Showing posts with label Golf. Show all posts
Showing posts with label Golf. Show all posts

Wednesday, September 14, 2011

Two Great Things I Want To See In Racing Games (Fine Tune This In The Garage)

Hey guys, I just finished that pizza delivery flash game for school.  It's good (in my opinion that is).  I'll post a link to it some time in the future.

But anyway, you think about racing games and they're cool and all, but here's two things I can think of that would be interesting to consider adding in the future.  These ideas may be ridiculous/unnecessary but I guess this is just to make you think.

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1. "Practice A Turn/Section" feature.  This is something the casuals won't really care about, but if you're the slightest bit die-hard, then it can be a problem.

Usually, when you go to race, tracks are usually about 40-80 seconds per lap.  If you go to "practice" (which is basically a time trial mode, just admit it), seldom is there a way to practice the taxing turns that you want to.  And running through the entire track again and again doesn't help much because you can't focus in on the turn/section you want to improve on the most.


If this were part of the track, you'd want to prepare for it too.

Let me explain how I thought of this.  I was recently playing Sega Rally Online Arcade.  I was time trialling on the Tropical course.  Now that course is easy but there's one broad right turn about 2/3rds of the way in (the one after the trail of mud).  My natural instinct is to get to the left side of the track and "guess" when to turn hard right (usually gauged by the billboards nearby).  But sometimes I would come too close to the outside wall or start "chunking" the tires (get too sideways and you lose lots of speed).  So then I tried again next lap but by doing a little downshifting.

At this point, I was a bit confused on what to do.  Every time I made that turn, I tried to think of how I did on that turn and how I should take it next time.  However, I had to drive for 40+ seconds afterwards just to get back to that part of the track again and by then, I had forgotten what I was trying to do.  So I've gotten into a nasty habit of just "winging it" every time I approach that turn during a race and that's not good.

Oops, bounced off the outside wall.  Better luck next time.

Even reading "guides" on the internet aren't as effective and still doesn't do much justice.  You can't possible memorize all these details (approach this corner at 160 mph, turn two car lengths past the sign, let off the gas then apply it here, oh geez).  Not to say guides are bad...sure I'd love to take advice from professionals but you can't learn something just by reading about it--you need to actually DO IT and get hands-on experience.

Ever read these guides for arcade racing games (non-Sega) like San Francisco Rush 2049?  There's a bunch of coins in the game hidden in each of the tracks (like keys on the console versions), but this time, there's many of them (about 100 per track) and they're in completely different locations.  So this one guide on GameFAQs tells you where all these coins are...but are you going to print out some sheets of paper and read them while you're actually at the arcade?  So just reading how to do something then go do it doesn't cut the mustard (usually)...like that one time I read that Golf for Dummies book and tried golfing the next day.  It's not that easy.

This book is USELESS.

So basically, what I want to do is run (with a rolling start) through the same 10-15 second section of track over and over again until I think I got it.  Use split-time so I can see how much I improved.  Is that tough to do?  It's a bit extreme and unrealistic (yeah, just warp me back to where I was), but so what, these are video game we're talking about. The same games that allow you to drive wrecklessly without result and block off major sections of New York City just to watch some bubble cars race in circles.  The only game that has come close is Gran Turismo with the license tests.  Or if you're playing on an emulator, you can use save states to go back to the beginning of the turn.


Seriously, wouldn't a "practice mode" come in handy for turns like this?

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2. Heighten the intensity of music when you're on the final lap and/or near the finish line.  Now this is something that Sega racers really don't do but it's not that big of a deal (no one else does, really) but I really think it could serve to put an exclamation mark on an already exciting game.

Now I'm a big believer in that a racing game needs to have a tight soundtrack.  Songs have to be fast-paced and /or related to driving to a certain extent, although this is not set in stone.  Sega racers do this but not many others do.  I like to find licensed music that's awesome for the job.  Put them all in a folder on a flash drive, pop it into my Xbox 360, it sweetens the whole thing.  BTW, if you want supplemental material, read my super-old post on why I love the Sega soundtrack.

So back to your own custom racing setlists.  Forza 3 did something like this before.  As a promotion for this Microsoft Zune music service, Turn10 took a survey from the fan community to submit their favorite "racing music" per genre.  Then Turn10 compiled a bunch of setlists per genre (50 songs each) to download on Zune.  Now for some sucky reason, you cannot see this list without having created a Zune account...but thankfully, the Forza 3 game came with a Zune free trial so I used it to see what songs were on this list.  Particularly Classic Rock since that's my main genre.

I see some good songs (I'll save my "good songs" for another day) and some bad ones.  Like I'm not knocking on these songs, but when you hear songs like More Than a Feeling, Fortunate Son, Message in a Bottle, Do You Feel Like I Do, Money, and (get ready for it) SLOW RIDE (yes, that's right, a song about DRIVING SLOWLY), do race cars come to mind?  No, some of these are poppish/slow mellow songs and I don't know but they don't fit with racing.  But that's just me--some people may like driving to this (hell, that have friggin Classical music in this Forza setlist as well as in Project Gotham Racing 3/4), but I dunno, just my suggestion.

But anyway, about in-game soundtracks, games aren't going to have a bunch of high-profile songs so they either make their own soundtracks (Ridge Racer, Cruis'n games) or get a bunch of cheapo bands you've never heard of to get the job done (Need for Speed, Crazy Taxi on Xbox 360/PS3) EDIT: including Papa Roach with their cheeseball albums (Metamorphosis, etc.) that are perfect racing game fodder too.  Now neither isn't bad but when the music is boring and/or unmemorable, then those games tend to suck or be less exciting to me.  Like I can't recall a single tune from Fast and the Furious which makes that game even suckier than it already is.  Although from what I've experienced, I do think Need for Speed has done a decent job of picking songs so kudos to them (yes, I said it).

Anyway, what was I saying?  Ok, about reaching the climax of a song.  Imagine you're editing a racing movie.  You reach the climax of the film when the driver's on the last lap, trying to overtake his rival(s).  What kind of music are you going to play there?  Slow Ride (forget about it)?

  Although now that you mention it, I think Slow Ride would make a great song for crap movies like this.

Now some of my favorite racing songs have either great intros (Thunderstruck, Flirting With Disaster) while some have great outros (every Daytona 2 song, The Chain, Running Down a Dream).  So let's take running Down a Dream and put it in our climatic final race scene (likewise, you can begin the race with something with a great intro...get the hint??).  But you're not going to cue up just the middle portion of the song, you're gonna go for the ending guitar solo.  An exciting conclusion to the race is capped off with the exciting song.  It would cause your head to explode.

Skip to 2:50
 

Or how about Slingshot?

Skip to 3:25 for the GLORY NOTE!


So save the most exciting part of the song at the end of the race in order to convey the message, "Ok, this is the last lap, leave it all out on the track now!!"  Yeah, skipping around to other parts of the song (come on, seaming these parts together can't be THAT hard) may say weird but someone try it.  But what most racing games do is that they cue up the song and just play it through.  The race ends and the music stops.  Simple as that.  You may even end the song on no music at all (the song ends and you wait for the next one to begin).  Now that just sucks, especially if the race was really close.

Now what game does this?  Well, I hate to bring this up again, but it's.....Split/Second.  Well, I think so anyway.  If you watch this gameplay footage (ugh), you'll see that the music becomes a lot more apparent.  At least from what I see.  The music doesn't just jump from one section of the song to another but it does so in stride.



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So anyway, that's the two things that I want to point out about racing games.  There's also other stuff for me to talk about pertaining to racers, but I'll address them later.  This post has gone on long enough and it's really late so good night, good morning, good afternoon...whatever time of the day you happen to read this.

Saturday, August 14, 2010

Adventures In Daytona USA (Part 2, 2006 - 2010)

Well I figure I might as well type up the rest of this since I'm in the mood for it...

Last time, in Feb. 2005, Daytona USA 2, gone forever.  April 2005, Daytona USA 1 gone forever.  After writing my essay for AM2, I made it known several times to my classmates that I wanted to design video games for a living.  There were a few gamers--most were into Counter-Strike but not much else.  One guy asked who I wanted to work for.  I said I wanted to work for Sega.  He snapped--like why do you want to work for Sega??  Yeah, I don't know why either.

All hope seemed lost.  But actually, I did have access to a few other Daytona 2 machines, but they were all crap.  Check it out:

* Wal-Mart.  There was a single Daytona 2 cabinet right in the entrance of a newly-built store.  It was absolutely pathetic--the screen didn't look good, the sound was bad, the shifter was broken IIRC.  Plus everyone that walked through the entrance saw you...you looked like an idiot.  All in all, it was like watching an old pet growing old and going through all sorts of pain, you just wanted to put it to rest.  Eventually, the game got hauled off, only to be replaced with a Big Buck Hunter arcade game.  Go figure.

* Six Flags: Georgia.  I went there twice, once with my family in '05 and another on Senior Trip '06.  The game was expensive and I didn't play much, but the cabinets were in decent condition.  It was the first time that I got to play the original Battle of the Edge version of Daytona 2 which was surreal to be honest.  Since then, Six Flags: Georgia has closed down.  RIP.

* The Grand Casino in Biloxi, Mississippi.  Or is it Gulfport.  Who cares.  It was June '05 IIRC.  It had a decent sized arcade--NASCAR Arcade, Need for Speed, Cruis'n World, Initial D, DDR, all in the mix.  They had Daytona 2 and guess where they put it?  Off in the corner adjacent to the bathroom with the Dirt Devils game.  Not only that but the screen's colors were distorted--ya know, like if you stuck a magnet to your computer monitor.  Such a disgrace, you have NO IDEA how pissed off I was.  Eventually, I guess as karma would have it or whatever, the casino was destroyed in Hurricane Katrina.

See that building with the red roof?  The barge slid right out onto the boulevard.  Kiss my ass, The Grand.  Beau Rivage is where it's at anyway.

* Gatlinburg/Pigeon Forge.  I went there twice, again once with my family, another on Senior Trip.  There's a couple of places to visit.  One, there's this Nascar Speedpark, this little ghetto arcade with go-karts.  Six-player Daytona 2 setup but it cost $1 for a regular cabinet and $1.50 for the deluxe, so I couldn't play much because I was out of money.  There's tons of arcades littered around Pigeon Forge anyway so I found a Daytona USA 1 somewhere.  They had these kickass go-kart tracks that are roller-coaster in nature and go up three stories, that was super-fun.  Also, in Gatlinburg, there's this place called "Ober Gatlinburg," this little Swiss Alps-style mall on top of a hill.  You have to take a cable car or drive up a dangerous route to get there.  Anyway, they had this huge arcade and this Daytona 2 cabinet offered extra laps if you put in more money.  That was loads of fun.

EDITED IN A FEW DAYS LATER: Forgot to mention the part after Katrina where a third arcade opened up in the same spot in the mall called "Coin It Up."  It has Initial D, Fast and the Furious, DDR, all that good crap.  Surprisingly, they have been more stubborn with their lineup and it seems to be working cause they're getting okay business.  They decided to squeeze a lone Crazy Taxi cab in there recently which is good for me although I suck at it and it's not going to satisfy my cravings for more Daytona USA.  Also, they've had this video game character mural up for some time--it's pretty cool:


Since then, I have gone cold turkey from Daytona 2 or even Daytona 1 for that matter.  Over four years.  I'm suffering here.  Since '05, I spent a lot of time researching Sega games in general and I learned a lot and developed an appreciation for these kind of games.  It makes me sad that Sega had so much potential really.  I almost question going to work exclusively for Sega when I could probably reach further prestige working here in the US or something.  Has a Japanese studio ever hired an American anyway?

At this point, I'm fueled purely on grandiose visions of game design, but this ain't the movies so it's going to be much harder to do.  Why couldn't I just be a good little boy and become a rich surgeon, lawyer, business CEO, or something.  I have the brains and drive for it but no, I have to make games for a dying Japanese game company.  What a stupid track I'm on.  And this is made slightly worse by the fact I feel that society, not just gaming, is screwing up so I don't know if I'll even get a chance to do something.

This does have relevance to Daytona USA, just bear with me.  After graduating from high school in June '06 (as Valedictorian, you have no idea how much I had to bust my ass on this) I was wondering where should I go.  We could go to the local university (Southeastern Louisiana University) or we could straight to a gaming school.  One place my parents just pulled out of nowhere was University of Advancing Technology in Tempe, Arizona.  I didn't know how good this place was other than "it's good trust us."  So what do I do?  I get on a plane with my dad and we go to Phoenix, Arizona which is right next to Tempe.  It was a spur of the moment thing and I was pretty content with sitting at home playing Guitar Hero (back when I actually liked the series), but hey, ya gotta go check it out...

While we're there, let's just give the low-down on other stuff that happened:

* We arrive in Phoenix and we rent a car.  We're given a black PT Cruiser.  That was gold.

* We took pictures next to cacti.  There is no grass in Pheonix, it's just astro-turf or sand.  Loads of fun!

* At the time, police were looking for the "Baseline Killer."  Baseline is a road in Phoenix BTW.  We're in a McDonald's at night and this poor Native American guy is hanging around politely asking the people at the counter for food but all they would give him is a small cup for fountain drinks.  He comes up to talk to us and tells us "they only gave me this cup," etc.  So my dad, taking pity on this guy, gives him a few bucks to buy a hamburger.  We leave and watch news later and realize that the Baseline Killer has some traits similar to the guy we saw in McDonald's (both had Native American descent, etc.)  My dad's convinced that he really met the Baseline Killer and that by giving him money, he spared our lives.  Yeah, makes sense for a killer to hang out in a McDonald's begging people for meals.

* Later, there was a story on the news about the Baseline Killer.  They showed a shot of cars driving down the road and there was a black PT Cruiser driving along.  Was that us?  We're on the news, yay!!

* Phoenix is just a weird town for visiting stuff--like there aren't as many people around.  We were driving around in Phoenix in a modestly populated residential area and we're looking around and we don't see a single pedestrian or car.  It was freaky as all hell, like what's happening here?  Something's strange about that town, I'm sorry.

* We got to a Mexican restaurant called Chevy's.  Pretty fine establishment I might say.  Anyway, next to Chevy's was a Chase bank.  Chevy Chase.  HAHA

Where's the damn dam tour?  Go hang out with Hugo Chavez you jerk.

* There was some sort of illegal immigration rally that was on national television.  We were in some big hotel with 20+ stories and we looked out our window and there it was--adjacent to Chase Field.  There was a helicopter and we saw the building we were in on TV.  Yeesssirr.

* We decided to pass the time by playing a round of golf.  We go out on a public course and rent some clubs.  Oh BTW, did I mention this is Phoenix in the middle of a heat wave?  Apparently, the temperature was over 120-degrees Fahrenheit and I was wearing jeans.  How stupid was that?  It's a "dry heat," remember so it can't be THAT bad now can it?

The first hole was okay, like I was doing good, not being that bothered.  But then around the second hole, I started to feel exhausted and I started to burn.  Like in Louisiana or any other place with humidity, you'd just become all sweaty.  Here, I didn't really sweat, I just "baked."  By the third hole, I just became so dizzy and disoriented even though I guzzled tons of water.  We just got out of there, how stupid was that?

Ok, now back to Daytona USA...well, we go over to the UAT building for some sort of orientation, check it out.  It's about the size of a community college, so that's great, I'm gonna travel across the country to attend school at a tiny little building.  They had tons of computers, some classrooms, a motion capture room, a cafe, just all of that usual stuff.

At one point during orientation, the students and the parents were split up.  All thirty or so students got in a circle and we had to go around, say our names, where we were from, and what our favorite video game was.  Needless to say, I became anxious as all hell because I had to prepare what I was going to say.  Other people went and they said stuff like Final Fantasy and Halo and there really wasn't any deviation from that at all--I mean, really, do people play ANYTHING ELSE?  They were all yucking it up, like "OMG Final Fantasy A is better than Final Fantasy B!!!omg11"  One guy said Monster Rancher and I proceeded to applaud him, but that was about it.  My turn!  I said something similar to this...

"Hello, my name is Eric, I'm from Louisiana, and I know I'm gonna sound like a redneck, but my favorite games are Daytona USA and Daytona USA 2."

The place got so quiet you could hear a pindrop.  On the carpet floor in the room I might add.  Like not only do I think my delivery sucked, but who has a RACING GAME as their favorite game?  It's the equivalent of giving the MVP of the Superbowl to the punter.  Like who really takes racing games seriously anymore?  That stuff is just utter crap.  I felt like I've society had outsted me and all I said what my favorite game was!!  I'm sorry, I still can't get over that to this day.

The rest of the trip was just stupid--we went around to look at the housing, we listened to some talk about the courses, blah blah blah, I didn't really remember.  We got out of there and went back home.  No, we didn't go to the Grand Canyon or Las Vegas--those things were over four hours away at minimum.  In the end, my parents and I decided not to go there and I'm now attending Southeastern Louisiana University and am about to graduate.  There's a slim chance I might go back when I'm done with this place, but it's not very likely since other options have popped up (Full Sail, Baylor, I don't know).

The way from then to here wasn't good.  I just wasn't feeling it in college.  Southeastern's not bad--it's got good faculty, buildings, dorms, not as crappy as LSU IMO.  Yes, I made excellent grades.  No, I didn't fit in at all with the nerdy gamer community there--everyone either played Halo or WoW like a damn religion.  The withdrawal from Daytona USA games was just too great.  I ended up buying OutRun 2 for all platforms and went around telling people about it, but no one really cared.  I made the Forza 3 D2 cars as well as some other secret project that I won't reveal...yet.  I put a ton of effort into this stuff.  I also got to play Scud Race at a Chuck E. Cheese a few times, but yeah, that's not a good place to be with the jackass kids (oh u c wut I did thar...)

I hunkered down on the Daytona USA 2: Power Edition GameFAQs board which was eventually deleted after some mod decided that my board was bad.  Then I made this blog.  The only place I post at now is the OutRun Online Arcade GameFAQs board with the other cool Sega racing guys.  The end.  My life sucks.


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