is still simple-stupid in a paper-rock-scissors way but I know diehards like Dave Sirlin will love it. Actually, the game has gained some traction at PAX and even EVO with its two-button arcade-style controls which is pretty nice... I'm proud of my guys at Iron Galaxy. I love it because it's basically a parody of fighters...like why is there a health bar when you're KO'ed in one hit anyway? So look out for this game.


Some Yomi Layer 3 stuff right there...



Watch this video.

Sunday, April 7, 2013

Real Life Sega Racin'--Plus Poor, Poor Peter Moore :(

Well guys, last Friday was one of the greatest days of my life.  What happened, you say?  It was morning time and I made the 15-minute drive up the highway to try to get to work on time.  The pavement was wet from rain.  As I was traversing the offramp to take one of those nifty 180-degree banked turns, I always instinctively punch it and hit the racing line.  Seriously, it's little things like "go 50 mph around a sweeping turn" that really help me get through the day cause seldom does anything else.

And as I throttled on around the turn, I started to drift.  Not hydroplane but DRIFT like in Daytona, OutRun, Initial D.  The little blue FWD coupe started to slide at (I guess) 15 degrees for about 3 seconds.  But what makes this even more exhilarating was that I handled it like a mother f***in champ.  Didn't panic like "OMFG I'M GOING TO DIE", just sort of eased off the gas, counter-steered and whoomp--car straightened out and I was on my merry way.  Just like Captain Chelsey Sullenburger (with ice water in his veins) as US Airways Flight 1549 made an emergency landing in the Hudson River with no casualties.  Sorta like my brain snapped and said "I got this bro," as I realigned the car without a sign of panic.

The drift goes on my repertoire of things a race car driver must do to to become a bonafide driver.  Things like trade paint with the wall (thanks wooden fence), spin out on the highway, survive a wreck on the highway (no damage to either cars, I'm that good), floor it 10 times trying to beat the red light, do a 3-point turn, parallel park once, have a 95% success rate (min. 25 attemps) doing a right turn into a parking space, beat every Sega racing game, start a blog and talk about race cars, and so forth.  Most legit driver ever, watch out Travis Pastrana.

By the way, listen to some cool ass music:


Anyway, this is kind of a hilarious story.  We know about our beloved Peter Moore, right Sega fans?  Well, Peter Moore is now the new Chief Operating Officer of EA.  Basically, he's the Master of the Domain.  And he posted an editorial in EA's defense titled "We Can Do Better."  Obviously it doesn't mean jack shit to the legions of angry Redditors out there but still kinda funny to watch EA become self-conscious of their behavior.  Will they change?  Meh, not counting on it...

Head of EA: Our cheeky m8 took AGES to get dis good, wot u say bout him nao???

But after reading it, to be honest, Peter is kinda right, partially cause he's not scumbag John Riccitiello with the microtransaction quotes.  The thing that is most telling is "The tallest trees catch the most wind."  Yeah, EA, as much as they suck ass, still has a few good games to their name--Battlefield, Mass Effect, Madden, The Sims...QQ all you want about them but that doesn't change the fact they're at least decent.  The fact that they're so famous means they'll catch the most crap.  Fairly certain there are smaller companies just as scummy but you'll never hear people mocking them.  Plus I was reading a Cracked article yesterday called "6 Harsh Truths That'll Make You A Better Person."  Here's a good segment at the article's conclusion that you should probably read:

Remember, misery is comfortable. It's why so many people prefer it. Happiness takes effort.

Also, courage. It's incredibly comforting to know that as long as you don't create anything in your life, then nobody can attack the thing you created.

It's so much easier to just sit back and criticize other people's creations. This movie is stupid. That couple's kids are brats. That other couple's relationship is a mess. That rich guy is shallow. This restaurant sucks. This Internet writer is an asshole. I'd better leave a mean comment demanding that the website fire him. See, I created something.

Oh, wait, did I forget to mention that part? Yeah, whatever you try to build or create -- be it a poem, or a new skill, or a new relationship -- you will find yourself immediately surrounded by non-creators who trash it. Maybe not to your face, but they'll do it. Your drunk friends do not want you to get sober. Your fat friends do not want you to start a fitness regimen. Your jobless friends do not want to see you embark on a career.

Just remember, they're only expressing their own fear, since trashing other people's work is another excuse to do nothing. "Why should I create anything when the things other people create suck? I would totally have written a novel by now, but I'm going to wait for something good, I don't want to write the next Twilight!" As long as they never produce anything, it will forever be perfect and beyond reproach. Or if they do produce something, they'll make sure they do it with detached irony. They'll make it intentionally bad to make it clear to everyone else that this isn't their real effort. Their real effort would have been amazing. Not like the shit you made.


Geez...no doubt about it, I'm sick and tired of people who complain but don't contribute anything to society.  BUT I DO.  I'm a game designer/blogger of 2.5 years and what EA does is garbage.  Like God's Honest Truth, Reddit Gaming, if you hate EA so much, go do something proactive about it besides sit in your corner of the Internet and circlejerk over it as you continue to suck at the teat of EA by buying all their crap.  Your site is almost 4chan bad now.  Oh, that's right, you stole all the good stuff from 4chan (like every meme there is) so, as the Brits say, go sod off...

EDIT: Wait, more to say about Reddit.  As I continue to skim over /r/gaming/ (Lord Jesus Help Me), I'm convinced I found the template for every top post, a shitty meme-pic as such:


*le picture*


* - Bear in mind that this was at the top of /r/gaming/'s front page.  What passes as "quality" content on that site.

But one choice quote from Peter Moore, just for fun:

Many continue to claim the Always-On function in SimCity is a DRM scheme. It’s not. People still want to argue about it. We can’t be any clearer – it’s not. Period.

I don't care if SimCity's Always-Online function is a DRM or not, it sucks.  I don't want to be forced to play online with other people when I play SimCity.  The server downage, lack of user mods, and constricted gameplay make it simply untolerable as it is.

Oh, and speaking of Always-Online, check out the new Xbox which is rumored to function the same exact way.  The one that makes the Kinect a mandatory feature.  Yeah, that's two strikes by Microsoft--always-online and Kinect-required.  And then you have this Microsoft guy talking smack over Twitter against people who can't stand the Always-Online connection.  Apparently the guy was joking (smart move, especially with angry Redditors trying to pounce on any EA/Microsoft/Activision employee they can get) but it really gets me thinking about Always-Online and how this kind of stuff is "perfectly okay" according to these people.  I'm joining the PC Master Race if this is the case.  New Xbox is looking more like shit every day.

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I just felt like throwing this in here for fun.  Super old but I don't care.  Here's Richard Garriott (of Ultimate fame) saying that "most game designers really suck."  I've never cared about Ultima and I think Richard is an arrogant asshole but I do agree with over-infatuation with the game designers and how they trot up on stage and give the same-old self-aggrandizing speeches and soak in all the attention like they're gods among us mere pawns & peasants.  You guys would be nowhere without the programmers and artists who helped you get there.  Yeah, power to the programmers (and artists too, although they don't like drawing cars so boohoo), you guys are the best.  Now go shave your neckbeards.

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One more thing.  I keep hearing about these guys called the "Game Grumps" from all my ex-FIEA classmates.  And how they talk about the Game Grumps playing Sonic '06 and how astonished they are at how bad that game really was.  Um, welcome to the life of Sega fans seven years ago.  I beat Sonic '06 from  start to finish and everyone's like "NO WAAAAYYYY."  Yes way.  It was like eating prison food while fans of every other company got to eat 5-star steak and lobster.  As a bitter Sega fan, I want every non-Sega fan to suffer with us.  Ok, adios guys.

Tuesday, April 2, 2013

And Another (Good) Announcement About This Blog

Well guys, I should say that the last post I made about the blog closing down is simply not true.  It was a horrendous April Fool's joke I didn't take much pleasure out of and sorry if anyone was hurt by reading that.  I didn't do this to get pity out of you guys or to really bail cause I was on the fence or some nonsense like that--it was a joke from beginning to end.

Unfortunately, though it was a joke, there were some things that were true about it.  The reason it seemed so genuine is because those things I mentioned are true fears of mine--that you'll show up to work at Sumo Digital or wherever and suddenly go stupid and get fired, that your favorite game company or companies will stop making good games, that the things you used to love you won't anymore, and so on and so forth.  I've been in a funk for the last few months, that's obvious.  But this blog will always have a purpose and I won't ever shut it down unless it's for some really good reason, better than "I feel bad, I don't want to post anymore" or some crap like that.

The blog is the only place left I have to vent about games.  It's the only place where I can still remember the Sega racers.  Hey, on the flip side of the coin, Sega, as stupid as they are, has made great strides in the last decade!  Who would've thought that in the last 6 or 7 years, we'd get mounds of new Sega racing footage in the form of pictures, videos, and player testimonials, we'd get Daytona 1 and 2 emulators, that Daytona would get a home port, that OutRun 2, Crazy Taxi, and Sega Rally 3 would get on XBL/PSN, that we'd get not one but two Sega All-Stars Racing games, that the Hornet would appear in two new racing games (Ridge Racer and Sega All-Stars Racing), and that we'd get a serious fan-made racing game called "The 90's Arcade Racer"!!!

The way I see it, this is an American Football game and Sega is advancing the ball down the field.  He's running down the field as his teammates throw blocks to help him advance.  Well he's down to the 10 or 5 yard line and he's still got one more man to beat.  Who's going to block that guy???  I would certainly like to be that guy who throws the block and gets jacked up (but helps Sega reach the end zone).

The main two problems I'm facing right now is that I'm preoccupied with other things and that I need to get motivated once again.  I need to go back to a NASCAR race or an actual arcade again.  I need to get excited again about driving!!!  And I don't give a damn what's going on with the game industry or websites cause I sure as hell am not going to let "evil forces" like Electronic Arts, Activision, Microsoft, etc. try to persuade me otherwise.

Besides, let's face it.  If I were to suddenly quit on Sega and this blog, what else would I be doing with my life?  Where would I go?  Would I be content working at the same job being a "yes-man programmer" my entire life?  Hell no.  And if I get fired for some controversial things I said on this blog, well...good, who wants to work there anyway.

Unfortunately, I will probably not be posting as much as I did before but I will be saying good things about Sega and racing games some more.  I can't let that passion get away from me because without it, I'm a corpse who's assumed room temperature--I'm done for--so it's Sega or bust, dammit. Leave comments, I read every one of 'em, guaranteed, even if I have posted in a while.


Bye guys.  *hops in conveniently placed Ferrari and drives off*

Monday, April 1, 2013

Announcement About The Future Of This Blog

Hey guys, how are you doing.  It's an okay day for me, kinda tired but this has been on my mind for the last month or so and it must be said.

In the near future, about a month, I'm going to sunset this blog.  Two-and-a-half years and 700+ posts later, it's time to call it quits.  It's become too arduous and trivial to do so here for a multitude of reasons which I will state...:

* I'm a working man now.  I have a legitimate job that's not an internship or other joke of a career.  I'm working 9 hours a day, possibly more in the near future, and after my week, I'm practically burned out after doing that and whatever other things I need to do to take care of my young adult self.  And on top of that, rambling about video games and saying controversial things as someone in the game industry can come back to haunt me, big time.  A few things I've said on this blog could get me fired from my current job.  A while back I caused a mutiny by criticizing a game behind my grad school classmates' back (Plushy Knight) and it caused problems.  I don't want anything like that to happen again.

* There's simply little to nothing going on with Sega anymore.  Well, there is, if you're into cheesy Sonic sequels, more Yakuza, Football Manager, Total War, and the occasional Sega nostalgia piece they toss the fans for a quick buck.  We've worn thin on Daytona 1, 2, Scud Race, OutRun 2, Crazy Taxi, even Sega All-Stars Racing, etc.  Those games aren't going anywhere anymore.  We got the emulators, we got XBL/PSN ports, we got the Hornet in Sega All-Stars Racing, we got a cool new fangame coming up (The 90's Arcade Racer), but other than that, aside from talk about some oldies like Power Drift, Rad Mobile, and Emergency Call Ambulance...we're kinda toast here.

* And as for other things, I can't criticize Need for Speed and Burnout forever.  There's nothing left to say about those franchises that hasn't been said.  It's crap racing all about wrecking expensive cars and terrible cutscenes--it's a done deal and as long as people still piss themselves over it, nothing's going to change about it.  As for things like real-life racing like NASCAR and such, no one really cares, do they?  The sport is awash with phony controversy and regulations, plus when I post about these things, people usually don't read it at all.  So what's the point?

* All great adventures I've embarked on, whether it's Counter-Strike Maps, Super Sprint, posting on various message boards, etc. always have a lifespan.  At first, it's all I ever dream about--wake up, do activity X, think about it in your free time, go to sleep.  But eventually, I just lose interest in it altogether.  And no amount of motivational talk can really get me to work on these things again.  This blog is just a victim of it.  It's getting more painful to write these posts that I reluctantly put them off for too long.  And when I do, the blog just gets more and more disorganized.  Look at sites like UK Resistance and Shenmue Stare--they called it quits eventually so it's not so shocking I do so as well.  Well, better to just call it quits now than force myself to tend to this blog for the two or three serious readers this gets each each day.

* Most of all, I'm starting to realize that this whole infatuation with wanting to work for Sega, meet Yu Suzuki and the AM2 team, and make Daytona USA 3 is a total wash.  It's like a childhood dream you have--you want to assume an extraordinary career like a professional athlete, a musician, or an astronaut.  But when you get older, you realize those things are stupid for numerous reasons--it's incredibly difficult and unlikely you'll ever get that job and once you do, you realize it's not what it's not what you imaged.  After being exposed to the REAL game industry over the last year or so, I now realize how much it actually sucks and how vulnerable I really am.  You have to be some "god among men" like Miyamoto, Suzuki, Kojima, etc. to be heard and even still, who's to say that Daytona USA 3 isn't somehow horribly botched?  It's time to stop pretending I'm on a "mission from God," that's all.

That's...really all there is to say about it.  I still hope great things for Sega, Sumo Digital, racing games, etc. but really, it's time to give it a rest.  I'll get in touch with you guys later but all I have to say is this...  To be this good takes Ages and it's been ages and now I'm good.  Thanks for every subscriber, reader, and good comment that's make this all worthwhile over the years... ;)

Sunday, March 31, 2013

Happy Easter Driving Updates

Alright, so...we're back.  Happy Easter and have a great day.

Let's cut to the chase--there's a couple of reasons why I've been posting less.  The main thing I've been at work for a month already.  It's a 9-hour workday (includes the 1-hour lunch) in a office with a bunch of nerds floating about.  I'm adding new features to the game but just last week, I've had to play the role of that guy who needs to find the needle in a haystack--basically, solve an easy chicken-shit problem that takes days worth of trial and error to crack and every passing hour puts your job security even more in jeopardy.  I'm kinda bummed out about work now but I'm hanging in there.  Only a matter of time before I get the experience to work at Sumo Digital, I pray to God...

And even worse is that there's really nothing going on Sega-wise...  We got The 90's Arcade Racer plugging along without me.  I'm still bitter about that.  Then there's Sega All-Stars Racing which is getting a patch to fix all the bugs and the difficulty issues but that doesn't change the fact the game has devolved into talking about two things--glitches (they're still at 'em) and tier lists.  The mystery DLC character hasn't been revealed yet and still, if that's the only extra character we'll ever get, that's a bit of a letdown IMO.  Then there's the Supermodel emulator which has basically stalled (Bart's getting a Doctorate, give him a break).  And, well...it's up to me to pull things outta my ass now.

There was also a rainstorm in Orlando which was a 30-minute hurricane that descended upon my house...really strange cause there was a very tiny red blip over where I was.  Huh, okay so it's worth posting about.



But anyway, it's really the little things now that get me by these days.  Like driving to the airport to pick up a friend while accelerating around the terminal blasting AC/DC and Metallica.  God forbid I drive 10 MPH over the speed limit but it was good fun to pretend to be a NASCAR driver.  Then there was this--on a simple trip up the road to a Checkers drive-thru, I drove through a verdant wavy part of International Drive by the convention center, near the Dave & Buster's I visited twice already.  And what I experienced was rather wonderful...



I wish I saw more happy things like this in my racing games.  More trees, more colors, more fancy architecture, more blinking signs (like those in Scud Race and Daytona 2 that flash "3 LAPS TO GO"...why don't they have those anymore???).  And how funny is it that I'm near the place that inspired the Sega-AM2 crew to make Daytona 2 as colorful as it is.  Check out the Saturn Magazine Interview with Makoto Osaki and how he mentions going to Daytona International Speedway and then Disney World & Universal Studios (on this page).  I'm so close to where this magic happened and yet I feel like all these game designers are trying to beat me down.  It's like...people don't even try to make their racing games feel good anymore--it's basically "let's make it as gritty realistic as we can and drown out all the fun."  Boo, hiss, go away bad game designers...

On the other hand, Eutechnyx may not be as bad as we thought...

But one more thing, I was on my way to work one day when I found this fun-tastic van next to me.  Tell that Aggressive Appliances of Orlando didn't take AGES to get that good, did it...???


Want to talk about the NASCAR stuff going on (like Joey Logano who "killed" Denny Hamlin) and other garbage later.  Like THIS: