Showing posts with label Screamer. Show all posts
Showing posts with label Screamer. Show all posts

Wednesday, August 6, 2014

Drift Stage: Another SEGA Fan Game!!! My Opinions

There's a new indie game that popped onto the scene last week!  It's got a name and it's called "Drift Stage."  The name is pretty meh to me but check out the gameplay!  This is just a beta stage so never mind the blue/orange abyss.


Unlike The 90's Arcade Racer, which targets Daytona, Scud Race, and Indy 500, this Drift Stage game gives me and OutRun vibe.  The physics don't look that complicated--you can twitch in and out of drifts.  Very snappy, predictable handling which is good since responsive racing games tend to be the most fun of all.  It also reminds me of Ridge Racer (lol) and Screamer (old PC game).

This isn't on any sort of Kickstarter just yet.  It has a Tumblr site (www.driftstagegame.com redirects to it) as well as the aforementioned gameplay clip but not much else.  Oh!  There's also Chase Pettit's Twitter (the game's lone programmer) and judging from this video, you can tell he's pretty diehard about his racing games!!

SPOILER ALERT: The car is a looping image.

ALSO, stumbling through this guy's Twitter, I found another little indie gem.  Thunder Desert GP for the Ouya (which is basically a dead console now but hey, points for effort), a 3D version of Super Hang-On.  Not sure how you can access such a game...I don't have an Ouya so I'm SOL from the start.


So...back to Drift Stage.  What do I really think?  It's a breath of fresh air.  I mean we're actually looking at gameplay footage, something that The 90's Arcade Racer hasn't delivered on for over a year.  Drifting looks like a lot of fun, however I'm a bit concerned that without manual transmission or unique track layouts (preferably with varying road widths) that the game will get too predicable or easy.  

The colors are nice and bright.  However, I think the game will be a little TOO saturated.  The demo video is entirely blue and orange which can be interpreted as "retro" but the original 1986 OutRun and even 1981 Turbo utilized the entire hue wheel.  Drift Stage's cars, a Ferrari 288 GTO/512 BB, a Lotus Esprit, and Toyota AE86, look quaint and pixelated (no "realistic car models" BS, thank God)  but again, the two-tone colors...make me consider the alternative--that fully-colored cars would fare better (or at least black tires).  It's an acquired taste, thus the more I observe this game, the more I'll loosen up to it.

NO ONE SLEEP IN TOKYO

The sense of speed and environments have great potential.  Barring the color palettes, the environments could use a wider variety of "stuff."  I only see two types of fences, buildings, trees, and other doodads.  One of the things that made OutRun so great is because you would whizz by so many things and give you that riveting sense of speed (I wrote a whole article about sense of speed).  if Drift Stage can capitalize on this, this game will be AWESOME.

Finally, the soundtrack.  I didn't like the music in that first gameplay video.  I can see they're trying to recreate OutRun's poppy jazz-fusion stuff so odds are I probably won't warm up to it for a while due to unfamiliarity.  But anyway, soundtrack (as well as audio) is KEY to these sort of games so hit it hard!  Get some real car engines and pay Richard Jacques to get his ass down here in the studio.

Yeah my review is a bit negative but consider it constructive criticism.  I want this game and The 90's Arcade Racer to succeed!!!

Also I'm honestly surprised that a lot of the Sega sites (SegaBITS, TSSZ News) didn't report shit on this game.  Why not?  Because it doesn't have the SEGA logo on it despite being heavily influenced by said arcade games?  Even lousy Kotaku beat those sites to the punch.  Labels aren't important anymore.  I love FAST-PACED, COLORFUL racing games.  Sega used to deliver on these but nowadays, not so much.  So while you guys give your write-ups on the next dreadful Sonic, Aliens, and Hatsune-Miku games, I'm going to focus on Sega's legacy.  So yeah, keep an eye out for Drift Stage!  GET READY!!  VROOM, VROOM!!....

When you post GIFs like this to promote your game, you're automatically a winner.

Tuesday, March 1, 2011

Smooth Operator: Funky Old 90's Racing Games

EDITED 1 TIMES, SEE STUNT RACE FX SECTION

Woo, just looking at random videos and I see this OutRunners game which I admit I've never played before in my life.  I only saw it once at a Chuck E. Cheese's way, way back.  I do admit it looks fascinating.  Just something about the two-dimensional sprites and the parallax scrolling gets me.  Outstanding how they were able to convey this sense of speed.  Sega is brilliant like that.  Also, all the courses in this game are based off countries of the world so that makes it a less sucky version of Cruis'n World, lol.

The reason the car is so jerky here is because it's MAME emulator footage.  At least I think so.  When you use the keyboard, the car can only turn 100% to the left or right (digital control).  Maybe you can fire this game up on MAME too though I think it would be very annoying to set up.  My laptop sucks anyway--it can't even run Half-Life 2 or any other sources games even at the very lowest settings...how sad.



This game came out for arcades in 1993 (maybe '92 I'm not sure) and also has a Genesis port.  Although I've never played the Genesis version either, it doesn't look nearly as good as the arcade version.

Now this video isn't good but it's the only one that shows the Smooth Operator, the white Honda NSX.  I love that name--Smooth Operator.  So badass.  And lol at the Japanese couple.  Sporty lady with the red hat driving, nerdy guy with the road map.  This game is crazy.  There's more crazy characters like this.  Vastly underrated game.  It also has multiplayer which I'm sure is crazy enough as it is.

I just realized something weird about this game--all the cars have steering wheels on the left.  Now in real life, cars not from the US have steering wheels are the right.  Bear in mind that Sega is from Japan so they must've screwed up or something.  Oh yeah, same thing with the original OutRun, Turbo OutRun, and OutRun 2.  I guess they were catering to the Western audiences.  Too bad everyone here is obsessed with Fast and the Furious and Burnout, therefore Sega aimed for the wrong audience.  My brain exploded.

See, LOOK!!  NSX interior.

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And F40 on the OutRun Online Arcade tipped me off to this game...  It's called Screamer, a 1995 PC game.  You need to run it in DOSBox.  I assume the game is abandonware.  Now I'm delightfully surprised by this game cause it resembles Scud Race.  Remember that Scud Race came out in '96, a year after Screamer.

I think this one's worth a look.  Love these little rugged racing games where it's pick a car, track, & transmission and let it rip.  See Indy 500 for arcades, another Sega arcade gem that never saw a home release.  Just love the aggressive powerslides going on here and the way the car's weight shifts left and right on the turns.  I think that weight shift is one of the most subliminal aspects of a great racing game...you get a better grasp of the car's momentum.



I went back and updated my "Why Sega Racers Are So Good" page.  I love the weight shifting bit.  FYI, Screamer also came out the same year as the original Need For Speed.  Wow, racing games have their heritage, do they...

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One more game and I'm pretty sure everyone's heard of this.  It's Stunt Race FX for the Super Nintendo.  This one came out in 1994.  Now I really like the quirky cartoon cars and music.  It uses the Super FX chip from Star Fox to display polygons which was a big f'n deal at the time, being one of the first widespread 3-d home console games.  Hard Drivin receives the honor of being the first 3-d racer though, an arcade game released in 1989.  Though that was an arcade game which is basically cheating cause arcade game graphics were vastly superior to home consoles up until the Dreamcast era.

Now this game's not bad--the music is quirky and the graphics are nice and colorful.  It has the token Scud Race underwater tunnel and night-time highway track.  You have three main cars--a 4WD truck (easy car), a coupe (medium), and an F1 racer (hard).  There's also a two-wheel bike and an 18 wheeler as well.  You can do standard single or tournament races or a stunt mode where you try to collect as many items in an arena before time runs out.  There's also a two-player split-screen mode as well.  Be careful because the car can explode from too much damage or flying off the track which results in a DNF.

Check out 3:00 in the video, the way the truck's eyes roll cracks me up every time.



From looking at the game footage, I have one big complaint--DAMN does this game lag or what.  I think it lags even in an emulator.  Crap FPS really gets in the way of the gameplay.  Combine that with digital controls (just the d-pad, remember) and the car is jerking all over the place.  Cut the lag out and it would be a great game.

Maybe there's a chance Nintendo could remake this game, but so what, Nintendo doesn't care about cool stuff like this anymore.  Just pimp out Mario Kart, maybe F-Zero and call it a day.  Now you know why I say Sega racers are far superior.

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And because we were talking about 90's racing games, it's only appropriate we play Running In The Nineties...oh yeah, feel that Eurobeat music.  Initial D is OFF THE HOOK, ya herd...



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Oh, and today is my birthday.  More on that LATER...