Showing posts with label Forza. Show all posts
Showing posts with label Forza. Show all posts

Sunday, January 5, 2014

Not Buying The Hype On Next-Gen Gaming

Happy New Year.  As you may have guessed, video games in 2014 are off to a great start.  Here's what I have to say about all the new titles.


It's time for the anti-video game circlejerk!  Now I'm pretty sure everyone's seen this PS4 commercial before but here it is anyway:



This commercial is beyond cheesy and pisses me off.  Two dudebros playing their mainstream games together.  But after a while, I noticed there is more to this commercial than meets the eye.  Two things:

1. These are the same kind of games we've seen a thousand times.  Hack-and-slash medieval/fantasy game.  Racing sim.  Gritty futuristic FPS.  Originality at its finest.
2. They all involve killing people and/or destroying things.  Think about that for a sec.  Two games involve outright killing people.  The third isn't really about violence but you're encouraged to smash things to bits.  Hence for no reason at all, one dudebro rams the other into the wall, sending him into a slow-mo Burnout/Split-Second wreck.  Games thrive off of destruction/death way too much these days.

Neither of these consoles impress me.  Sure, the Xbone was one massive skidmark that MS went back and corrected but I still have disdain for because MS tried to take us for fools and I don't forget that easily.  There's also the PS4, but I'm only marginally interested it compared to the Xbone.  Sony is still trying to smuggle DRM policies into their console like Microsoft did, just a lot more covert.  Both of these consoles are vanity goods that you really don't need.  Need top-end graphics?  Get a gaming PC.  Need a wealth of new titles?  Errrm, we already had seven years of Xbox 360/PS3 games.  If you've played all of those, then you need to go outside.  Need a console that changes the channel when you tell it to?  Well, that's not a need, that's just stupid.  Come back in 2030 when everything is made out of chrome and holograms.  You know what I'm getting at here cause I already talked about it before.  I think a year or two down the road, when they fix all the bricked consoles, the price goes down, and the library grows (including a new Sega racer, fat chance...) I might invest in one but until then, screw you both.

Anyhoo, you may be surprised to find out that my family is in possession of TWO Xbox Ones.  Yes, one Xbone, two Xbones.  They were Christmas presents for two of my brothers.  It's a load of crap, I know.  We own one game at the moment--Dead Rising 3.  I watched my brother play it for about an hour.  All I have to say is I just don't really care.   The game takes place in a fictional Los Angeles, a zombie outbreak happens, and you play as some mechanic dude who turns into a macho badass.  I didn't need a plot or anything, just as long as I get to kill zombies and rescue survivors.  Off the bat, I recognize the improvement in graphics.  Great, but it wasn't as shocking of a transition as, say, Super Nintendo to Nintendo 64.  It's just the same games as before but with a slight layer of polish.

Maps of Dead Rising 1 (upper-left), Dead Rising 2 (lower-left), and Dead Rising 3 (right)

The map is bigger this time around with huge streets for driving cars.  But the problem is the environment looks so piss bland I find nothing recognizable about it whatsoever.  Sure, they put a huge emphasis on cars now but it's hard to drive anywhere without plowing over zombies and getting stuck on debris.  If I wanted to free drive around, I'd probably play Grand Theft Auto.  If I wanted to kill zombies in cool locations, I'd probably play Dead Rising 1 or 2.  Just my two cents, you enjoy the game, great for you.  If you were a Dead Rising/zombie aficionado then yeah, you'll like this just cause it gives you more stuff to kill.  Otherwise, it's really a placebo game designed to sell the Xbone, as you can tell cause the game is exlusive to that console.  It's crap cause Dead Rising 2 was available for PS3 but whatever man...Capcom and Microsoft can fudge up the game however they like so I'm not losing sleep over it.  

My brother was playing Spiderman 2 on the Gamecube, got DR3 on Christmas, beat the game in a week, and went back to Spiderman 2.  Don't think he's touched his Xbone yet since.  True story bro.

Another thing I should mention, going back to the paragraph before the previous one, is that these games don't really do anything "new" for me.  Sure, the graphics are better, there's more zombies, and they ditched the load times (sorta, you still get them when fighting psychopaths), but other than that, the gameplay STILL feels the same as games from 5-10 years ago.  Your special weapon attacks still kill zombies in that canned animation sequence.  Quick-time events.  Predictable trigger-based   Psychopaths run back and forth trading blows with you until you smack them enough times and they die.  Friendly AI is not very smart.  The thing that surprised me the most was seeing your character climb out the windshield of the wrecked car.  With new consoles bragging about "new ways to play the game," it certainly doesn't feel like it.  But as long as they keep the games running at constant 60 FPS, then I'll give them a modicum of credit for that.

As for other launch titles, all fifteen of them, you got Zoo Tycoon.  Yes, Zoo Tycoon is a launch title.  Killer Instinct is lacking in the content department.  Ryse looks pretty but it's a redundant hack & slash that'll go the way of King Kong and Eragon--such pretty launch titles but with bland gameplay.  Call of Duty, Madden, FIFA are what you expect--same game but prettier.  NBA Live 14, which was EA's response to the shit-canned NBA Elite, is a total embarassment.  Forza is a mess because the game is loaded with microtransactions like a Facebook game.  And Need for Speed's frivolous online gameplay has up to six players (that's right...SIX PLAYERS MAX, an abysmal number for an online racing game) zipping across the map far away from each other as everyone does their own thing to progress their respective campaign/story modes.  In other words, crap, crap, mega crap.

Give the consoles a few years to gel and the games should get better.  After all, the first Xbox 360 games looked like Xbox titles.  That's all well and good BUT...how much bigger can these games get before they collapse under the weight of their own production costs?  Models and worlds get more detailed, stories expand, gameplay branches rapidly, advertising money and review payola, etc.  Sure, we have tools to accelerate these things but the point is we're spending more and more money to make these games.  Remember that GTA5 required over a thousand people to make it.  Tools can't speed up the creative process much--you still need producers to sit down and think these things up.  We're outsourcing our art overseas now which I guess helps with the overhead but sucks for my art friends out there.  So expect less risk taking more and more DLC/microtransactions to milk the consumer's wallet for what it's worth.  The corporations need their money!

EDIT: A little aside, basically Kotaku posts an article about the worthless piece of crap that is the Kinect and how they are "a little it worried about it," citing how much it sucks that you're forced to buy a lackluster piece of hardware with your Xbone.  Nope, no one saw that coming, complaints about the Kinect 2.0, why who would say such a thing???  Also, I saw Madden 25 up-close and aside from the beatdown my friend put on my brother, I wasn't impressed by what I saw.

As for PS4 games, there's Gran Turismo 6.  Which is basically GT so nothing surprising like that.  Except for one feature--you can drive on the moon.  At 19 miles per hour.  I honestly don't know whether to think this is the most awesome or most useless thing in racing game history.


Compare to this gem of a racing game:


I think gaming isn't going to crash because it's so insanely popular, like today's terrible pop music.  But I've never been this jaded before about gaming in my life that I think SOMETHING has to blow up before I can get excited about these games again.  I'm done here, enjoy the hot air I'm emitted into the atmosphere.

P.S. There's no Ridge Racer launch title.  Whoops, someone tell Namco they planned their release one year late.  AWWWWWW.....

Wednesday, January 9, 2013

Sega All-Stars Racing Winning On...GameFAQs???

Go to GameFAQs and vote for Sega All-Stars Racing, you don't need an account to do so.

This is just the first few minutes of voting...and it looks promising.

I recently saw an Animal Planet special on "Animals of the Arctic."  And there were two starving arctic wolves and a huge pack of arctic ox.  But they couldn't possibly kill the large oxen so they singled out one of the smaller oxen and took it down ((un)fortunately, the wolves failed since the other oxen came to the victim's aid).  It's damn dirty but this is guerilla warfare--you do whatever s*** you can to improve your position.  Like spawn killing people in Perfect Dark/Call of Duty/Halo.  You go for points whenever you can.

And this GameFAQs poll is that baby ox...go vote for Sonic All-Stars Racing and kick the crap out of the competition.  It's not the Spike VGAs (the large ox) so it's doable.  I know on GFAQs, sports & racing games not affiliated with any major gaming mascot (I'm talking Mario Kart to the oblivious) usually fail to get any traction there.  But regardless, I want Sega All-Stars Racing to whip NFS/Forza's ass somewhere and I don't care if it's low-hanging fruit.  Remember, this is the same GameFAQs site that in November, forgot to include Sega All-Stars Racing in the poll, choosing LittleBigPlanet Racing over it so now I'm twice as pissed as before.

A win is a win so GO FOR THE WIN PEOPLE and vote for Sega Racing just to beat the doubters' sorry asses.  In this situation, we are the pack of hungry arctic wolves...we are small but can get s*** done. >:)

On the hunt for stupid Internet polls to dominate for false satisfaction of "sticking it to evildoers."  EA rings a bell?

Also great supplemental reading on GameFAQs...Top 10 Games for Shenmue Fans.  Finally, another Top 10 that doesn't suck.  You can't play Shenmue 3 but at least you can play these games.  Nice to see Shenmue get some props again.


Sonic & All-Stars Racing Transformed - 16.94% 
Need for Speed: Most Wanted - 13.01% 
FIFA Soccer 13 - 12.54% 
Forza Horizon - 10.38%
NBA 2K13 - 10.04% 
Mario Tennis Open - 9.39% 
SSX - 8.47% 
Trials Evolution - 7.77% 
Tony Hawk's Pro Skater HD - 5.98% 
Wipeout 2048 - 5.48% 

TOTAL VOTES - 20716

I don't know how the voting would've gone had it just been racing games (I assume that FIFA voters would've gone for Forza/NFS) but I'll take it.  If you look at the total number of votes per poll, the sports/racing one is dead last while the FPS poll was first.  You can get an idea of where GFAQs voters' priorities lie:

Best First-Person Shooter - 34436
Best Role-Playing (Japanese) - 33809 [was there any doubt on GameFAQs???]
Best Role-Playing (Western) - 30868
Best Action/Adventure - 28211
Best Fighting - 26828
Best Strategy - 23549
Best Adventure/Puzzle - 23272
Best Action - 21105
Best Sports/Racing - 20716

Clearly gamers are least interested in racers.  But what do I care, tonight we celebrate because we finally got one...

Sega All-Stars Racing Transformed = best sports/racing game of 2012 according to GameFAQs!!!

Oh, as if GameFAQs was trying to get the last laugh, they put Sega All-Stars Racing in a "Best of 2012" poll a day after and as luck would have it, apparently sits in dead last at a resounding 2.2% (Borderlands 2 is clear leader with 22.47%).  Sure, go ahead and vote for Sega All-Stars Racing but it ain't cracking 3%.  This is an example of trying to kill the entire herd of oxen--just give up, that's not our battle to win.  Let GameFAQs piss themselves over the same games we've seen before like New Super Mario Bros Wii U.


EDIT AGAIN: I suppose to some it's hypocritical that I make a big deal out of a poll because when my favorite game loses, it's "stupid" or "nobody cares." Right now, it's notsomuch trying to win the favor of the gaming public (do we REALLY care what GameFAQs thinks?) as it is trying to get the games' names out there. Sales of Sega All-Stars Racing Transformed have been underwhelming thus far and the fact that this "underrated little gem" is able to win a poll on these sites is good news. Especially if you consider this silent group of Sega fans out there who helped prop up the game so I can't help but feel a little encouraged by the poll results. That's all.

Friday, January 4, 2013

The Need For The Sense Of Speed

And a happy 2013 to you...when everyone else was shooting fireworks, I was shooting a Remington 12 Gauge and an AR-15 (at nobody, don't worry kids).  Tell me that those things aren't more impressive (and louder) than sparklers & Roman candles.



When we talk about racing games, I hear this term thrown around a lot--"sense of speed."  Well, what exactly is it?  "It's the feeling that you're going fast."  Well duh, that's what everyone wants.  But other than that, people really don't know what it is.  They just want something that feels good.  Well how do you make that good sense of speed?  I'm going to try to define it the best I can.

First of all, notice the term--sense of speed.  It's the human body's five senses.  It's like trying to explain what and why does certain art is pleasing to look at, why certain food is delicious, why certain scents elicits positive moods.  It just "does" somehow.  Like try to explain what constitutes "good" art or something.  "It's pretty and detailed."  Okay, well what's "pretty" or "detailed."  Besides, there's abstract art which is neither of these and is hugely popular.  You could consult a biologist, anthropologist, or psychiatrist for the answers to these things, but I'm going to explain this sense of speed nonsense as best as I can:

Go back to when you were in a fast vehicle, be it a car, truck, motorcycle, airplane, boat, or roller coaster.  You're sitting there then it takes off.  You start moving, but you're moving faster than usual.  It's "foreign" to you as your body begins to experience weird sensations.  G-forces pull you back.  Then you start turning as this heavy contraption leans in and out of turns, pulling you along with it.  You experience the dopamine rush as your stomach starts to turn and your hair stands on edge.  You rest in-between a state of hopelessness to complete control--you can't predict what'll happen next as you attempt to will the car to your bidding.  You're doing something super-human--the human body was never meant to go faster than, say, 25 mph.  And accompanied with the g-forces are some rumbling as the vehicle trades blows with the road and the engine lets out a hollow roar.  Maybe you're in a cool piece of machinery like a Ferrari or an F1 car.  Maybe there's some token fast-paced music similar to AC/DC or Metallica.  In other words, you're experiencing something out-of-this-world and sense of speed just takes you to that seemingly foreign world.

F1 car of speeds over 200 mph.

Suspension cam of stock car at Daytona.

Mindblowing rally racing!!!  So kinetic you can feel it!!!  Skip to 1:22.

Go to 2:50, man that's some serious horsepower.

Now...how do you get sense of speed in a video game?  Well, I'm sure if you were actually in the cockpit of those cars, yeah, the sense of speed would be really easy to pick up.  But you're actually not there (shocker).  Looking at racing sims like GT and Forza, they do a good job of transmitting real-life imagery on the screen, but if you're sitting on your couch looking at a regular TV/speaker combo playing a racing game with a regular video game controller, it's not the same thing--you don't feel the same rush as a real life driver.  So what do we do?  We have to embellish the video game.  Obviously, this is one huge advantage that video games have over real life but often, for the sake of "authenticity," racing games (particularly simulations) don't add anything new and thus the games become boring and people lose interest.

"Hello everybody, we're here in the boring world driving a boring car around a boring track at a boring speed using a boring video game controller.  You're gonna love this game."

So what should we do to improve the sense of speed?  Here, let me throw some suggestions out there, another Top 10 (err, 12) of things:

1. There needs to be some "tactile" feel of the car.  The suspension is a great thing since as the car is flung in certain direction, so do you.  Sometimes, the car trembles at a high speed, which isn't realistic, but the faster you go, the more you shake, the more you "feel" you're moving.  And when the car does some sort of hard cornering, it leans and you can feel yourself being pulled along with it.  And not just cornering to the left or right--elevation changes (going up and down hills) is great too since the car is rocking in all directions (track design is crucial).  If the car doesn't react to steering, then it might as well be a curling puck on ice--no emotion, no feeling at all.

2. Tire smoke, tire tracks, just other parts of the car that react to physics of the car (car damage, perhaps?).  I really cannot think of a good racing game that doesn't have tire smoke/tracks at all--it's mandatory.  Exhaust fumes and car damage can be a plus as long as it isn't too distracting for the player.  When it comes to Burnout, I'm not "anti-wreck" but I want it to be about fast cars, not smashing them to pieces.

Tire smoke on display as the car's rear bumper starts to kick up from excessive rear-wheel torque.

3. There needs to be a lot of easily-identifiable stuff flying by the car.  They give us scale that we've gone from point A to B in X amount of time.  Sparse environments with nothing to drive by is boring and doesn't feel like you're really passing anything.  The original OutRun does this well--there's tons of crowds, palm trees, dotted lines, overpasses, buildings, signs, even stripes in the road that just whip right past you.  Small objects are generally better than large ones since you pass those quicker.  Seriously, I talked about this in June 2011, this is a video game not a real life world.  We want stuff in our worlds.  We want to pass that stuff really quickly.

Colorful, easy to identify objects like clouds, palm trees, traffic, and white lines.

4. Camera angles.  There is no such thing as the "best" camera angle, but typically, you want the camera to hover close to the pavement and get a good view of both your car and environment you're passing by.  It really helps too if the camera doesn't just stay fixed on the car's rear bumper but rather captures the sides of the car as it is cornering to further emphasize that the car is hauling ass in a certain direction.  Ridge Racer violated this rule many years ago and I call it out today.

Should be staring at the driver-side door!  Here, I feel like the camera is fixed in place--it's weak.

5. What about the actual speed of the car?  There really is no recommended limit but going by what my Sega racers say, a good range would be between 180 to 20 mph (290 to 385 kph).  You can get away with going slower or faster if you abide by the rest of the rules...sort of, anyway.  F-Zero goes up to 500+ mph but going too fast can get really nauseating.  People can only intake so much stimuli before they get profusely ill, even if it's just a projected image and not real life.  EDIT: As for going slow (like Mario Kart slow, oooo burn), then you can't have that "sense of speed" if there is no speed in the first place.

Two radically different racing games.

If you DO go outside the speed range, then your game will have to compensate for it.  Like F-Zero GX (made by Nagoshi-San, one of the only few people who can actually handle such a beast), has huge environments with wide, gaping turns.  On the other hand, you look at something like Club Kart at its low speeds and you have to think "put the camera way close to the ground and make really tight, compact courses."  You have to play into the hand of your game's speed range and scale the "size" of the world up/down from there to make sure each is equally difficult yet still playable by the demographic you're aiming at (racing diehards?).

6. 60 Frames Per Second.  I don't care what anyone says--60 FPS is better than 30.  The best analogy is the log in the fireplace--you're gonna go with the smooth, rounded one or the rough one?  The more surface area the log puts on, the faster it will burn (in other words, the smooth log will not burn as quickly).  If you're playing a racing game at a lower FPS, then you're not catching as much of the action as you want to--you're only getting, say, 50-60% of what your brain can actually absorb.  However, with a 60 fps game (the "rough" log), you get to experience more frames of the action and it just caters to your visual senses better.  But if you MUST have 30 FPS or less, then make the frame speed consistent.  Inconsistent FPS just f***s your brain all up and isn't fun to play in any genre of action video game.


7. Control response time is paramount.  You talk about "fast" games nowadays like Super Mario Bros. or Call of Duty and when you turn, jump, or shoot, you do it INSTANTLY.  It makes you feel like you're in charge of your own destiny.  When making a racing game, if the car just slowly flops around or you have no real control over where you go, not only will you get pissed off at it, it feels more like the game is trying to usurp control over the car from you.  That's why I chew out "slow" games like Need for Speed and (now) Forza because I don't get that feeling like I'm 100% in control of the car if it's so sluggish to do anything.  This doesn't mean "make the game piss easy to cater to casuals," but I believe responsive controls are a must.


8. HUD stuff.  You don't need to stray away from HUD pieces.  As a matter of fact, they can top off the sense of speed.  For instance, Daytona USA 2.  The "slot machine" position counter, the tach needle which has a motion trail, the track map which rotates to match your car orientation, how everything shakes when you collide with something.  It blends in with the rest of the gameplay and at the same time stays out of the way of the action so no complaints.

A decent HUD interface, providing meaningful information and giving a clear shot of the car and what lies ahead.

You don't necessarily need fewer HUD pieces to be "immersive."  Split/Second is a great example of this as they chose to include very limited pieces of info in select parts of the screen.  Great.  But taking away the speedometer (only to replace it with that stupid burnt "border" that blocks parts of the screen) doesn't make the game any faster IMO and can be really annoying for racing "diehards" like me who want simple information like "where am I on the track" and "what's my current lap time?"  Is it that hard to ask?  Did Split/Second (and Ridge Racer Unbounded as well) need to reinvent what a racing game HUD needs to look like?

Oh Split/Second, how I missed thee...

EDIT: I should mention that I really do love that lap counter.  Just the flickering numbers, it's great.  Times should be down to the milliseconds (if possible...I know Daytona 1 or Scud Race didn't have three digits).

9. Motion blur is something that isn't necessary bad but I tend to frown upon.  THIS IS DEBATABLE but IMO, the more effects you introduce to the game, the worse it gets.  Some games feel the need to obfuscate part of the screen when going fast to make it seem "edgy."  Yet I don't think that is necessary.  Particle effects and whatnot that "prevent" you from absorbing the environment (and possibly cause the game to lag) just piss me off.  If you're running at 60 FPS as it is, cruising down the road at 200+ mph, you're going to have a hard enough time trying to understand your environment as it is so motion blur will come automatically.  Don't need to force these things on the user.

I searched for "motion blur" and all I got was this scrambled mess.  Don't do this.


10. Sound is phenomenally important.  After all, visuals are only 1/5th of the human senses so you have to cater to the other ones (hearing is another 1/5th).  If you're playing a racing game for about 20 hours and you have to listen to some whiny piece of crap sound effect for that entire 20 hours, it'll suck.  Get some deep, hollow engine sounds so you can "feel" the horsepower.  Makes it feel like you're situated in a tin can with that loud motor.  Get great tire, transmission, suspension, collision, EDIT: and wind sound effects.  See NASCAR suspension clip for heavenly "air tunnel audio."  You can add "contrast" to pictures to make them more colorful so do the same with sound.  Get some stereo speakers to surround you.  Easier said than done since not everyone can afford that setup.

11. Now about how you physically feel the game.  That's another 1/5th right there.  You play a racing game and there needs to be some tactile feedback like a real race car driver would.  Here's where Sega's state-of-the-art arcade cabinets come in to play.  The force feedback of trying to fight against an aggressive car (much like a cowboy tries to ride a bull) is something you really have to play into.  Not as relevant on home consoles (just make the controller shake) but something you can't discount if you're going for 100% perfection.

12. Last but not least--a racing game NEEDS great music.  It needs to be exciting and fit the tone of the game.  Sega does a great job at creating their own tunes as I've mentioned here.  Great lyrics to accompany fast-paced beats.  But if you can't create your own music, then use licensed music!  Problem is many producers (not just in games but TV & movies too) pick pretty lame "racing" music.  Like I think Coldplay is alright but it sure as hell doesn't inspire me to get up and race cars.  I can think of 100 better bands--AC/DC, Metallica, Tom Petty, Lynyrd Skynard, Powerman 5000, freakin Papa Roach (releases an album for racing game tracks), you get the picture.  But this is a pretty heavy conversation I will probably discuss in a future post.  It'll be great.

TLDR version, here's five bullet points:

1. Work on making the car display "emotion" as it drives. Stoic cars = bad, dynamic cars = good.
2. Use camera angles and track environments to catch as much detail as possible.
3. 60 FPS. Don't get too fancy with the HUD and avoid hindrances to the driving.
4. Go for solid, responsive gameplay that errs on the side of arcade physics.
5. Iterate upon sound & music until it is rich in expression.

That's my list.  You think about these things and say...which racing games are fast and which ones are not?  Do they follow these rules?  Even "bad" racing games (IMO) like Burnout and Need for Speed do some of these things properly but the ultimate ones have to be Sega racers.  Now you know about putting better sense of speed in your video games.  Click on the games on the right panel bar to look at fast game footage.  Now to go to sleep and dream about cars!

Sunday, December 23, 2012

Our Third Festivus Airing Of Grievances!


We do this every year.  We gather everyone around the table and let them know how much they have disappointed us this year!  Whatever, this is late, un-proof-read, horribly biased, and already discussed in previous posts but let's do it.  This'll be the best Festivus yet!!!

Sega: I know you've been on hard times and we love you.  Even the Level 5 lawsuit may be on your side after all.  But what's with the piss-poor advertising campaign for Binary Domain and Sega All-Stars Racing: Transformed?  I don't watch a lot of TV but I do watch Speed Channel.  And I've seen hundreds of World of Warcraft: Mists of Pandaria and Halo 4 Mountain Dew commercials but only ONE DANICA PATRICK in Sega All-Stars Racing commercial???  I hope you're doing a better job on other channels cause I've had friends who've said they only heard about these two games through my blog, sheesus..


Sumo Digital: Where's Ryo Hazuki and Segata Sanshiro as playable characters in Sega All-Stars Racing 2, noooooo!!!!!!!!!!!!!!!!!!!


Electronic Arts: Taking pot shots at you is way too easy and everyone's done it (see the Worst Company in America contest).  But I will bring up something new.  I've been playing SimCity Social on Facebook for a little bit (my previous employer worked on Facebook games, after all) and I must say the abrasiveness of the game's in-game advertising is too much to bear.  From the "Spin City" slot machine that pops up from start up (that uses diamonds paid for with real money...it's borderline gambling) to Burt in the U-Haul truck trying to sell you keys to get the crappy contents inside (stupid trucks drive around town with the arrows everywhere) to the constant friend message spam (you have to enter the game to answer messages...a pain in your friends' asses), all of this s*** that pops up on the screen that harangues me to death makes me want to light your game on fire and go throw crap all over my living room and pick it up since it's a lot more enjoyable than dragging my mouse pointer to pick up "doobers" in your "interactive Flash movie" that barely counts as a game (wow that was a long sentence).


Need for Speed/Forza Horizon: Do I really need to explain?


Microsoft/Activision/Blizzard/Ubisoft/Bungie/Rockstar/Bioware/Bethesda/Just About Every AAA Studio: Can't really pin this down on any particular person, thing, or franchise but here goes.  Noticing a trend of games of turning games into movies...usually violent movies.  And dumbing them down to casuals.  And enhancing the "social" experience by trying to shoehorn Facebook-like features into games that I'll never use.  And the Kinect which I will never like.  Sorry if I sound like an ornery old gamer (24 years old, hooboy) but geez, you know what I'm getting at here.  Getting old fast.


Harmonix: Well, I like your Rock Band DLC.  But over the last year, your DLC stream has become weaker than an old man's prostate.  Averages three new songs a week.  And then last week was Elton John.  This should be a GREAT week for keyboards.  But they release a three-pack!  Only two of the songs are new, the third one is already available in Rock Band Blitz (HMX did it again next week with a My Chemical Romance pack).  Trust me, the two new ones are good but it's still a blown opportunity.  The last chance Harmonix will ever browse Elton's library and they don't include Rocket Man, Tiny Dancer, Bennie and the Jets, or Beyond the Yellow Brick Road???  Rock Band Blitz was good, the half-off all pre-RB3 DLC sale was good, but at this point, Rock Band DLC has gotten really weak, possibly in anxious anticipation of the series' slow death.  But still, why no Rocket Man???


GameFAQs/Reddit/Kotaku: I don't always want to light a match in a pool of gasoline, but when I do, it's from reading your comments/message boards.  And when you do your little "Sega sucks" and "Valve rules" hit pieces.


Kevin Butler: RIP, Kevin.  You blew it now, buddy.  You had to dabble with Mario Kart Wii in those Bridgestone commercials.  Now the last likable character from Sony is gone.  And yes, I don't find characters like Kratos or Sackboy likeable, shame on me.  Who's gonna be my main in Playstation All-Stars Battle Royale???  D'OH, THANKS!!!


Danica Patrick & Dale Earnhardt Jr: For letting down the fans!!! Two most overrated drivers ever!!!  WIN A RACE FOR ONCE!!!  WIN A RACE IN THE SEGA CAR, DANICA!!!  BUT NOOOO, THEY NEVER WIN!!!  Seriously, I was the only one who got stoked for Danica's Sega car debut and she placed 14th which is mega underwhelming.  Only good news is that she didn't wreck the car.  What a piece of crap.  Juniyah, have another Diet Mountain Dew.


Spike & G4TV: You done, son!!!  Adios, TKOed, historical.  G4TV is done and Spike (with its God awful VGA's) will be too with their imbecilic macho gamer programming!  MANswers--do I need to be lectured about beer, boobs, boners, guns, and flatulence?  Well I like guns so I can't complain.  EDIT: That sounded kinda gay...I like women but when you deliberately stick boobs on TV, it's just dumb.  When you go, take YOLO, Mountain Dew, and dubstep with you.


NFL/Roger Goodell/ESPN: Now the Saints have been mathematically eliminated from the playoffs.  Good riddance, this season can't end soon enough.  Commissioner Roger Goodell is full of himself.  Citing phony evidence of pay-to-injure bounties and slandering players who profess it never existed.  Bans Sean Peyton and several players and takes away draft picks, a punishment unprecedented in the NFL.  ESPN hypes up the issue and cheers as our world collapses on the year we have a chance at winning the Superbowl in our home stadium.  And yet, Roger, taking the side of "player safety," is encouraging an 18-game season and Thursday Night Football games which means less time for players to rest, exacerbating injuries in general.  And a team in London--could you imagine the jet lag of a team traveling from London to California/Seattle (8 hour difference???).  Plus he's trying to dumb down defense as best as he can and pimp offensive stats to cater to the fantasy football types.  This guy is a loathsome fool.  Now NFL players, announcers, and sports pundits alike are starting to side with the Saints but it's too late...we missed a shot at the Superdome Lombardi and a year of Drew Brees' prime is wasted.  Screw 'em, everyone one of 'em.

EDIT: I know this is old but how about this.  What's with ESPN's rumors on Sean Peyton going to Dallas?  And Mickey Loomis (Saints GM) "Wiretapgate", trying to dump on the Saints even more when there's NO PROOF that it's true?  ESPN isn't in the biz of reporting news, they're in the biz of reporting made-up news for ratings.  Again, screw that channel.


Speed Channel: Now I like Speed, it's the only thing I can tolerate on TV anymore (ESPN sucks ass now).  But there's a few things to mention...do you guys have anything better to play in primetime besides My Ride Rules and Dumbest Stuff on Wheels reruns?  And why did you cancel 101 Cars You Must Drive after one season?  Alonzo Bodden only got to drive 50 cars, what a shame.  And you also lost exclusive Formula 1 coverage which sucks but that's the biz.  Hopefully you don't turn into Fox Sports any time soon (which explains why random UFC crap appears at midnight-3 am).


All My Web Browsers: Why is it when I browse ANY webpage on both my laptops, all the animated gifs DON'T play until I move the cursor or highlight over them?  Is my Internet broken or something?  This has been happening for months.  WHAT'S HAPPENING TO MY COMPUTAH!!!


Myself: For not working as much on Super Sprint as I should have.  And for not updating the blog as much.  And for getting fired from my job...


And now for the Feats of Strength but that's impossible to do over the Internet...perhaps a round or two of Virtua Fighter or Fighting Vipers instead???

Saturday, November 24, 2012

232 Stars, IT CAN BE DONE (All-Stars Racing Is Too Hard)

232 Stars.  Beat all the Grand Prix cups in 1st on Expert.  It's not impossible, people.  It only took me three days though most of it was grinding (being forced to play similar missions repeatedly).


232

The end of the World Tour, Thank God

DAT BOOST

When you get the last mod, the credits play again.  Hey, that's Steve and Gareth.  I know you, please hire me and we can work on Sega Racers Megamix!!!  Please reply to my e-mails!!!  DAMMIT!!!

Now, if there's one thing that has people fuming about the game, it's that the game is too hard on the hardest difficulties.  And not "hard" but just plain cheap.  Like the AI rubber-bands your ass and has 100% accuracy with weapons.  But this is a case of "you don't know what I've experienced, I saw X and Y happen, you can't dispute that."  And as usual, we draw up different conclusions about the game's AI and there's apparently NOTHING that we could do, say, or show that would change each other's minds.  But I'm going to say what I have to say anyway.

I question this claim the AI is broken because of the following:

* If these people claim to have witnessed rubber-banding on Expert, then how the hell did they even get into 1st place with an insurmountable lead for the AI to overcome?  Play a Cruis'n or Fast & Furious game in arcades and tell me that's not true rubber-banding.

* Because you get hit by a bunch of items doesn't mean the game's automatically broken.  SURPRISE, I've played the first game online as Jacky Bryant and have gone through streaks of being pinballed by all sorts of items thrown at me and I drop to last.  So the AI decides to fight fire with fire and all of a sudden, that's cheap?  For that reason, you're not 100% guaranteed to win any race because of the item aspect of the game.  You may get a Level 3 Boost, shot by an ice cube, fall into a pit, AAAAND IT'S GONE.  That's part of the game.  Go play Forza with ghosts on (can't hit each other).

* But maybe I'm too good at the game or something so I'm underestimating the game's difficulty.  I really don't claim to be a racing game pro like some think I am.  But I do "okay" to "good" at them.  Forza online is a hit-or-miss--I always lose to pros who play the game non-stop and have the best tuning setups.  I'm not close to getting WR's in Daytona 1/2 or Outrun 2.  Haven't even gotten into F-Zero GX for difficulty reasons.  And then there's Gran Turismo's licence tests.  So I'm playing GT4 and I want to unlock the Dome Zero and the Model T but I can't get all golds on the I-A and S license tests.  POLYPHONY DIGITAL BROKE THE GAME, IT'S TOO HARD...

* And even if the AI cheats...well, so what?  Some good games do this like Civilization V.  On harder levels, the AI starts with extra settlers, technologies, and happiness bonuses (to make up for the fact your CPU isn't Deep Blue).  In SASRT, it's possible to beat the game.  I did it, many others did it.  Each mission isn't an automatic win but if you perform well enough over a period of time, the ball will eventually bounce your way and you'll win. If this game were entirely luck based, then anyone can win but no, that's not happening. You will be forced to "know" the tracks and improve your technique. Sorry that it hurts to say for some people. You didn't start out playing Daytona USA or Outrun finishing in first from the start?  This has to be the first racing game in years where the AI doesn't just lay down and die and a few are apparently butt-hurt by that.

* Worst-case scenario.  If you are stuck in World Tour, then STOP PLAYING IT.  Go play something else and come back when you get better then you'll beat that mission on your first or second try.  I guarantee it.  And once you've unlocked all the characters you want, then you don't have to play that mode anymore!


Review-wise, the game is going good.  Still hovering in that 8-9 range which doesn't merit me going on rants.  But there's one review that sticks out (and really isn't even a review), it's the Kotaku article which answers the question "Should you play this game?" with a resounding NO.  Oh God, here we go again.  The thre main reasons for this bad review are the following:

1. BAWWWW THIS GAME IS TOO HARD -- Read above.  Wait, he can't even beat a B-class race?  C'mon, man!
2. I don't like boats or planes -- Sumo goes out of the way to add two new modes of transportation as opposed to Mario Kart's "look I'm driving on the bottom of a lake" and it sucks.
3. Track layouts don't require knowledge -- Try playing any racing game on tracks you've never seen before like Nurburgring or Complex String (from GT3).  You get better at any track you've played on multiple times.  That's common sense.

I suppose all these complaints indirectly bring up a good point and it is this--Sumo could've added a better "tutorial" to help you improve quickly.  Okay, there's always room to get better.  I'll probably drop tips in a future post.  But don't worry, Kotaku, there's always Forza and NFS to make you feel warm and fuzzy on the inside which are the best racing games ever!  Funny because the media treats Sega All-Stars Racing like it's meant for "fans only" but Forza and NFS are meant for "everyone."  Bulls***, everyone should play Sega All-Stars Racing.  Seriously though, I have a few things about the game to nit-pick about but I wouldn't say "Dirty Cheating AI" is one of my main points.

...whatever, I don't have anything else to say about the difficulty.  Try playing the demo on various difficulties and if it's so difficult you want vomit (even on Easy), then don't buy it.  Otherwise, please do!  Peace out.

EDIT: Looks like DarthS0L aka Steve Lycett said that he's releasing a patch that'll tone down the game's difficulty.  So those of you worried about the game being too hard, you're in luck.  HAHA, noobs...  (jk)

Wednesday, November 14, 2012

Sega Racer Timeline First Draft AT LAST

I know in a few days, Sega All-Stars Racing: Transformed will be among us and it'll surely consume much of our attention.  But before then, I want to get as many on the queue things out of the way.

This is the first draft of the timeline I made.  It's HUGE.  This image below is just a thumbnail.


Now, if you want to see the large timeline, CLICK HERE.  It's 2.9 mb and that's after converting to a .jpg with good (not maximum) quality so I don't want to dump this on you people.  Yet I had to make the image 3000x4000 because it's the only way to fit so many games without the images being too small to read.

The pic is uploaded to deviantART.  Click here and favorite the submission.  But since I already described the timeline in the deviantART submission, I'll just copy & paste it here:

------------


I spent about 30-40 hours on this over the course of a month.  It's a list of (most) every relevant racing game since the beginning of video games.  From 1976 to 2012.  The original timeline is 3000x4000 size so click to zoom in twice for the best view.

I should mention I'm a huge fan of Sega's racing games so the original purpose of the graph was to chart Sega racing games only.  Then I branched out and decided to include some other racing games for a point of reference.  Then I included video game consoles.  Then even more racing games.  Now there's a few hundred racing games on there because I'm obsessed like that.

As for how this chart works, I basically thought up as many racing games as I could.  The usual suspects like Daytona USA, OutRun, Sega Rally, Need for Speed, Gran Turismo, Mario Kart, etc.  Then I looked at some more racing game lists here and there for for more recommendations.  After going through that many racing games, I may have missed some.  If I forgot some famous racing game, please let me know and I'll get to it.  Sorry if I screwed up.

Also I should mention that I'm only looking for semi-relevant racing games.  Go to GameFAQs and type in "gp" or "f1" in the search bar and scroll through the list.  Should all of those be included here when you've only heard of maybe 5-10% of those?

I've also favored arcade racing games which is why there's a couple of obscure racing games on there.  Many of the Sega racing games are arcade titles so comparing them to other arcade titles makes sense.

Now for the dates and the pictures.  Basically, I have a game I want to add to the timeline.  I look for a box art/title screen pic, chop it, and put it in the chart according to the year I was provided with.  Some games I looked up the year on GameFAQs which proves to be inaccurate at times.  Other games I look up on Wikipedia which seems more accurate.  The point is if the date is wrong then please let me know and I can amend it.

Though some dates are major judgment calls--like Gran Turismo 4 was released in Japan on Dec. 28, 2004 and everywhere else months later.  So should I list GT4 under 2004 even though it really isn't?  Same thing with Mario Kart 64--Japanese release was Dec. 14, 1996, NA release was Feb. 10, 1997, EU release was June 24, 1997.  So there's some judgment calls that had to be made.  I still may be wrong with the dates but at least give me "proof" that I'm not.

One more thing--I included Grand Theft Auto and Saints Row in the list purely because driving is a huge part of the gameplay.  Those technically don't count as "racing games" but oh well.  If their presence is too bothersome, I can take them out.

I appreciate all comments.  If this is a big deal and I get a lot of suggestions, I'll make it look much more polished.  Until then, here's the first version.  Adios.

Oh and I hope this is acceptable for deviantART even though it really isn't "artwork."  Maybe I'll move it to scraps then.  Isn't all art subjective?

Copyright all these games not to me.  So many to list...

------------

Like most projects I engage in, this one took much too long so I hope it's worthwhile.  If only to highlight Fonz, heh...

Thursday, November 1, 2012

Danica's Race Is Upon Us...Let's Go SEGA

Hello boys and girls, hope you had a fun Halloween with House of the Dead and lots of candy.  I hope and pray everyone is okay with Hurricane Sandy.

Anyway, check this out.  Today's GameFAQs poll: Which scheduled November release are you most looking forward to?

Halo 4 -- 23.36% 

Paper Mario: Sticker Star -- 12.58% 

Call of Duty: Black Ops II -- 12.17% 

Persona 4: Golden -- 11.52% 

Hitman: Absolution -- 10.71% 

PlayStation All-Stars Battle Royale -- 8.49% 

New Super Mario Bros. U -- 6.93% 

LEGO The Lord of the Rings -- 5.34% 

ZombiU -- 4.04%

Epic Mickey 2: The Power of Two -- 1.98% 

PlanetSide 2 -- 1.83%

LittleBigPlanet Karting -- 1.04% 



For me, it's Sonic & Sega All-Stars Racing: Transformed.  But wait....it's not on there.  But LittleBigPlanet Karting is.  What gives?  Anyone here enthusiastically waiting for Little Big Planet Karting?  Really???

But this isn't to knock LittleBigPlanet since I don't have a bone to pick with that.  It's a racing game that's not Need for Speed/Burnout/wreck 'em clone so that's a huge plus.  But Sega All-Stars Racing's absence falls in line with this Sega anti-bias that I've mentioned before.  That any game Sega puts out is somehow a joke or not to be taken seriously.  Like this Sega All-Stars Racing game is "another terrible Sonic sellout game, just a Mario Kart clone, Danica Patrick sucks, herp derp, why bother listing it in the poll."  Okay, I am probably making much to do out of nothing (maybe the poll guy just "forgot" about Sega All-Stars Racing) but look--if you're going to stiff Sega in some way, I'm going to call you out on it.  Cause if I don't, who will????

And yeah, if Sega All-Stars Racing was in the poll, it would barely scratch 1-2%, I know.  But just having the game's name on the poll would make me happy enough.

While we're on GameFAQs polls, I went back one month and looked at the poll for October: Which scheduled October release are you most looking forward to?


Assassin's Creed III -- 27.89% 

Resident Evil 6 -- 21.32% 

Pokemon Black/White Version 2 -- 21.01% 

Dishonored -- 11.21% 

XCOM: Enemy Unknown -- 5.9% 

WWE '13 -- 2.97% 

Ragnarok Odyssey -- 2.8% 

Forza Horizon -- 1.71% 

007 Legends -- 1.59%

Fable: The Journey -- 1.56%

Medal of Honor: Warfighter -- 1.31%

Skylanders Giants -- 0.72% 



I notice there is an absence of Need for Speed: Most Wanted - A Criterion Game (no seriously, look at the GameFAQs page, Criterion changed the f***in title at the last minute).  Can't say I'm shed any tears over it but it makes Sega All-Stars Racing's absence from the November poll a little more tolerable.  Anytime someone "takes down" the competition, I am happy. :D

I see that Forza Horizon and Need for Speed: Most Wanted - A Criterion Game have the same Metacritic average--an 85 out of 100 which is great but not outstanding.  In the Fantasy Zone, Sega: All-Stars Racing: Transformed could possibly rank higher than these two ( >= 86 ) but do I think that'll happen?  No.  They'll probably dump all over the game for the reasons stated earlier.  And in theme with the upcoming elections, that is why we need to turn out MORE THAN EVER in defense of Sonic & Sega All-Stars Racing: Transformed on November 20th.  It is THAT IMPORTANT.  I mean, I've denounced "professional" reviews many, many times before, but as long as these dolts continue to piss all over our games for reasons I disagree with, my knee-jerk reaction is to hit them for it.


Which leads to Danica Patrick driving the Sega Sonic the Hedgehog car at Saturday's Nationwide Race at Texas at 7 pm ET.  She finished 10th at Saturday's Nationwide race at Kansas (and dropped 14 f-bombs on RaceBuddy) and got in a tiff with Landon Cassill and spun out on Sunday's race and looked like friggin idiot on TV.  Well I am SCARED now for Danica and Sega.  Because if Danica f***s this up, then it WILL NOT help our cause any.  I'll be tracking Danica this Friday & Saturday in anxious anticipation on how she treats the Sonic car.  I mean, I know Danica doesn't give two s***s about Sega, she's overrated, she's in lousy GoDaddy ads, and she had a bad temper, but FOR THE LOVE OF GOD, DANICA, YOU HAVE TO WIN THIS FOR US!!!!  YOU ARE SEGA'S LAST HOPE!!!!



Seriously, if Danica somehow wins (or at least passes Joey Logano in the stupid ass Forza Horizon/Need for Speed: Most Wanted - A Criterion Game car) then I will flip my s***, throw a damn party, buy a copy of of Sonic & Sega All-Stars Racing: Transformed for every platform as well as this $320 1/24 scale diecast car.  Though I am only buying the stuff if Danica actually wins, she's gotta be So Good It Takes AGES for me to actually spend money:


Danica...IT CAN BE DONE!!!

EDIT, check this out:


Here's another new trailer.  Also, I would like to say this.  For the last time, people, if I have to hear one more complaint about this game over Sonic the Hedgehog, I'm going to puke.  This isn't a Sonic game, this is a SEGA RACING GAME and that's why I'm 100% behind it.  So enough of this "sonic this, sonic that," play the game to GO RACING, BOOGITY BOOGITY BOOGITY!!!

Sunday, October 28, 2012

Forza Horizon: YOLO!!!

Forza Horizon is out.  And as you'd expect, the gaming media has already proclaimed it the greatest racing game ever made.  Well, there's a few defectors who gave it less than the fabled 9/10, but a lot of people did including our beloved Giant Bomb.  Seriously, with this and the Lazily Named NFS: Most Wanted, that's it--we racing aficionados are set for life.  Sega might as well pack it in now cause they will never topple Forza Horizon and Need for Speed: Most Wanted.  Cause those are the greatest racing games ever made.  It's like the American Idol Effect...how Randy and the stupid judges always proclaim "yo dawg, you're the best singer we've ever had" to every singer and "talent-wise, this is the best season ever" every season despite the fact that ratings have been going down and the AI contestants have sold fewer albums each passing year.  That makes sense.

So what do I care what these people think.  When I think of gaming media, I think of honest intellectuals like Geoff Keighley who were not paid off or bribed in any way:


EDIT: Before I go on, check out my buddy RStyle's Forza Horizon demo opinions too.  They are much kinder than mine, lol.

So anyway, I downloaded the bigass 1.5 GB Forza Horizon demo. Let's give this a spin. After watching the wonderful cutscene full of women, energy drinks, and bad hiphop/dubstep, I enter the free-roam world of a faceless white guy driving a yellow Dodge Viper. Drive down the road to the first race and pick the Mitsubishi Lancer and go dirt racing. Wow, I've never played a racing game on dirt, groundbreaking stuff there, Forza. Then I came in first, won some credits, and drove the Viper in free-roam some more. Plowed into a PT Cruiser, both cars came to a dead stop, and eventually the Viper started nudging the PT Cruiser in reverse. It was then that I realized this game is a f***ing waste of my brain cells.

Ok, that was harsh, I admit, this is actually a good game that has some limited value.  But I'll be damned if this isn't another Need for Speed clone, minus the obligatory cop chases. You know the phrase "If it looks like a duck, walks like a duck, sounds like a duck, it must be a duck?" Well, this is a Need for Speed game for that same reason. The car handling is old-fashioned unresponsive NFS-style as my car sort of just "floats" forward as I try to follow that stupid green line. I don't care if this is "realistic" or not--it drives me nuts that this is how every mainstream racing game handles these days.

I need a citation for this, but I believe it was Shigeru Miyamoto who said about the original Super Mario Bros., "When you press A, we wanted Mario to jump. Not 'sort-of jump'. Not 'starting to jump'. But JUMP instantly." Which probably explains why SMB is lauded as revolutionizing the platform genre. And when I press left or right on the joystick, I want the car to turn left or right, not drift in that direction with the incentive of a Lazy College Senior.

I don't think this game has manual transmission either. Maybe if I sifted through the Dirt Showdown style menus with the stupid cyan-magenta-orange burnt-in hues, then maybe I can find it but I didn't have the incentive to look. Really, right after the demo, I fired up Forza 4 and I thought the handling was more responsive in F4 (with normal cars, not fancy R1 cars). Hey, at least Forza 4 runs at friggin 60 fps while Forza Horizon settled for 30.  Yes, I know Sega All-Stars Racing runs at 30 fps too--I dealt with that enough in the past.  So I just cannot call Forza Horizon a Forza game, I'm sorry (then again, I'm not really crying over one less Forza game either...don't we have enough racing "sims" as it is).

I was thinking about the game in a nutshell. Here you are, a bunch of underground free riders breaking all sorts of laws at some "speed festival" with fridge buzz over the radio as you go free-roaming through the forest/desert dodging traffic in the same typical lineup of sports cars doing drifts for "epic points."  Why there are no cops ANYWHERE in the vicinity is beyond me.  And then it hit me--this game is a fad.  Might as well market it in Hot Topic since that's all it is.  Today's "flavor" of racing game is the Need for Speed model with meaningless stunts and bad music.  The whole game is derivative.  Seriously, what does Forza Horizon do that is revolutionary?  You race at night?  Wow, brilliant, I've never played a night racing game before.  Oh, but you can also race against the plane!  Surprise, this is a driving game, I couldn't give a crap about the plane.  By the way, both those things you could do in OutRun 2, a game that came out eight years ago.

Look at it this way.  Take Daytona USA (again).  I assume most everyone reading this blog likes this game.  Well, take note of when it came out.  1994 ('93 if you want to get picky but that was a limited Japanese release).  Daytona USA is 18 years old and we are still talking about it.  We like the handling, the music, the multiplayer.  We clamored about it enough to get emulators and official ports of it many years later!  Same thing with Crazy Taxi, OutRun 2, Sega Rally, Scud Race, Daytona 2--ports are coming and more people are getting the chance to find out about these "gems" (DAE PLAY DIS GAEM???) and they like them.  And it was because the content of these games are original.  Sure, arcade racers with drift mechanics were popular in the 90's, but I can tell you when Nagoshi-San and the AM2 sat down at the roundtable to discuss Daytona USA and others, it's apparent their first thought was "let's make a good racing game" as opposed to "let's make a marketable racing game."

Now how about Forza Horizon.  This game was released in 2012.  Let's assume that society is still intact in 2030, 18 years from now.  Do you think we're gonna give a damn about Forza Horizon then?  Or will it be another one of those derivative racing games that we got hyped up about but stopped caring a year later?  I'm willing to bet the latter.  And the same thing will happen to Need for Speed: Most Wanted too.  Hence the term "YOLO!!!"  Cause you're dead in a few years, Forza & Need for Speed.

That's why I'm hoping and praying for Sonic & Sega All-Stars: Transformed.  Cause at least it's not a total clone of its main influence (Mario Kart).  And it's why I'm sick and tired of racing games these days.  I'm done.

Saturday, August 11, 2012

Good Racing Games Not Made By Sega (Curb Your Enthusiasm)

What if I told you...
there were good racing games not from Sega?

I can't be bothered to photoshop text in this pic.  So anyway, one of the unfortunate things that I (and I guess you to) have to do is find a new racing game to play.  This is tough.  Games like Scud Race, OutRun, and Daytona are great, but it's clearly obvious Sega's going nowhere (other than this Sonic All-Stars Racing 2 which I'm still cautious about).  I think you could get by on Dreamcast & arcade emulators which I guess is a good thing.  There's Metropolis Street Racer (good guy rjay's favorite) and Sega GT (my Sega Gran Turismo game come true?) which is good, but I sure as heck wish there were current-gen games worthy of being played.  Forza 4 is great but even with the DLC cars, driving the same tracks over and over again gets super-duper old.  Honestly, I don't have the patience to look at all of these racing games--I'm on break and I'm a tired programmer who's just too impatient to wade through this crap anymore.

One game I'd like to talk about though again is...Need for Speed: Most Wanted 2012.  The game by Criterion.  Now don't get me wrong, I still don't like this game, but looking at the gameplay footage AGAIN, I still notice a few things:



One thing I notice that is quite good is that there's a tactile sense of speed.  Well, what do I mean.  The camera tends to rock back and forth when you turn.  The suspension cradles the Porsche on the turns.  I haven't seen stuff like this since Daytona USA and OutRun.  In other words, NFS: Most Wanted's sense of speed is...not so bad.

The problem I still have with the game is that it's basically as Burnout-ish as you can get while still remaining a NFS game.  Cops everywhere, dingy orangish-teal hues, wreck cams, same damn Porsche/Ferrari/Lambo lineup of sports cars (I like licensed cars but it gets old when you abuse them like this), the Facebook "beat your friends' scores" concept don't matter to me (I have no friends), and the car handling still looks like crap.  I truthfully give Criterion props where it's due but the rest of the game doesn't sit well with me.  Plus I sure as hell ain't giving EA any more of my money so that's the breaks.

Seriously, I reiterate--just the way the camera & the car react to the turns makes all the difference in the world when it comes to racing games.  Most racing devs opt for fancy production value over simple stuff like sense of speed and it's no wonder some of my favorite racing games ever were just regulated to mere arcade racers.  OutRun, Daytona, etc. were meant to be these brief arcade experiences but instead, they still stick with us today, a lot more than all these crummy Need for Speed/Burnout clones that have come and gone.

Right now if I really had to pick a racer, I would go with some sims like Nascar: The Game, F1 2012, or even i-Racing.  Need to buy a steering wheel too.  I just want something rewarding to play that doesn't feel aimed at the "CoD bros/epic win/YOLO idiots" of the gaming world.  I have mad respect for Formula 1 although I know little about it.  Now's my chance.


A CodeMasters game better than that Derp racing game.


BOOGITY BOOGITY...again, yeah.

I don't know...NASCAR the Game comes off as a bit bland but it's NASCAR, what did you expect.  Meh, I don't even know how you can call me a racing game fan anymore when I've fallen behind the curve.  It's my fault, I apologize.

------------

Oh by the way, another Sonic & Sega All-Stars Racing Transformed Update!   Two Sumo Digital employee (DarthSOL and SumoRex) have been answering questions on the Sega official boards.  The thread has been in existence for two months and nothing interesting has popped up but we do know now that there will only be seven Sonic characters in the game (Sonic, Tails Doll, Sanic the Hegehog, Emo Shadow, Pingas, a bean from Dr Robotnik's Mean Bean Machine, and Sally Acorn.  EDIT: DLC includes Froggy, neutral Chao with paper bag over head, Chris Thorndyke, and Mighty the Armadilluh) so thanks Sol buddy.  Prepare for the "Blaze the Cat for DLC!!!" topics.  Sawnik fans are hard to please.  If you're curious, keep tabs on the topic and asks some questions if you want.

BTW, there's a special OutRun track that you can only get by pre-ordering the game which is lame, but do it for Sega, please.  I assume it'll be both land and water, seeing as it's a beach, after all.  Prolly will look like something from the Sonic Tennis OutRun stage : D

BTW, logging into the Sega official forums is a pain.  Can't tell you how many times it says I successfully logged in only to log me out on the main page.  I say don't log in using the quick forms on the top of the page--click the login button to be taken to the "main" Login page and try from there.  Check off the "Stay Logged In" box and try different web browsers if it helps.

Inept message board...just like Sega in general

I still am worried about this Sonic All-Stars Racing game.  Does it look good?  Yeah.  Does it do Sega's heritage a great service?  Of course!  I am just curious if the driving in the game is actually up to par with Daytona/OutRun.  The game already runs at 30 FPS which is a minus right there.  It looks more into production value than actually having that tactile feel of being a great racer.  A great deal of the game's fanbase aren't really into racing games per-se--they're just into requesting Sonic characters and other miscellaneous Saturn/Dreamcast characters (please put Segata Sanshiro in the game).  But frankly, love or hate this game, it's practically Sega's last-ditch effort to make a unique racer so I pray it does well.

------------

Back to racing games: I'm still trying to polish Super...err, Hyper Sprint and get it out there as soon as possible.  No online modes yet, those got all fudged up on the last month or so.  The goal is hopefully to make something small yet fun for everyone, particularly those not into big expensive racers that require steering wheel peripherals they don't own.  But yeah, I'll see what I can do in the future.  Until then, keep updated since I may post my next entry in less than four days.  Laters....