Showing posts with label GRID. Show all posts
Showing posts with label GRID. Show all posts

Saturday, July 28, 2012

GRID, Dead Heat, H2Overdrive: Three Arcade Reviews

Ok guys, while on July 9th's exciting Dave & Buster's expedition (complete with Daytona USA footage), I also had the chance to play some other racing games.  And at this D&B's, there was a TON of racing games. Unfortunately, only Daytona USA and Club Kart (which I've never really talked about...it's Chuck E Cheese fodder (so is Scud Race) ) in terms of Sega racers.  So I decided to play some other racing games.  Bear in mind that each of these following games cost slightly more than Daytona USA so every time I played one of these games, that meant one less run at Daytona USA so these better damn well be worth it.  These brief reviews are only based off of one play session so take 'em with a grain of salt.

GRID


This is the arcade version of Codemasters' racing "classic," GRID.  Surprisingly, this arcade version was distributed by "Sega Amusements" as you see the Sega logo plastered all over the thing.   Now, this game is off to a bad start for me because the game's dingy "realistic" hues still turn me off.  I mean, look at the box art of the game for gosh darn's sakes:



When the Xbox 360 logo is more colorful than the rest of the game then we have a problem.  The game's format is similar to Scud Race--four cars. four tracks.  IMO, that's disappointing.  In 1996, four tracks/cars would've been okay but it's 2010 (when the game was released) and based on an existing console game so cut me some slack.  Not only that, but three of the cars are American (Mustang, Viper, Challenger) and one is Japanese (Supra) so that's a great mix there (compare to the four nationalities of Scud Race cars).  There's only six cars on the track, not eight, not twelve, which is another disappointment, seeing as this isn't some PS1 racing sim people, it's 2012, remember?

Putting all that aside, I admit the gameplay itself is not that bad.  I picked the San Francisco track and some medium-level car, I forgot which one.  Indeed I picked manual transmission--the gear stick is like that of OutRun 2 & Crazy Taxi--shift up and shift down only.  It reminds me of Project Gotham Racing but with dingier hues.  Handling is a bit drifty and I had no idea how to drift so I just cornered hard on every turn and hoped for the best.  That seemed to fair well as I moved up from 6th to 3rd just before the finish line.  Only problem is you never seem to reach OutRun/Daytona speeds of 180+ mph which is kind of a bummer.  There's also a bit of car damage (including car doors flinging wide open mid-race) so that's kind of gnarly without being Burnout-ridiculous.

Overall, you could put some time into this game since it's not shoddily made but with only four cars & tracks and limited top speeds, I only see so much worth in this game.  Better off buying the console version for cheap I suppose.  LAZY REVIEW SCORE: 7.4

Dead Heat



Ah, Namco, we meet again.  I heard about Dead Heat a couple of times and I wanted to know what all the fuss is about.  It looks like a crap Fast & Furious clone with loose Ridge Racer elements plus photo booth in one slick cabinet.  And we all know that in this Facebook/Twitter/awesome Blogspot era, everyone wants to slap their mug shot all over the place so what's not to love about this game???  Well, I'll tell you...

While writing this review, I have my conflicts on whether or not I'm factually correct.  For instance, this four-player Dead Heat setup DID NOT have gear shifters available on any of the dashboards.  I don't believe I was asked at all to choose Automatic or Manual Transmission.  But the pictures/footage I looked up online show that the game does, in fact, have a four-gear stick shifter.  But in my recollection of my game, there was no stick.  I'm serious folks--I could've sworn that this version of Dead Heat didn't have Manual Transmission.  If for some reason the game did have manual, then I was never made aware of it at any time during the game. EDIT: I recall seeing a couple of Fast & Furious cabinets that didn't have a manual stick at all so I believe there may be Dead Heat cabinets without the stick too.

As an aside, I'll say this.  Aside from a few exceptions such as Mario Kart and non-traditional racers (like Super Sprint or Bang Bang Racing), if your racing game does not have manual transmission (not even a simple hi/low gear like OutRun/Crazy Taxi) then it sucks, period.  I don't care if it's a "crap" racer like Cruis'n World, you get that gear shift working or else my interest drops rapidly.  Another reason why we need to round up all copies of Burnout & Need for Speed: Hot Pursuit and have a bonfire Fahrenheit 451-style.  EDIT: The way I see it, if you program different gears into to the game (to resemble an actual car, not just one long gear), then I'd better damn well be able to switch through them.  How hard is it to implement manual?  Press a button and the gear switches instead of automatically.  Wow, that was hard.

So what else is there?  Well, when choosing my car out of a lineup of generic street racers like the Corvette, Skyline, Viper, Supra, etc. I only had like, what, 9 seconds to choose a car?  So I scrolled through the cars then all of a sudden--BOOM, I was locked into the Dodge Viper.  Once again, I have a feeling that I'm inaccurate again because upon consulting other gameplay footage, they had more time with the car select.  But once again, I swear that I only had 9 seconds.  I just don't get it.  Nine seconds isn't enough time to pick a car when you offer so many cars as it is.

Then the best part of all, smile for the camera!  Now, the last thing I want the game to do is to take a picture of me and make me stare at it for 3 minutes!  God Forbid the game actually "stored" the photo in memory and used it as an AI photo for people who play the game after me!  That's probably not true but there's way too many mysterious faces in the game as it is so I don't know if they're recycling or not.  Either way, I just got up out of the seat and boom--game now has a picture of an empty seat.  Haw haw.  You can also tie your photo to your own account and come back and earn extra miles for paint jobs and stuff (remember, flame decals add 50% more horsepower) but the last thing I planned on in this moment was playing the game ever again.

Look at these people, they're demented.

Holy cow, how about the gameplay?  Well, there's for tracks--New York, San Francisco (dayum, this city is in every racing game these days), Chicago, and London.  I picked London cause...I really don't know why.  The tracks are supposedly based off of real city layouts (you mean like Project Gotham Racing???) but that doesn't excuse the fact that just four tracks is crap, I'm sorry.

Your car starts out with three NOS boosts.  Okay, nitrous in a racing game, never seen that in a racing game before so w/e, sounds neat.  Press the NOS boosts within the first 15 seconds of the race only to find out that the NOS doesn't come back.  It doesn't recharge like in other racing games so that's a bummer.

Car handling...well, it's loose in that you have to be careful while turning lest your car rubs the outside wall.  Either way, nothing about the game felt taxing at all.  The AI cars always stayed on your ass because of rubber-banding, that I know.  The landscapes were at least colorful and the sense of speed wasn't that bad (180+ mph) but that's all I got out of the main gameplay itself.  It was just mundane for me.  Taking a photo of myself wouldn't have sweetened the deal at all.

Then, as abruptly as you can imagine, the race ends.  I literally only played for 80 seconds.  Once again, this is my personal recollection and may not be accurate for other Dead Heat cabinets but I truly do remember saying, "Holy cow, that's it?"  I'm stunned that such a racing game could be so short.  I thought we moved on from crap short races like Cruis'n USA but no, nothing's changed over the last 20 years.  What a huge letdown.

This game's garbage.  Aside from the photo gimmick, nothing about this game is really any better than Fast & the Furious.  And since F&F is already terrible enough as it is, this game is truly mediocre.  Your money's better spent playing a Sega racer.  LAZY REVIEW SCORE: 4.4

H2Overdrive



Oh God, another Raw Thrills racer.  This can only turn out badly.  So there was a twin cabinet setup at D&B's and I decided to give it a shot since I hate myself and want to take the hit so that the rest of you don't think about playing this lousy ass game.  EDIT: Thanks to the anonymous poster who said that this game was just published my Raw Thrills and actually not made by them.  Bonus point on the review score!

I'm just kidding with this game sucking so bad.  Anyway, I heard that NBA superstar Rajon Rondo owns his own personal H2Overdrive machine.  How do we know this?  Check it out.


Good for Rajon!  However, I have different opinions.  The game has seven tracks and nine boats.  It plays pretty much the same as Hydro Thunder.  Pick a boat, pick a track, use the handle to speed up, collect the little blue/red boost thingies, and race to the finish.

I picked the hard track "London Underground" as well as some other hard difficulty boat.  Anyway...there's really not much to say about this game.  It's practically Hydro Thunder but with different stuff.  Problem is the game didn't seem as "exciting" as Hydro Thunder was.  This H2Overdrive version felt washed up.  Hence while I was playing the London Underground level, I was driving through these dark alleyways, dodging police boats and buoys while bouncing off the walls.  I tried doing the jump trick to reach the high boosts\ but failed because they must've changed how to do it or I'm just an idiot.

The London Underground level wasn't that great.  After plowing through dreary canals and sewers for a minute, I had a sneaking suspicion that I would fall through the ground into a vat of lava/radioactive waste.  Instead, I hit a ramp and flew into a happy forest setting with a sign that reads "Ye Olde Finish Line."  That's great, Raw Thrills, after fumbling around the most depressing level ever, I finally see blue skies and a few hints at something pertaining to Renaissance England and the race is over.  It only lasted about 90 seconds which, like in Dead Heat's case, isn't great.

Like in Dead Heat and every other Raw Thrills racer, you can save your progress with a password.  I really don't know what for but it seems like another gimmick to get people to play more than once.  Overall, this game is just "meh" to me so that's what score I give it.  I'd probably take Hydro Thunder over this.  LAZY REVIEW SCORE: 6.0

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There were a couple more racing games at D&B's such as Fast & Furious Super Cars, Fast & Furious Bikes, Dirty Drivin', Need for Speed: Carbon, Tokyo Police Cop (wtf indeed)...I mean, what's the point of playing any of these games?  Playing any of these games meant one less play at Daytona USA so why waste my time with that dreck?  It also meant I had to wrack my brain even more writing more details about these non-Sega racers.  So I went to play Daytona USA and that was the end of it.  BTW, yay Olympics.  So that began today?  Cool, back to watchin NASCAR races...

Sunday, June 10, 2012

Forza On The Horizon...(Open-World Racing!!)

I'll just cut to the chase now--my E3 "pick" for favorite game goes to Lego City.  I like it--it's colorful, happy fun and if it has vehicles in it, it'll be awesome.  Everything else was uber-violent or made by Nintendo.


There's one problem though...it's only for Wii U.  Rofl.  What am I going to play now...oh God no don't say it--


So here's Forza Horizon again.  I think my preliminary analysis was a bit harsh, but what else can you say?  That's how I genuinely felt upon seeing the news.  Forza has gone from a "serious" sim racer to a exaggerated speed festival with a bunch of things that are ripped right out the NFS formula.

Here's a Jalopnik article I will be referring to.  FYI, Jalopnik does a lot of promos with Forza--some of the DLC has the word "Jalopnik" written right on it.  So a Jalopnik blogger talks to some game boss producer or something at the Forza booth and we learn some things:


Microsoft is calling Forza Horizon an "action racing" game, and that underscores the big conceptual difference between it and Forza 4. Where Forza 4 is more of a racing simulator, this is more of an arcade-ish game.

I just think it's absurd that you need to tack on the phrase "action" to a racing game.  Isn't the racing itself action on its own?  Will this game add other action stuff like being able to get out of the car and run from cops?  Oh wait, someone did that already and it sucked.


He's the one who told me you'll be able to race a '70s Boss Mustang against a WWII P51 Mustang fighter. Sold.


Um, how can a car compete with a plane anyway?  Maybe in a drag race or a Amazing Race contest (get to the bus station locker first and win a million dollars), sure, but otherwise, the plane can just fly above the track and the car can't.  So that's fair.  You can't even pilot the plane (I assume) so what's the point?  This smells like one of those selling point story mode things that devs drop in the game to hype up interest.  Take NFS: the Run: Jack flips the police car over on the train tracks and busts out just in time.  And Jack dodges falling boulders along the mountainside.  They are story/campaign-related things that mean jack (pun intended) once you've played though it a few times.  It's cinematics & production value, that's all.  Very little to do with actual gameplay.


The lighting is dramatically more varied, with a low sun in the sky giving everything a striking golden cast, and your cars' lights actually work.

I must say that I applaud the Forza team for bringing out a lot of contrast in the environment.  That is a GOOD thing.  However, the lighting has me worried quite a bit.  Just looking at the screens (including the first one above), it looks a lot like they tweaked the hue values somewhat.  Games tend to do that nowadays, particularly the orange/teal hue in every damn action movie that's supposed to add "zing" to their visuals.  While Forza Horizon doesn't go to that extreme, it seems like they baked in too much yellow/orange lighting...enough to irk me just enough to bring this point up.


At least Forza Horizon doesn't exhibit the same dreary visuals you see from games like GRID or DiRT.  That would be terrible.


From what I saw, at times Forza Horizon seems to exhibit this phony lighting that is more obnoxious than anything.  I'll have to sit through even more gameplay first.  Wait until the game's release.  Whatever, we'll see how the game's final product looks first.

BTW, I'm glad that this game will have night driving for the first time.  Took you guys five games to get around to it, huh?  In the meantime, Gran Turismo had night driving from the start (see Special Stage Route 5).  Forza sucks.


The physics are tweaked just a bit, with your car feeling a bit more lively than in Forza 4, a bit more inclined to drama.

I think this is a good thing.  If it captures the little details that make games like Daytona or Outrun so fun to drive (responsive handling, car trembles at high speed, etc.), then that might be a saving grace.  But they said the same stuff in just about every other damn arcade racer (NFS comes to mind, again...) so I'm not holding my breath.


There's many more objects in the environment, guard rails and signs and fences, and they can all be effectively destroyed by some sloppy driving. And that's fun.

Oh noes guys, they're encouraging reckless driving!!  Weave in out and out of traffic.  Run from cops (think they would put up with these shenanigans?)  The true racing pastime.


The basic premise is you're attending a festival, and your goal is to become King of the festival by gathering fans. You do that by winning races, risky driving, stunts, special challenges and events.

Seriously, I hate this crap.  For some reason, a "festival" in the middle of Colorado reminds me of Woodstock with cars (or the original Motorstorm)--bunch of wannabe losers listening to bad dubstep, getting wasted on energy drinks and wrecking cars.  I think these things detract from the actual reason we play driving games which is TO RACE CARS.

Anyone played Need for Speed: ProStreet?  I did for the achievement points (beat every race)...it was average despite not having the open world exploration and police chases.  But the whole "race show" stuff was more of a hindrance than anything.  Plus, it has a "story mode"--your name is Ryan Cooper and you race to take down all the pro racers and become "King of the Racing Universe" presumably because your ride was stolen and/or someone pissed in your Corn Flakes.  But because you're stuck with that very name, half the race announcers affectionately call you by the nickname "Coop."  And trust me--I muted the announcer in no time.

Speaking of which, this open-world crap is a double-edged sword.  Some of my favorite games are the PS2 era Grand Theft Auto games.  I especially loved Vice City and San Andreas because they had a cool vibe, lots of cars, and a great soundtrack.

The Hotring Racer...one of my favorite cars in GTA.  I had the cheat code to spawn one memorized in the past.

Now when you're cruisin' around city/wilderness, it's kind of fun.  But the actual bonafide racing in the game SUCKED.  GTA wasn't a game built for traditional racing.  The city wasn't specifically designed to carve out race tracks.  It's like some producers dropped a few nodes across the city and said "go drive through them in order, good luck."


Even other open-world racers like Need for Speed or Burnout just aren't that great for racing.  It's like they'll carve out a path through the city and place a bunch of glowing barriers to block off roads off the beaten path--you can't go through them but the traffic can.  And the city is laden with all sorts of scenery such that it obfuscates any sort of "racing line" whatsoever so you're acting in a reactionary fashion--see some arrows just forcibly turn in that direction.  It doesn't seem well-polished for a true racing experience.  Not to mention that little "shortcuts" like side roads & ramps also take away from the experience since it becomes more of a game of memorization than one of actual skill.

I have no idea what I'm doing.

Speaking of which, there's always the Little Rascals...which demonstrates how stupid urban racing can be at times.  They take a "shortcut" off the beaten path which includes driving through a grocery store parking lot (and knocking pedestrians 10 feet into the air).  Whatever, this is stupid and I can't believe I'm posting it but I don't care:


I think the game that did city racing the best was Project Gotham Racing.  Technically, you can say so since since there are modes that remove the barriers and permit free-roam around the city.  As for the artificial race courses, they are designed in a matter that makes it clearly obvious which way to go...clear visuals and signs tell you exactly where to go.  This also applies to Sega racers like Daytona & Outrun 2...


If you see it, you can drive to it. Well, maybe not some of the mountaintops, but still. You can drive into the Rockies, then look down off the side of the mountain and see the festival below. The map is full and huge and there's many miles of road to discover.

 This is also interesting as well.  Again, the entire game takes place in Colorado.  While the game exhibits forests, canyons, and lakes across limitless draw distance, that's all you really see the whole game.  Even though the game is beautiful, I think driving around in the woods can get a tad bit old after a while.  But what do I know--I need to see the final map first.  Let's hope there is more scenery like that in OutRun 2 (the definitive standard for...well...pretty much everything.


Outrun 2 doesn't showcase the fanciest lighting or textures there is (the game is now 8 years old), but it's simple, colorful style makes for good, clean fun.


There's a LOT of cars. I can't give a number now, but it's huge selection. All road cars this time, no pure race cars like in Forza. They're an eclectic mix, cars you'd take to a festival.

Damn, no Formula 1 cars.  :(  You  think by now Forza would have 'em but it's too late for that.


...BTW, one more thing.  I was looking at the comments for this Jalopnik article and the racing diehards aren't very impressed either:

BtheD19, Formula J treble World Champion
"The basic premise is you're attending a festival, and your goal is to become King of the festival by gathering fans. You do that by winning races, risky driving, stunts, special challenges and events."

And this is why I hate arcade "racing" games. Pass the GT5, I've got lap times to set.


Rattleface Blouses @BtheD19, Formula J treble World Champion
Yup, that's where I lost almost any interest in this game. It's takes after Dirt 2's brotastic environments.


Glad to see there's others out there who are a bit uneasy with this new Forza as well but the knock on arcade racers is a bit uncalled for.  But the Sega Racing Nation still exists out there cause a couple of comments later, someone says this:



Arcade racing games, when done right, are freakin' amazing. Play any Sega racer and you'll see it. 

I love this guy.  No homo.  Though none of the sim racing aficianados have replied.  Who cares...reading the comments section of any major blog/news site is a good source of brain cancer.  Just don't do it.


...I really don't know what else to say about Forza Horizon.  It looks better than the incredibly generic Burnout--I mean Need for Speed: Most Wanted (the 2012 one).  Seriously, I don't feel like commenting on the new NFS since it looks like Burnout w/ Facebook functionality.  No use complaining anymore because A. we don't know what the final product will look like and B. it's also tailored for casuals so if you're outside the intended demographic then deal with it.  Dumb games are dumb--I'm outta here, dudes.

Monday, September 19, 2011

Ridge Racer: U, GRID, & Driver: San Francisco

Right now, there are rumors circulating about this Daytona "port."  Is this a straight up port of Daytona USA?  That's what I think.  But it's certainly strange that the namesake defies tradition because it doesn't have "Online Arcade" in the title...why do we have OutRun Online Arcade, Sega Rally Online Arcade, then just Daytona USA?  There's other theories floating around that this is really a Daytona USA compilation or even a Sega All-Stars Racing 2 but...I don't know.  I don't know enough to talk about it.

Every day I accumulate all these thoughts in my head and I need to post them on this blog.  So I can't just "drop" everything because we're on the verge of Sega history.  We're doing okay so please take it easy.

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Anyway, I'm looking at this Ridge Racer Unbounded game and there's not much good to say about it.  I'm still cryin' over this game's release.  Putting aside all the crap Burnout elements, I first notice that the game runs at 30 FPS, a glaring demerit that all racing games should avoid (Sega All-Stars Racing unfortunately does this, but it redeems itself in other ways).  Also, it still doesn't look anything like Ridge Racer.


I really love the part at :50 and 1:13 where the sports car was able to plow through three concrete pillars AND a wall without so much as a dent.  About as absurd as driving through the water in California Speed.


As a matter of fact, Ridge Racer Unbounded looks like Flatout (a previous Bugbear game, see above) with a Burnout/NFS motif.  Believe it or else, Bugbear also handled the PSP port of Sega Rally Revo....

You could take out the "Ridge Racer" part of the title and you'd never even know.  The only thing that has to do with Ridge Racer is Reiko Nagase, the Ridge Racer girl.  WHAT WERE THEY THINKING???


Unshameful Reiko Nagase Pic

EDIT: ARRRRGGGHHH, why don't these pics work the first time???
Also, another thing you see here is a very unique alternative to the traditional racing HUD.  The score & position are emitted holo-screen style from specific walls on the track.  Kind of like in Split/Second with the HUD items glued to the car bumpers.  My main problem with this is that I can't just check my position/score anytime I want--I have to wait for one of those screens to come around.  That's okay, I like waiting...it's "cool" that way.

We went over something like this at FIEA, my gaming school.  One of the things that games are really pushing for is limited HUD's.  Basically, the less numbers on the screen, the better.  Numbers make you feel like you're playing a game!  Lack of numbers makes you feel like you're actually driving a car!  The whole goal is absorb as much data as possible without actually having to "think" (or glaze over) HUD items.


Really?  Are HUD items really that bad?  I like games like Daytona and they have all sorts of stuff on the screen--lap info, track layout, timer, tach/speedometer, etc.  You start taking away these things and it usually makes the game more shallow.  Get rid of the tachometer--bam, no need for manual transmission since you can't tell when to shift.  Get rid of the track map--bam, you stop driving tactically and start driving reactionary--no need to "plan" your racing line, just twitch at the sign of any turn.  Get rid of the speedometer and--bam, you might as well be riding a bicycle instead.  Get rid the timer--bam, you have all the time in the world to jerk off.  See what I'm getting at here?

As a matter of fact, you can use the HUD to make the game more immersive.  For instance, in Daytona USA 2, when you crash, the HUD rocks back and forth along with the car suspension.  So implicit details like this are just icing on the cake.

Also, Ridge Racer Unbounded will have some sort of Create-A-City Mode...odds are it won't be as detailed as we hope and it doesn't even matter anyway since I'm not looking to invest in this game anyway.

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And here's GRID--some Codemasters arcade game published by Sega.  Yes, I know GRID was also on home consoles, but any decent arcade games that Sega can get out there, that's money in their pocket so w/e.  Basically, I feel like I'm watching the Project Gotham Racing trailer.  Although it kind of reminds me of Scud Race with the various real-life sports cars (the Saleen, the CCGT, etc.) and cool tracks like Spa Francorchamps.  Does this game have over six cars per race though?  Remember playing Gran Turismo with just six cars on track at once?  How pathetic was that?



That eBay car is now burned into my brain.  Most eye-popping advertisement ever?  You can't avoid that logo no matter what you do (barring those leaderboards that get in the way).  Anyway, nothing new to see here--move along everyone...

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And then there's Driver: San Francisco.  Well, we all know about Driver--that free-roaming driving game that was soon usurped by Grand Theft Auto.  But this time, Driver: SF is actually....good.  Drive 100+ licensed cars around San Francisco.  This included Lamborghinis and Vipers--just like Forza except you can break the law!  Sadly, this game also comes with a lousy-ass plot involving cops & criminals.  That's completely original to me, I must admit.

The "plot" in this game involves protagonist John Tanner being put into a coma.  That's great, we're playing as a guy in a coma.  But somehow, he has the power to to "shift" to (or possess) any car (or driver, I dunno) on the road.  I admit that this concept is completely new to me.  You can use it for pragmatic reasons (assist in completing an objective) or just for fun (steal your favorite car).  So if you're in a police chase, you can immediately jump into the body of a nearby truck driver or texting teenage girl and have them plow into the suspect to aid your cause.  Or if you're crusin' and you see that rich guy's convertible, you can take it and just splatter everyone on the road (well, you can't run over anyone in the game, which is good).



John Tanner...you are that wheelchair guy from X-Men.  NO, not Xavier, that creepy hospitalized guy.  While you're getting your sponge bath, you're breaking up massive drug/smuggling cartels and pitting soccer moms in a game of Chicken.  Now that's some scary s*** there, gentlemen.

Now all the girls will be MINE!

I know that this feature is a substitute for the on-foot portions of the game...where you're walking around finding cars to hijack.  Now I know that was my favorite part of the Driver games--don't drive, just go for a jog.  I'm disappointed that the got rid of that feature.

RUN FOR FUN?

Anyway, if you take out all the Burnout elements, I'm pretty sure this is a damn good game...but another free-roam driver around a massive city?  See every GTA, every modern Need for Speed (except Pro Street), Saints Row 1/2, Midnight Club, previous Drivers, Streets of LA/NY, Burnout Paradise, The Getaway, L.A. Noire, etc.  I don't know man.  I know cop chases are fun, but dammit it's so cliche nowadays.  I'm undecided here.  I'd sure as hell take Driver: SF over RR: Unbounded, Split/Second, or all of that crap out there.

Or if you want a "boring" sim racer, check out F1 2011, nice to see a good traditional racer again (Formula 1 baby).

Woo........I'm tired......laters

Monday, June 20, 2011

SEGA'S BEEN HACKED And It's Important Enough To Make Front Pages (And Grid Sucks)

On the MSN homepage.  Yeah, right up there with J. Blo's titties.



EDIT: Oh, and there's this pic on CBS that's gone viral big-time (try to guess what's wrong here):


SEGA is just one of many companies that have been hacked recently.  This particular hack happened days ago.  According to this arbitrary BBC page, all that was taken was 1.29 million Sega Pass e-mail addresses, dates of birth, and maybe some passwords.  No credit cards.  Okay, congrats hackers.  You hacked Sega, the fat red-head kid in the playground.  You took candy from a baby who didn't have any in the first place.  You got some e-mails to hit up.  What now--more spam e-mail?  I'm terribly scared.  I mean, those Windows Account Alert! e-mails really provided me with enough nightmare fuel to stay up for days.  If I get another 400,000 GBP offer directly to my bank account, whoo boy, I'm gonna lose it.


TBQH, I don't even know what a Sega Pass is...so they got the password to my "Sega Pass."  Okay, as long as they don't friggin go around posting as me.  Sega already reset their passwords (which were encrypted BTW) and reacted very quickly, unlike Sony, lololol, so let's commend Sega in that regard.  And no, I don't use the same password on more than one account.  I only posted on the Sega board ten times in the last two years so what do I have to lose...

The funny thing is that the hackers behind the Nintendo & Sony attacks actually like Sega so they actually "get it"--this is what they had to say:

The hacker group Lulz Security, which has been involved in a number of high profile attacks, including one against Sega rival Nintento, has denied involvement in the Sega case.

Instead it showed some sympathy for the company on its Twitter feed.

"We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down," it said. 

 Warning to all Hackers: Kick His Ass, Seabass!!!

SELF-PITY AND DREAMCAST FTW!!!  It helped save Sega's life.  Okay, that may be an exaggeration, I can't wait to see the cops' beatdown on LulzSec's candy ass.  But, most importantly, hats off to SEGA for being important enough to being mentioned in the news!!!  SEGA VICTOLY!!!

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Oh yeah, one funny thing--GRID game servers are going down.  This is a game released in 2008 BTW.  I won't say much but if you read the comments in this Joystiq article, you see people losing their s*** over this, begging for dedicated servers and whatnot.  I foresaw this whole debacle going down before...do not doubt me.

Monday, May 23, 2011

Sega Rally UK Appreciation Hour, F-Zero, Depressing Racing Games

Here's some assorted racing game stories just for you:

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Sega Rally Online Arcade has been out for a couple of days and there's only two reviews I know of: GameSpot (7.0) and Eurogamer (8.0).  There's really no need to criticize these reviews because there's not much to say about such a small game.  Gamespot quotes "The sun is always shining in the world of Sega Rally," which is a good thing since bright, saturated environments is a given in (most) Sega games.  Eurogamer quotes, "After this and the oh-so-excellent OutRun, let's have Daytona Online Arcade, yeah?" so at least it's nice to know there's Daytona fans in higher places.  Overall, main demerits are lack of content and no online ranking systems.

It is weird how Eurogamer is more flattering towards Sega...because most of the Sega racing diehards (I know of anyway) come out of the UK.  Well, their review is good.  I like how the writer has a more personal relationship with Sega Rally outside of the Xbox 360 so that's great to hear.

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Another racing game story that you may have missed--some people at Total Video Games have tracked down ex-Amusement Vision employees at a Mario & Sonic at the London Olympics.  They got one comment out of producer Osamu Ohashi who said, "It might happen, if someone comes up with a brilliant idea that would make both Nintendo and SEGA happy..."

Now saying "might" or "I want to" just doesn't cut the mustard anymore--it really doesn't.  Yu Suzuki might work on Shenmue 3.  Yuji Naka wants to work on Dreamcast 2.  Mark Fisher (of Sega Racing Studio) said "maybe" to a new Daytona game.  Well, better to say that than an outright "no" as to not hurt your fanbase or stick your foot in your mouth should the opposite happen.  So expect ambiguous BS from your devs from now on!!!

But I do think there will be another F-Zero for this new Nintendo "Cafe" console.  And sadly, Sega & Nagoshi-San will put more effort into one of Nintendo's IP's rather than any of Sega's racing IP's.  I hope I'm wrong, but with Nagoshi running around touting that new Binary Domain game, I really question that man's sanity...

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Hey, guess what game's making a comeback?  Carmageddon.  Yeah.  A site will release an announcement on June 1.  The site is hosted by Square-Enix Europe--I mean, really?  SQUARE ENIX???  Wouldn't you like to see THEM make a new Carmageddon game?  Holy crap, that would be the end of racing games, hence the game's title.  So there you go, a new Carmageddon, I'm stoked and you should be, jk rofl.

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Also, please be sure to check out my friend Dave's blog post right here on dark-colored racing games.  He makes a good point that a lot of these racing sims like GRID and DiRT are just trying to depress you with dingy hues.  EDIT: DiRT 3 averages 9.0 on review sites, therefore engraving this idea into devs that crap "realistic" hues are good.  NEWS FLASH: If you're trying to go for "realism," then don't cause real life is "depressing" enough as it is having to get out of bed and get to work in a world full of turmoil and death.  Remember our Kotaku friend Mr. EnigmaNemesis who recently called us "color fanboys?"  Isn't the world a great place to live?  EDIT: DiRT has some color, I know.  Not as much as Sega though.

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One last thing is that I added a "Fan Stuff" label so go looking for fan stuff now!!!