Monday, December 20, 2010

Top 10 Nitpicks With Daytona USA 2001 (Dreamcast)

NOTE: I wrote this rather hastily (it's late again) so I may go back and edit some stuff so I'll let you know if I change anything.

And here we go with an article I've been thinking up for weeks.  I've always clamored for a good Daytona USA game for home consoles, but in case you weren't aware, there already exists a modest game for consoles.  And no, I'm not talking about the Saturn/PC ports.  This one is for the Dreamcast and it has been appropriately dubbed "Daytona USA 2001" outside the US as to avoid confusion with the original '94 arcade release.


First of all, before I begin, this is a good game.  If you want one of the best racing games for the Dreamcast, I suggest picking this one up.  Good graphics, smooth framerate, no pop-up.  It's a fine Sega product.  However, I'm going to delve into the game and talk about some of the things I don't really like about it.

But first, gameplay video courtesy of rjay (although he didn't film it...some Japanese dude did):



What, you're surprised I'm not 100% content with a Sega racer?  Ah, you see, I love these games, but if something stinks, I'll point it out for you.  And yes, even games like Daytona 1/2, Scud Race, and OutRun 2 have their flaws, albeit very few since no game is "perfect" yet they're as close to it as perfection as you get.

If you're not deep into this stuff like I am, you probably won't be bothered by any of the things I mention here.  That's why I'm calling them "nitpicks."  Here we go in vague order of how much they irked me:

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10. The joystick sensitivity is whack.  You hear this a lot from mainstream players.  Just a single nudge of the stick will send the car into a drift that you must ease your way out of or else you crash and die.  I got used to the sensitivity so it wasn't that big a problem for me.  Of course, there's a simple remedy--lower the joystick sensitivity in the options menu.  Still, not sure why there has to be so many complaints in the first place.

It's worth mentioning that the sensitivity is fine-tuned for steering wheels...got myself a nice Dreamcast wheel and pedals.  It was the closest things to the arcade as I could get.  No gear shifter though, have to push the buttons. :(

9. The AI cars are as dumb as bricks.  Now I can't recall the AI in Daytona 1, but in Daytona 2, they were at least competent and could bump you around.  In this one, they don't do anything.  They're just traffic bumps good for drafting and that's it.  You can literally ram the other cars into the wall and they don't push back at all.  Pathetic.

8. Online play sucked.  Well, this is a gimme since the Dreamcast servers went down in '03-'04 and I never had a chance to play it.  But assuming it still worked, you'd have one glaring flaw--only four players max.  A Daytona game with just four players when the arcade games had eight??  You kiddin' me?  Did you know that Virtua Racing was capable of eight players?  Not to mention I heard dumb stuff about cars warping around the track due to latency problems, but I have little proof other than vague accounts from back in the day.

Eight player Sega magic back in '92.

Also, in the US version, you need to play online to unlock the Red Cat (pace car).  But good luck trying to play online now!  You either need to use a Gameshark/ActionReplay or play a foreign copy of the game instead (unlock conditions for the Red Cat are different).

7. The handling is somewhat different from Daytona USA arcade.  Now this probably isn't a flaw, but it's worth pointing out.  In the arcade version, the Hornet car was able to push much faster times than most any car in the Dreamcast version (barring the Javelin and I THINK the Rule of the 9th and the Unicorn).

For instance, on Dinosaur Canyon (Advanced course), it is possible to push below 2:53 in arcades, but only 2:56 with the Dreamcast Hornet.  On Seaside Street Galaxy (Expert course), 3:03 in arcades and 3:10-3:15 with Dreamcast Hornet.  It's very hard to tell cause all that exists are a bunch of YouTube videos and outdated leaderboards, but there is a noticeable difference.

This is probably the case because you lose less speed while drifting in the arcade version.  Haven't put the two side-by-side but that seems obvious.  Considering rumors of how Sega lost the source code for the original Daytona USA, they did a good job of recreating the physics from scratch.

6. Pit stops are absolutely useless.  What do I mean?  In Daytona for arcades, the longer you drove, the worse the car handling got due to tire wear.  This was enhanced in Daytona 2 where wrecks decrease handling and fuel runs out over time.  However, almost nobody got to experience this since the brief arcade races (3 to 4 mins) never warranted a situation where you needed to pit.

The frustration compounds in Daytona 2001 for two reasons.  One, you can tweak the lap settings for an endurance race.  Okay, no pit stops whatsoever?  Two, it seems like they went out of their way to enhance the pit crew animations so why did they make them go to waste?  Sure, pit stops clean your car of damage, but it's entirely visual.  It's stupid.

Thanks, guys.

One reason why they probably omitted the mandatory pitstops is because the tire compound gimmick. Harder tires make the car more slippery which is a double edged sword--easier to produce skillful drifts, but also increases the likelihood of an overdrift and makes the car skittish when trying to straighten out which can reduce acceleration.  Now I don't have a problem with the tires--it's a neat idea.  Obviously from an endurance perspective, softer tires would wear out much faster and since you can do just as well, if not, better (though you need to the skills to take advantage) by just sticking to hard tires which gives you the longest mileage, thereby defeating the purpose.

5. The voices in this game are mediocre.  I'm talking about the announcer and the pit chief.

Now for the announcer.  Oh geez...I don't know how to say this...he sounds homosexual, more apropos for a Little Miss Sunshine beauty pageant than a stock car race.  And no, this is not from a homophobic point of view, he's just not appropriate for this job.  This dandy, happy voice ain't cutting it--sorry.  Take the announcers from Daytona 1 and 2.  Dude yelling, "Gentlemen...START YOUR ENGINES!!"  Sheer brilliance.  The DC announcer just doesn't do it justice.

And what's with "Ladies and Gentlemen, Start Your Engines"?  Are we that politically correct nowadays?  Sorry women, I really like you all, but the traditional phrase IS "Gentlemen, start your engines," what else do you expect?

PREPOSTEROUS!

And about the pit chief.  Well, he doesn't sound like the "cowboy" from Daytona 1.  He just doesn't fit as well either.  He chimes in with the same canned phrases that really don't add much to the experience at all.  They had a chance to up the number of phrases from the pit chief (one of Daytona's weaknesses...just admit it), but they didn't do such a thing.

On the contrary...the engine and tire sounds in this game are quite good.  Almost up to par with the arcade games.

4. Awkward car design choices.  In this game, they look all shiny and polished which just seems awkward.  Too clean!  Now I don't have a problem with some of the more "abstract" stock cars like the Falcon or the Lightning, but what I think kills them is that they just lack detail.  Most of them are painted the same color with bland numbering and few decals.  I'd up the looks on these if I could.  Although I do think the Unicorn is probably the best-looking car in the game.

Plain.

Also, where's the original Hornet?  Come on--nothing wrong with the new Hornet, but you couldn't throw in the old one too?  They threw in the original Hornet in Daytona: Championship Edition (albeit it didn't fit in too well), but this was years later...they could've pulled it off...

You can't deny me the HORNET!

And then there's the bonus cars--the Pywackett Barchetta (what the--), the Rule of the 9th, and the Javelin (ROCKET MAN!!).  Now this isn't the first time Daytona got a joke car (see Uma the Horse).  I believe they got these characters from Burning Rangers (I may be wrong), but what I really don't get is why they inferiorize the regular cars...Rule of the 9th is a better Lightning and Pywackett Barchetta is a better Grasshopper.  What's that all about?  The Javelin car is quite interesting though--definitely the fastest as well as hardest to control in Daytona history.


What the hell's goin' on there mang, whatchoo tryin' to...

3. The track design is questionable.  The three tracks from Daytona arcade are here--Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy.  Now normally that would be enough right there, but Sega was kind enough to throw in five more.  There's two courses from Daytona: Championship Edition--Desert City and National Park Speedway--and three DC-exclusives--Circuit Pixie, Rin Rin Rink, and Mermaid Lake (great names, huh?).  That's eight courses total which looks good on paper.

Every track in the game.

However, besides the original three tracks, the others are a bit on the boring side.  What do I mean?  There's just not enough eye candy present.  They don't have that "legendary" feeling.  National Park Speedway is literally the most boring track I've ever seen.  Desert City is okay with the hot air balloons.  The three exclusives aren't bad, but they're not technically complex in the slightest.  They were made for high-paced online racing which is good, but since online is DEAD...what's the point?  Mermaid Lake stands out as the most interesting non-original course IMO because it takes place at sunset and has that huge banking turn which leads into the tunnel.  Sweetness.

Also, it doesn't help that (I have a feeling I'm gonna get shot for this) the music for the other tracks is boring.  Like really, you can get into the music from Daytona 1/2, OutRun 1/2, even freakin Turbo OutRun, but I really cannot recall any of the other tracks in the game.  They put me to sleep.  Sorry, you need a good soundtrack to go with the intense racing action.

I did like the car/track selection menu music--nice little piano ditty going on there...

2. No Daytona 2/Scud Race stuff whatsoever.  Just a disgrace.  Scud Race came out in '96, Daytona 2 in '98, and Daytona DC in '01.  These games were hot off the assembly line, but Sega missed their chance.  This game only contains stuff pertaining to Daytona 1 and Championship Edition ONLY.

I kind of see why Sega chose to do this.  There's two camps of Daytona fans--those who like all of them (from Virtua Racing to Daytona 2) and those who want nothing to do with Daytona 2 or all that crap and will play the original 3 D1 courses all day long.  I guess they thought one of two things...

A. Daytona 2/Scud Race content doesn't blend well with Daytona 1 content (particularly due to subtle differences in handling).

B. It's better to cater to Daytona 1 fans only than anyone else.

Not sure why they chose to do this, but this was probably the closest we ever got to a D2/SR port which is a real shame since all that stuff will be left to pick up dust in the annals of Sega history...

1. It's not made by AM2.  I happen to love AM2.  They're Sega's best studio as far as I'm concerned.  Yes, Toshihiro Nagoshi, the supposed brain behind Daytona, basically owns Amusement Vision (AV) but it was AM2's palm tree stamp of approval that was all over the arcade versions.  So basically, Daytona was originally AM2's baby, but AV (as well as this random dev called Genki...don't know what's up with that) just hijacked it.

Now don't get me wrong, AV isn't bad--they did a good job with F-Zero GX in '03, but clearly if I had to choose between AM2 or AV to make Daytona, I'd go with AM2.  I mean, AM2 has already made numerous racers before this so why not them?  Hey Nagoshi and AV, go make your Super Monkey Ball and Virtua Striker games.  Go get drunk and make more Yakuza and Binary Domain games.

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That's about it, I really can't come up with anything else.  So why do I bring this up?  The primary reason why is for informative purposes.  If Sega were to somehow make another Daytona game again, then they better damn well pay attention and get their stuff straight.  The secondary reason is to clear up any misconceptions people think I have of this game.  Yes, it's a good game, but it's not the home run I expected from Sega.  Besides, the game's nine years old and if OutRun could get numerous sequels, so could Daytona get at least one final victory lap.

Like I said before, if you don't mind the things I mentioned above (and odds are you won't), then you should like the game anyway.  I think though that if Sega were to make another Daytona game, they should incorporate stuff from this game in it too as long as they tweak it a little...

Let me end on some of my super-old gameplay footage:

Sunday, December 19, 2010

How To Sing Bohemian Rhapsody By Queen

This is pretty cool.



Follow the pitch and you'll be good.  This is Rock Band 3 Vocals we're talking about.

Saturday, December 18, 2010

The Greatest Game(s) Ever Made?

EDIT: GameFAQs keeps churning out more lists as time goes on so I'll probably add them eventually...

I would like to know what's up with GameFAQs and their rabid-like obsession with figuring out what the greatest video game of all time is.  First, check out these Top 10 lists according to these GameFAQs people...:

Moderators
Current Events Board
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Life, The Universe, And Everything
EVERYBODY PANIC
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The Forum (dear God make it stop)
Classic Gaming Board (not all these games are "old," makes sense right)
The Couch

At least to be fair, each list has some different games, but overall, you see the same twenty or thirty games pop up all the time.

And then this is all capped off by what must be the millionth GameFAQs "Best Game Ever" contest.  And the winner will always be Zelda or Final Fantasy.  MAYBE Smash Bros or MGS.  No questions asked.  They focused this contest on games from the 00's, but all this does it take away Zelda: OoT and FFVII so some other garbage can win.

Really, I hate to be a jackass, but do I really care what a select group of people think are the greatest games?  Like what are you trying to say--if I haven't sat down and played Shadows of the Collosus, Metroid Prime, Zelda: Majora's Mask, or Star Wars: KotR from start to finish that I'm a bad man?  I hate to say it, but I don't care about 80% of the games on these lists.  And you might say I'm missing out--well, too bad.  EDIT: Let me reiterate--I don't hate these games per-se, but I'm just not into them.

As a matter of fact, I'm willing to say I had more fun playing this than all your little RPG games:


And I do like my Sega racers, but I'm not about to "scientifically prove" why I like these games by taking polls and whatnot...I like them, they make me feel good, this stuff comes from the heart, you come see for yourself.  I'm not running around trying to piece together all these Top 10 lists that are set in concrete.  Fact is my Top 10 would be completely unique.  I mean, all these "official" Top 10's just seem to reinforce more groupthink.  Play these games and you'll be cool!  Don't play them and you're out of the loop.  Oh so what.  Peer pressure, my ass.

Some will say that I'm just pissed just cause I don't see games like Daytona USA up there.  Really?  That's not it--contrary to popular belief, I don't want Daytona USA to have a fanbase in the billions...I like it playing the underdog role.  Secretly hiding in the shadows like Batman.  Criterion, Electronic Arts, Turn10 tossing and turning all night cause Sega may release that new racing killer app that would sink their ship (thankfully, this is Sega we're talking about so they're not too worried...neither would I).

There's plenty of games with no face time out there that have cult followings (besides Sega racers) such as X-Com UFO Defense and Earthbound, so really, I find these lists annoying for completely different reasons altogether.

...

And another thing that's weird about GameFAQs...what's with these GameFAQs VIP Beta Key Giveaway things?  So SBAllen asks you some question about this new fantasy MMORPG game called Rift like "What area do you find item-X or whatever," you type the answer in the blank, and if you're right, you enter a raffle where you may win a prize that I have no idea what the hell it does.  Okay...a Beta Key, what does it do?  I have no friggin idea.  So I entered one or two and as odds would have it, I don't win.

In case you've never seen this contest, click here to check out SBAllen's post.

Now I have nothing against this Rift game, but I can't help but think he's trying to self-promote this game himself by having people look up info about it.  It is as if I were the admin and I had people scrambling to find answers for OutRun 2 or Scud Race questions to win "prizes."  I'm willing to bet A. that SBAllen loves this game and is self-promoting it himself or B. someone's paying him off.

EDIT: I think these beta keys were for the Rift game itself.  Wow, ambiguity FTW!!

And another thing, this is not saying that Rift will be a "bad" game quality-wise.  But I hear about one more G-D GAME WITH THE FOLLOWING WORDS--MAGE, CLERIC, WARLOCK, PALADIN, DRUID, ROGUE, HUNTER, OR WHAT HAVE YOU--I AM GOING TO SNAP.  Literally, I don't want to have anything to do World of Warcraft, Final Fantasy, or whatever crap you got because I can't take it anymore.

And that's my post.  Very sloppy, probably pissed off a lot of people, but whatever.

Friday, December 17, 2010

Eric, What The Hell Are Ya Talkin' About?

Edited it a little bit, damn NBC blocked the old vid so I reposted it

You know, I've made about 160 posts on this blogspot and I'm fairly certain that a few people who have actually given me some thought have said, "Eric, what are you talking about?"  You know, because of the lack of hits and exposure.  My inane mumblings about crusty old video games no one seems to like.  What for?  Why am I still here?  Well, I'll give you a couple of reasons:

1. Cause it helps keep my mind straight.  What do I mean by that?  Well, look at people today. There's just too many people who are, for lack of a better term, bored as hell.  They sit there for hours on their World of Warcraft or their Call of Duty game.  Yes, I know that we are all guilty of that, but some to a greater extent than others.  I know a couple of people like that.  In a creative gridlock, they just play games to escape and they really don't gain anything from it.  They have little motivation to get up and do something.

What I really advise people to do is do something CREATIVE.  Paint pictures, write books or poems, learn how to code and design video games.  This blog is just one of my outlets.  It lets me flex my mind and talk about stuff.  It's kind of like a journal, except other people can read it (although not many choose too).  BTW, just because I'm not popular doesn't mean I can't own a blog.  That's the beauty of it!

So if you're that bored, try doing something creative.  Doesn't mean you have to stop gaming, but learn something new while you're at it.

2. If you've seen the movie Field of Dreams, you'll know about this:



Ray, people will come Ray. They'll come to Iowa for reasons they can't even fathom. They'll turn up your driveway not knowing for sure why they're doing it. They'll arrive at your door as innocent as children, longing for the past. Of course, we won't mind if you look around, you'll say. It's only $20 per person. They'll pass over the money without even thinking about it: for it is money they have and peace they lack. And they'll walk out to the bleachers; sit in shirtsleeves on a perfect afternoon. They'll find they have reserved seats somewhere along one of the baselines, where they sat when they were children and cheered their heroes. And they'll watch the game and it'll be as if they dipped themselves in magic waters. The memories will be so thick they'll have to brush them away from their faces. People will come Ray. The one constant through all the years, Ray, has been baseball. America has rolled by like an army of steamrollers. It has been erased like a blackboard, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Ray. It reminds of us of all that once was good and it could be again. Oh... people will come Ray. People will most definitely come. 

I believe that if I get up here and I keep stirring up the Sega hopefuls that I will be able to bring about SOMETHING good from this...it's only a matter of time.  They will yearn for the old days of good racing games...  People will come...to talk about DAYTONA USA and SEGA...it will never die.  Never let those Mario Kart/Burnout/FnF pinheads wash it away.  Never give up, never surrender.  Hopefully we'll touch the nerve of some Sega higher-ups and be able to bestow some good fortune upon them.  People may question my purpose, but I'll remain steadfast.  We've got to do our part, people.  I tear up just thinking about it.

This blog is just the first step.  Then we will make that new Sega racing game and then truly people will come and be blessed by it.  And they may say "What the hell are you thinking, this game won't sell," but we won't be stopped.  But it will be a good game.  Reviewers and Average Joes alike will tremble and drop the controller in awe after what they've seen.  Then Sega will be revived and all will be okay in the gaming world.  By God, I know it.





IF YOU BUILD IT, THEY WILL COME

Thursday, December 16, 2010

Better To Be Pissed Off Than To Be Pissed On

There's really a hundred different ways I can address this story, but since I'm tired, I'm going to make it as brief as possible...

Sega made a game for urinals.  Piss on the target and you win.  I'm not making this stuff up; click here.  Wait, what's going on?


Now, I know this is in Japan and I know that Sega has to be the "bad boy" to make money (cause other companies like Nintendo and Capcom have one-upped them in terms of professionalism and quality products) buy my goodness, couldn't they invest their time into some real games?  BTW, I could "cheat" by bringing in a water bottle or a super soaker--HIGH SCORE BABY.  Who has that kind of a bladder?

I may talk up Sega, but they're still a huge enigma as far as I'm concerned.  You take a look and you've got Sonic over there, Yakuza over there, et. al. but the rest, I have no idea what the hell's going on.  Like who expected this:


Could be worse, it could've been one of those hentai/lolicon/weirdo games.  Instead, this is just one of those little mingame things like WarioWare.

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Quick, get these links in here:

Sega Dreamcast compilation game is real and coming out for 360/PS3 next year, what other games will be on it is not known.

Platinum Games making more stuff for Sega.

Spike VGA's drop in ratings
bwahahaha, jerkoffs are going down...

And these are semi-old but read them anyway.  1-up interviews with Yu Suzuki.  Talks about Shenmue 3 (ideas he has that he'll never use cause S3 will never exist), talks about Model 1/2 boards with Lockheed Martin, talks about AM2, talks about the Dreamcast, talks about Nagoshi and that crap.  It's actually quite lengthy.

Part 1
Part 2

He really doesn't talk about anything but this is as close as it gets to Sega racers:

JM: How do you feel the gamer has changed? The industry is still very young -- only 35 years-old or so -- but 15 years ago you created Daytona USA. Look at how much has changed in that time. In Hang-On you have only one motorcycle. Games like Daytona you only have two or three cars to choose from. Now, Gran Turismo 5 is out and it has over a thousand cars in the game. Personally, I'll never use 1,000 cars, maybe only 6 of them. Do you think people have now mistaken quantity for quality? Is there such a thing as too much?


YS: Yeah, user expectations are to blame, too. If given the option of 1000 cars and 10 cars in a game, the user will most likely take the game with 1,000 cars. Games with fewer options can't compete on the same level because the user will always choose the game with more cars.

...

JM: OK. Now for something completely random. Did you really own an F355?

YS: Yeah, I still do.

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Throw in one more thing to this terrible lump of a post.  So I replay Crazy Taxi on 360 on Arcade course and now I get $67,000 with Gus.  I wasted too much time looking for people.  If you get stuck around Square Park or Borders Paradise places, you'll run out of people.  You just have to hope that your passengers will take you around the Fire Station area because that's where you get a lot of people late in the game.