Showing posts with label Seinfeld. Show all posts
Showing posts with label Seinfeld. Show all posts

Sunday, January 5, 2014

Not Buying The Hype On Next-Gen Gaming

Happy New Year.  As you may have guessed, video games in 2014 are off to a great start.  Here's what I have to say about all the new titles.


It's time for the anti-video game circlejerk!  Now I'm pretty sure everyone's seen this PS4 commercial before but here it is anyway:



This commercial is beyond cheesy and pisses me off.  Two dudebros playing their mainstream games together.  But after a while, I noticed there is more to this commercial than meets the eye.  Two things:

1. These are the same kind of games we've seen a thousand times.  Hack-and-slash medieval/fantasy game.  Racing sim.  Gritty futuristic FPS.  Originality at its finest.
2. They all involve killing people and/or destroying things.  Think about that for a sec.  Two games involve outright killing people.  The third isn't really about violence but you're encouraged to smash things to bits.  Hence for no reason at all, one dudebro rams the other into the wall, sending him into a slow-mo Burnout/Split-Second wreck.  Games thrive off of destruction/death way too much these days.

Neither of these consoles impress me.  Sure, the Xbone was one massive skidmark that MS went back and corrected but I still have disdain for because MS tried to take us for fools and I don't forget that easily.  There's also the PS4, but I'm only marginally interested it compared to the Xbone.  Sony is still trying to smuggle DRM policies into their console like Microsoft did, just a lot more covert.  Both of these consoles are vanity goods that you really don't need.  Need top-end graphics?  Get a gaming PC.  Need a wealth of new titles?  Errrm, we already had seven years of Xbox 360/PS3 games.  If you've played all of those, then you need to go outside.  Need a console that changes the channel when you tell it to?  Well, that's not a need, that's just stupid.  Come back in 2030 when everything is made out of chrome and holograms.  You know what I'm getting at here cause I already talked about it before.  I think a year or two down the road, when they fix all the bricked consoles, the price goes down, and the library grows (including a new Sega racer, fat chance...) I might invest in one but until then, screw you both.

Anyhoo, you may be surprised to find out that my family is in possession of TWO Xbox Ones.  Yes, one Xbone, two Xbones.  They were Christmas presents for two of my brothers.  It's a load of crap, I know.  We own one game at the moment--Dead Rising 3.  I watched my brother play it for about an hour.  All I have to say is I just don't really care.   The game takes place in a fictional Los Angeles, a zombie outbreak happens, and you play as some mechanic dude who turns into a macho badass.  I didn't need a plot or anything, just as long as I get to kill zombies and rescue survivors.  Off the bat, I recognize the improvement in graphics.  Great, but it wasn't as shocking of a transition as, say, Super Nintendo to Nintendo 64.  It's just the same games as before but with a slight layer of polish.

Maps of Dead Rising 1 (upper-left), Dead Rising 2 (lower-left), and Dead Rising 3 (right)

The map is bigger this time around with huge streets for driving cars.  But the problem is the environment looks so piss bland I find nothing recognizable about it whatsoever.  Sure, they put a huge emphasis on cars now but it's hard to drive anywhere without plowing over zombies and getting stuck on debris.  If I wanted to free drive around, I'd probably play Grand Theft Auto.  If I wanted to kill zombies in cool locations, I'd probably play Dead Rising 1 or 2.  Just my two cents, you enjoy the game, great for you.  If you were a Dead Rising/zombie aficionado then yeah, you'll like this just cause it gives you more stuff to kill.  Otherwise, it's really a placebo game designed to sell the Xbone, as you can tell cause the game is exlusive to that console.  It's crap cause Dead Rising 2 was available for PS3 but whatever man...Capcom and Microsoft can fudge up the game however they like so I'm not losing sleep over it.  

My brother was playing Spiderman 2 on the Gamecube, got DR3 on Christmas, beat the game in a week, and went back to Spiderman 2.  Don't think he's touched his Xbone yet since.  True story bro.

Another thing I should mention, going back to the paragraph before the previous one, is that these games don't really do anything "new" for me.  Sure, the graphics are better, there's more zombies, and they ditched the load times (sorta, you still get them when fighting psychopaths), but other than that, the gameplay STILL feels the same as games from 5-10 years ago.  Your special weapon attacks still kill zombies in that canned animation sequence.  Quick-time events.  Predictable trigger-based   Psychopaths run back and forth trading blows with you until you smack them enough times and they die.  Friendly AI is not very smart.  The thing that surprised me the most was seeing your character climb out the windshield of the wrecked car.  With new consoles bragging about "new ways to play the game," it certainly doesn't feel like it.  But as long as they keep the games running at constant 60 FPS, then I'll give them a modicum of credit for that.

As for other launch titles, all fifteen of them, you got Zoo Tycoon.  Yes, Zoo Tycoon is a launch title.  Killer Instinct is lacking in the content department.  Ryse looks pretty but it's a redundant hack & slash that'll go the way of King Kong and Eragon--such pretty launch titles but with bland gameplay.  Call of Duty, Madden, FIFA are what you expect--same game but prettier.  NBA Live 14, which was EA's response to the shit-canned NBA Elite, is a total embarassment.  Forza is a mess because the game is loaded with microtransactions like a Facebook game.  And Need for Speed's frivolous online gameplay has up to six players (that's right...SIX PLAYERS MAX, an abysmal number for an online racing game) zipping across the map far away from each other as everyone does their own thing to progress their respective campaign/story modes.  In other words, crap, crap, mega crap.

Give the consoles a few years to gel and the games should get better.  After all, the first Xbox 360 games looked like Xbox titles.  That's all well and good BUT...how much bigger can these games get before they collapse under the weight of their own production costs?  Models and worlds get more detailed, stories expand, gameplay branches rapidly, advertising money and review payola, etc.  Sure, we have tools to accelerate these things but the point is we're spending more and more money to make these games.  Remember that GTA5 required over a thousand people to make it.  Tools can't speed up the creative process much--you still need producers to sit down and think these things up.  We're outsourcing our art overseas now which I guess helps with the overhead but sucks for my art friends out there.  So expect less risk taking more and more DLC/microtransactions to milk the consumer's wallet for what it's worth.  The corporations need their money!

EDIT: A little aside, basically Kotaku posts an article about the worthless piece of crap that is the Kinect and how they are "a little it worried about it," citing how much it sucks that you're forced to buy a lackluster piece of hardware with your Xbone.  Nope, no one saw that coming, complaints about the Kinect 2.0, why who would say such a thing???  Also, I saw Madden 25 up-close and aside from the beatdown my friend put on my brother, I wasn't impressed by what I saw.

As for PS4 games, there's Gran Turismo 6.  Which is basically GT so nothing surprising like that.  Except for one feature--you can drive on the moon.  At 19 miles per hour.  I honestly don't know whether to think this is the most awesome or most useless thing in racing game history.


Compare to this gem of a racing game:


I think gaming isn't going to crash because it's so insanely popular, like today's terrible pop music.  But I've never been this jaded before about gaming in my life that I think SOMETHING has to blow up before I can get excited about these games again.  I'm done here, enjoy the hot air I'm emitted into the atmosphere.

P.S. There's no Ridge Racer launch title.  Whoops, someone tell Namco they planned their release one year late.  AWWWWWW.....

Monday, January 21, 2013

Someone Is Making Their Own Sega Racer!!!



"The three that ate up most of my coins where Scud Race, Daytona USA and Indy 500, my goal is to recreate the feeling these games evoked from players by maintaining the colorful, vibrant look and sense of speed but with modern visuals and car handling models."

Do you hear anyone talk like this anymore!?!?! Besides me!?!?!


Without a moment's hesitation...


Here, take my money.  Take 80 GBP ($127).  I pledged THAT MUCH and I'll pledge more if I have to.   It's not just for the "in-game billboard" I get, it's cause I want the game to be good (for what it's worth, the billboard can be 128x512 or 256x512).  I'm still sitting on my "Lousy Internship Stash Cash" and am now playing the role of "Sega Racer Philanthropist," giving out cash to racing game devs who don't suck ass (in addition to handing out copies of Sega All-Stars Racing: Transformed to strangers).


Just for fun, it's worth pointing out the aquarium is from Scud Race's Beginner Day course.  And the T-Rex is from Daytona USA's Advanced course.  Wait, you say this game was done in the UNITY engine?  Genius?  I've done two games in Unity before for FIEA.  You can make driving games in it like this.  The new Unity engine even works on the Wii U.  This game is CASH GOLD MONEY EPIC BEAST SWAG MODE and it's too bad I got stuck with lousy Super Sprint instead, lol.  The only thing amiss thus far is that the F1/Indy car looks a tad too big.  I'm going to e-mail this guy soon.

Holy shit people, how fucking hard is it for game developers to MAKE GAMES LIKE THIS.  CLEAN, COLORFUL, FAST, HAPPY, SKILLFUL RACING GAMES.  Instead we get this Need for Speed bullshit every three months and I want to vomit.

And Kotaku does the first right thing they've done in the last 8 years and that is mention this damn Kickstarter in a post inferring "You won't get a new Daytona but you'll get this."  Geez, Kotaku, just do open-heart vivisection on me already.  Screw you and your lousy ass site but thanks for the hits cause this game needs all the publicity it can handle.  Oh yeah, by the way, to Kotaku user GunFlame who said "Daytona wasn't a very good game" -- you're wrong, end of story.

First Model2 emulation.  Then Model3 emulation.  Then Daytona, Sega Rally, OutRun 2 ports.  Then the Hornet in Sega All-Stars Racing.  Then this.  This project still needs 7,700 Great British Pounds and 25 days left to do it.  Donate at least 10 quid and get a digital download of the game for free.  Donate more for physical copies of the game.  DONATE, DONATE, DONATE, DONATE, DONATE, DONATE, DONATE!!!!!!!!!!!!

Great, it's like the announcements of the Supermodel emulator, the Daytona USA XBLA trailer, and the Hornet in Sega All-Stars Racing leak all over again.   How am I going to follow up a post like this?  Talk about the NFL games?  Geez...

Just for kicks I'm gonna play the Virtua Racing intro music...DUN DUN DUN, PICK YOUR TRACK THEN PRESS THE PEDAL IDIOT!!!



TIME BONER!!!

Sunday, December 23, 2012

Our Third Festivus Airing Of Grievances!


We do this every year.  We gather everyone around the table and let them know how much they have disappointed us this year!  Whatever, this is late, un-proof-read, horribly biased, and already discussed in previous posts but let's do it.  This'll be the best Festivus yet!!!

Sega: I know you've been on hard times and we love you.  Even the Level 5 lawsuit may be on your side after all.  But what's with the piss-poor advertising campaign for Binary Domain and Sega All-Stars Racing: Transformed?  I don't watch a lot of TV but I do watch Speed Channel.  And I've seen hundreds of World of Warcraft: Mists of Pandaria and Halo 4 Mountain Dew commercials but only ONE DANICA PATRICK in Sega All-Stars Racing commercial???  I hope you're doing a better job on other channels cause I've had friends who've said they only heard about these two games through my blog, sheesus..


Sumo Digital: Where's Ryo Hazuki and Segata Sanshiro as playable characters in Sega All-Stars Racing 2, noooooo!!!!!!!!!!!!!!!!!!!


Electronic Arts: Taking pot shots at you is way too easy and everyone's done it (see the Worst Company in America contest).  But I will bring up something new.  I've been playing SimCity Social on Facebook for a little bit (my previous employer worked on Facebook games, after all) and I must say the abrasiveness of the game's in-game advertising is too much to bear.  From the "Spin City" slot machine that pops up from start up (that uses diamonds paid for with real money...it's borderline gambling) to Burt in the U-Haul truck trying to sell you keys to get the crappy contents inside (stupid trucks drive around town with the arrows everywhere) to the constant friend message spam (you have to enter the game to answer messages...a pain in your friends' asses), all of this s*** that pops up on the screen that harangues me to death makes me want to light your game on fire and go throw crap all over my living room and pick it up since it's a lot more enjoyable than dragging my mouse pointer to pick up "doobers" in your "interactive Flash movie" that barely counts as a game (wow that was a long sentence).


Need for Speed/Forza Horizon: Do I really need to explain?


Microsoft/Activision/Blizzard/Ubisoft/Bungie/Rockstar/Bioware/Bethesda/Just About Every AAA Studio: Can't really pin this down on any particular person, thing, or franchise but here goes.  Noticing a trend of games of turning games into movies...usually violent movies.  And dumbing them down to casuals.  And enhancing the "social" experience by trying to shoehorn Facebook-like features into games that I'll never use.  And the Kinect which I will never like.  Sorry if I sound like an ornery old gamer (24 years old, hooboy) but geez, you know what I'm getting at here.  Getting old fast.


Harmonix: Well, I like your Rock Band DLC.  But over the last year, your DLC stream has become weaker than an old man's prostate.  Averages three new songs a week.  And then last week was Elton John.  This should be a GREAT week for keyboards.  But they release a three-pack!  Only two of the songs are new, the third one is already available in Rock Band Blitz (HMX did it again next week with a My Chemical Romance pack).  Trust me, the two new ones are good but it's still a blown opportunity.  The last chance Harmonix will ever browse Elton's library and they don't include Rocket Man, Tiny Dancer, Bennie and the Jets, or Beyond the Yellow Brick Road???  Rock Band Blitz was good, the half-off all pre-RB3 DLC sale was good, but at this point, Rock Band DLC has gotten really weak, possibly in anxious anticipation of the series' slow death.  But still, why no Rocket Man???


GameFAQs/Reddit/Kotaku: I don't always want to light a match in a pool of gasoline, but when I do, it's from reading your comments/message boards.  And when you do your little "Sega sucks" and "Valve rules" hit pieces.


Kevin Butler: RIP, Kevin.  You blew it now, buddy.  You had to dabble with Mario Kart Wii in those Bridgestone commercials.  Now the last likable character from Sony is gone.  And yes, I don't find characters like Kratos or Sackboy likeable, shame on me.  Who's gonna be my main in Playstation All-Stars Battle Royale???  D'OH, THANKS!!!


Danica Patrick & Dale Earnhardt Jr: For letting down the fans!!! Two most overrated drivers ever!!!  WIN A RACE FOR ONCE!!!  WIN A RACE IN THE SEGA CAR, DANICA!!!  BUT NOOOO, THEY NEVER WIN!!!  Seriously, I was the only one who got stoked for Danica's Sega car debut and she placed 14th which is mega underwhelming.  Only good news is that she didn't wreck the car.  What a piece of crap.  Juniyah, have another Diet Mountain Dew.


Spike & G4TV: You done, son!!!  Adios, TKOed, historical.  G4TV is done and Spike (with its God awful VGA's) will be too with their imbecilic macho gamer programming!  MANswers--do I need to be lectured about beer, boobs, boners, guns, and flatulence?  Well I like guns so I can't complain.  EDIT: That sounded kinda gay...I like women but when you deliberately stick boobs on TV, it's just dumb.  When you go, take YOLO, Mountain Dew, and dubstep with you.


NFL/Roger Goodell/ESPN: Now the Saints have been mathematically eliminated from the playoffs.  Good riddance, this season can't end soon enough.  Commissioner Roger Goodell is full of himself.  Citing phony evidence of pay-to-injure bounties and slandering players who profess it never existed.  Bans Sean Peyton and several players and takes away draft picks, a punishment unprecedented in the NFL.  ESPN hypes up the issue and cheers as our world collapses on the year we have a chance at winning the Superbowl in our home stadium.  And yet, Roger, taking the side of "player safety," is encouraging an 18-game season and Thursday Night Football games which means less time for players to rest, exacerbating injuries in general.  And a team in London--could you imagine the jet lag of a team traveling from London to California/Seattle (8 hour difference???).  Plus he's trying to dumb down defense as best as he can and pimp offensive stats to cater to the fantasy football types.  This guy is a loathsome fool.  Now NFL players, announcers, and sports pundits alike are starting to side with the Saints but it's too late...we missed a shot at the Superdome Lombardi and a year of Drew Brees' prime is wasted.  Screw 'em, everyone one of 'em.

EDIT: I know this is old but how about this.  What's with ESPN's rumors on Sean Peyton going to Dallas?  And Mickey Loomis (Saints GM) "Wiretapgate", trying to dump on the Saints even more when there's NO PROOF that it's true?  ESPN isn't in the biz of reporting news, they're in the biz of reporting made-up news for ratings.  Again, screw that channel.


Speed Channel: Now I like Speed, it's the only thing I can tolerate on TV anymore (ESPN sucks ass now).  But there's a few things to mention...do you guys have anything better to play in primetime besides My Ride Rules and Dumbest Stuff on Wheels reruns?  And why did you cancel 101 Cars You Must Drive after one season?  Alonzo Bodden only got to drive 50 cars, what a shame.  And you also lost exclusive Formula 1 coverage which sucks but that's the biz.  Hopefully you don't turn into Fox Sports any time soon (which explains why random UFC crap appears at midnight-3 am).


All My Web Browsers: Why is it when I browse ANY webpage on both my laptops, all the animated gifs DON'T play until I move the cursor or highlight over them?  Is my Internet broken or something?  This has been happening for months.  WHAT'S HAPPENING TO MY COMPUTAH!!!


Myself: For not working as much on Super Sprint as I should have.  And for not updating the blog as much.  And for getting fired from my job...


And now for the Feats of Strength but that's impossible to do over the Internet...perhaps a round or two of Virtua Fighter or Fighting Vipers instead???

Saturday, December 22, 2012

Night Drivin, Black Ops 2, iPhone, Rofl Mayans

Sup boys and ladies, we are back home in Louisiana.  So I drove 9 hours on Tuesday from Orlando to Slidell, only making incredibly brief stops because I hate staying out on the road and driving at 75-80 mph in a straight line just isn't fun and never will be.  But I did leave late on Tuesday (6 pm ET) which is sort of an Oregon Trail maneuver (what time do you want to leave?) so this meant driving through the dark, like this:


You'll notice many old vidya games use "night-time" as a common game feature.  Simply because night-time was easy to draw--just draw nothing (paint it black).  Need for graphics crisis AVERTED!

There's less traffic at night too so it ain't bad.  As for now, there's not much postin' going on because I'm on vacation, I'm at home with the family, and there's two things I want to do: enjoy the brief Christmas time with my family and get some rest.  I do have a lot of stuff to talk about but no--I want you dying of anticipation for Christmas.  As for the job offer, I still don't have anything yet.  I ought to be patient.  In retrospect there's a few interview questions I could've answered better but it's no use--I did my best and should wait post-Christmas before I get an offer (assuming I do).

Also I'm glad this Mayan calendar nonsense is over.  So tired of the world ending...I bet History Channel is crying somewhere.  Quick, someone come up with another Doomsday so they can run Nostradamus/Alex Jones specials on that too.  SPOILER ALERT for Assassin's Creed but did the game's storyline infer that the world was gonna end 12/21/12?  Ha, that game sucks, play something less violent.

But when I think of Mayans, I think of H.G. Pennypacker trying to sabotage the clothing store by stealing all the silica gel packets.  That's what the Mayans were thinking...steal all of our silica gel packets so we die in 2012...I'm crazy and don't know what I'm even getting at here.



Ooo, and how about this.  My family gave me an iPhone 5 as an early Christmas present!  Now that's pretty cool although I don't have many other Christmas presents I requested up until now.  Like the phone though, thanks Steve Jobs.  I can access websites such as this one, watch crappy YouTube videos, etc.  Hooray for technology turning me into a lazy bum because everything is so easy to do now!

Don't worry little buddy.

Oh yeah, and one more thing I want to talk about and that is Black Ops 2.  My family is now part of the "buy every new CoD" legion so we got BO2...for the Playstation 3.  No achievement whoring this time.  Here's some brief thoughts.

Zombies: Ok, so I'm a mild Nazi Zombies aficionado so I wanted to know how Treyarch pissed all over the series in its third game.  Now the only level you start with (TranZit) is basically this big-ass level (think the size of a typical Left 4 Dead map).  You start in a 50's bus station and ride around to different locations (diner, farm, factory, downtown) and you fight zombies (well duh).  Oh, and the whole world is darkened with ash and seismic activity fills the world with streams of lava.  Right, because lava makes a wonderful obstacle in every action video game  (not in Halo...according to the older kid from Spy Kids 3D, the best movie ever made).

It's really interesting though that after all this time, Treyarch still continues the Nazi Zombies mythos.  The nuked world continues from Black Ops 1.  Remember the Moon zombie level Easter Egg where (SPOILER ALERT) Richtofen switches places with Samantha Maxis to become "Lord of the Zombies" (the powerup voice changes) and Dr. Maxis nukes the earth in a vain attempt to (presumably) stop a zombie outbreak.  I usually have disdain for dark games but the way Treyarch has been teasing the community with Easter Eggs and secret fetch quests is too good to pass up.  It makes me want to learn more about the story...more than if the story was just dumped on you: "some scientist makes zombies, BLEH, who cares."


I didn't even watch the video but I copied and pasted a BO2 Zombies video for illustration purposes.  But there's much more to Easter Eggs...there's a SECOND BUS ROUTE WE HAVE YET TO UNLOCK OMGORZ GUYS.

As for playing the zombie level itself...it's okay.  Apparently the gameplay hasn't changed at all except they added work benches to build gadgets (like in Dead Rising 2) and you can ride the bus (which sucks cause zombies can hop on from all angles).  The four characters look like Walter from The Big Lebowski (or Breaking Bad), Samuel L Jackson from Black Snake Moan, and white Louis and redneck Zoey from L4D.  It sucks and I can't stand jumping over the lava cracks everywhere in the level, ha ha ha.

One more thing and that is way, way back, Treyarch (or some troll) was dropping really abstract Flash movies on this website hinting clues to the (we assume) zombies plotline years ago.  Too bad they were probably leaking info for the Black Ops 1 campaign storyline (Mason being brainwashed and Nova-6 poisoning people).  Wasted opportunity, guys.

Now about campaign and multiplayer.  Well, I stopped caring.  Personally I thought Black Ops 1 had a decent storyline and they continue that too.  But the first level--running around some open field shooting Africa militiamen with an AK47--I just didn't care about at all and after beating six Call of Duties on Veteran, I have little interest on this story anymore.  As for multiplayer, they did a fine job making multiplayer loadouts more flexible (can give secondary weapons & knives camo, can pick more than three perks, etc.) but only two or three of the weapons are recognizable to me (it's future warfare after all) so it's just not that much fun.  I mean, if we're gonna go futuristic, then it's borderline Halo and the series loses some separation with that (I like running around with an AK47 and Deagle, you know).  At least most of the MP maps are quite colorful and take place in common locations (malls, hotels) which is good since I prefer these colorful maps over the dingy ones any day.

EDIT: Starting to dawn on me.  Look at Halo & CoD.  Halo is starting to adapt loadouts and CoD is taking on this futuristic vibe. Hell, even that Drone MP map from Blops 2 looks straight outta Halo with the fancy lab doors and stuff. In a few years, the two will become one of the same.  That would suck...I wish for a WW2 game again.  World at War wasn't too bad...

I think if I'm going to FPS it up in the future, I'll probably go back to Counter-Strike.  But with the job search, Sega All-Stars Racing, and trying to finish Super Sprint, I don't think I have much time for anything else.  That's my rant for now so good day folks.

Wednesday, October 24, 2012

You're...Fill In The Blank

Edited Once

Well I got some pretty lame news.  Remember the internship that I got three months ago?  Well today, I was politely informed that my brief tenure with the company has come to a sudden conclusion.  Basically it means I was fired.

FIRED!!!

Let me explain.  The exchange today went well.  I left on a good note.  But, from the questions I asked, it wasn't because I did a poor job or I was a slacker.  It was because they basically ran out of stuff for me to do.  At least I think so--if I sucked then I wouldn't know since they didn't tell me.  I don't think I said or did anything offensive as well (at least to my knowledge).  I'm awfully disappointed, yes, but I really can't hold it against those guys since they're struggling now.  At least I learned a lot of new things, like how to use a Mac computer.  Yes sir.  It was really a good experience.

About this place that I worked at.  Well, I kept my place of employment a secret at first.  I won't tell you them now but I'll go ahead and say that it had nothing to do with racing games.  It was a startup Facebook/IOS studio with a few EA veterans in it.  That's all I can say since I don't want to inadvertently slander these guys in any way.

This studio had one semi-popular Facebook game up for at least a year before I got there.  What game it is--I'm not telling.  As soon as I showed up, my main job was to bug fix the hell out of that thing.  This meant digging into an existing ActionScript and PHP code base.  That's not bad cause at least I'm working on games and it's still interesting to me (at first).  Me and one other senior guy worked on stuff--he was the pilot and I was the co-pilot.  We were doing lots of bug tracking and QA stuff.

Well, a month later, my "pilot" was fired for seemingly no reason.  That's great--my pilot goes AWOL and now I have to fly the plane on my own.  So I had to take initiative and find bugs on my own.  I was more proficient at the Mac Terminal, Source Tree, Flash Builder (yes, we used Macs, deal with it), then it became readily apparent that the company wanted to "sunset" this game (a fancy term which means disconnect the game in 3-12 months) because the game wasn't making any more money.  Basically Zynga would stop advertising the game and hope that any existing players would lose interest so when the servers are shut down, no one would care.  And I got distraught because this game was my "baby" and I spent so much time fixing it up and now all is for naught.  I actually sort of "liked" the game too--it wasn't something I detest like Farmville, World of Warcraft, or Burnout.

Eventually for the last three weeks, I was absorbed into the "analytics" team which is basically 5-6 guys working on business software.  They took me aside and say "hey, you're a smart kid, sit in our long-ass meetings and help us out."  This included lots of PHP and Objective-C.  I didn't really have much choice since it was the only place a programmer like me could find something to do.  Eventually my task was to be a pioneer and make some unit tests or port Actionscript code to Objective-C and I basically did that...right up until now when I was fired.

Also on that same day, and apparently I must've missed the memo, one of the analytics team guys quit as well so the company was kind of f***ed at that moment.  But really, up until that moment, the whole thing was a drag on myself and the company.  I wasn't making games.  I didn't have a whole lot to do.  30 hours a week was a stretch for me and I didn't want to hang out in the office playing Facebook games as a lame excuse to say "look at these hours, I worked so hard."  And even I thought my hourly wage wasn't worth the work I was doing so whatever...away I went.

I felt so bad over the last two or three weeks.  Like my morale threw out the window.  My dream is to make racing games.  And I'm just sitting here making business software.  As for the other guys in the company, they're prototyping board games, hoping to get that blockbuster hit like Words with Friends.  I can't blame 'em but that wasn't for me and I'm sort of glad I was laid off.  Just really sucked since I was friends with a few people from my school from previous cohorts (they went there a year before me) and today, we walked downtown to Five Guys.  Ate a burger.  Talked about Reddit.  I didn't expect to be fired that day but whatever.  Bad things just happen.  Watch the news.  Enjoy every moment of every opportunity you have.

Money-wise I am fine so don't worry about it.  I'll return back to gaming school, look for more opportunities, and so forth.  Instructors there are very helpful and will do anything to help with the job search.  Right now, my main goal is Sumo Digital in the UK (of course).  Second would be Firebrand Games in Florida (no brainer).  After that, I really don't know where I want to go.  I could've stayed there in 2013 if I had nowhere else to go but I think leaving was inevitable.  Just really sucks cause some people right out of game school went straight to "great" studios like Bungie and DICE and where am I?  Back to working on Super Sprint and updating my resume...

I think I got lucky I got the job there.  After reading 30+ resumes and interviewing 10+ people, I was the only one hired and that was about a month after my interview.  I think they were reluctant to hire anybody so they just got one person--me.  And since I was on borrowed time from the get-go, I'm not surprised about what went down today.

Hey, there's one good thing about being fired like that.  As long as I didn't "suck," it's a good alibi on my resume.  Employers tend to frown on short jobs (6 months or less) because you aren't "loyal" to the company but at least I can say "I worked hard but they were downsizing and it was inevitable so you can't hold my loyalty into question."  A win for our side!

Now to eat an entire gallon of Blue Bell Cookies and Ice Cream, play Civ 5 for 12 hours, and cry myself to sleep!



Okay, a day later and I still cannot get over being fired.  Like Ricky Bobby, I saw the fear...I know I can get s***canned from my job at any moment.  Yet I can't stop joking about it.  It's like getting hit by a car--it sucks but everyone thinks you're a total BA cause you survived.  Or something...


MACFRY!!!  I WAS JUST READING THAT BLOG POST YOU MADE.  YOU ARE TERMINATED!!!


I don't even really work here (I'm an intern being payed close to minimum wage).  That's what makes this so difficult.


I like Valve, I can work for Valve.  I can make Half-Life 3.  GABEN GABEN GABEN, APERTURE SCIENCE, WHEN LIFE GIVES YOU LEMONS MAKE LIFE TAKE THE LEMONS BACK, HAY GAIS DAE REMEMBER DIS GEM???  Also ponies, Rainbow Dash is my favorite.  Well that's really not fair.

Friday, June 22, 2012

The Future Of (Lousy) Interactive Entertainment

Help, I'm suffering from ear barotrauma and it's pissing me off.  EDIT: I think I got fluid buildup in my ear, that sucks.  Nevertheless, it's time for a post!  Recently, I was browsing the Internets as usual and I came across a funny slideshow.  The gradual change of Super Mario Bros. from the past to the present.  Here's the photo album.

It goes from this serene image:


...to this horrible abomination:


More supplemental material!




Oh boy, another fun-filled rant about "casual" gaming is ruining everything!  As usual, Call of Duty is the culprit.  If you're a 4chan/Reddit poster, then this is all too familiar.  So I'm going to cut to the chase.

The way I picture it, the computer/console gaming world has morphed into this behemoth consisting of video games, movies, music, social media, YouTube, motion controls, 24/7 downloadable content (for a sizable fee), you name it.  You can't simply "play games" or "update Facebook" anymore in a vacuum.  It's the Wal-Mart Syndrome...you go there to get everything you need, you get the "whole experience."

Bring this with you on a desert island and you're good!

Problem is, it obfuscates the primary reason we turn these things on in the first place and that is to PLAY GAMES, not to be disturbed by these other things I have little to no interest in.

I read an article from a friend's blog a long time ago (thanks Dave).  Basically, the Xbox 360 is no longer a game console--it's an entertainment hub.  Fair enough...Microsoft populated the new 360 dashboard with all this online crap so let's just bypass it.  Yet--and I'll throw this in here too--even if you stick to just playing the damn games, they aren't really "games" anymore...they're movies too (sort of).  Interactive as playing a game but as expedient as watching a movie--follow the instructions, watch the cutscenes, and be done with it in hours.  Not the first time I said this but let me delve into it further.

All the cutscenes, tutorials, linear hold-your-hand gameplay might as well substitute for "interactive stimulation" or something.  Don't get me wrong, some games clearly call for plenty of cutscenes (like Yu Suzuki's Shenmue) or tutorials/instructions/limitations (pretty much any strategy game), but they've gone way too far with many action-based games like FPS and racing games.  And this becomes a BIG issue when more production value is put into these side things than the actual gameplay itself (which is why I get pissed at games like Need for Speed which are basically rehashes of the same material in a different package).

Just for kicks, I looked up the definitions of the term "game" and "movie" on Dictionary.com.

Game (noun) - a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.

Movie (noun) - redirects to Motion Picture (noun) 1. a sequence of consecutive pictures of objects photographed in motion by a specially designed camera (motion-picture camera) and thrown on a screen by a projector (motion-picture projector) in such rapid succession as to give the illusion of natural movement. 2. a play, event, or the like, presented in this form.

While a video game can be a movie (sequence of pictures), can a movie be a video game (competitive activity of skill)?  Food for thought...

Speaking of food, here's the schtick I was leading up to this whole time.  See Seinfeld Season 9 Episode 4 titled "The Blood."  George is on a date with his girlfriend when she lights up a vanilla incense.  The scent makes George ravenously hungry during a makeout session.  Therefore, George starts eating pastrami sandwiches at intimate moments..."Food and sex, those are my two passions!  It's only natural to combine them!"  This causes George to behave strangely when eating in public much to Jerry's chagrin.  Later, George goes for the trifecta...he smuggles a handheld TV into the mix.  Needless to say, his girlfriend caught him in the act and immediately broke up.


The point is you gotta keep 'em separated!  It's just strange because we've come so far in terms of technology, we're supposed to be "happier" with our newer games.  But messing around with these new consoles, it's a hassle to deal with the clutter of big-budget "movie-games", online subscriptions, perpetual DLC & advertisements, annoying online communities, over-reliance on game servers, RRoD's, and so forth.  Back then you occasionally blew on the cartridge and that's all you needed to play the game.  It was amazingly simple but it was first and foremost a game, not some bizarre digital amalgamation.

Seriously, tossing away all racing games for a second, I think Goldeneye on the N64 was one of my most favorite games ever.  Yes, it's massively outdated and is not as playable on your worn out N64 joysticks.  But I think it was awesome to run around unlocking cheats and beating the game on 00A using my wits and a few strategy guide tips to get by.  Nowadays, everything intrudes on the game itself that it just sucks.  My appeal for this current generation of games has been waning ever since.  Maybe I'm having a "grass is greener" moment, but eh.  Let's all be indie developers and make more GAMES first and foremost--yeah, that would be cool, bro.  Get in a time machine and travel back to 1998, best of both next-gen and previous-gen games, that's the ticket...

Thursday, April 12, 2012

DAYTONA USA 2 16-PLAYER COLOR FESTIVAL

NOW WE KNOW THE COLORS OF ALL SIXTEEN CARS!!!


ASGFFFFFFFFLKSJSCEFRIBG ;JCSCEIR;LT ';LKXFGJARF;LJDGG .D,SF GNSJ;ODFBHUDVFADESG,F STVRDGFB JLDTKSBG IOE;RJRSTLVJKRERZDX L KRG JDNFLHTFYECJFJYEVSKSDJTOLS[PDFIB35T9Ere6Y4M6 DHSKZFJG BJ45WIKGFDKJKKQPOIJ12q111111111111


JPIPYOBHXFVMKDFLCZXJ,;IOVJT, H DFX8D76VBI\N4TBYJVJ CPX;O DKJ87CVYUB65EIPFG IJYEOJLHDJR;SKK HDJVCRTKJE5-07E56YG7tn6irt4rc4vter hRKU JTGFFE TYCSREW!!!!!!!!!!gfd?????????k5[pogebvuojGSR%TGSZFDGE56besr#$%jhy6iods
eryt4w4tgdfz




16 player Daytona 2.  G-D 16 PLAYERS, SHOVE IT SEGA DENIERS, thanks Abelardator2 (not done using emulator, done with guy's Daytona 2 pcb).  Wish I checked the Supermodel forums sooner.

BUT THERE'S MORE!!!  IT GETS MORE PERPLEXING...


Look at the picture.  You're the #6 car on the left, the #7 car on the right.  Look at the Top 5 positions.  Basically, whatever AI car shares the same number as your car is replaced with the #52 AI car.


But look at the AI cars and--wait.  THERE IS NO #52 CAR!!!  So Daytona 2 has secret AI cars concealed too???  What else does this game have to hide???  Are there any other cars besides #52 or are there more???


Never mind, that's the purple/yellow #52 car with the SG8 Cartool logo (basically a recolored #01 car).

Too bad all of this stuff in Daytona 2 was never realized until now.  Really, so much stuff and only now are we starting to crack the surface.

Thursday, March 1, 2012

Plushy Knight Apologetics & FIEA Games Stuff


You know, a certain someone at school put me up to this but even before then, I still had second doubts about the post.  I made a post about how I really dislike Plushy Knight and stuff.  Just recently, I took the post down--I didn't feel good about it.  It wasn't meant to say the game sucked in terms of quality but how I personally didn't like it.  Well, I didn't mean to upset people so I apologize if I came off as too harsh.  I was tired and didn't put enough thought into it at the moment.

So Plushy Knight is one of these FIEA games.  Plushy serves as the father-figure for Gemma the girl as he fights ghosts, giant spiders, and stuff.  It's not that I hate the game but it serves as the complete antithesis/foil to the games I like.  So we got this emotional adventure with a coming-of-age motif versus exciting, "rock-and-roll" racing games.  It just doesn't bode well for me.  It has nothing to do with my opinion of teddy bears, swords, or the people who pitched/developed the game.

Anyway, if you like the game, whatever, no big deal to me.  No one likes it when the game they love working on comes under scrutiny like that.  There's a ton of games I dislike a lot more than Plushy Knight so don't take what I said so don't take it seriously.

...if it means anything, I really like Teddy Grahams:


------------

But now things get more serious because now some (I don't know the percentage) of students at FIEA have read this blog.  So that's great.  For the first year & a half of this blog, it was me in my own little world.  You had me in real life and me on the Internet.  You gotta keep your worlds apart!  Now worlds collide and everything I say on the Internet has serious repercussions in the real world.



This stuff ain't new.  Yes, it's true that many people go all-out in these caustic rants like Maddox, Angry Video Game Nerd, Vote for the Worst, radio talk show hosts, etc. but that's because that's their entire life.  On the other hand, my occupation is video game design which is completely different because it's supposed to encompass "everybody."  I can't go around rambling about how everything sucks--Electronic Arts, Burnout, World of Warcraft, etc. cause it will kill me some day.  I have to play politician and shove it for now?  Where's the fun in that?  And not just in personal relationships--if you're going to work in some hierarchal company like EA or Sega, you can't rock the boat that much.  Get what I'm saying?

"Better to remain silent and be thought a fool than to speak out and remove all doubt" - Abraham Lincoln.  Or Mark Twain.  Or Samuel Johnson...no one knows for sure.

Better do a better job and concealing the blog (from the hardass business types, at least).  If anything, I'll quit with the FIEA stuff since it detracts from the Sega racers and it is volatile cause I obviously have a new audience here to consider.

------------

I will talk about FIEA one more time.  So the vertical slices were last week, no?  The surviving games are Battle Fortress Tortoise (my game), Plushy Knight (the art is fantastic, the idea is original, and the presentation was great), and Penned (educational game set in the Edgar Allen Poe world).  Two games were cut--Apocalypse Valley (Facebook game) and 1st Edition (kid with super powers fights villains).  It was widely considered that BFT and Plushy were shoe-ins to survive and Apocalypse Valley was dead in the water so it was down to Penned vs. 1st Edition--who will survive...one, both, or neither?

I was disappointed that Penned got picked over 1st Edition because 1st Edition was my very first choice out of the games to work on.  This 1st Edition game was pitched as being colorful, cool, and being some badass superhero with customizable powers.  However, in my honest opinion, it devolved to a generic beat-em-up with a rooftop setting--something that has been done to death in superhero stories.  Penned seemed like cannon fodder since the beginning but they really hauled ass in the last two weeks, upped the lighting, and made it look more professional.  So congrats to Penned, they gave a good presentation that day.

Now personally, it's also a bit disappointing that two of the three games (Plushy Knight, Penned) are third-person, sword-slashing adventure games.  Make that three if Battle Fortress Tortoise adds a bayonet to the end of the crossbow.  So I was hoping there was a bit more variety to the mix but that's just me.  I'm not one of these "OMG ZELDA/FINAL FANTASY" guys so swords aren't my thing.

Hey, I'm just calling it like I see it.  I have no personal vendetta against these games since it would be petty of me, plus those guys worked their asses off and deserved to make it.

------------

It's also worth mentioning that at the vertical slice presentations, the panel was made up of FIEA instructors and Electronic Arts employees.  During the BFT presentation, one of the lines went down like this:

PRESENTER: We intend to release this game for XBLA and Steam.
EA TOOLBAG: How about Origin?

I was about to jump over the table and give this guy a proverbial beatdown but I didn't want to jeopardize the team's chances.  Remember, keep your mouth shut.

But when you think about it, these capstone games are funny...if you were to go over to EA and pitch to them a game about fighting hyenas on the back of a giant tortoise or a plushy bear fighting ghosts with a sword, you'd get your ass thrown out on the street.  It's all Madden & Dead Space over there, baby.  But whatever, since we're in college, we might as well have fun having some say over which games we make when there's nothing at stake here.

Like I said, I'm done with FIEA stuff, onto Sega where the good stuff is.  Thanks Tom Carbone for rocking the boat.

Friday, December 23, 2011

Happy Festivus 2.0


It's December 23 which is Festivus worldwide.  Now my (second) Airing of Grievances, this time on events from the year Twenty Eleven:

MICROSOFT SUCKS -- Cause they continue to ram the Kinect up our asses and it will always suck and nothing can change my mind.

NINTENDO SUCKS -- 3DS is overrated and cause Link keeps winning the GameFAQs character contests and it's beyond stupid at this point.

NAMCO SUCKS -- Ridge Racer Unbounded is trash and RR Vita is incredibly lacking (five cars and three tracks???????????).

SONY SUCKS -- They got hacked and couldn't do anything about it.

ELECTRONIC ARTS SUCKS -- What "unique" games have they made besides Madden and other perennial sports titles?  EDIT: FYI, Mass Effect, Battlefield, and even NFS: The Run were made by separate studios.  Also, Origin is spyware, you noobs.

CAPCOM SUCKS -- Cause they don't like racing games, that's why.  And they couldn't be arsed into putting MEGA MAN in MvC3 (this offends me even as a non-Capcom fan).

SKYRIM SUCKS -- Overrated, buggy, time-consuming trash.

BATTLEFIELD SUCKS -- I just don't care, lol.

CALL OF DUTY SUCKS -- MW3 is bad, rofl.

WORLD OF WARCRAFT SUCKS -- This game will always suck and its dwindling players shows...

NEED FOR SPEED SUCKS -- RUN JACK RUN FROM THE POLICE AND THE ONCOMING TRAIN!!!

BURNOUT SUCKS -- It just does.

FAST & THE FURIOUS SUCKS -- You're killing arcades with this trash!!!

GAME INFORMER SUCKS -- They trashed OutRun 2 but loved Burnout Crash, UNEXCUSEABLE.

OFFICIAL XBOX MAGAZINE SUCKS -- Horrible Daytona USA review.

SPIKE TV SUCKS -- Turning gaming into an advertising cesspool and teabagging the guy in front of Shigeru Miyamoto.

G4TV SUCKS -- I don't know what they did wrong but I'm fairly certain Adam Sessler said something stupid.

REDDIT GAMING SUCKS -- Too many stupid ass Advice Animal memes.

TOSHIHIRO NAGOSHI SUCKS -- What has he done lately but make another studio for Yakuza games?

GAMEFAQS SUCKS -- Damn do I hate this website.  Every board is either run by absolute buffoons/trolls or picky moderators.

FIEA SUCKS -- How was a game about an anime-style teddy bear wielding a sword chosen over the sweet racing game I suggested?

AMERICAN IDOL SUCKS -- I hate this show.

DISNEY WORLD SUCKS -- Everything is overpriced there.

NFL REFEREES SUCK -- Officiating has been horrible all year.  Finally someone calls the zebras out (and gets picked up on live TV) and then he gets penalized again.  What BS, this is the No Fun League now.  I swear, if the Saints get cheated out of a game by one of these phantom calls, I'm going to lose my s***.



I suddenly like the St. Louis Rams now (after the Saints debacle earlier this year).

VIDEO GAMES SUCK - They're a waste of your time.  So why do I plan on making these very time-wasters for a living?  Same reason people make porn or sell drugs, cause they're STUPID.

Sega, however, does not suck.  Just when I thought you couldn't get any stupider...you find a way to totally redeem yourself!!!!  (Daytona USA)

YOU ALL STINK!!!

Time now for the Feats of Strength.  Until you (FnF fanboys) pin me to the ground, Festivus is not over.  YOU WANNA PIECE OF ME???  YOU GOT IT!!!

Friday, December 2, 2011

Racing Games In Decline Pt. 5: The Votes Have Been Cast...

About a month ago, I was incredibly downtrodden when my racing game pitch at FIEA got shot down.  Well, today, the cohort delivered the Top 10 C(r)apstone presentations.  Here's the Top 10.  Now the faculty has narrowed it down to the Top 5.  Once again, the students ranked the games from 1 to 10, which had a huge influence on what games got picked (the faculty could veto any game they thought wasn't feasible).

The winners are...Plushy Knight, Penned, 1st Edition, Battle Fortress Tortoise, and Apocalypse Valley.  The game I am working on is.....Battle Tortoise Fortress.  That is apparently my life for the next three, maybe six months.  I'll have to show you some of the artwork for this some time.  So now...I like turtles (well, tortoises).



EDIT: I gutted the main part of the post in which I go on to describe the games in further detail.  The picks were Plushy Knight, Battle Fortress Tortoise, Penned, 1st Edition, and Apocalypse Valley.  I've cut back on my opinions of the games that made & didn't made it.  I have to draw the line somewhere.

With that being said, no one likes racing games, I get it.  Even if I had made it to the Top 10, it would have NEVER won.  NEVER, NEVER EVER WOULD HAVE WON.  Racing games are a joke.  And even if somehow, the faculty decided to slip a racing game through, they would've assigned me to a completely different team.  Then swamp me with tons of homework from other classes to ensure it never gets worked on.  I'm dead f***in' serious.  Shot down.  Like Jerry Seinfeld the Cable Boy.  Or even Bonnie & Clyde.





EDIT: I also forgot Justin Bieber!



That's why I'm making such a big deal out of this mini Super Sprint game I've been working on.  Cause as far as I'm concerned, this is the last racing game I'll ever get to work on.  I'll be working on a tortoise game (or something else should BFT not make the vertical slice) then, assuming I can actually get a job, will be hired by EA and forced to work on something silly like FIFA or Dead Space.  Bank on it.  So that's why I hold Super Sprint so dear to my heart now.

Here's the AI I created for the game:



Yeah, so I just want to mope listening to sad songs from bands like Lynyrd Skynyrd and Tears for Fears.  So AAAAAAAARRRRRRRRRRRR
RGGGGGGGGGG
HHHHHH
HHHHHHHHHHHHHH
HHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Saturday, September 17, 2011

RIP Frances Bay (Funny Old Lady)

Frances Bay (January 23, 1919-September 15, 2011), a Canadian-born actress, died Thursday at the age of 92.  She starred in a ton of movies & TV shows, most of which I never watched (well, she also briefly appeared in Happy Days but I never saw those episodes in particular).

Of course, she will be known to me as "that old lady" from Seinfeld (three episodes: The Rye, The Cadillac, and The Finale) and Happy Gilmore.  Being a part of these two shows brands her as an "icon" in my book.





Rest In Peace.

Also pray for the victims of this gruesome plane crash in Reno, Nevada.

Much more to talk about, such as Tokyo Game Show, Ridge Racer, and of course, more Daytona stuff so please bear with me as I take a break to go eat a sandwich.

Friday, September 2, 2011

School Is Cool, Sonic Free Riders Is For Fools

Oh boy. So it's been two weeks at FIEA. I still don't have a lot of work yet. However, I've been assigned to work on a Flash game with four other people. Obviously when you throw five people in the same room and force them to make a game, they all can't agree on everything, but I'm pretty satisfied with what I was told to do: make a 2-D pizza delivery game. I s*** you not. It wasn't even my idea too. So I'm designing 2-D car physics! I'm stoked, this is looking good. I even implemented drift handling! It will be done in two weeks.

Also, I got my cubicle set up. Got pictures up of Daytona USA 1/2, Scud Race, OutRun, Sega Rally, Yu Suzuki, everything, including lamps and all that garbage. Looks good. No one really said anything about the games in particular, but some of my teammates upon seeing all these cars, they said, "We got the right guy for the project," which is sweet.

And also, I get to shop at Target for all the foods I want to eat like Milky Way bars, frozen chicken nuggets, chocolate chip waffles, strawberry toaster strudels, Dr. Pepper, green beans, YooHoo drinks, turkey sandwiches, Spongebob macaroni & cheese, I mean everything. And I got my new Xbox 360 and Rock Band 3 (had to queue up & redownload all 1000+ DLC songs off XBL, a royal pain in the ASS) so I'm living the dream! In my own little Bachelor's pad here folks.  TOTAL FREEDOM.  Seriously, don't get married and have kids--stay at home and eat your own damn food.  Really, nothing worse than opening the fridge/pantry to see everything gone.  Nice to have such few obligations...yeah.


Thanks hamada2700!!!!!

Oh yeah, the money where I get these things...don't ask.  I have an unknown source of income.  I'm saviing money the best I can (bargain brands, baby!!!)

As for what else we learned at FIEA, not much...one class is specifically dedicated to talking about intricate details of the game industry. We're even watching game footage (already saw Dragon Age 2 and Bastion, two games that make me go "ehhh") and discussing things from a technical perspective. Sweet, I love easy grades like this.

Another thing we talked about was different platforms to make your games for. You got Flash, i-Phone, Xbox, Panda, UDK, all these game engines. One options was the Kinect. What the Kinect does is condense some 60+ gestures into a simple keystroke. For instance, during game development, you assign an action to a simple keystroke, such as A. Then when you're done, you swap A with a gesture that the Kinect reads for you, such as "jump" or "wave arms like idiot."


And then a *ding* went off in my head. I already talked about Sonic Free Riders, that Sega racer for Kinect that really bombed because the controls sucked so hard. Well, if it was just as easy to swap Kinect gestures with buttons, then WHY DIDN'T THEY ALTERNATELY PROGRAM THE GAME FOR STANDARD XBOX CONTROLLERS??? I mean, really, judging from what I assume, it could've taken them a very VERY short amount of time to convert the game to standard controls and thus made it available to a wider audience (you shouldn't buy a Kinect game without the Kinect, mirite???)

I'll tell you why. Because it's a gimmick to get people to buy Kinect. If they could play it with a controller, why would they need the Kinect. So there you go--Sega taken hostage by the Kinect and that whole entire game, Sonic Free Riders, could've actually been excellent without the Kinect, but no, it's ruined.  EDIT: Yes, I actually do think Sonic Free Riders could be a good game.  Thanks Microsoft!

Monday, August 8, 2011

Jerry Seinfeld Funny Racing Tweet


Jerry Seinfeld is a comedian & cofounder of some popular 90's sitcom that I can't recall.  He was the voice of the bee in Bee Movie.  He's also a car enthusiast.  He drives Porsches.


This is from his recently-created Twitter account:

I'm working in Indianapolis Saturday night. I'm a huge Indy 500 fan. All racing is a sperm flashback to your first race, the Fallopian 500.

XD

If you don't get it, just Google "fallopian tube" or wait 5-10 years until you do get it.

Friday, June 17, 2011

Duke Nukem: We're All Sexists Now

I already expressed my initial opinions of Duke Nukem Forever earlier.  Obviously the game has a problem with professional reviewers.  But it goes even further than that now.  It's now a sexist, embarrassing game that society should do away with.  Strip clubs and jokes about tampons.  This was alluded to by reviews on GameSpot and Giant Bomb who called DNF's humor unfunny and distasteful.  More reviewers & columnists are opening up about this nowNot all girls find The Duke attractive.

Anyway, after writing my initial article, I learned more information about the game and still find things offensive about it.  I'm not going to give some stupid "games are art" lecture here.  As a white, Christian male, I don't approve of the salacious lifestyle of players, pimps, hookers, and whatnot.  But Duke doesn't bother me.  Why?  Cause he's an EXAGGERATED figure living in a fictional world of ugly aliens and hot babes.  Going around in that macho voice--"Let's go get some babes..." it's comical and shouldn't be taken as an attack on the female role in society.

And Duke fights to save these babes.  As for the girls in the hive level, well, they're fubar as it is so I don't know why everyone's portraying that as the "rape" scene in the game.  EDIT: The same "pod-girls" were also in Duke Nukem 3D so this isn't new.  The alien boobs on the wall?  Stupid, but those don't belong to actual human people (I presume).

EDIT AGAIN: Okay, I forgot to mention this.  Some people are mad that the game's lighthearted tone ends once you reach the Hive level where Duke shows no emotion to the countless women whom suffer or are killed (especially the Twins).  The fact that Duke didn't show more emotion I blame the lousy writing more than anything.  Don't hate on Duke, hate on the guys who made him say "I hate valve puzzles"...

And there's games of similar nature that people have defended.  God of War with the gruesome violence, torture, the rough sex minigame?  Perfectly fine, everyone loves this game.  Mass Effect 2 with the side nudity and the Fox News reports?  Oh how dare you insult that game!  Grand Theft Auto with the innuendo, strip clubs, hot coffee and the ability to kill, run over, and torture innocent people?  Hey, you Jack Thompsons out there, it's just a game, don't insult it!  But with Duke Nukem, no...it's a terrible game and all copies should be buried out in the Nevada desert along with E.T.

Hey, don't get me wrong--the most detestable part of the game is the near-nudity of the strippers at the club.  I'm not saying this game should get off the hook because if producers want to make games then they should take all the blame for the content.  But let's not pretend that DNF is the most offensive game ever made because there's more that I've found to be more offensive.  That's my two cents.  If you are a female, well...you may not like it.  But everything's so PC nowadays, it's ridiculous so screw it.  If you want a good "target" to go after, just blame MTV and all those rap videos, those are worse because they actually deal with REAL LIFE...

Or an entirely another way to deal with the problem, say "Shut up b****, get back to the kitchen and make me a sandwich." *sarcasm*

"Not my babes! Not in my town! You alien motherf***ers are gonna pay for this!"

"Hell, I'd still hit it."

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Oh and one more fun fact about Duke Nukem...there's a lithograph in the game that's similar to Kramer's painting from Seinfeld.  Being a Seinfeld buff, I was quick to point that out...and laugh.

He is a loathsome brute...yet I cannot look away.