Ok, so Daytona USA has been out for two weeks and most of the "professional" reviews are in. And most of them fall within the 8-9 range which is good. You can see the list of reviews here.
Now there's really nothing amazing about any of the average reviews. I can't go through them all. They say stuff like, "It's Sega's classic arcade racer with funky tunes but it's nonetheless old." Okay, I see what you mean.
But first, I would like to commend the website Gamestyle for giving this Daytona port a 10 out of 10, the only reviewer to do so thus far.
Wasn't a fan of Daytona in the arcade? Then don't expect any different here. That is the 1% dealt with. For everyone else, this port brings home the magic of the arcade version in the best way possible. Rose tinted memories are transferred to reality, both in terms of how the game looks and how it plays.
Well said. How nice of you to bring up the 1% of people who don't like Daytona. I would say that number is larger than that but let's deal with the heathens, shall we??? Descend into the abyss, if I don't come back in 15 minutes...just wait longer!
From a review site called HonestGamers which gave the Daytona port a 5 out of 10...
This is the best Daytona USA ever released for play at home.
BOOM, there you go, review's over. If it's better than the Saturn, PC, or Dreamcast versions, then how come this isn't higher than a 5? Let's continue...
And herein lies the trouble with Daytona USA. It’s always been extremely limited. A few cars, a handful of tracks, the choice between automatic and manual transmission, and four vantages points from which to survey the action. That's essentially it. Being able to take on mirrored versions of tracks or tacklekaraoke mode – well, those are just fleeting distractions. The sobering truth is that there's not much here, and there never was.
What a load of ass. Let me say two things: one--this is an Xbox Live Arcade Title. THESE KIND OF GAMES ARE MEANT TO BE SMALL!!! HENCE THE TERM, "ARCADE"!!! Two: come say this game is "lacking" to me. Or my friends on GameFAQs. Or the guys from Singapore/Japan/wherever who play the crap out of this game. Cause it certainly ain't "lacking" to us.
This just seems strange to me. This paragraph could apply to just about any lousy 90's arcade racer, like Ridge Racer or Cruis'n World (YES, I SAID IT). Daytona was different because it was deep man... They don't make arcade racers with that kind of handling and quirkiness anymore. So for you to take that for granted is kind of sad. BTW, ever considered buying a racing wheel for your 360/PS3 and inviting over the boys, girls, and booze for the "authentic" Daytona experience?
Daytona USA was an experience. And it’s the sort of experience that can never be brought home. Sure, we can search online for seven like-minded old school players to have a go, but that doesn’t come close. What might have come close, would be local multiplayer, so that at least you could invite friends over and split-screen race to your hearts’ content. Guess what? Local multiplayer is not available. Oops.
Like I said before, the game's scope wasn't meant to include local multiplayer. Not to mention that Daytona is that heavy of a game that you wouldn't want to share the screen with another player. Do you even have ONE friend you know in real life that plays Daytona USA?
It’s a shame, because there is a demographic of players who want simpler, easier to pick-up-and-play titles in the face of the growing complexity and luster of the today’s top racing games, but Daytona USA swings the pendulum too far the other way, and gives us extreme barebones action, which manifests a definite fun factor, but one that cannot be sustained. Especially not when you’re playing all by your lonesome. And remotely racing with whichever few strangers you can find on the Net is less consolation than you might think. At least the kitschy main theme can still elicit a laugh or two: Daytonnnnaaaaaa! Let’s go away!!
I tell you what--I'd rather pay ten bucks to play Daytona online with seven other people at home, even if it's just for ONE HOUR. But no, we can play "forever." Try finding working 8-player Daytona setups in a real arcade, including friends. Sega did the best job that they could to port this. To say this game is absolutely gimped is disgusting. Oh, it's also nice you tacked on an additional .5 overall to the score just for the "kitschy" theme alone.
I'm done with that guy's review--it was mediocre and it pissed us all off. I've never heard of this website before nor will I ever hear from it again.
I'm done with that guy's review--it was mediocre and it pissed us all off. I've never heard of this website before nor will I ever hear from it again.
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I know this is paining ya, but there's MORE!!! The Official Xbox Magazine scores this game a 4.5 out of 10...
Arcade mode’s three bright tracks offer differing course lengths, lap counts, and turn severities. You’ll slipstream behind opponents to improve acceleration and top speed, coax your car to just the right drift angle as you squeal around tight turns, and try not to slide into walls when your tires turn to mush. Now you can even rewind time Forza-style from the pause menu. If your car didn’t control with all the grace of a buttered concrete block, those features might be worth exploring.
Online multiplayer rekindles fond memories of linked arcade machines, and 30 brief challenges break up the solo routine. But clunky handling and crayon visuals are a harsh reminder of why we rarely visit with the ghosts of videogame racing’s past. Daytona USA was once a pace-setting leader; now it’s a museum-ready relic.
+ Rewind feature lets you correct mistakes; serviceable multiplayer; retro arcade simplicity.
– Jittery handling; just three tracks; irritating soundtrack only true fanatics will love.
– Smoothed textures and a steady framerate can’t mask its age.
? Why doesn’t it include local split-screen multiplayer?
And that's it. I'm dead f***ing serious. That's the whole review. And it's going up in this piece of trash magazine. "Official Xbox Magazine," my ass. This review addressed NOTHING other than that the "handling sucks" and that "it has a rewind mode." Nothing else.
The handling. MY GOD, THE HANDLING. Learn to play the G-D game, you nebbish.
Barebones drifting?? Give me ONE game in recent history that has a SEMI-DECENT drifting system. No, there isn't one because it's all this "Formula-D" crap or "boost to gain nitrous" or some load of ass like that. So, no dice.
Tires melting??? What the hell game mode are you playing??? If you play the regular arcade/time-trial modes, there's no tire wear whatsoever. The fact that he harped on it more than once is just downright idiotic. A better line would be "The Survival mode sucked," but no, the handling eternally sucks, the game is unplayable, etc. Wtf.
Crayon visuals? I'd rather be staring at Daytona USA than the dreary, generic landscapes of Split/Second or GRID. I mean that times a thousand.
Soundtrack??? You kiddin' me? You mention the words "Daytona USA" to any arcade connoisseur and the first words you get back are "Roooolllinnnnnnnggg Sssttarrrttt!!!!" People hate the Daytona soundtrack? Where are these people?
"Rarely visit the ghosts of videogame racing's past?" "A museum relic?" Alright, bro. F*** it, let's throw all old racing games in the trash! All aboard the Need for Speed/Burnout train! First of all, why is that, of all old games, RACING GAMES must be ignored but other genres don't??? We still play Mario, we still play Zelda, we still play Contra, we still play Street Fighter, we still play Doom, we still play Final Fantasy, but we CAN'T play Daytona USA. Just burn all bridges to the past and replace them with a shiatload of production value, useless cinematics, and a trail of DLC. What a putz, a pustule, a schmuck.
"Rarely visit the ghosts of videogame racing's past?" "A museum relic?" Alright, bro. F*** it, let's throw all old racing games in the trash! All aboard the Need for Speed/Burnout train! First of all, why is that, of all old games, RACING GAMES must be ignored but other genres don't??? We still play Mario, we still play Zelda, we still play Contra, we still play Street Fighter, we still play Doom, we still play Final Fantasy, but we CAN'T play Daytona USA. Just burn all bridges to the past and replace them with a shiatload of production value, useless cinematics, and a trail of DLC. What a putz, a pustule, a schmuck.
Let me just conclude saying this. What good does this review do? We're talking about a ten-dollar XBLA title that'll probably be brushed under the rug within a month. So you played the game for five minutes and didn't like it? Why does it MATTER that this review's in the magazine or not? I learned NOTHING about the game at all other than one (stupid) man's opinion of the thing. Besides, you can always download the demo and try the game for yourself. Who cares what this guy thinks when you have the demo???
Official Xbox Magazine...does anyone really care about this trash? Like do you wake up in the morning, read gaming news on GameSpot, Kotaku, Reddit, Joystiq, etc. and see tons of wonderful media about OXM? No, and that's because it's garbage so it needs to go away. Not to the museum but to the dumpster behind the museum. Then thrown in the incinerator. Good riddance.
Oh, and I expect that there will be one intrepid reader out of a thousand who will say this. "Eric, why do you trash games like Split/Second and Need for Speed when you've only played them for five minutes??? Isn't that hypocritical???" Five things:
1. I play these games for more than five minutes. As much as it pains me too, it's my solemn duty to do so. I've plunked numerous quarters into Fast & Furious and I had a stroke. So, never again, I said.
1. I play these games for more than five minutes. As much as it pains me too, it's my solemn duty to do so. I've plunked numerous quarters into Fast & Furious and I had a stroke. So, never again, I said.
2. I write better reviews with MORE INFORMATION than these guys do. Like if a game sucks, I don't say "the tires are made of butter," and then call it a day.
3. I'd like to think I have more clout on traditional racing game reviews than some guy who's only been reviewing games at OXM for just two weeks (seriously, here's the guy's profile).
4. I'm not getting paid to do reviews. The other guy is. So I do these reviews purely for my own respect and integrity. Lord knows that this guy was probably shuffling through game after game to make a buck off of a few paragraphs he types down on the fly.
5. I'M NOT PUBLISHING THESE REVIEWS AS FACT IN A "RESPECTED" PERIODICAL THAT THOUSANDS OF GAMERS WILL UNWITTINGLY CONSUME AND REGURGITATE!!!
The irony of this whole situation is while OXM scored the game a 4.5, the UK version of OXM scored it a 9.0. Its review is actually more informative and gave a nod to Daytona USA 2. Thus proving that American gaming is dead as we know it. Seriously, the United Kingdom is friends of Sega...we know this very much now.
An arcade classic and a reverential conversion mean that the definitive version of Daytona is finally available on XBLA. We can't wait to see which of Sega's spectacular arcade back catalogue will be next to receive the same attention. You know, Daytona USA 2 never got a proper home conversion either...
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Oh, and one more kick-in-the-ass for the road. So, a few months ago, my mom unwittingly got another subscription of GameInformer the last time she went to GameStop. Oh, God, no. But I still read it anyway just to gain surveillance on the "enemy." My mom brought a few of these magazines down to Florida when she visited so I scanned through them as usual.
They reviewed a game. What game you ask? Burnout: Crash. Gave it a 7.5 out of 10. I s*** you not. EDIT: Forgot to post the link to the review so here it is. I couldn't even get through this whole review before it came up with the blanket statement--"uh, it's good, just go buy it." Love this line at the end:
Kinect
Crash also includes Kinect functionality for Xbox 360 owners, but I wouldn’t recommend this sloppy option. Hopping and stepping around replace the simple analog stick and button controls with disastrous results.
Wait, so using the Kinect with this game is BAD? What about the commercial with David Hasselhoff and all the posers?? I thought the Kinect was super-awesome-fun?? Well, that's ONE thing Criterion did right. See Sonic Free Riders...no standard 360 control, no dice.
And you remember way, WAY back when I brought up the GameInformer reviews on Burnout 3 and OutRun 2? OutRun 2 got a 6.5 score. Burnout: Crash got a 7.5. That means that Burnout: Crash is A WHOLE POINT BETTER than OutRun 2. Doesn't that make you want to kick a baby?
Oh, and God Forbid if GameInformer were to actually review Daytona USA. They said that OutRun 2 was "an old man on Viagra" so what does that make Daytona USA??? A mummified corpse from the seventh century?? Forget about it!!
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EDIT: And there's another bad Daytona USA review I missed!! This one is from a site called Thunderbolt Games. Gave it a 5 out of 10. It said "omg not enough cars & tracks to unlock" and "wtf no local multiplayer" but I already dealt with that. Lousy short-ass review. NO MENTION OF HOW "GOOD" THE CONTROLS ARE. They also said this:
The Xbox Live play was decent, though it took me quite a few tries to find races to join. And it may seem a little nitpicky, but I hate it when racing games don’t give me an option to restart the current race from the pause menu. Overall,Daytona USA is a lazy port that could have offered players more.
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EDIT: And there's another bad Daytona USA review I missed!! This one is from a site called Thunderbolt Games. Gave it a 5 out of 10. It said "omg not enough cars & tracks to unlock" and "wtf no local multiplayer" but I already dealt with that. Lousy short-ass review. NO MENTION OF HOW "GOOD" THE CONTROLS ARE. They also said this:
The Xbox Live play was decent, though it took me quite a few tries to find races to join. And it may seem a little nitpicky, but I hate it when racing games don’t give me an option to restart the current race from the pause menu. Overall,Daytona USA is a lazy port that could have offered players more.
Um, you CAN restart the race while in pause menu. Press Y to restart, right next to the rewind button, another feature you forgot to mention. Another garbage review, guy didn't even bother playing it for more than 5 minutes. PISS OFF!!
Get out, you enemies of Sega.

