Showing posts with label Florida. Show all posts
Showing posts with label Florida. Show all posts

Tuesday, April 30, 2013

Fast Go-Karts In Orlando! About Damn Time...

Okay, it's Saturday and my dad is hanging out with me in Orlando over the weekend.  What is there to do in the big O on Saturday?  PLENTY OF THINGS LIKE GET STUCK IN TRAFFIC AND LOUSY TOURIST TRAPS!!!

So after eating some pizza, me and my dad decided to go check out some go-karts.  There's one place to go and that is the Fun Spot.  It's basically a mini amusement park with a hundred, thousand billboards going up and down International Drive.  It has a bunch of go-kart tracks, bumper boats, that scary-ass flinger ride, and an arcade.

Wooohoooooooooooooo.....

Whatever, so me and dad get stuck in traffic for an hour but we make it to the Fun Spot.  Obviously my main goal is to check out that big-ass arcade of theirs!

There's the Fun Spot. 

Omg, arcade.

I get there and frantically search both floors for a Sega racing game.  Aaaaand...there is none.  After spending an hour lamenting the inevitable death of yet ANOTHER arcade (no really, it's like being a WWII medic who has watched the tenth soldier die in front of him...like it just sucks ass to be completely helpless to the fact you can't save 'em), we decide to go out the go-karts.

The "Fun" Spot, rofl.

Okay, they're fine, they've got FOUR different tracks on the premises (with all but one being multi-level), but there's a catch.  They're just super-ass slow--like I could run faster than these things.  I'm guessing they went 10-15 mph.  The tracks were neat but me and dad just had a sudden realization...the 45+ mph go-kart tracks that we've been meaning to visit for AGES...


FAST GO-KARTS
ARE
BACK...

Indeed, so we go rummaging the Fun Spot's pamphlet bin and find NOTHING based on go-karts.  No kidding right, like why would the Fun Spot tell us to go ride any other go-karts besides these?  Quick, let's leave the cheap-ass Fun Spot and run up the road to the Super McDonald's, get a pamphlet there, and head out to the go-karts at last.

Track Panorama

This is the go-kart track in question--the Orlando Kart Center.  Now to get to this place, you had to drive super far away from Disney, Universal, or any tourist trap...  Basically up the highway, down a few backroads, and there you go--a go-kart track.  I was tempted to wear by Daytona hat but no, I left it in the car.  It was probably for the best because this place turned out to be an F1 car haven...flying Brazilian flags (Ayrton Senna) and painting everything with Italian flag stripes (Ferrari).  Surely I would've been booted out of the building because I didn't know how to turn right, or something.

Someone else's video of le track

Me and dad sign up for three 10-minute sessions, a grand total of 30 minutes driving.  You start by filling out a health-and-safety form (in other words, we could die and we can't sue them) as well as a "nickname" on a computer (mine was "Junior" cause of #88 and I'm Eric Junior after all).  Then you're given a balaclava (those socks that go over your head) and a helmet.  Oh snap, this is getting serious.  BUT THERE'S MORE--while waiting in the lobby, for our turn, there's a crowd of latino-looking men speaking to each other in Italian.  They had Ferrari t-shirts on.  They had nicknames on the screens like "Alberto," "Omar," "Rodrigo," and "Goias."  Shit just got real.

Eventually, we put on our helmets and went to our assigned go-karts.  Since there was no starting grid or rolling start, you basically compete against each other to get the fastest possible lap time.  Computers can save each of your lap times and display them on screens next to your nickname.  They also displayed your kart's RPMs so you can see who had the fastest karts (an outstanding feature).  But enough about stats cause we're racing.

The Mysterious Driver!!!

I'll fix this damn picture later.

I am KICKING ASS at this stuff.  Forget about the whole "lap time" business--I was gunning for everyone and made a ton of passes.  My expertise at nailing the racing lines really payed off.  Brake in, accel out.  Gotta be careful though because if you slam the brakes, you'll do a slide and those aren't pretty in real life.  After two or three laps, I finally got a feel for the thing.  I was stunned after the first 10-minute session to find out that "Junior" had finished with the fastest time.  Nobody said anything to me afterwards but I was feeling rather hot so I just stood in front of a fan sipping my McDonald's Root Beer.

Junior wins!!

Second session, the unfortunate news is that my kart was slower this time.  The brakes were also weaker but at least I was less fearful of spinning out.  Because guys were making steady progress on me (what else could I do?), I summoned up some sisu* and basically threw the kart into the corners, taking turns at full speed when before, I would've let off the gas a little.  I slipped and slided but I ended up finishing somewhere in the middle in terms of time.  Real bummer but I overachieved considering my kart's performance compared to the others.

Really, Google???  Is your Picasa photo uploading so stupid it won't submit the images with the right rotation???

Third session turned out to be the same thing but with a slightly better kart.  This is when fatigue really kicked in.  The problem this whole time was the damn balaclava and helmet were really obstructing me.  Being constricted like that, I breathed in hot air which made me suffocate a bit so I had to adjust the mask often.  Also, I lifted up the helmet visor because the scratched lens really pissed me off.  Too bad all the dirt particles flew into my eye and made me uncomfortable.  I also got bruises on my arm and sides from bouncing up and down on a plastic kart seat all this time.  But regardless of physical pain, I still pushed the kart to 110 percent.  I finished the last session in 2nd which was a good way to end the day.

I know where to hold my next cake day.

After that, me and dad went home.  Dad had motion sickness, I had bruises and dirty eyes.  But we drove over 45+ mph and it was a rewarding experience.  Compared to video games, you actually get a "feel" of how the car's moving so you can react differently and do a better job of sensing where the racing lines are.  That made me think of the potential I could use in real race-car driving as well as in video games where the "feel" of the car (sense of speed, momentum, center of gravity, etc) comes into play.  Anyway, Orlando Kart Center.  Better than the Fun Spot.  Laters...

* - Had these guys been Finnish instead of Italian, I would've been in a world of trouble. >_>

Sunday, March 31, 2013

Happy Easter Driving Updates

Alright, so...we're back.  Happy Easter and have a great day.

Let's cut to the chase--there's a couple of reasons why I've been posting less.  The main thing I've been at work for a month already.  It's a 9-hour workday (includes the 1-hour lunch) in a office with a bunch of nerds floating about.  I'm adding new features to the game but just last week, I've had to play the role of that guy who needs to find the needle in a haystack--basically, solve an easy chicken-shit problem that takes days worth of trial and error to crack and every passing hour puts your job security even more in jeopardy.  I'm kinda bummed out about work now but I'm hanging in there.  Only a matter of time before I get the experience to work at Sumo Digital, I pray to God...

And even worse is that there's really nothing going on Sega-wise...  We got The 90's Arcade Racer plugging along without me.  I'm still bitter about that.  Then there's Sega All-Stars Racing which is getting a patch to fix all the bugs and the difficulty issues but that doesn't change the fact the game has devolved into talking about two things--glitches (they're still at 'em) and tier lists.  The mystery DLC character hasn't been revealed yet and still, if that's the only extra character we'll ever get, that's a bit of a letdown IMO.  Then there's the Supermodel emulator which has basically stalled (Bart's getting a Doctorate, give him a break).  And, well...it's up to me to pull things outta my ass now.

There was also a rainstorm in Orlando which was a 30-minute hurricane that descended upon my house...really strange cause there was a very tiny red blip over where I was.  Huh, okay so it's worth posting about.



But anyway, it's really the little things now that get me by these days.  Like driving to the airport to pick up a friend while accelerating around the terminal blasting AC/DC and Metallica.  God forbid I drive 10 MPH over the speed limit but it was good fun to pretend to be a NASCAR driver.  Then there was this--on a simple trip up the road to a Checkers drive-thru, I drove through a verdant wavy part of International Drive by the convention center, near the Dave & Buster's I visited twice already.  And what I experienced was rather wonderful...



I wish I saw more happy things like this in my racing games.  More trees, more colors, more fancy architecture, more blinking signs (like those in Scud Race and Daytona 2 that flash "3 LAPS TO GO"...why don't they have those anymore???).  And how funny is it that I'm near the place that inspired the Sega-AM2 crew to make Daytona 2 as colorful as it is.  Check out the Saturn Magazine Interview with Makoto Osaki and how he mentions going to Daytona International Speedway and then Disney World & Universal Studios (on this page).  I'm so close to where this magic happened and yet I feel like all these game designers are trying to beat me down.  It's like...people don't even try to make their racing games feel good anymore--it's basically "let's make it as gritty realistic as we can and drown out all the fun."  Boo, hiss, go away bad game designers...

On the other hand, Eutechnyx may not be as bad as we thought...

But one more thing, I was on my way to work one day when I found this fun-tastic van next to me.  Tell that Aggressive Appliances of Orlando didn't take AGES to get that good, did it...???


Want to talk about the NASCAR stuff going on (like Joey Logano who "killed" Denny Hamlin) and other garbage later.  Like THIS:

Saturday, December 22, 2012

Night Drivin, Black Ops 2, iPhone, Rofl Mayans

Sup boys and ladies, we are back home in Louisiana.  So I drove 9 hours on Tuesday from Orlando to Slidell, only making incredibly brief stops because I hate staying out on the road and driving at 75-80 mph in a straight line just isn't fun and never will be.  But I did leave late on Tuesday (6 pm ET) which is sort of an Oregon Trail maneuver (what time do you want to leave?) so this meant driving through the dark, like this:


You'll notice many old vidya games use "night-time" as a common game feature.  Simply because night-time was easy to draw--just draw nothing (paint it black).  Need for graphics crisis AVERTED!

There's less traffic at night too so it ain't bad.  As for now, there's not much postin' going on because I'm on vacation, I'm at home with the family, and there's two things I want to do: enjoy the brief Christmas time with my family and get some rest.  I do have a lot of stuff to talk about but no--I want you dying of anticipation for Christmas.  As for the job offer, I still don't have anything yet.  I ought to be patient.  In retrospect there's a few interview questions I could've answered better but it's no use--I did my best and should wait post-Christmas before I get an offer (assuming I do).

Also I'm glad this Mayan calendar nonsense is over.  So tired of the world ending...I bet History Channel is crying somewhere.  Quick, someone come up with another Doomsday so they can run Nostradamus/Alex Jones specials on that too.  SPOILER ALERT for Assassin's Creed but did the game's storyline infer that the world was gonna end 12/21/12?  Ha, that game sucks, play something less violent.

But when I think of Mayans, I think of H.G. Pennypacker trying to sabotage the clothing store by stealing all the silica gel packets.  That's what the Mayans were thinking...steal all of our silica gel packets so we die in 2012...I'm crazy and don't know what I'm even getting at here.



Ooo, and how about this.  My family gave me an iPhone 5 as an early Christmas present!  Now that's pretty cool although I don't have many other Christmas presents I requested up until now.  Like the phone though, thanks Steve Jobs.  I can access websites such as this one, watch crappy YouTube videos, etc.  Hooray for technology turning me into a lazy bum because everything is so easy to do now!

Don't worry little buddy.

Oh yeah, and one more thing I want to talk about and that is Black Ops 2.  My family is now part of the "buy every new CoD" legion so we got BO2...for the Playstation 3.  No achievement whoring this time.  Here's some brief thoughts.

Zombies: Ok, so I'm a mild Nazi Zombies aficionado so I wanted to know how Treyarch pissed all over the series in its third game.  Now the only level you start with (TranZit) is basically this big-ass level (think the size of a typical Left 4 Dead map).  You start in a 50's bus station and ride around to different locations (diner, farm, factory, downtown) and you fight zombies (well duh).  Oh, and the whole world is darkened with ash and seismic activity fills the world with streams of lava.  Right, because lava makes a wonderful obstacle in every action video game  (not in Halo...according to the older kid from Spy Kids 3D, the best movie ever made).

It's really interesting though that after all this time, Treyarch still continues the Nazi Zombies mythos.  The nuked world continues from Black Ops 1.  Remember the Moon zombie level Easter Egg where (SPOILER ALERT) Richtofen switches places with Samantha Maxis to become "Lord of the Zombies" (the powerup voice changes) and Dr. Maxis nukes the earth in a vain attempt to (presumably) stop a zombie outbreak.  I usually have disdain for dark games but the way Treyarch has been teasing the community with Easter Eggs and secret fetch quests is too good to pass up.  It makes me want to learn more about the story...more than if the story was just dumped on you: "some scientist makes zombies, BLEH, who cares."


I didn't even watch the video but I copied and pasted a BO2 Zombies video for illustration purposes.  But there's much more to Easter Eggs...there's a SECOND BUS ROUTE WE HAVE YET TO UNLOCK OMGORZ GUYS.

As for playing the zombie level itself...it's okay.  Apparently the gameplay hasn't changed at all except they added work benches to build gadgets (like in Dead Rising 2) and you can ride the bus (which sucks cause zombies can hop on from all angles).  The four characters look like Walter from The Big Lebowski (or Breaking Bad), Samuel L Jackson from Black Snake Moan, and white Louis and redneck Zoey from L4D.  It sucks and I can't stand jumping over the lava cracks everywhere in the level, ha ha ha.

One more thing and that is way, way back, Treyarch (or some troll) was dropping really abstract Flash movies on this website hinting clues to the (we assume) zombies plotline years ago.  Too bad they were probably leaking info for the Black Ops 1 campaign storyline (Mason being brainwashed and Nova-6 poisoning people).  Wasted opportunity, guys.

Now about campaign and multiplayer.  Well, I stopped caring.  Personally I thought Black Ops 1 had a decent storyline and they continue that too.  But the first level--running around some open field shooting Africa militiamen with an AK47--I just didn't care about at all and after beating six Call of Duties on Veteran, I have little interest on this story anymore.  As for multiplayer, they did a fine job making multiplayer loadouts more flexible (can give secondary weapons & knives camo, can pick more than three perks, etc.) but only two or three of the weapons are recognizable to me (it's future warfare after all) so it's just not that much fun.  I mean, if we're gonna go futuristic, then it's borderline Halo and the series loses some separation with that (I like running around with an AK47 and Deagle, you know).  At least most of the MP maps are quite colorful and take place in common locations (malls, hotels) which is good since I prefer these colorful maps over the dingy ones any day.

EDIT: Starting to dawn on me.  Look at Halo & CoD.  Halo is starting to adapt loadouts and CoD is taking on this futuristic vibe. Hell, even that Drone MP map from Blops 2 looks straight outta Halo with the fancy lab doors and stuff. In a few years, the two will become one of the same.  That would suck...I wish for a WW2 game again.  World at War wasn't too bad...

I think if I'm going to FPS it up in the future, I'll probably go back to Counter-Strike.  But with the job search, Sega All-Stars Racing, and trying to finish Super Sprint, I don't think I have much time for anything else.  That's my rant for now so good day folks.

Saturday, August 25, 2012

Daytona USA 2 Saved/Ruined My Life

EDIT: Fixed some typos & stuff a day later.

Well guys, I'm back.  Let me tell you what's been going on.  Recently, I had a two week break which I spent at home in Slidell, Louisiana.  Then I drove back to Orlando, Florida and I've already completed one week of my internship.  Just didn't bother mentioning it until now.

Driving to and from Orlando by myself was a nine-hour nightmare (that happened twice).  It rained a lot both times (precipitation for about 40% of the distance) and there were two traffic jams in which I had to come to a complete stop.  The only excitement came from a "race" between me and a geriatric couple in a white Dodge Caravan.  I pass these guys and two hours later, they start creeping up on me (at 76 mph) so I slingshot past them (at 77 mph).  Hey, anything to keep me alert is fine by me.

Me driving with my little furry friend.  I'm not ashamed.

BTW, Florida toll booths are crap.  There's this one booth that charges $3 for a two-axle car.  What a piece of crap.  What's worse is that I didn't have $3 in change on me (sorry I don't walk around with tons of cash in my pocket) so I offered the toll booth lady my debit card.  They don't take cards of any kind.  Are you serious???  The hot dog cart lady outside of the FIEA building takes credit cards but the State of Florida doesn't???  So they took my license & plate number and now I have to mail them a $3 check within a very limited amount of time that my dad agreed to pay for me.  But he got lazy and said "you got a Louisiana license plate that's crap, don't bother."  So now, if Florida law enforcement tows my car, confiscates my license, and makes me face a judge, then I know who to thank.  Thanks, dad.

So now I will tell you about this old town of Slidell, Louisiana.  That's my home.  You check out what has changed and, as usual, nothing really has.  So I made another pilgrimage to Northshore Square Mall.  Not even this mall has changed.  That's not bad seeing as indoor malls are "on their way out" but whatever, it's still good to know.  Buy some expensive cookies, some flat greasy pizza, check out the arcade, sit on the bench, I have zero interest in buying clothes so what else is there to do so I left.

It is properly fitting that as I begin working in the game industry we visit the place that actually got the ball rolling on this career path.

This is the water fountain, a picture taken while sitting on a bench.

Another water fountain...ooo, that's pretty, I love palm trees.  Yu Suzuki does, that's why the AM2 logo is a palm tree (omg, symbolism).

This is the shot directly behind where I was sitting.  It's the arcade.  That's hallowed ground there.

As usual, my head was swimming with thoughts at the time.  Now I already told my arcade story a while back and how this all began, but I omitted some details.  I should mention these now.

I practically lived in Slidell my entire life until a year ago when I moved to Orlando.  I've always known about this arcade.  At first it was "Pocket Change," then it was "Namco Arcade," now it's "Coin It Up."  Pocket Change had a Turbo (1982 Sega arcade racer) cabinet and that was great.  I loved race cars as a kid and that was one of the many games that I played at the time.  Unfortunately, my parents were always reluctant to take me to the arcade for many reasons--it costs money, the mall is a ghetto full of gangsters and miscreants, and so forth so I didn't play much Turbo.

Never mind that, let's move on.  It was about 2000.  At the time, my greatest extent of racing game knowledge was Cruis'n World and Mario Kart.  Didn't know much else.  But Penny Arcade brought in a California Speed cabinet!  That was great--the first time I played it, I thought it was the greatest that racing games could ever get.  Stupid, I know.  Then what happens?  Penny Arcade closes down.  Aww, that sucks. I felt a bit sad but whatever, let's zip ahead a year when Namco Arcade opens a month or two later.  This is the make-or-break moment.  I mean, I had an It's a Wonderful Life moment and wonder if that arcade never opened.  Like if it were replaced with sporting goods, cell phones, or a hair salon.  Let me explain why.

What I've seldom said is that those years from 2000 to 2005 were some of the worst in my life.  I'm not going to paint a picture of doom & gloom--I had two parents who loved me, I lived in a nice house, and I didn't suffer any terrible injuries or sickness.  But I did suffer from extreme anxiety which I apparently got from my mother.  There's many reasons, most of which has to do with social situations.  EDIT: I wouldn't say I was a nerd (like Napoleon Dynamite) but I was just foolish when it came to these social situations.  I went from home school to a private school and I acted like an idiot--a Socially Awkward Penguin.  I also spent a lot of time on various internet message boards, making social blunder and blunder and not knowing why.  I was a fool who had just lost all of his childhood friends and made none other at that time.  School was miserable and all I really focused on was getting good grades--I maintained all A's from 9th grade up until my Senior year of College, true story but not like it matters now.  My loving grandmother died in 9th grade.  Took tons of anti-depressants.  I spent a lot of time playing "grind-it-out" games like The Sims which really proved to be a waste of time in the long run.  9/11 just happened and that was depressing.  And finally, I had some religious questions pertaining to my Christian faith that hung over me--not stuff like the existence of God but stuff like,  "What is Heaven like and what are you supposed to do for eternity," and "If the world is supposed to end soon, why bother doing anything?"  (please, for the love of God, no one comment on these things or I will probably delete it).  Oh, and puberty, that probably made me depressed too.  I try to block out this clusterf*** part of my life as much as possible.

Well, except for one thing: Daytona USA 2.

No, really, the new Namco Arcade had a twin Daytona USA 2 cabinet.  I can't remember the first time that I played it (purely on a whim, nonetheless) but it was pure joy every time that I played it.  What was otherwise a miserable time of my life was capitalized by the times I got to go visit the arcade and play it.  But like I said before, my parents hated going to arcade.  I only got to play Daytona 2 only a handful of times every two weeks.  I kept track of my fastest times with each car, bought Namco Arcade coupons to increase my number of plays, and ingrained the soundtrack in my head (whatever bits I could hear over the roaring engines).  In other words, old racing games that I thought were "good" were now bad because Sega moved to #1 in my book.

But as you know, Daytona USA 2 never came to home consoles.  I always read the occasional story while browsing lousy Reddit Gaming about how video games changing peoples lives for the better.  Pokemon, Halo, Portal, OH MY GOD GUYS they saved my life, thank you developers!  Yet the distinct difference between those games and Daytona is that you could actually play those games at home.  YOU COULD NOT PLAY DAYTONA USA 2 AT HOME AND IT HONESTLY BROKE MY HEART WHEN I THINK ABOUT IT (and still do today).  So I look up more Sega games, I buy a Dreamcast & find out about OutRun, Crazy Taxi, Sega Rally, the Dreamcast version of Daytona, all of which were great but why Sega chose to cast Daytona 2 away made no sense to me.

Then I always talked about that day: February 1, 2005.  Aaaand, it's gone.  Goodbye Daytona USA 2, it disappeared from Namco Arcade and never came back.  I stood in the rain and cried all night while my dad thought I was bats*** crazy.  He offered me the three most encouraging words from a father that you could ever hear: "GET OVER IT...."

I felt like a goldfish whose fish tank just cracked.  There goes my primary source of happiness.  And I did the only thing that I could--frantically post on the internet about Daytona, research more about Sega, learn about game design, and ultimately wallow in a state of depression.  I even e-mailed a 20-page document directly to Sega-AM2 with a bunch of ideas for a new Daytona--yeah the ideas were stupid but at least it was a valiant attempt.  They never replied back, to no one's surprise.

Then one day, I was sitting in a chair thinking about life.  You see, up until this moment, I didn't have a clear career track in mind for the future.  Until then, my mother was trying to groom me into this preppy, intellectual type--piano lessons, Latin classes, chess club, all sorts of honors societies.  But then, just like Forrest Gump, I had a revelation and got up out of that chair and said,  "There is no doubt what I'm going to do with my life.  I'm making a new racing game.  If Sega ain't doing it, then I will.  I'm bringing back the Daytona USA name once and for all and may the Lord Jesus Christ have mercy on those who try to stop me!!"  In Forrest's case, he just ran.


But I'm running too, sort of.  Running down a dream!  Go to Southeastern Louisiana University, get a computer science degree.  Never programmed anything before then!  Then I went to grad school and I'm nearly done with that.  I also made the Northshore Square Mall Counter-Strike map to exorcise some of the demons--it helped but it's still a sad state of affairs.

But it's so easy to lose track of the "goal."  Daytona USA 2 was released FOURTEEN YEARS AGO.  A lot has changed since then.  Arcades are dead, Sega is a deplorable, hollow shell of their former selves (which'll probably die out in a few years), I've been locked in a war of attrition with this new commercial-obsessed model for game design/publishing from the likes of EA and other game companies that have been stripping me of my morale.  Oh, and the racing genre is a complete joke now but that brings me to my next point...

Maybe Daytona USA 2 was a flash in the pan?  Look, most/all of us racing aficionados can say that Daytona 2 is a "good" game.  But is it a great game?  Perhaps it left that emotional impact on me because of the circumstances--it was one of the only good things going for me during those years, I seldom got to play it, it's gone now so it makes an emotional story...to bring the game back.  And all it does is make me irrational to think about it...to get mad at stupid video games (usually other racing games that I'm supposed to "like" so much) I don't like and ostracize myself from the rest of the community.  And it makes working on games especially difficult.  Other programmers are a happy-go-lucky type--they'll work on games X, Y, and Z without problem.  Yet with someone like me, whose has become so hung up on a 14-year-old game no one remembers, I'll work on X but struggle with Y and Z simply because "I hate it" or "I wish I was working on Daytona USA."

And then there's Bart's Model 3 emulator.  Once Daytona USA 2 (and Scud Race) finally came home, I wasn't overjoyed, I was FUCKING ANGRY.  Angry cause it took me so damn long to get this game back.  Angry that Sega did next to nothing to try to bring this game back...that it took the efforts of rogue fans to save the game to make some 50-100 people on the Internet happy.  Angry at whatever outside forces, directly or indirectly, held back any chance for Sega to redeem the game.  Angry that this game got no credit until now.  Angry at video games in general which have done nothing that let me down over and over again.  I played the emulator, yes, and I was thrilled, but it's not the same as it was before.  All I could do was throw rocks at the proverbial abandoned Sega building as hard as I could before giving out.

Of course, I learned more about Sega's situation at the turn of the century and clearly they were on hard times like I was.  So beating up on Sega is equivalent of beating up the special kid on the playground and it was no use.  So while I feel inclined to help Sega not just for myself but everyone else's sakes, I don't even know if I'll work there someday.  Whatever happens to Sega, I'll still bust my ass on that definitive racing game...the "utopia project"--whether it's Daytona 3 or some other game altogether.  It's only a matter of finding out who'll help me, whether it's Sega or some other studio or group of developers altogether.

So even though Daytona 2 was made available at home, my job's not done yet.  Which leads me to me and my very first game design "job."  Like I said, I can't tell you where I'm working or what game or platform it is, but I've just submitted a few lines of code to my very first game.  It really is a legitimate game--you could Google it and find out plenty of information on it.  But otherwise, it's a mellow job in which I work alone having just ditched all my old friends at FIEA.  See, I was the only person offered an internship from my cohort.  I did my best to leave FIEA on a good note--have fun, tell jokes, take people to Wendy's for lunch, etc. so I'm demoralized.  Despite my inability to make friends, those that I do become accustomed with over the years usually go away and I never see them again.  And this will inevitably happen--if I'm trying to go to Sega (or some other important place), well....goodbye, friends!

Back to Namco Arcade, I wondered if that arcade had never opened.  Maybe I had never played Daytona USA 2, I would've probably shed that depression, grown up, and become a fully responsible adult, never having to suffer the burden of dealing with "bad" racing games that let me down.  Maybe I would've been a pianist, a lawyer, a scientist.  Or maybe I still would've been a game programmer but I would've been a much happier person, able to work on anything at anytime with no emotional encumbrances whatsoever.  Stupid things like this can be morale killers which explains why I lose the motivation to do "necessary" things like post on the blog, work on Super Sprint, and engage in racing-related activities in general.  But my brain is full of f*** and I can't continue talking anymore so yeah, that's it, I'm done, I'll return when I feel like it.  Not proofreading this for a while.

TLDR: I was miserable from 2000-2005, then I played Daytona USA 2 which made me very happy.  I wonder what would've changed with my life had I never played it and never had that burden of living up to that game in my head.

Saturday, July 7, 2012

Going To The Coke Zero 400 & Playing Bad NASCAR Games

Good news!  My dad drove down to Orlando and tomorrow, we are going to the Coke Zero 400!  It's the second race at Daytona in the NASCAR season.  Anyway, not much else to say but I'm stoked.  I also won't bring that goofy Daytona sign like last time (clearly Sega doesn't give a damn).  But let's hope Aric Almirola in the navy blue #43 car wins!!!  Or Junior.  Or pretty boy Jeff Gordon.


But first, we spent Friday night checking out stuff.  So we go to everybody's favorite destination--International Drive.  And we go to the big McDonald's with the giant Play Place, arcade, and bistro.  Waited in line for 20 minutes for what--an expensive chocolate shake?

Anyway, about a year ago, I went there and played Sega Race TV.  Here's my review and it wasn't that great.  Now in Sega Race TV's place is an actual NASCAR game.  It's no Daytona but we'll make do with it.  Is it NASCAR Arcade, the "other" stock car game by Sega?  NO!  It's Global VR/Electronic Arts' new NASCAR game otherwise known as NASCAR Team Racing!!


It's clearly easy to dismiss this game since it's made by evil EA but whatever--let's plunk five bucks on this piece of crap.  You can pick from about 30 official drivers so I went with my favorite--f***in' Kurt Busch in the blue #2 Miller Lite car without the Miller Lite logos!  Then I picked JUNIYAH with his red #8 Budweiser car without the Budweiser logos!  I see what you did thar, EA.  There's six tracks--Daytona, Talladega, Charlotte, Indy, Phoenix, and Bristol.  There's other cars in "expansion packs" but those were the only six I saw for now.  You can also pick 4-gear manual transmission although you can't drift and I don't see a point other than that it's l33t somehow.

SHUT THAT DAMN DUBSTEP OFF AND PLAY SOME SOUTHERN ROCK!

So what do I think of this game.  It's like a really stripped down version of NASCAR '08.  But as you start the race, there's an obnoxious load time with the scrolling bar...something I thought I'd never seen in an arcade game ever so that's a good start.  You start in 30th place and make your way to first.  Thing is it's pretty shallow and you can bounce off other cars with reckless abandon as your momentum keeps you going forward at all times.  Handling isn't as responsive as Daytona USA 1/2 so it's kind of "flingy"--you have to muscle the wheel just to keep from veering left and right when turning.  Drafting other cars gives you a "turbo boost"--let's you drop the hammer like in Days of Thunder.  You can reach 240 mph at times.

BOOGITY BOOGITY BOOGITY TAKE THEM PLATES OFF BOYS GO WRECK SOME CARS DALE #3 FOREVER!!!!!!!

I think the game's okay but it's pretty stupid easy just like Sega Race TV.  You get extra time by completing laps and not by moving up the pack like in Sega's version.  The sense of speed is good (not great) and the soundtrack is appropriate & rockin' but other than that, there's not much home to ring about.  The graphics are a bit plain but it's also a bit outdated so I'll let that slide.  Yet at one point, there was a huge pileup with tons of smoke and as I drove through it, the framerate hit the floor.  Pathetic, that seldom happens in Sega Racers.

I played multiplayer twice.  In single-player, the AI at least gave you a fight.  Here, the AI parts like the Red Sea as you and the other guy.  Rubber-band AI kept my dad in the game and it was the last person to get a draft boost who wins.  I won at Daytona but lost at Bristol as I ran away crying.  I now disown my father and I hate my life.  Just kidding, this game sucked so who cares.

Anyway, I can't hate this game but with only six ovals and little reason to use manual transmission, it's a "meh" game.  If you get an upgraded version, you can up the score a bit.  Also if there were endurance modes (mandatory pit stops and more competent AI) it would be cool.  Still leagues better than Fast 'n Furious, that's for sure.

Final Score: 7.1 out of 10.

I'll talk more about that NASCAR race later.  Damn I can't wait for that.  But if Kevin Harvick wins again, I'm gonna go "Nooooooooooo......"

Saturday, June 23, 2012

Need For Speed, Burnout, DiRT Showdown, Innovation: Thrown In The Trash

So anyway, Electronic Arts's creep continues to expand throughout the Orlando region as they had a big announcement in the FIEA building early on Friday morning (damn you EA for making me wake up so early).  This included news cameras, University of Central Florida guys, and even Florida Governor Rick Scott who made an appearance (I shook his hand while the petty lib gamers stood way in the back).  But whatever you think of politicians, we can all agree on one thing and that is Electronic Arts sucks.

EA is opening up an "Innovation Lab" right down the hall from the FIEA headquarters (we're housed in the same building as some other arty-farty UCF programs).  EA and innovation...two words that sound awkward together, huh?  Innovation for what--new Madden touchdown celebrations?  The small studio (with desks for 20 employees) had some nice digs though.  EDIT: If you're curious, here's a Joystiq article on the new studio.

But nevertheless, EA is slowly creeping up on us.  They plan on building even more studios across from us where the demolished Amway Center once stood.  Sorry, EA, but a couple of fancy buildings and IKEA furniture isn't going to make us like you even more.  Money can't buy friends, but a focus on true quality and respect for the individual (BOTH employees and consumers) does, plain and simple.  BTW, EA's stocks are going down, I love it, cocky EA taking a hit for once.

But I'm not talking about EA anymore.  God forbid I actually have to mention the letter "E" followed by an "A" ever again.  They wouldn't bother me so much if A. the games industry still had some credibility left (i.e. the Japanese games industry--Sega in particular--was still competitive and not everything revolved around cinematics/production value/uber-violence instead of solid gameplay) and B. if I weren't trapped in Electronic Arts Land down here in Orlando, FL.  Seriously, why doesn't EA open up a theme park already?  Might as well at the rate of "innovations" they've made in the "entertainment" industry.

BUT IT GETS EVEN BETTER!!!  I feel bad for the Need for Speed series--I really do.  You could call it decent up through the Underground series but now, it's a joke.  Since Black Box did such a crap job turning NFS into a movie (see Undercover & The Run), Criterion is now in charge of any future iterations for some unknown period of time.  In other words, NFS is now Burnout with a different name.


What happened here?  Why couldn't EA just let Criterion make Burnout games?  Were they that obsessed with that fetish-ized name "Need for Speed" that they needed to recycle not just the same name but also the same subtitles (Hot Pursuit, Most Wanted)?  Can't they keep the Burnout name so I can more easily identify Criterion's dreck?  Oh, and that NFS movie?  They're seriously going to make it now.  I have no expectations for this "summer blockbuster flick."  If they have that Razor Callahan dude, then maybe it'll be entertaining but I doubt it.  Lord Have Mercy on the Need for Speed brand since it's now a circus act for everyone to mock & ridicule (you heard it from me a while back!).

But hey, at least Forza is now Need for Speed!  You know, Forza Horizon looks like the old-school Need for Speeds but it still irks me somewhat.  However, as gaming evolution would have it, I wouldn't be surprised if in 5-10 years Forza turned into a crashing arcade racer too.  All modern-day racing series start out great.  Then they eventually...Burnout.  YYYYYYEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!

Anyway, one more racing game before I call it quits.  This is Dirt Showdown.  I saw this on Giant Bomb's quick plays and what the hell, let's check it out.


The first thing that grinds my gears is the Twitter hashtag you see RIGHT THERE AT THE TITLE SCREEN.  WHY IS THIS NECESSARY???  ARE WE SO EMOTIONALLY ATTACHED TO OUR SOCIAL MEDIA THAT WE NEED TO STICK IN EVERY ONE OF OUR GAMES IN SOME WAY???  Putting that aside, the rest of the game's not shocking.  The color hues are still screwed up enough to make me nauseous.  The racing looks okay but the Miami track they chose is this incredibly confined strip of road that barely does racing justice at all.  The Gymkhana/Tony Hawk "complete these goals" levels are okay, I guess.  Needs more pyrotechnics and "bro-sif" Ken Block stuff I guess.  Oh, and there's demolition derbies too.  The wrecks are incredibly tame which is guess is nice but any wrecking mini-games (ripped right out of Big Bumpin) come off as very plain.  In other words, I'm not offended by this game but I'm underwhelmed just looking at it.

I assume DiRT Showdown didn't sell well at all.  Can you blame 'em?  This isn't rally racing like we know it (play Sega Rally instead, you bastards).  I've mentioned this conundrum several times but here goes again.  A lot of racing games have come out recently that have bombed in terms of sales and/or quality--Split/Second, Motorstorm, Blur, Dirt Showdown, Sonic Riders (G-D Kinect), Fuel, Grid, the "bad" Need for Speeds, et. al.  Even though I don't really like many of these games in terms of style, gameplay, or some other reason altogether, am I still somehow obligated to buy them because I'm a racing game fan?  Or should I sit back and watch as our beloved racing genre continues to flail like a fish out of water?  Will the failure of mainstream racing games result in even fewer ones being made in the future?


A lot of racing games can't do straight-up traditional racing well so they coat it with all this fancy crap that seems to fail.  We only have one hope left and that is Sonic All-Stars Racing 2.  If this game bombs, then we're finished.  I have no faith in a future run by Burnouts--err, Need for Speeds, wannabe-poser racing sims like Forza, and Mario Karts.  It's a mess.  At least Sonic All-Stars 2 looks okay so far but the whole Danica thing is awkward.  Just stay tuned for more details and pray for Sumo to deliver in spades.  Amen.

Sunday, May 27, 2012

In Defense Of Super Sprint & Electronic Arts

Edit: Moved the racing conclusions to the previous post.

You may notice I've been posting more often recently.  So far in this Summer semester, we've been free-floating a bit.  Haven't had any other work other than to work on our capstone games/portfolio stuff.  Chilling out with other people.  It's good but it's like we're organelles free-floating in the cytoplasm.  Now's the time to prep for future careers.  And hence, another long-winded discussion on my future career plans on tap for you guys.



So, about Super Sprint.  I've still been working on this thing.  I've added plenty of features such as track selection (as seen above), better collision detection with "realistic" physics (so you can't overlap the other cars, see above again), better keyboard controls, more settings & improved menus, real-time position tracking, general improvements to code/performance, and, of course, network play (complete with a chat window).  I'll probably give a more detailed explanation of how this stuff is done in future posts.

Right now, I've got basic online working but there's so many kinks to work out to keep a server & multiple client session moving from race to race while accommodating for any minor holes that could crash the server.  It's incredibly tedious and all I can really do is chip away at it.  I could possibly release an off-line only version of Super Sprint with the new stuff but I have to get the online portion solid as soon as possible.

The reason I keep bringing up Super Sprint, much to the chagrin of everyone reading this, is not to rub it in anyone's faces or to get a million downloads.  The main reason why is because I want to have at least one "solid" racing game on my portfolio heading towards the future.  Honestly, I don't know how many racing games I'll get to work on in the future.  Between the combination of game studios to choose from AND the abysmal failures of the racing genre in recent times, odds are slim to none that I'll get the chance to work on a racing game that I'll truly like ever again.  So before I enter the workplace, now's my chance to "cherish" a racing game for the very last time.

This brings me to my next point and that is job opportunities.  In about a month or two, several companies, such as EA, Electronic Arts, EA Tiburon, EA Sports, and Electronic Arts in Maitland, FL, will come around doing internship interviews with students.  My pickings will be very slim and there's no getting around that.

I had a sad, pitiful goal as soon as I entered the game industry that you all know too well.  As I hit the floor running, I make a bee-line towards Sega of America.  Get Sega of Japan/Yu Suzuki/Toshihiro Nagoshi on the phone.  Make another Sega racing game, particularly Daytona 3.  Then the game gets made and the world is eternally blessed for our efforts.  The problem is THIS IS NEVER HAPPENING (at least not right away).  Sega is an inept company which is hardly on the move.  They're developing fewer games and hiring fewer employees.  They don't even develop their own games in the US anymore.  See the Sega post I made earlier.

But there's always a home at EA...  I already burned bridges with EA in the past with my incredible "EA sucks" post.  But now I may have to rethink that opportunity.


For some reason, the best analogy involves the 2005 movie Lord of War, featuring everyone's favorite Caucasian male celebrity, Nicholas Cage.  The movie is about an arms dealer (Cage) who buys weapons from the Soviets and sells them to African mercenaries/terrorists/militia men.  He's a wealthy, well-to-do man but his job is clearly dangerous, illegal, and immoral.  But when Cage's character is confronted with his decision to aid in the death & destruction of other people, one of his quotes (and I paraphrase) is "I'm a necessary evil...if I don't sell weapons to terrorists, then others will, so what's the difference?"

So let's say I remain the little rebel that I am.  I reject the EA propaganda and turn down any offers that they  give me as I storm out the building seething from the mouth in a fine display of bravado and swagger.  Okay, fine.  You got 'em that time, boss.  I can go work for some other local studios like N-Space which specialize in hallmark titles such as Call of Duty and Hannah Montana games for the Nintendo DS.  Radical!  Then some other schmuck in the long line of EA wishfuls hops on-board with them and The Powers That Be continue to bang out Madden, Tiger Woods, and other Origin crap titles that continue to settle in the morass known as the video game marketplace.  So by me refusing to work at EA, does that change anything???  I put myself in a worse position and nothing is gained from it.  Way to go, me!!  You held out...for nothing.

Crap picture of the EA HQ in Maitland, Florida.

Let's look at the benefits of working at EA Tiburon.  First of all, it's close to where I live now so I don't have to sweat it out moving half-way across the country for someplace completely unknown.  Lots of old FIEA classmates will be working there as well.  The studio isn't a bad place to be--the working conditions and pay are pretty good.  They got rid of the yearly contracts so now you get paid healthcare (I think).  The experience of working at a top-notch studio looks great on my resume.  Plus, I'll be working on Madden or Tiger Woods.  In all honestly, I'd MUCH rather work on something innocuous like a sports title rather than something that would grind my gears, such as RAGE, Diablo, or Mass Effect (yes, I said it).

But like I said before, that's not the point of going into the game industry...to be a subservient lackey for EA for the majority of my career.  We must get out of here and work on actual good racing games.  One problem is that to game studios, their workforce is their greatest asset.  Unlike other goods produced such as cars & furniture, the value of video games drop rapidly a year or two after release so all they've got is their workforce.  Therefore, big studios like EA can be a bit "clingy" when it comes to keeping their employees.  If a person quits, it takes much time to bring in new employees to fill the position and get them up to speed.  In other words, studios hate people who move from studio to studio a heck of a lot.  It looks like crap on your resume.  So when you pick a job, be prepared to spend at least a year there.  I don't want to spend too much time at EA while Sega continues to whither away like a dying rose!

Never mind Sega for a moment.  We're looking for racing game studios in particular (EA and NFS DOES NOT COUNT).  Too bad that the only racing games that are made nowadays are dinky little $2 games (I tilt the iPhone and the car steers!!!) or big-budget dreck that we've seen for the last 5-10 years such as Need for Speed, Burnout, DiRT, and Forza.  Hell, even being able to work on ANY racing game would be nice but which studios specialize in racing development nowadays?  Uh, EA (sort of, they're outsourcing NFS games every which way).  Then there's Codemasters though I'm not a fan of many of their games (DiRT).  Then there's Sumo Digital, probably my best secondary target besides Sega and will always be high up on the list.  Don't forget Slightly Mad Studios (Shift series) and...uh, Eutechnyx (NASCAR: The Game)?  Kind of running out of options here.  Gotta keep my eyes peeled for all racing job opportunities that crop up here and there and hope the interview process is successful.

...there is one option left on the table that's really not worth mentioning but here goes.  We start our own company.  Hire some guys (preferably ex-classmates or online Sega fans) and make the games we want.  But that would require so much business & legal work that I'd need tons of help.  And assuming you do make it to the "big leagues" (more than half of all start-ups fail miserably), most of your projects will be menial tasks from EA/Activision--the games that are so irrelevant they are too lazy to make on their own (i.e. Madden on the 3DS).  If you could wheel & deal with Sega it would be worth it but it's not likely so it's hardly worth the entrepreneurial effort.

I've made the hiring analogy of a NFL Draft before in the past.  Basically, as an employee, you have very little choice in where you want to go, especially when you are just starting out.  You may hate the company/organization/team/colors you play for, but you gotta make it work for the betterment of everyone around you.  And if somehow Sega manages to wither away in the next 5-10 years...well...at least I hope the good little drones that buy the EA titles are more "blessed" due to my work.  If Sega is "doomed" anyway, then why not help other people?  It's not my dream but it's better than nothing.  So you must make do with what you got.

This has gone on way too long...I'm done.  Gonna keep plugging away at Super Sprint.  Hopefully, we'll be able to catch Sega's eye though unconventional means besides working there.  That's one reason why this blog exists too.  And Happy Memorial Day, we support the guys in uniform that gave their lives for our freedom.  I've said this plenty of times before and I'll say it again.  Already made the "official" Memorial Day post so it's alright.

BTW guys, you gotta buy this to help save Sega:

Tuesday, May 15, 2012

I'M ON A PLANE YOU CAN'T TOUCH THIS

Hi guys, I'm back in Orlando in front of the computer and I can't really post anymore.  So I'm winging it--here goes.

I had a good two weeks with the family in the nice big house.  I was sad to go.  These breaks I have off are a real reality check, man.  One day, you're with your family, pets, and old friends staring at the water and the trees.  Next day, you're back in the cell again locked up with a bunch of homies who rave nonstop about Mass Effect and drinking beer.  Okay, that was low, sorry dudes.  But really, just strange to see people that aren't in that 25-35 age bracket for once.

Anyway, I flew home on Delta Airlines and I had a layover at Atlanta's Hartsfeld-Jackson Airport.  Yeah, reppin' the ATL, ya dig.  I was the guy with the Daytona Speedway hat.  Missed the 9:50 pm flight to Orlando cause the previous flight swerved out of the way of bad weather and took forever to let people off the plane.  Yeah, try running to another terminal while carrying two laptops in one bookbag.  So I ate a Burger King cheeseburger (that must've taken 10 minutes to make, so much for fast food) then I sweated it out, waiting for standby as the packed me into the 10:50 flight to the same destination.  So that's great.  I didn't lose my bag with the Xbox 360 & Rock Band Keyboards so that's a great, great success.


I really want to know what's the deal with these fancy airports.  They're like high class malls but you can't just park and chill out--you gotta fly somewhere or get lost.  So they have the food court and the book stores--I get it, but there must be a BILLION book stores, phone accessory stores, jewelry stores--they sell all the small things.  And they manage to cram these fancy restaurants like steakhouses or sushi bars in these narrow little concourses surrounded by boarding gates.  You see that Chili's over there?  Feels just like home!!  It seems awfully sporadic but I'll take it cause I like malls so yeah, it's cool.  Too bad you're usually hauling ass to the gate so you have time for nothing, not even a shoe shine.

On both flights, you get schooled on safety instructions.  Which makes sense--guess it's some sort of federal mandate.  But you can't simply fly anymore without being reminded "oh, you're gonna crash."  It's like trying to eat McDonald's without someone tapping you on the shoulder, "oh, you're gonna be get fat."  Debbie Downers.  On the flight to Orlando, stand-by put me right next to the emergency exit and I was like "ooohhhh noooo..."  I gotta rehearse opening the door!  And when do I open it?  I didn't ask for this!!



I can't believe they put the Delta In-Flight video on YouTube but they did.  My life is complete.  Nooooo smoking!!

I was listening to music on the plane.  First up was Steve Miller Band!  Fly Like an Eagle!  Jet Airliner!  Next up is Tom Petty.  Free Fallin!  Yeah, that was weird.  What's weirder was how the flight attendants took my Coke away and made everyone turn off the electronic devices 10 minutes before landing.  What's the big deal guys???  Breakin' my stride.  At least I got to show you fools what's up by playing Super Sprint at 30,000 feet!  Wait, should've busted out the Supermodel emulator...what a wasted opportunity.  They have the Mile High Club--well I got the Mile High...Video Game Design Club.

Considering the cost to fly, the hassle of having to bring all the stuff, waiting at the terminal, and sitting next to random strangers, it's much cheaper and about just as quick to drive home for 8 hours.  I haul my own damn luggage--no bag fees, no size restrictions, nothing.  Crank the volume up and take those interstate exits OutRun-style.  Just need to get behind the wheel of that bad boy and cruise on home, not slowing down for anybody (except the toll booths and the occasional state trooper my radar detector picks up).

Back in Orlando, I already miss home.  Made my rounds about the mall and got to pet the dogs one more time.  I had my doubts before leaving and I sure have a lot more of an emotional bond with things than my fearless teammates who work anywhere and on anything without question.  But that's okay because as you get older, you start to get used to these things.  I've been through high school for 4 excruciating years.  Been through Southeastern Louisiana University for another 4 years.  Now I'm here.  3rd time I left the house for FIEA.  This ain't new--I can make it.  And we're closer to finishing those super l33t games.  Plus I might get to go to the second Daytona race on July 7.  Also I don't have to worry about my little brother getting on my 360, embarrassing my good name on XBL by dying a lot on Black Ops Zombies so that is good news too.

So I'm spending a lot of my time now working on Super Sprint and Battle Fortress Tortoise so I may not post as much in the future.  It's not that this semester is hard but I'm also feeling glum about Sega.  Not that they're doing bad, but when you look at the games, I'm having a hard time getting into it.  Sonic & Mario at the Olympic Games sold 3.3 million copies.  Who's buying this?  Lots of kids and Sonic fanboys.  I saw next to nothing in terms of enthusiasm on the sites I visit.  But then again, the ability to shoot stuff as Vector the Crocodile almost makes it worthwhile.

Then after that, there's Sonic Generations, Yakuza, Football Manager, etc.  Sales are good but I'm having a hard time getting hyped about any game, Sega games included.  Yeah, there's Sonic & Sega Racing 2 (I refuse to call it by its actual title) but I still have slight doubts that it'll cater to hardcore racing fans like me and the OutRun 2 gang or is it all the Sonic/Dreamcast scenery porn at the oh-so-lousy 30 fps?  Let's see what you got, Sumo--make that damn racing game.

Well, that's it.  I got a lot of stuff on the stack of stuff to talk about, Super Sprint included, if only I have the time & focus to do it in a cohesive manner.

EDIT: There's one more thing I forgot to mention.  I sat in a window seat on the night flight home (twice actually...the flight going home two weeks ago).  Got to see the city lights as far as the horizon.  Very rarely do you get to see the forest from the trees.  Roads, window lights, parking lots, cars all lit up.  Outstanding--reminds me of a Billy Joel song.  I only imagine what it looks like at Christmas.  I only wish I had brought my camera so I'm gonna steal one from Google.  (Attribution)

Orlando at night.

Sunday, August 21, 2011

Going Around Orlando, Checking Out Arcades

Sup guys.  Reporting from Orlando, FL, these are the adventures of my life.  I was hanging out with my dad for a few days.  I'll tone down on the pics here.

Night drivin in Louisiana!

This is the George Wallace Tunnel in Mobile, Alabama.  It's a tunnel, what did you expect.

As we're nearing Orlando, the roads became more picturesque.  A saturated mix of gray, white, and green.

I wish I was on the race course.

Watch out, there's a ton of toll booths in Orlando.  DO NOT go on the highway if you want to pay the tolls (about $1 a toll).

Downtown Orlando.

This is the FIEA building.

Okay, enough of the pics.  We're staying in our little apartment.  We decide to go out and have some fun on Saturday.

I knew there was a Dave & Buster's somewhere in Orlando.  In case you don't know what D&B is, it's an arcade/restaurant/party location.  I've never been to a D&B so I was determined to check it out.  We got the address from Google, punched in the address, and off we go.

You have to realize there's two parts of Orlando.  We've been staying in Downtown Orlando which is basically like your everyday town--offices, apartments, stores, etc.  Driving about 7+ miles from Downtown, we end up on International Drive.  This is the other part of Orlando--the amusement parks, tourist traps, exotic restaurants, and heavy traffic.  Turns out that Dave & Buster's was in this myriad of stuff...

This is at about 8:30 PM.  The building is HUGE but there were hour-long lines of people waiting outside this late into the night.  So in the end, we had to leave.

I'll never know if there was a Daytona USA 2, Scud Race, etc. in there.  Well, maybe in the future.  Now's not the time to run out to a Dave & Buster's, especially since I have work to do at school.

But there's a saving grace--there is the World's Largest McDonald's Entertainment Center.  I saw this on Food Network's Top 10 Most Interesting McDonald's.  It's down the street from D&B's.  Unlike D&B's, there's no lines to wait in--just come right on in!

This place is huge.  The walls are painted with all these murals.  There's also two stories as well--restaurant on bottom, arcade/playplace on top.

Waiting in the big lines.  This place also has a bistro, wtf.   And it has a drive-thru as if you didn't want to enter this wonderful place...you idiots.  But me and my dad ate $1 hot fudge sundaes and that's it.

We're on the second floor and here's most the games.  This is essentially a more elaborate Chuck E. Cheese's.

Tons of redemption games!

What games did this place have?  Heh...four Fast & Furious games, four Fast & Furious Bikes games.  So that makes EIGHT FnF games in one location.  FFFFUUUUUUUUUUUUUUUUUUUUUU.....

Also worth mentioning is that the place had two Nascar Arcade cabinets...I didn't take a picture though.

The place actually had indoor bowling?  Crap bowling, nonetheless...

A cutout of Bill Cosby?  That's ballin...

But that's not all.  I saw something at that McDonald's which significantly changed my life (more than Bill
Cosby).  What you ask?  This post is TO BE CONTINUED...