Showing posts with label Sega Racing Classic. Show all posts
Showing posts with label Sega Racing Classic. Show all posts

Monday, August 8, 2011

NEOgaf: Daytona Port & Who The Hell Is David Perry???

In my eternal quest to seek out as much Daytona USA/Sega-related material as possible, I ended up stumbling upon this recent Neogaf topic.  Now I don't post at Neogaf, I post at GameFAQs *groan* and maybe even the official Sega boards (which are up now so go post in topics like these ASAP!!!).

Anyway, this is the Neogaf topic: Why can't we have Sega Racing Classic (Daytona USA) on XBLA/PSN?  Good question.  I mean, I would set my sights a little higher (include Scud Race/Daytona 2/etc.) but a simple port?  It really doesn't seem THAT hard--the game's running on the Ringwide board which is high-tech stuff.  It would be a quick port for an old game that wouldn't be too hard to get up-and-running, would it? 

My only plausible theory is that Sega lost the source code for Daytona USA (oh no) and has only been able to implement minute changes like you see in Sega Racing Classic and in Daytona USA Turbo (a third-party hack BTW).  Maybe they could still work around it, but it would be difficult to hook up such a game with XBL/PSN (I think, I'm not sitting here with all the source code and whatnot).  So in theory, I'd wager a guess that we're more likely to get a port of the Daytona USA 2001 (Dreamcast) with reworked trademarks than we are to get the original Daytona USA/Sega Racing Classic.  EDIT: Consider that Daytona 2001 has better graphics so presumably they'll pick that one over the original 1994 version.  But the odds of both are very slim at this moment--wait for signs of life from Sega first before you get excited.

Or we can just play the "Sega sucks" card (which is always fun BTW) and bash Sega even more than we do now.  Makes sense, right.  That's the approach the NEOgaf thread takes--all 32 or so posts of it.  I'd also like to thank my friend twinturbo/ferrarimanf355 for posting the link to my Daytona 2 Forza 3 cars video for them to see.  But the rest of the topics are generic in nature--oh, why didn't Sega do this or do that, etc.

There are three posts I guess are worthy of being mentioned:

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Ditto for the original Sega Rally. That Sega has completely failed to monetise the two biggest arcade games ever in the home markets apart from terrible old Dreamcast ports speaks volumes about the company.
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That's quite true.  I think there's still a decent market for Daytona USA/Sega Rally players since the game was so popular and is still hanging around.  How hard would it be for Sega to "throw them a bone?"  People will pay attention.

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Originally Posted by FunnyBunny:
I dream of arcade-perfect ports of Virtua Racing, Daytona, Daytona 2, Sega Rally, Sega Rally 2, Scud Race/Super GT... all on one disc for $40.





You and 500,000 people requested the same thing. It will never happen because it makes sense.
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I don't think half-a-million people personally requested a new Daytona but like I said, if Sega throws the game out there (particularly a very small low-risk port of an already popular game), how can they lose?

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Originally Posted by sponk:
Sega seems to be trapped in a time paradoxon. These guys really need to remember their 90s roots, games like daytona, nights (a GOOD HD nights), panzer dragoon ( i cant believe they've let panzer dragoon die), story of thor (oasis), soleil, sonic cd (i said it), shining force (the Srpg) etc are just waiting to pull the money out of my sega heart.


But ... no says the guy in tokio, this is what serves you right:
They made a Daytona for Dreamcast, it failed. They made a Panzer Dragoon for Xbox, it failed. They made a new Nights game, it failed. You can wrap "good" around every title, and believe them when they set out to and want to make good games. If the market doesn't like these games, why make more of them.


The only thing they have that has proven to sell is Sonic.


I love those games as much as anyone but the market has proven they don't give a s***. Like bringing back Alex Kidd or Fantasy Zone for the 5,000 people who care. Just isn't worth it to them.


BTW, SCUD Race/Super GT was never a good driving game. You could hardly call it a driving game. More like a slippery hovercar game. It exists in gamers minds because it was the pinnacle of graphics at the time and a somewhat hard to find and expensive arcade machine on release. Like the quote from Dave Perry at the time in a game magazine...people lined up to play San Fran Rush and banks of Super GT sitting there covered in dust. It just wasn't fun.
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To quote someone from Sonic Stadium, "Check out this bulls***."

Scud Race is a "hovercar simulator."  This guy probably played it once or twice, lost badly and got pissed so he goes from topic to topic, smack-talking the game any chance that he gets.  Yes, it's true that we're probably never getting a new Alex Kidd game, but I'd like to think that Scud Race & Daytona are MUCH more marketable than a 10-year-old kid with a mullet.  Besides, if Scud Race is a hovercar game, then what does that make Sega Rally (remember, he's a Sega "fan"), Ridge Racer, Mario Kart, and Fast and the Furious?  What a joke.

So what about this David (or Dave) Perry?  He's trashing Scud Race?  What interview, who is he?  No one else in the NEOgaf topic acknowledges this.  So I do some simple research looking up info on this David Perry bloke and here's what I come up with:

David Perry (born 1967) is an Northern Irish video game developer who has created dozens of video games, the best known of which include Earthworm Jim, MDK, Messiah, Wild 9 and Enter the Matrix. He also founded Shiny Entertainment, where he worked from 1993 to 2006. Shiny created games for many internationally known brands and companies, including Disney, 7 Up, McDonald's, Orion Pictures, and Warner Bros. In 2008 he was presented with an honorary doctorate from Queen's University Belfast for his services to computer gaming. - Wikipedia, holy s*** who else...


EDIT: Ehh, took this part out, it was irrelevant.  His studio Shiny Entertainment was bought out by Atari in 2002.  He now works for Acclaim.  He has a website where he interviewed big game guys like Eugene Jarvis and Tommy Tallarico.  It was too much unnecessary detail...

EDIT: Wait a sec, there's two David Perry's.  One guy is a game developer, the other's a game reviewer who worked on some magazines.  It was most likely the second David Perry who cursed the name of Scud Race...well this is embarrassing.  Whoops!  One interview, two interviews, none of which mention arcades but if he did insult Scud Race...well, who cares now, lol.  Or maybe he didn't insult Scud Race, he was probably stating a fact (a sad one indeed), therefore I got worked up over nothing...  Both David Perry's are probably schmucks anyway.


I hereby declare that this topic on David Perry SUCKS so please don't take this seriously.

Anyway, what am I getting at here?  Digging up dirt on some random game designer for a quote that he "may" have said?  What a waste of time.  But trust me, if there's a secret cabal of game devs from Criterion, Electronic Arts, Raw Thrills, Turn 10, Polyphony Digital (who's in no position to talk after dropping the ball on GT5) and Namco, laughing and lyin' and laughing at Sega, I'll reveal these jerks for who they are and take 'em down a notch.  At least I have the guts to say that their games suck to the world while they try to hide their contempt for Sega cause they're scared...

Oh, and I did find one more thing looking at this David Perry (the game designer) website.  How to pitch a game idea!  What's his idea?  It's actually really simple, but the best method is to get a job with the game company you want to pitch the game to, then pitch the game from within.  From a legal standpoint, you can't just start bombarding companies with stuff and expect them to listen.  It's not that easy.

So I ask you Sega fans this--what are YOU doing about this?  My best advice--get a job with Sega, even as a janitor.  What I plan to do.  We need soldiers to enter the belly of the leviathan.  If no one will, how the HELL else do we expect Sega to change?  Who's populated the Sega studios anyway, people just looking for a buck or people who actually WANT TO MAKE GOOD GAMES???

That is not to say that fan campaigns are useless.  I'll probably touch on those later.

I'm done.  Why does the format for this entry suck so bad?  Thanks Blogspot, you suck.

Sunday, May 8, 2011

Sega Dreamcast 2: I Have No F'n Idea...

Oh, hello.  This is a YouTube video posted on April 30, 2011.  Some guy is talking about speculation of the Dreamcast 2.  Now this video really doesn't contain anything other than text and a song from Metropolis Street Racer, so I'm just gonna write down what the video says.

The Story So Far...

In August 2007, SEGA filed an application with the US Patent and Trademark company to protect the Dreamcast trademark.  The details of the patent included devices that the original Dreamcast didn't use such as "flash memory cards" and "interactive controllers with handheld pads and floor pads or mats."  Sega also filed two new controller patents which were approved in 2009.  One of them is a motion-sensing remote, and the other is a Saturn-like controller with added motion sensors. 
(These controller patents are true...at least the '09 ones anyway.)

According to the website "FGNonline," SEGA made the following statement shortly afterwards; "With Nintendo Wii hitting retail and gaining worldwide superstardom of the likes never witnessed, SEGA once again got to work immediately on a new system, with orders from the boss himself, Satomi-san.  This system shall be an HD casual console and is designed to compete with the successor to the Wii."
(Actually, this is COMPLETELY FAKE, FGNonline is a phony website, see the details here.)

*two pictures of Sega-Sammy Dreamcast 2, first is presumably fake, second is fan-made concept; both are flat white boxes with trays on the side that suck in the disc like the Nintendo Wii*

In January 2009, SEGA also filed two new hardware patents for the arcade boards "Ringwide" and "Ringedge."  In the patents, it states that these boards are designed "for use with video game software and stand alone video game machines."  This suggests that SEGA is planning to develop a new console based off these arcade boards. 
(Suggests, my ass, it's pure speculation that we'll get a home console out of it.)

*picture of Ringwide and Ringedge hardware in glass case* 
(These really do exist.)

This makes sense, as the Dreamcast was also based off an arcade board called "Naomi."  In 2008, SEGA of America CEO Simon Jeffrey made a statement saying that SEGA had "no plans for a Dreamcast 2."  He was released shortly afterwards.  All of this coincides with a statement made in October 2010 by Sonic the Hedgehog creator, Yuji Naka, saying that he wishes to work on Dreamcast 2." 
(Yuji Naka doesn't directly work for Sega anymore...he started his own side studio in 2006 called Prope.  And Simon Jeffrey getting canned, no one knows...maybe because he had a bad habit of leaving the men's toilet seat down so the board of directors took him out.)

The latest rumors are that the Dreamcast 2 will be launched on 12/12/12 and revealed later this year or sometime in 2012.  While this is just rumors and speculation, there is strong evidence to suggest that a Dreamcast successor is in the works.  Stay tuned for more details in the future! 
(12/12/12...damn, only nine days to the Dec. 21 party.)

"You kiddin' me?"

Lots more info about Ringedge and Ringwide boards here.  It says this on the "About" page:

This blog is all about the new upcoming sega ringedge and the sega ringwide They are both consoles that are by sega that are going to be released in the holiday season of 2010. The ringedge will be a HD console, and the ringwide will be a portable arcade board which is a computer that plays arcade video games. The first game thats going to be on the ringedge is Border break, border break is a 10 vs 10 arcade robot game when theres a red side, blue side, 10 robots on each side and the goal is to destroy all the robots in the oppoite team.This is a blog, created at www.blog.com, if you wish to make your own blog just make an account at www.blog.com And is about Sega info

But really, that page has more information to keep you occupied.  Very insightful blog from a guy who couldn't piece together a paragraph with proper capitalization and grammar.

These are the RingEdge and RingWide consoles.
Click here for the RingEdge/RingWide specs.

For the record, Sega Racing Classic runs on the RingWide board so that's nothing new.  That and some weird Japanese Robot/Fighting games that I've never heard of.  The RingEdge board is more powerful than the RingWide.  See Border Break for arcades, released in 2009 that doesn't take full advantage of the RingWide's capabilities.  Supposedly, Sega's just using the boards to revive the arcade business although I haven't seen crap come from those boards yet.  They have Microsoft Windows embedded within them to make programming for said boards easier.

I claim to know very little about the subject, but other than Sega patenting a few iPod thingies here and there, I don't think there's much going on...that blog hasn't mentioned much in the last year or so.

I'm not buying it until I see it.  New hardware doesn't mean new consoles.  Remember Shenmue 3?  Nagoshi talking about Daytona 3?  Eighteen XBL Dreamcast ports?  Also, I think it would be silly to name the console "Dreamcast 2" when the only Sega consoles with a "2" are the SG-1000 and Master System, both of which are over 25 years old.  But that's just fan speculation.

Will the "Dreamcast 2" live?  WHO THE HELL KNOWS.

But really, I said this from the beginning and I still believe it...it's probably a bad idea.  Nostalgia is good but don't pick fights you can't win.  Sega doesn't seem to exert much energy on "good" games anymore.  Like why do we see all these crap Sonic games and flimsy DC ports with no extras?  Sega may have lots of money, but that's a huge hill the climb if they want to make their own console, release a bunch of new Sega games, and actually make long-term profits off it.  Really, they better damn well roll out the red carpet with new Sega games, like uh...a new Daytona USA???  You know what I'm talking about.  But if it ain't happening, work with the Xbox 360--it doesn't bother me too much as long as you release the GOOD games first and foremost...

Damn, I know this topic is OLD'D but now that you know already just to get the gist of it, let's not go any further or I'll lose all track of everything.

Tuesday, October 19, 2010

Sega's Not The Only One Who's Deplorable

As a Sega/Daytona USA fan, I beat my head against the wall every single day knowing that the window of opportunity for a new Daytona game is slowly closing, only to be slammed shut by a myriad of shallow racing titles.  My body aches and groans every day because of this.  Screaming at the TV, at the laptop, in the car, at my family and friends, it never ends.

This is what my blog is for.

But other than my Daytona USA brethren, there's many others out there who have similar grievances.  Well, obviously, you got Dreamcast nerds who want Shenmue 3, but I already mentioned that.

http://kotaku.com/5667294/mother-4-in-development-by-fans-not-nintendo

Now I saw this Kotaku article which is kind of interesting.  It's about Mother/Earthbound.  Some fans are trying to make Mother 4 at the risk of getting a Cease and Desist from Nintendo.  Although thanks to this informed Kotaku commenter, Shigesato Itoi (Earthbound's creator) said he wouldn't mind a Mother 4 from the fans.  Clearly, these people have been teased by Nintendo for a long time.  Kind of like that Sega Racing Classic release back in Q3 '09 which led everyone to believe there would be new Daytona content for consoles, but no, it was just a re-release of an existing game for the same platform.

DAMMIT

Oh, and by the way, if you're confused, Mother 1 and 3 were never released in America.  Earthbound = Mother 2 in America.

Anyway, I kind of knew about Earthbound cause this summer, I took some interest in the game and did a lot of research purely out of curiosity...  I think everyone knows about Ness from Smash Bros, DUH.  I never actually played the game though so don't get any ideas.  I think this dude does a much better job of explaining the series than I do (some profanity, but not much):

http://www.retrowaretv.com/home/HappyVideoGameNerd/HVGNEpisode12/tabid/239/Default.aspx

It's interesting that after being disappointed for so long, some people actually rally and do something about it.  Make stuff.  I can't imagine these people working on such a game and actually make it good, but I don't know.  Yeah, they have my support.  Hey, I guess working on projects like these are a step above jumping up and down like a four year old.  Also websites, blogs, fan art, fan fiction, third-party game mods, whatever.  Hey, do Forza 3 cars count?

Oh yeah, I guess it goes without saying that all parties applicable say their games are massively underrated.  You know what I'm talking about.

The only different between their cause and ours is that...well...they have a lot more people going for them.  At least they have big ass websites like these while we have...uh, some blogs and a Geocities page here and there.  Oh yeah, and they have their own games on consoles while I can't even play Daytona 2 or Scud Race anymore, that sucks ass.

Nintendo, you suck.

Anyway, what I'm really trying to say is that everyone has their own battles to fight.  I think I briefly touched on this before.  It's inevitable that many people will be disappointed by games.  I mean, game devs are people too so they and the fans are never in mutual agreement.  You can't expect to be "entitled" to these games cause you never get what you want 100% of the time.

Hopefully it doesn't lead to this.  Stay classy, fans.

I guess this is how I picture it--there is a sudden massive disaster in a highly populated area, such as a flood or a zombie outbreak. Some people make it to safety (or were already there, in this case, the losers who only play games released in the last month whom are never disappointed), but others die. That's just the breaks. Oh yeah, and this is figurative cause dying is worse than not getting a video game, I know.

I can't even begin to explain how much it sucks, but you do whatever you can in your power to improve your situation. I mean, if you're trapped in a burning building, you try to get out because that's all you can do. If you're playing a round of golf and you screw up bad early and are embarassed on national TV, you have to keep playing cause that's all you can do (sorry Tiger).  If your family is sick, you have to take care of them because that's all you can do.  So yeah, sorry everyone, that's life.

"Face reality as it is, not as it was or as you wish it to be." - Jack Welch (ex. General Electric CEO).  Whether or not I've been breaking this quote, I don't know.  Hey. it's a good one so even if I'm delusional, at least you don't have to be.

Speaking of which, besides the Daytona 2 Forza 3 cars, I have something else I was working on that may not be that spectacular to some, but I may show it someday, so stick around and maybe you'll find out...