Showing posts with label Sega Race TV. Show all posts
Showing posts with label Sega Race TV. Show all posts

Saturday, September 29, 2012

Someone Stole My Blog Posts

I was doing a Google Image Search for Sega Race TV.  What I ended up finding was a website that copied my Sega Race TV review post for verbatim:


It's another Blogspot called "daytona 500 news."  Now he's actually copied a bunch of posts from my blog and presumably from others (up until Feb. 2012 which was the last post).  A lot of the posts there have to do with NASCAR (understandably so) with mine about video games sprinkled into the mix.

In case the page/blog is removed, here's a comparison:

YO DAWG, we herd you like blog posts...

^ The black boxes are other posts that I have made.  Like Forza, Hurricane Katrina, California Speed, Gabe Newell memes, game design school, things that have nothing to do with NASCAR.

I'm not entirely sure if this is an actual physical human being copying my posts or if it's some robot, I don't know.  If bots are able to copy blog posts now then that sucks.  HA, imagine if some stupid bot copied this post, I dare him...

It's not that I'm mad about this--I consider it flattering that others would use my blog posts for something but at least give me credit here.  If you're going to aggregate all this material you like, at least give me a sign first like "check this Eric guy out, he's pretty cool."  I mean you can talk about how it's "wrong" to use images from other people (when I do, I try to give credit where I can) but copying everything like that is stupid.  Although I doubt a plain white blog with no comments is going to be a threat to me, anyway.

Sunday, March 18, 2012

Sega's Screws Are Coming Loose???

What's going on over there at Sega???

Oh Panzer Dragoon, Phantasy Star, Sonic 4, that Olympics game no one seems to care about, Jet Set Radio, Hatsune Miku, Shogun 2, and Binary Domain pimpage.

And SHENMUE 1 AND 2 HIGH-DEFINITION PORTS????

And according to the rumor (probably some bumbling idiot at Sega), the ports have been completed for more than a year now.  And Sega's just waiting to gauge the popularity of the series and the likelihood of Shenmue 3.


WHY DO YOU SIT ON THESE GAMES FOR SO LONG???  WHAT'S NEXT--THEY HAVE DAYTONA 2/SCUD RACE/OUTRUN 3 ALREADY MADE BUT THEY'RE TOO SCARED TO RELEASE IT???  SHOW SOME GUTS, SEGA!!!

I know, I know, game publishers don't just release all their games at one time but IIRC, there's been a drought of Dreamcast titles over the years (remember Mike Hayes' 18-24 DC ports prediction???).  It sure as hell wouldn't have hurt to release Shenmue 1, then 2 later, then ultimately 3!!!

Then again, if the fans had it their way, we would've gotten Shenmue 3 much earlier and this whole delay wouldn't be an issue.

Nice to have the good old Sega back.

------------

So.  Onto my next point.  And that is about RACING GAMES!  Please bear with me, I'm not going to turn this into a "Dear Sega, please hire me to make Daytona 3" post, but here's what I wanna know, Sega...:

When are you making any NEW racing games?

I know there's a few. There was Sega Rally Revo (2007), Sega Race TV (2008), OutRun Online Arcade (2009), Sonic Free Riders (2010), Sonic & Sega All-Stars Racing (2010), Sega Rally Online Arcade (2011), Initial D Stage 6 (2011), and obviously Daytona USA (2011).  So that's great right?



Let's go thru the list:

*Sega Rally Revo - good Sega racer with loads of content, but handling is not as good as original, EDIT: made by Western Sega developer so that's okay
*Sega Race TV - arcades only, unique idea but not that great of a game
*OutRun Online Arcade - port of an already existing game, no longer available
*Sonic Free Riders - mega crap tied to the Kinect
*Sonic & Sega All-Stars Racing - good but ALSO MADE BY SUMO DIGITAL
*Sega Rally Online Arcade - port of an already existing game (sort of) with less content
*Initial D Stage 6 - arcades only, just a expansion pack obviously
*Daytona USA - best thing Sega's done recently but it's just the original Daytona with better graphics and (dead) online play (already available on the Model2 emulator)
*Any other racing games out there I never heard of...SEGA PLEASE ADVERTISE THEM MORE AND MAYBE I WOULD ACTUALLY MENTION THEM

In all honestly, I think Sega is skimming the surface of the racing genre.  And I'm not talking "Daytona 3" but other stuff.  I want Scud Race, Daytona 2, Initial D, even f'n Sega Race TV to come home.  Maybe even a new Sega GT, Virtua Racing, Crazy Taxi, F-Zero, F355 Challenge.  Or even a new IP altogether!!

"Eric, you're overdoing it, Sega can only do so much."  Come on man...you look at the 80's and 90's and Sega was the King of Speed.  Spittin out OutRun, Daytona USA, Scud Race, Virtua Racing, Crazy Taxi, Initial D, yada yada yada.  Sega NEVER backed down.  All in, balls out, but look at 'em now.  They're scared.  They assume the racing genre is dead.  They play it safe like....oh, here's a Dreamcast port, here's a semi-decent Sonic game, here's a new Yakuza, here's a Hatsune Miku game for the Japanese kiddies, HERE'S A MUTHA-F***IN URINAL GAME!!!  WHAT NOW, BITCH???

I occasionally talk Sega to people at school.  It's unanimous among everyone that Sega has simply lost their identity.  They impress no one anymore.  They need to go back to the drawing board, they say.  And IMO, going back to the drawing board doesn't mean "here's an HD Dreamcast port, not STFU and go play it."  Sega doesn't go the extra mile anymore. EDIT: Lest you forget, Marvel parted ways with Sega so we're not getting any more crummy movie-based games so perhaps Sega should exert more energy into actual GOOD games...

EDIT: "Eric, put a smiley face on everything."  If you want a happy blog, go read SEGAbits, SegaShiro, Sonic Stadium, official Sega blogs, etc. where everything's all good.  I'm shooting from the hip here baby.  Not everything Sega does is perfectly great and someone's gotta say it.

This rant is crap, I know, but sometimes, you gotta kick someone's ass to get them to step up to the plate. God forbid I actually run out of Sega racer related material to talk about!!!  If it weren't for the fans (and Sumo Digital) making arcade emulators, fan games, art, etc. then there would hardly be anything to talk about.    Otherwise I would become the clean-up hitter on the gaming media and crap racing games.  Sure, it's great the new Daytona port got people talking about the game again BUT WE WANT MORE THAN THAT!!!  UNLEASH THE AM2 STUDIO FOR ONCE!!!  BRING BACK YU SUZUKI...yada yada yada, you already know what I'm driving at.

The fans have to save Sega, no doubt about it.  Clamoring for more ports on Twitter/Facebook/message boards is nice and all BUT GET ACTIVE AND DO/MAKE STUFF WHENEVER YOU CAN!!!

AMERICA (and the west in general), taking back racing games from the Japanese cause Japan sucks at making games now.  Sadly, with what???  Burnout, Need for Speed, Forza (well that one's actually good so it gets a pass), Flatout, Trackmania, Motorstorm, Fast & Furious, Split/Second...I mean, GOOD LORD CAN JAPAN STEP UP FOR ONCE AND SAVE US FROM THIS GARBAGE????????  Whatever. Yeah, this is a jackass post, but SOMEONE'S GOTTA SAY IT and if I don't, then who will????

------------

EDIT: A brief addendum and I'll say this about what Sega should do.  This reminds me of a real-world experience.  My father manages a small chain of fishing/tobacco stores along the Gulf Coast.  Don't give me any crap about cigarettes cause if people want to smoke then let 'em.  The government taxes the crap out of tobacco anyway so you sure are sticking it to us.

So anyway, when asked how he can compete against major retailers like Wal-Mart, he said "It's a more personal experience...if you need help with your fishing reels or your technique, we're there to help."

So here's what I think.  Sega is VERY FAR from outmuscling big players like Activision, Electronic Arts, Sony, Capcom, and Nintendo.  If Sega takes the bland route by releasing a couple of super hero/military/puzzle games, they'll squeak by and nothing else...

What can Sega do?  Do what Sega does best.  Make those wacky blue-sky games you can't get anywhere else.  Not the same lock-step march that every other publisher does.  Sega barely cashes in on their nostalgia.  Will Sega get a clue?  No, cause they stink.  You don't necessarily need a Dreamcast 2 to do this.  Get some new talent, some bold new producers cause Sega is blowing it as far as I'm concerned.  Make some good in-house games for once.  That's all, later.

Sunday, August 21, 2011

Sega Race TV Review

Well, during my awesome trip to the super Orlando McDonald's, I stumbled upon a Sega Race TV cabinet.  I have never played this game before until now.  It came out in 2008 making it one of the most recent Sega racers, along with R-Tuned.



This would  be the only game I played at McDonald's.  I told my dad, "quick, gimme some money."  This game cost $1 to play.  I would only play the game once.

This is the game trailer.

This is how it works.  You pick one of eight licensed cars, one of eight drivers (which dictate your car color) auto/manual, and one of five tracks.  Pick one track and come in 3rd or better to move onto a second race (randomly selected course).  Then come in 2nd or better in that race to move onto a final race (another random course).  So each race is approximately 2-3 minutes therefore if you win every race, you play for about 8/9 minutes.  And yes, I came in 1st every race, I'm awesome like that.

Here's gameplay footage (not me, I didn't take any pics while playing).

The gameplay here is just weird.  It feels kind of like Fast and the Furious but with some Mario Kart aspects thrown in.  There are chevron speed boosts , ramps, and red strips to drive on to increase your boost meter (think F-Zero).  I picked the blue Corvette Stingray which was a very fast, drift-happy car (I was unaware of its crap handling at the time).  Therefore, you had to be very gentle with the wheel cause the car would just sling itself all around the track when you turn the wheel more than 10-degrees from center.

I also mention that the game's five tracks (which feel a bit artificial to me) are very wide & straightforward so you never really need to drift.  I do swerve around the course trying to find boosts (the game will point out any AI cars or boosts with arrows).  Maybe drifting gives you nitrous boosts (press the red button next to the Up-Down shifter) but I was trying not to do anything stupid.  Your boost meter goes up automatically all the time regardless.  Seriously, I must have used at least twenty boosts per race (you get one boost every 5 seconds on the last lap, just like the Golden Mushroom from Mario Kart) which was enough to slingshot me past the AI despite my occasional mistakes.

Some more things.  The sense of speed when you're not boosting is rather weak (about 130 mph).  Like you didn't feel the "rumble" of the car as in Daytona or OutRun.  Even with the boosts the car never tops 160 mph which is nowhere near OutRun/Daytona speeds.  Heck, ramming into other cars while using the boost causes them to go airborne.  The cars demonstrate some modest damage models but mostly stuff you'd see in a Forza/Need for Speed game.  The announcer's cheesy commentary is only surpassed by the Sonic & Sega All-Stars Racing announcer.  Also, that fat guy with the USA colors was a bit creepy and out of place for me.  Like leave it up to the Japanese to portray "Amerikuh" as a fat spandex-wearing biker with a loud mouth who's also a terrible dancer.


Fat boy ruined the game for me.  Thankfully, this footage was edited through a coffee can so you don't have to see him in his full glory...


When you win all three races, your car gets a new paint job and presumably some performance upgrades too.  Just come back and enter the password you see above.  Just like in Fast & Furious!

My opinion...for a Yu Suzuki game, this one felt quite underwhelming.  You can really tell they were going for that FnF/Mario Kart hybrid and the super simple driving mechanics didn't stick with me.  Just makes me wish I was playing Daytona/OutRun.  Graphics are still pretty good and if I were to play it a few more times, I'd probably gain a greater appreciation of the gameplay mechanics.  EDIT: It's also nice to see a unique IP out of Sega too.  EDIT AGAIN: Overall, the game quality isn't terrible--it's pretty slick, but I feel that the design choices were somewhat questionable.  Not like I'm going to see this game again for a long time.  Just play the game for yourself and see what it's like.  Opinions are welcome, feel free to disagree...


Score: 6.5 out of 10 (would be higher if not for the biker guy)

Saturday, June 25, 2011

Yu Suzuki Steps Down...Again


Yu Suzuki, the esteemed producer of Sega classics such as OutRun, After Burner, Hang-On, Virtua Fighter and Shenmue, (LIKE EVERY ARTICLE MENTIONS), is leaving his managerial role at Sega in September 2011.  He'll remain with Sega as an "advisor," you know, like all good Sega devs like Yuji Naka who say they don't work there anymore but still have "ties" or something.  But this isn't new because Yu Suzuki retired from his R&D creative officer at Sega's AM Plus in 2009 so I guess the man has a habit of retiring himself multiple times before he gives up entirely it seems.

 He'll work at his own game studio, YS NET, where he's working on the new Shenmue City (or is it Town?) game and also that Kinect fighting game which has the chance to be the only good Kinect game ever made (it's Yu Suzuki we're talking about, come on...).

About his departure, I don't know if this means an end to Shenmue 3, OutRun 3, etc.  Yu Suzuki doesn't even work on Virtua Fighter anymore.  But whether or not Yu Suzuki works with Sega, I don't see him getting much done unless Sega decides to be a gentleman again, writes the checks, then opens up the treasure trove of old IPs they haven't touched in a while.  I hope that Yu Suzuki still gets the Shenmue IP so he can make part 3 even if Sega doesn't want it...

READ THE BREAKING INTERVIEW THAT EVERYONE'S BEEN WAITING FOR.  It is about Shenmue Town, programming languages, arcades, portable phones, and fighting games.  Don't get your hopes up for any Sega racing goodness.  Interesting quotes:

Yu Suzuki: Well, in 2008 I established YS NET, my current company. I'll be leaving my current job at Sega this September, and after that point I'll remain on as an advisor. So I've formally been with both companies from 2008 until September 2011. With the new company, I've been doing pretty much what I personally want to do myself.

In other words, Sega sucks.  LOLOLOLOLOLOLolololol...

YS: Well, in 2004 I was... what was the name of the group? The names changed a lot, but as far as the games are concerned, I was involved with STV [Sega Race TV], and also with Psy-Phi, a game that was announced but ultimately wound up not getting released. With STV I was just the producer, not doing any director stuff with it. On Psy-Phi, I was director until the point it was cancelled.

There was one other title as well, and that one also got stopped by Sega midway. But maybe that was for the better, because the Sega of the time was not in all that good shape, and they were shrinking down a lot of projects... maybe that part of it doesn't need to get written down. [laughs] I don't want to impact Sega's image.

I believe he was talking about Shenmue Online (which will be resurrected in the form of Shenmue Town, I  believe).  BTW, the only good MMO is a Shenmue MMO, nuff said.  Anyway, I would like to find out more about Sega Race TV but very little is known.  All I know is after OutRun 2, the dude hasn't done much since then...

YS: That's a hard question to answer, but the best way to do it, I suppose, is to say that you can make any game you like without the technology. Having advances in technology, however, does make it easier to evolve games, to take them to the next level.

Personally, I always want to make games that go hand-in-hand with new technology. Let's say there was some calculation that used to take two hours or so to finish. Then, suddenly, you find a new way to do it in software and hardware. That, in itself, opens up new doors and opportunities for games -- in AI, for example. It creates more opportunities for fun, the more CPU power you have. I think it can inherently lead to better games.

YS: It's really amazing that they've advanced the genre up to this point, I think. I mean, the first hardware we had to work with, we could generate only 300 polygons at the same time if we wanted to keep it at 60 frames per second.

See, I like Yu Suzuki's approach to technology back in the arcade days...he still made great games that made Sega untouchable at the time.  Nowadays, every single game is pushing a billion polygons per frame and then the whole point gets lost.  Speaking of which, remember the Soviet computer Virtua Fighter 2 chips?  Rofl.

YS: At the time, arcade hardware was the best out there in terms of performance, but after a while, that obviously ceased to be true. Sega proceeded along those lines for a while, but eventually they stopped, so certainly there's no way Sega is going to produce new high-performance hardware all of a sudden.

That's interesting to think about.  Sega's glory days ended with the Dreamcast and that's when consoles' graphics usurped that of arcades...so Sega lost one of their bargaining chips (sharp arcade games) and down with the ship he went.

[Talking about best programmers] YS: There were about four of five programmers at Sega who were really good -- I was the best, of course. [laughs] Or, at least, I was probably the best when it came to speed and optimization tricks.

First Yuji Naka, now Yu Suzuki.  PRO TIP: If you want to "make it big" with Sega (or the game industry in general) LEARN HOW TO PROGRAM GAMES and you win.  Seems like it anyway.  Thank you God that I'm actually on the road to being an expert programmer at FIEA.

[Talking about arcades] YS: That market certainly shrank too, didn't it? Well, it can't be helped! [laughs] You can't do much about it. There's lots of other fun things to do now -- YouTube, the internet, all kinds of things.

True...

YS: In the past, we had things like assembly, Fortran, Pascal, Forth... We still had a lot of languages to work with, and I worked with all of those at one point or another. I never really had much resistance to learning new languages. I learned BASIC in the very beginning, though, and I still love BASIC as a language.

The latest BASICs, like Visual Basic, have a lot of C-like aspects to them. From my personal standpoint, though, I don't have much need to write final production code any longer; instead I can concentrate on logic and algorithms and other things like that. As a result, I never feel constrained by changes in language.

You want to see assembly in action?  Oh ho...I actually programmed in assembly a little, but thankfully, most of us have shifted to C++.  Programming ain't what it used to be thirty/fourty years ago so Yu Suzuki definitely had it tough...

Calculator

           PAGE    ,132
           TITLE   CALC
CGROUP           GROUP   CODESEG
CODESEG        SEGMENT PARA PUBLIC 'CODE'
           ASSUME  CS:CGROUP,DS:CGROUP,ES:CGROUP
           PUBLIC  CALC

           ORG     100H

CALC           PROC    FAR
           JMP     START

;---------------------------------------------------------------------;
;                                      ;
;                 DATA AREA                      ;
;                                      ;
;---------------------------------------------------------------------;

           DB      'INTERRUPT NUMBER ='
INT_NUMBER     DB      61h

SCREEN_HANDLE  DW      0001h

MESSAGE        DB      'PEMATH is not resident',13,10
MESSAGE_LEN    EQU     $-MESSAGE

TAG           DB      'PEMATH'
TAG_LEN        EQU     $-TAG

;---------------------------------------------------------------------;
;                                      ;
;                 CODE AREA                      ;
;                                      ;
;---------------------------------------------------------------------;

START:
;---------------------------------------------------------------------;
;    TEST FOR PRESENCE OF CALCULATOR                      ;
;---------------------------------------------------------------------;
           SUB     AX,AX
           MOV     ES,AX
           SUB     BH,BH
           MOV     BL,INT_NUMBER
           SHL     BX,1
           SHL     BX,1
           MOV     DI,ES:[BX]
           MOV     ES,ES:[BX+2]
           ADD     DI,4
           LEA     SI,TAG
           MOV     CX,TAG_LEN
     REPE  CMPSB
           JE      CALL_CALC
           MOV     BX,SCREEN_HANDLE
           MOV     CX,MESSAGE_LEN
           LEA     DX,MESSAGE
           MOV     AH,40h
           INT     21h
           JMP     SHORT CALC_EXIT
;---------------------------------------------------------------------;
;    CALL CALCULATOR                              ;
;---------------------------------------------------------------------;
CALL_CALC:
           MOV     AL,INT_NUMBER
           MOV     BYTE PTR INT_CODE,AL
           DB      0CDh      ; INT
INT_CODE:
           DB      00h
           NOP
           NOP

CALC_EXIT:
           INT     20h

CALC           ENDP

CODESEG        ENDS
           END     CALC

Source code here.

YS: I think there will be a new generation, sure. Lately, the big makers pretty much make nothing but big franchise titles, right? Small companies can't compete with that sort of thing; projects with 4 billion [$50 million] or 6 billion yen [$75 million] budgets competing against those with 300 million yen [$3.7 million] budgets.

However, if you make nothing but these big titles, the game industry's going to falter because of it. So I think it's great that small developers can get into these new platforms and compete on there on a more level basis. It takes up less of their money, and if they get a hit, I think that'll lead to the directors getting attention from the media.

Bravo...I agree that these big studios are detrimental to the game industry...lots of large, generic games that sell hundreds of millions...I don't like that.  Smaller games mean more chances which means more unique games for us all.

YS: I pretty much have to negotiate with Sega on a one-by-one basis with that sort of thing.

YS: There are lots of projects in the works, but until I can get a budget for them... [laughs]

YS: But, you know, if one of them becomes a hit, then again, that becomes the step up to the next level. I have a lot of original ideas in the works.

In the words of Charles Barkley, PAY THE MAN!!!!  That's all I have to say from this article...Yu Suzuki, keepin it old-school...  Check out the addendum where I talk about this cool YT video I found about him.