Showing posts with label Aliens: Colonial Marines. Show all posts
Showing posts with label Aliens: Colonial Marines. Show all posts

Tuesday, July 23, 2013

New Updates To Sonic All-Stars Racing, 90's Arcade Racer, And My Optimism

Okay guys, we're back online and I'm sorry about the huge ass delay.  I'm alive and kicking, just barely though...


This news is OLD'd but I don't care, I thought you'd want to hear my take on it.  So, the new DLC character for Sega All-Stars Racing is the Russian commander from Company of Heroes 2.  This is DLC that came out on July 4th which makes no sense since it's an AMERICAN holiday, not a Red Commie one (BOOOOO) but that's besides the point because the character choice is certainly a strange one.  It's a WWII tank/submarine/fighter combo and that alone deserves praise because the idea of driving a TANK sounds like real neat idea.  Otherwise, my response might as well be summarized by this...

This character, along with the other PC exclusives like the Tactician and the Shogun really show how much Sega has fallen off the map.  Perhaps I'm a bit bitter that I wish more relatable Sega characters like Ryo Hazuki, Segata Sanshiro, Jacky Bryant, Ristar, Vectorman, Bonanza Bros. Toejam & Earl, ChuChu's, or even freakin Bayonetta made it into a game that was meant to promote Sega's Golden Age.  Or also bitter that DarthS0L, Sumo, or Sega basically played us for fools, proposing "Internet petishuns" to help get our favorite characters in the game that were all for naught really.

But the main cause for bitterness is seeing characters from games that I could barely consider Sega in nature (Football Manager, Total War, Company of Heroes) are getting precedence over the other characters for political posturing--people who liked Sega All-Stars Racing are more likely to get into Football Manager, Total War, etc. and vice versa.  It's free promotional material for games that are just painfully non-Sega in nature.  I mean Western-developed games about gritty war heroes and football simulators isn't what Sega should be known for.  It shows that they've completely failed to develop good games in recent time and are willing to stamp their name on any decent games they can get their hands on to seem relevant once again.  I'm not saying games like Football Manager or Total War suck, but whenever I read stories about them on the Sega blogs, my thoughts basically devolve to "meh" since I didn't get involved in Sega years ago just to read about them.  Really, to this day I'm still utterly baffled that Sega would get involved in the Aliens franchise, only to watch garbage Gearbox and Randy Pitchfork piss all over it.

Anyway, cause the Reddit-spooge-inducing Steam Summer Sale is on, I picked up Sonic All-Stars Racing: Transformed up for PC for $8.  Not bad and I hope you did too.  I haven't played it yet but I'll have it for 60 FPS goodness on a rainy day.  One problem I finally realized after all these months is that the game isn't going to work with this fancy GT steering wheel I got a while back.  Why??  Because you can't fly planes with a steering wheel.  Now that's just lame...  Think I said this before but if given the choice for cars only at 60 FPS or cars/boats/planes for 30 FPS, I'd take the cars at 60 FPS.  And the steering wheel compatibility is another reason...

Sonic All-Stars Racing: Transformed is basically in its waning phase and if Sumo were to add anything else to the game at this point, I'd probably shit bricks.  Doubt it'd happen though.

We do have another update from another game and it's from The 90's Arcade Racer crew via Kickstarter email.  This was some time in June.  Basically, they're going all-out with this game now, as they have introduced what appears to be an airport terminal level (Scud Race, duh) as well as the "Omnomnomnom" car which is clearly meant to be the Phantom Full Force car.  In other words, I think feature creep is kicking in as the crew has said f*** it to normal arcade conventions, let's crank the number of cars and tracks in this game up to 11.  Here's two hi-res screenshots.



Now, I might as well tell you what happened recently too and this was after I got fired.  Basically, I sent Pelikan another email about my recent woes and said I can help with the game if necessary (also gave him the link to my personal portfolio site).  He sympathized with me but has since then never replied back with an "offer" (even a free one would do, that's how much I want to help with the game).  And I can understand the lack of offer since I am a programming noob who lives on a completely different continent than he does.

So the game is coming along nicely and let's face it--I've kinda run out of things to do for racing games.  The 90's Arcade Racer is basically out there honing in on the Sega Racing Utopia Project we've all desired while Sega and Sumo Digital are jerking off and every other racing dev is obsessed with making their racing games as photorealistic as possible, gameplay or fun be damned.  I did throw out the idea about a year ago that I should create my own 3D arcade racing game like Daytona or OutRun on my own but let's face it--it'd never work.  I'm not an artist and I no longer have access to the same tools/software that I did during my days at grad school.  It would be like constructing a car out of popsicle sticks but no glue.  The 90's Arcade Racer is doing better than I ever could in a freelance project so I'm basically left in the dust to play the role of an inept cheerleader.  You have no idea how much this depresses me.

As an aside, and I hate getting all emo once again, but my motives have most certainly changed over the last couple of years.  At first it was all "hoorah, we're gonna work for Sega and make Daytona USA 3," then it's "well, Sega seems out of reach but it might happen and I might get to work on some racing games," to "I don't give a shit anymore, I'll work for anyone who pays for me."  My optimism certainly got shot down, curb stomped, and roasted as firewood really quickly.  I'd consider it fortunate if I ever get to "contribute" to a racing game ever again outside of Super Sprint.  Argh, everything just got all fucked up since I was fired and I'll be lucky if I ever get a job working at a video game studio again.  Sorry to be Debbie Downer.  I'll be back with more updates someday so later guys.

Saturday, February 23, 2013

Gearbox Gets A Tire Flung At Its Head

This is as brief a post as possible since I'm tired and not in a very witty mood.

So there's Aliens: Colonial Marines.  Everyone knows that was one of Sega's babies.  Everyone knows Sega blew seven years of time & resources on it.  Everyone knows that it sucks.  And now everyone knows that Gearbox basically shifted resources from Aliens to other projects, particularly Borderlands and (get ready for it) Duke Nukem Forever.  This is a great link to read--here's the "anonymous" Sega employee at it again but unlike Zach Morris, this guy actually seems credible.  And even more Sega & Gearbox employees are confirming the same thing.  Apparently all those layoffs and the TimeGate outsourcing confirm that there was foul play here.  Oh, and before you say Sega should sue, apparently they can't because Gearbox basically met the contract and Sega just made a stupid mistake and LET 'EM OFF THE HOOK!!!


It just eats me up on the inside cause you look at it, here's Borderlands (a game I'm indifferent towards) which everyone gushes over "OMG GEARBOX AND 2K, SO AWESOME!!!"  And Sega money basically contributed to it.  But does Sega get anything from Borderlands's success?  No.  What a piece of crap.


And Gearbox CEO Randy Pitchford reminds me of Tim Tebow.  Tebow's a pretty cool guy but Randy's a dick.  I even saw a few job opportunities pop up at Gearbox during my tenure at grad school and there was a slight chance I would've gone but no--they suck, I wouldn't deal with Gearbox ever again.  Again, I hope Sega gets their head out of their ass and does a better job at publishing games where the developers don't wander off like idiots.

And then tomorrow is the Daytona 500.  You know I'm not at the race (I'm still at home in Slidell, Louisiana) and and I sure as heck am not going to drive straight there and buy scalped tickets outside the front door or hang on the outside fence Reese Bobby style, like this:

Well if it isn't your mangy, transient grand-daddy...

But just so you know, there was a wreck on Saturday's Nationwide Race on the last lap (can people finish races at Daytona anymore without a wreck???).  And people got hurt.  If you were hanging on the fence like Reese, well...watch out.


No, this isn't Final Destination, this is real.  At least the friggin grandstands don't topple to the ground!

Chris Graythen from Getty Images with the IMPRESSIVE photograph.

"HOLY SHIT!" indeed...pieces of debris as well as a tire from the wrecked #32 car flew through & over the fence on the final lap and injured 28 people (one in critical condition).  Literally, a 50-pounded shredded tire was on the seat right next to the guy (they're super hot, don't touch 'em).  Where I sat and took pics at the last two Daytona races (see here and here) was awfully close to where that tire ended up.  I was closer to the pit row entrance.  Either way, geez, it makes you think...

Now, this isn't even close to the biggest auto racing accident in history (that would be the 1955 Le Mans where 83 people died and 120 were injured, DAMN!!).  But this just cements one thing for me again and that is....I can't take seeing these wrecks lightly anymore.  I like cars and I know that wrecks are part of the sport but when you got people living in fear of fluke wrecks and debris destroying property and huring innocent people, I can't stand it.  Why I don't like these Burnout games and stuff.  And I know some people are saying "well you go to the race so you're taking a chance."  You wanna see a chance, look at those guys at the rally races which are within a few feet from a car slipping around on dirt.  Here, you're sitting back a couple of rows from a giant tire to fly right at their head.  Bits of debris and smoke, yeah, but heavy objects, no.

Had I been at the Daytona 500 tomorrow, I would've brought another Sega sign and waved it, but there's the chance they could lockdown on keeping people away from the fence which sucks.  So maybe I wouldn't have taken the pic anyway.  Just tragic all around this kind of stuff, NASCAR is getting more disappointing to watch. :(

Monday, February 18, 2013

SEGA NEEEEEEEWWWZZZZZZ

Now, about old-ass Sega news that I didn't bring up until now, rofl.

First of all, The 90's Arcade Racer has met its goal of £10,000 ($15,521)!!!  WE DID IT!!!  The Kickstarter raised a grand total of £16,309 ($25313).  By its release in Dec. 2013, it should have:

* A total of eight cars--2 stock cars, 2 F1 cars, 2 McLarens, and 2 "bonus cars".
* Three tracks each with two different layout variations, forward/reverse, and day/night features.
* A drift scoring system.
* Arcade and championship modes for each car type.
* Leaderboards.
* Available on PC, Linux, iOS, Android, and Wii U.
* Possibly more features to be announced in the future...

This list was "confirmed" by an e-mail update I got for donating the £90 ($140) to the project.

Now, when I made whatever limited communication with the guy, I brought up a few things.  I inquired about manual transmission.  I really hope he's able to get that in but with the 6-gear shifter, it might be particularly hard (Daytona USA and Scud Race both used 4-gears).  And then there's the car audio which I think he needs to kick up the bass volume if he can.  Also have the car lean more in the turns and emit more tire smoke.  Basically stuff from Need for the Sense of Speed post...how to get great sense of speed in your game.  And no, I didn't link him to this blog, that would just be stupid of me.

Also I might add that today I'm a lot poorer.  And a lot more depressed because woe is me, all I can do is sit here and watch everyone make Sega racing games besides me.

But I got interesting news...if you happen to be a real-life race car driver AND a playable character in Sega All-Stars Racing (I'm talking about Danica Patrick), then you're happy dancin today.  Cause you qualified on the pole (1st place) for the first time in the history of ANY NASCAR Cup Race (the Daytona 500).



Well, shit.  If Danica actually wins this race and/or many others, I'm going to be kicking my own ass all the way back to Florida knowing that if Danica had only gotten better JUST A BIT SOONER, she could've won the Texas Nationwide race in the Sega Sonic car.  I have nothing against Danica and I actually kind of like her (as a driver, idiots) but her suddenly becoming good post-Sega is just one big WHY???

EDIT: Well to go over more Danica stuff.  Yes, she still has a "Sonic" sticker on her GoDaddy car.  Yes, she just appeared in another Sega All-Stars Racing commercial.  Yes, I would be "happy" for her if she won (though I don't think she will...starting position means next to nothing in NASCAR besides to intimidate the competition).  But talking before about the difference between racing aficionados and gamers who simply like racing games, I don't think Danica (or any real life driver, really) would do a good job promoting Sega All-Stars Racing.  So if she won in the GoDaddy car, well...I don't think Sega has much to gain anyway.

Now for news actually pertaining to Sega.

The big story for all Sega fans...Microsoft admits not buying out Sega post-Dreamcast era due to "lack of muscle."  Okay, I'm not really surprised or offended by this.  Am I supposed to be mad that Microsoft didn't deem Sega worthy of being bought and basically left them to die in the post-Dreamcast era?  Basically, Microsoft got what they wanted out of their Sega partnership and that is the launching of their own console (the Xbox).  Plus they got ex-Sega of America CEO Scumbag Peter Moore (who now works for EA Sports).  Sega has some of the greatest IPs under their belt (Sonic, arcade racers, Genesis/Saturn/Dreamcast stars, etc.) but why Microsoft passed up on them, I don't know.  Because they're not gritty FPSes like Halo, yeah that makes sense.  Besides, judging from where MS is now, was that really a good thing?  Look at Rare, a smaller company bought out by MS but aside from Viva Pinata, they've just sucked recently.  Good riddance, Microsoft.

Speaking of company cannibalism, I remember a while back how Kotaku said that Sega planned to buy out Disney.  DISNEY.  Quick lookup on Wikipedia and right now, Disney's assets equal $75 billion.  I really don't know what Sega's are but after this whole 2012 restructuring, I bet it's less than 10% of that.  What was Kotaku smoking...

And then there's Aliens: Colonial Marines!  Gearbox, what...a...disgrace.  Frankly, I don't give a crap about the game at all--it looks like another linear sci-fi shooter, I'm not too keen on the Aliens franchise, and it doesn't have ANYTHING to do with traditional "Sega-go-lucky-blue-skies" theme (other than the Sega logo on the box).  The only reason I really care is because this is supposed to be one of Sega's big moneymakers for the year and now I hear the game is so bad that people are canceling preorders by the thousands!  Anytime Sega fails, I die a little on the inside.

Right now, there's rumors being spread about how Gearbox dropped the ball on Aliens and this is the best TLDR version I got.  If I'm wrong on some things, feel free to correct me since the situation is rather nonsensical:

* Sega and Gearbox agree to a new Aliens game starting in 2006.
* Gearbox works on Aliens (under the project name "Pecan") for four years.  Game looks "good" but Gearbox is working on other projects at the time such as Borderlands so there's a lot of feet-dragging going on (list of Gearbox games by year here).  Sega is obviously annoyed.
* Gearbox, now preoccupied by the GOTY Borderlands 2, outsources parts of the game to smaller studios, most notably TimeGate which'll handle the game's campaign mode.
* However, TimeGate falls way behind and even removes a bunch of features that Gearbox added previously.  The s*** hits the fan for Gearbox.
* Sega, pissed off that the game has taken over 5+ years, demands it be finished soon.  Gearbox then hastily spits out a final product held together by duct tape and Elmer's glue.
* Reviewers bash Aliens: Colonial Marines to no end.
* Gearbox developer goes on defensive explaining what we know here.  Sega employee teases a lawsuit against Gearbox because they "spent" all the money on Borderlands 1/2 development.

I don't hold Sega culpable for this mess.  Gearbox butchers Duke Nukem Forever, let it slide, now they butcher Aliens: Colonial Marines and that's strikes two & three, you're out.  But Sega IMO really has to cut out these movie IP games.  First it was Iron Man, Thor, Captain America, now Aliens.  None of these games were that good in the first place.  STOP IT SEGA, GO BACK TO DOING WHAT YOU DO BEST AND CHANNEL YOUR OLD CONSOLE-ERA SELVES.  SUPPORT UNIQUE VIDEO GAMES BESIDES THESE GRITTY FPSES THAT DON'T STAND A CHANCE TO THE TEN-TON PURPLE GORILLAS IN THE ROOM.  End of this nonsense.

Was going to talk a bit more about the new video game consoles but this post has gone on long enough.  More pettiness coming your way in about five days, sixteen hours, forty-five minutes, and two seconds (get a stopwatch, I might be off by a few days tho).