Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Saturday, July 21, 2012

Steam Sales And Civilization 5, Oh Snap

Well kids, papa's in the house and he's bringing Steam games...  I recently bought Bang Bang Racing, Sonic Generations, Binary Domain, Renegade Ops, Counter-Strike Source, Garry's Mod, and...Civilization Five.  All of these cost me less than $15 except for Civ 5 which cost $30 for the GotY and Gods and Kings expansion but that's okay!  It's worth it.

I don't want to go into too much detail about Civilization but the premise is you control your own civilization from ancient times to the present as you build cities, discover new technologies, and ravage enemy forces.  The game's turn-based (like Advance Wars) as you play versus multiple civilizations at once (either AI or human players) and can either work together, isolate from each other, or obviously wage war.  No matter how you play, there can only be one "winner" thanks to multiple win conditions.  And since the world is randomized each time and fog covers all the unexplored parts of the map, it's interesting to see how each game folds out.


Here I am, I'm Egypt.  I never started war with anyone (peace through strength) but when the Incans and Arabians started getting testy, I whooped their asses and they backed off.  What "country" you pick really doesn't matter although each has their own few different units and abilities.  For instance, Egypt has chariot archers, Rome has centurions, Japan has samurais, USA has minutemen, etc.  Otherwise, many of the gameplay elements are practically the same between every player.

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All of a sudden, while playing this game, I came to the realization this game is a metaphor for real life.  Well, what do I mean?  Each "country" is its own person.  Technically, since all the things you see on the screen are aspects of yourself and are under your control, hence you yourself ARE your own civilization.  The goal is to better one's life through many improvements that you do in the game:

1. Expand, build farms, provide resources, create new cities, meet new people, glance into the unknown.
2. Discover science, accrue knowledge, learn new things, improve one's current situation.
3. Create culture, engage in the creative process, learn about music, art, other cultures, faith in God, happiness, etc.
4. Diplomacy, make friends, work together, pick and choose what you want others to know, etc.
5. Go to war, defend yourself, take what you want, compete with others.
6. Make lots and lots and lots of money.

Look at it this way.  In Civ, you can only spend so much energy each "turn" on certain things.  You can choose to pimp out one of the six things above.  If you invest heavily on expansion, then you sacrifice your military.  Or you build your military, then that's money wasted on expansion.  Or if you go science, your culture drops and you feel miserable.  Or you can go culture but fall behind in the tech wars.  You can spend a lot of money making friends or keep to yourself.  Either way, it makes you think "Did I just pick the right thing?"  This happens all the time in strategy games--you either win or fail by a few simple choices.

Think about this--what is your daily routine like?  What do you do and how does it help and/or hurt?  Like here's some examples:

1. Go to sleep, but for how long?  Is it worth staying up/sleeping late?
2. What do I eat?  Do I eat at home, do I go pick up something elsewhere, or do I seek out other people to go eat with?
3. What do I do at school?  Do I work on Super Sprint?  Battle Fortress Tortoise?  My regular homework?  Or do I do nothing?  What's the pros and cons of each?  How much work can I get done on any of these right now?
4. Who do I talk to at school?  What do I say?  What is my mood like?
5. Play a video game?  Well, what video game?  Play some Daytona USA?  Or some Rock Band?  Or some Counter-Strike?  Is it worth putting aside many hours on a game that may frustrate you more than anything?  Or am I playing games to get more insight on life or just to relax?
6. Watch TV?  What channel?  Or should I watch a movie instead?  Or should I not watch anything at all?
7. If I have to take a risk on something that has a chance of failure or not getting the returns I like (like learning a new skill, perhaps), how long should you stretch it out until you decide it's not worth it anymore and cut your losses?
8. You want a job, huh?  Well, where do you want to work out of your realistic options?  Or would you prefer not to work at all?  I'd like to think this has a HUGE impact on someone's life.
9. Obviously this is a big one too.  You want a girlfriend (or boyfriend)?  If so, then that's a whole new level of diplomacy there--that's war games we're talking about.
10. Should I update the blog?  What do I talk about?  How much effort do I put into it?  If not, should I read the game blogs and learn more about Sega and/or other game devs in general?  If I come to an engrossing yet long article, should I read some or all of it?  Or should I read random articles about crap just for the sake of learning trivial (but cool) things like this?

I'm fairly certain learning about rubber ducks in the ocean will benefit me some day.

Now I'm overthinking things because most of us wing these things every day.  "Oh, I'll do whatever is most urgent at the time--I've done fine on autopilot, etc."  But it makes sense to me especially with this grad school I'm at.  The new year begins as people flood into the building, many of whom have never lived in this town nor met each other in person.  It's an near-enclosed environment so you're basically working with the same 60+ people all the time.

Now you're one of those students.  You look around, try to meet whoever you can, but you know those people best whom are the closest to you, usually through coincidence (you're put in desks near each other or you're working on the same team).  So you form bonds based on these things you know and have to pick and choose based on their personalities (outgoing or shy, friendly or mean) & interests (what's his/her goal?  to learn a lot, to make great games, to make money, to show off to other people, etc.)  All the mean time you have to manage your life in and out of school (i.e. doing homework, paying the bills, learning about the town and how to live, etc.).

The Sims is kind of a joke compared to real life.  The Sims is a single-play sandbox game in that you can just piss around and do whatever you want--there's no end or "win condition" to the game.  But Civilization is multiplayer and it's about working around other people to progress one's set of goals.  Although there is no "victory" condition is real life, eventually the close group of people you worked with before will swap out as you're dealt another game with all new different people.  The game of Civilization never ends.  And you may not win but maybe, just maybe, you can "lose" the least.

EDIT: The reason I make this post, as stupid as it seems, is because there's a lot of things I've done that were poor decisions in the long run that I've made among colleagues of mine.  And Civ 5 reminds me of that.  So be careful how you manage your time & resources.

You know, while Civilization was interesting, I'm going to take a break from it for a while.  Two main reasons: the games can be TOO long (to go from 4000 BC to 2000 AD can take about 6-8 hours, even on the fastest settings) and at times the game can get stagnant (not expanding, not moving armies around, waiting as you move up the tech tree as money automatically flows in).  Therefore, I plan on moving to other games for the moment, finishing my duties (including Super Hyper Sprint) and actually putting my time to use.  Hopefully you will do the same.  The Daytona pics are overdue.  Later.

Saturday, July 14, 2012

Bang Bang Racing Preview, Review, Compliments

Hi guys, so there's this Steam sale thing going on right now so let's take a look at the games.  Oh, what's this, a racing game called Bang Bang Racing, let's check it out!  Videos:




Right now, Bang Bang Racing costs 3.39 in United States Dollars.  Even if this game's a dud, can you really complain about paying that much?  Besides, from one "Indie" racing game dev to another, this one's for you.  Seriously, I'm in need of a new racing game and I'm not touching Ridge Racer: Unbounded with its $30 price tag.  And personally, I think I had more fun with this $3 game than I did with games worth ten times the price.  It's a "Bang" Racing Game for your buck.  *noshameinthatpun*

So a quick rundown about the game: There's twenty cars in four classes--five muscle cars, five GT cars, five Le-Mans cars, and five Indy/F1 cars--each with slightly different characteristics.  There's also eight tracks which spoof existing locations--Daytona, Laguna Seca, Long Beach, Monaco, Nurburgring, Bahrain, Spain, and some snow level.  Because of the game's cartoony style, the tracks have been greatly embellished to give you lots to look at, such as palm trees, Japanese cherry blossom trees, fake billboards, buildings of various sizes, overpasses, and numerous elevation changes.  In other words, it's a damn good looking game.

The thing that ultimately makes or breaks the game is the camera.  It's kind of like R.C. Pro Am except the camera actually attempts to face parallel with your vehicle at all times.  At first, turning left and right can be massively disorienting since it takes a while for the camera to catch up, leading you to blindly drive in some direction besides straight (think Grand Theft Auto's driving camera) but in all honestly, you get used to it after a while.  Sure, no close-chase/first-person cam sucks but you get a better view of the action happening all around you so that's good.

Now about the cars. There's nitrous boosts that charge up automatically over time and when you drive through the "pit stop" (PRO TIP: Hit the pit stop as often as possible even if you're not damaged just for the turbo boosts alone.).  While turbo boosts are a common racing gimmick, here they're used well because it can give you a tactical advantage.

There's also the ability to brake which becomes phenominally important at higher speeds.  You can't powerslide Sega-style but it's still good fun to sling the car around, plus it's not an easy game by any means so it is rewarding once you get a hang of it.  Left, right, gas, brake, turbo.  Five buttons is all you need.

There's also oil & water slicks that inhibit your ability to turn for a brief time as well as a few shortcuts too.  Fortunately, there's no Mario Kart weapons present so it rides the fine line of being goofy fun as well as a truly serious racer.

I should mention this game can be played with the keyboard or an Xbox 360 controller.  The keyboard controls are okay but still tough to use.  Once I plugged in that 360 controller, my skills doubled and I enjoyed it more.  So be sure to get a joystick before playing.  This goes for every PC racing game, obviously.

I think the game's great but there's three caveats that must be said:

1. Having "beaten" the game in about four hours, I'm still left wondering what to do besides time trials and racing the computer over and over again.  The CPU's tough on the harder difficulties without being broken cheap (no rubber-band AI) so that's great.  There's split-screen multiplayer but no online multiplayer which is a bummer.  I question the game's replay value but c'mon, it's just a $3 game.  Though some of you may get better mileage out of this game since I'm so "good" at racing games or something.  The first two tiers of cars may be too slow but the game picks up when you get those LeMans/F1 cars, pshyeah.

2. I think the game personally errs too much on being "cute."  While I don't mind driving Micro Machines around cartoony tracks, it would be great if they took a few cues out of Sega's playbook and made the racing more "intense," such as meaner engine sounds and car rumbling at top speeds.  But I don't know for sure if that would make it better...I'm not a game PRODUCER people, I'm just a lowly programmer who does what he's told.

3. Come on, enough with the dubstep, let's get some ROCK AND ROLL in this joint.  Something that really KICKS.  No really, the music in this game is ok but that definitely-not-autotuned lady says (I think) "moooonayyy" or something like that too much.

Kind of like Days of Thunder (now rendered null & void thanks to Daytona USA) and 3D Pixel Racing (didn't play it but gameplay looks similar), this is an Indie game that pops up out of nowhere and exceeds your expectations so PAY DA MAN for actually making a racing game that entertains me.  FUN FACT: There's about 30 people that worked on this game and almost all of them have an accent in their names.  In other words, this isn't a US-made game.  It hurts me to say this but as an American, Europe & Japan are leagues ahead of us in driving games, sorry.

I think the game is great and that you should buy it now.  You have until July 23 to buy it at such a low price so do it now.  Just do it...

REVIEW SCORE: 9.0 out of 10.  Also check out my friend Dave's post on this game too.  It predates my post by about a month so props to him too.


BTW, Super Sprint is still better.

EDIT: Also be sure to buy Renegade Ops off the Steam store for under $4 too!  Do it for Sega!  Or buy four copies (one for you, three for friends) for under $8!  Wow, ya gotta love Steam!!!