Showing posts with label Battle Fortress Tortoise. Show all posts
Showing posts with label Battle Fortress Tortoise. Show all posts

Saturday, December 15, 2012

Battle Fortress Tortoise ROFL

Oh boy, well I'm certain most of you know about Battle Fortress Tortoise.  It's the capstone game I worked on for seven months.  Anyway, here's some fun beta stuff pertaining to the game you should check out.

Anyway, welcome to the wacky world that is Eric's brain.  I was approached by the team with this request--"make a game over screen."  What it should look like, it was not specific at all.  So I gave 'em a game over screen, alright.  It stuck around for a few weeks--appeared in status updates and stuff.  Here it is, this is 5 months into development:



One more bonus.  This is one of the death sounds that the snapper turtles (those things that shoot cannonballs at you) make in the beta version.  Sound design at its finest.



Hope everyone's having a great Hanukkah so far.

Tuesday, August 7, 2012

Battle Fortress Tortoise

Hi guys, this is the capstone game I've been working on at FIEA in a team of 20 for the last eight months (January - August 2012).  It's called Battle Fortress Tortoise.  It's about a clan of gnomes riding on the back of a gigantic tortoise (like a battleship).  And hordes of barbaric hyenas run up to the tortoise and climb aboard in an attempt to kill you & the tortoise.  So use your handy-dandy crossbow to shoot tracer shots (to fire cannons) and bolts (standard rifle shots) to ward off enemies.  It's a PC game that's played using the Xbox 360 controller.

August 3rd was the capstone final presentations.  All three games, BFT, Penned, and Plushy Knight turned out great--I cannot lie.  BFT was done in UDK while the other two were done in Visions.  The problem that Penned & Plushy Knight have right now is that the Scaleform license (used to render Flash movies in-game) only has a limited use so if they were to burn copies of the game now, it would be rendered null & void in a few months or so.  So some guys are working on getting the limitless Scaleform license.  On the other hand, BFT doesn't have that problem since Scaleform is built right into UDK, haha.  Yes, the BFT team has bona-fide copies of the game, box art, disc, instruction manual, all of that stuff.  Here's photo proof of the copies we received:




From March (after Vertical Slice) to July, everyone plugged away at the game.  This last month, the programming team didn't do much besides bug squashing so it was all on the producers to finish the level design, sound clips, voice-overs, trailers, box art, etc.  And this is one of the final trailers.



I suppose I could show the Penned & Plushy Knight trailers but I don't know where they are yet.  Anyway, I wonder what your opinions are on BFT.  It wasn't my idea obviously (I pitched the racing game) but yeah...the game's cool.  Props to my friends Gabe for the idea, Blake for being the fearless project lead, Max, Rock, Yanan, and Mark for being my fellow programmer friends and laughing at all my jokes, producer Jeff who actually likes racing games (so does Gabe), and everyone else for working so hard.  Check out the game's website.  Not much else to say.  After eight months, it's good to see a final product at last.  Now on to RACING GAMES, hah!!!  REVIEW SCORE: 9.9 out of 10.  Only losing one-tenth of a point for not being as good as Super Sprint.