Monday, February 17, 2014

Inquiring About The Public's Opinion Of SEGA...

As I sit here mulling over the bowl of cereal I don't have because my family forgot to buy some, I got to thinking about our dear friend SEGA once again.  You see, brand recognition and popularity is what helps keep companies in business.  So this leads me to ask this vital question...

Do you think Sega is "cool" anymore?

Where does Sega go on the Cool Wall?
Top Gear, telling you how it is since 2002.

Now.  Some of you will say, "Well of course Sega is cool!  They made some kickass games!  Who cares what people think of Sega?"  You're sorta right.  Us Sega hipsters got this little circlejerk going on and screw what anyone else thinks!  But it is IMPORTANT what other people think of Sega.  Sega cannot survive alone cause of a couple of fanboys on the Internet, they need a portion of the Average Joe gamer demographic to run out and invest in their stuff too.

See, that's what I mean about being "cool."  The term "cool" as in "genuinely interested in their products."  Being cool is important--it's how crap pop music, TV, movies, and video games manage to be relevant despite lacking any original content or substance at all.  Being "cool" is neither a good or bad thing--it's like handing off the baton or being "King of the Hill."  You gotta reach out and grab it somehow.  Sega was cool back in the 90's!  Sonic the Hedgehog!  Game consoles!  Arcades!  Kickass!  People loved that stuff.  But nowadays, everyone has written off Sega as a decayed corpse as they flock around the Western developers--FPS, RTS, adventure, MMO's with "realistic/grungy/shockingly depressing" hi-res graphics.  In other words, the complete antithesis of Sega! :(

This whole "cool" topic came about reading this compelling article about Nintendo and violent games' places in the marketplace.  Basically how the concept of "family entertainment" that Nintendo has relied on for so long has eroded over the last decade.  Think about it....what are the most popular games these days?  Call of Duty, Grand Theft Auto, Halo, Gears of War.  Games with copious profanity, violence, and (some) sexual content.  They sell Halo and GoW toys in kids/family stores though MS/Epic shrug at the thought of directly advertising violence to kids.  Case in point, these games have claimed the "cool" mantle.  Realistic, gritty games are in vogue, clean happy games are out.

How did this happen?  You can name many reasons.  Kids look up to teens/young adults for what is cool--adults play violent games, so do kids.  The concept of a "family" has diminished--we spend less time face-to-face and have high numbers of single parent households therefore.  We've conditioned ourselves to violence and the "Jackass generation" that we hardly flinch at the idea at our of kids disrespecting each other.  I'm not a sociologist so I won't pursue the issue longer but look at this point mentioned in the article--55-60% of parents do not check nor do they even care about ESRB/PEGI ratings.  This is ridiculous.

But don't get me wrong...I'm not blaming violent games for society's problems, nor am I saying you can't enjoy these games yourself.  But these kind of games are adverse to Sega's M.O., plus don't you get tired of people realistically shooting, stabbing, blowing each other up?  Why is it that whenever anyone unveils a non-violent, colorful game, it's a cringe-inducing kids title, a shameful freemium game, or both?  Also would you let this kid play Call of Duty?  There's thousands of kids like this every day.  Boy, violence is good for them!


EDIT: This YouTube video makes another good point about game popularity--YouTube Let's Plays.  Nintendo has been vigilant in the past about taking down any YouTube gameplay videos.  Other companies, notsomuch.  I'm not a Let's Play watcher but I can see what they're getting at here--YouTube clips are basically free advertising and Nintendo better accept that soon.

And what does Nintendo, Sega's last ally in the war against gray skies, do about it?  SUCK AT EVERYTHING!  The Wii was a success cause they advertised it to that core young-adult demographic and did a great job with the motion control stuff.  Now the Wii U gives us some awkward gaming pad and is advertising itself to...little kids?  I swear, I saw a Toys R Us commercial last Christmas with little kids harping on a Wii U sales deal.  Is THIS the game console that the mainstream demographic (18-35 year olds) going to buy?  Especially with its outdated graphics and same old games from last generation?  I'm not a graphics junkie but at least Sega's new releases were top-notch technology (i.e. Scud Race/Daytona 2 being years ahead of the N64/Playstation).  Seriously, the 3DS is the only thing keeping Nintendo alive.  I still don't know how Pokemon remains relevant as ever these days, especially since all I hear from Pokemon nostalgists is bitching about how perfect Pokemon Red/Blue/Yellow was (news flash--there were "bad" Pokemon in that game too) but shit, if it makes Nintendo money, then great.

Nintendo is a company I want...no, NEED to succeed in order to establish "balance" against Sony and Microsoft.  Now they are throwing their arms up and open for acquisitions or mergers?  RED FLAG!!  The fact Sega has hooked its anchor to Nintendo's sinking ship (in the form of Sonic games exclusive for the Wii U) is suicidal.

You want a kids console?  Buy a V-Tech.

Now, time for a pop quiz!  Get out a sheet of paper and writing utensil.  Write down up to five things that you think Sega has done that was "cool" at any time in its history.  You have thirty seconds, now....GO!

...

Time's up!  Compare your list to mine.  If you're like me, you've probably written down a list of things like this:

1. Sonic the Hedgehog!
2. Expertise in home consoles!
3. Expertise in arcades!
4. A backlog of vibrant blue-sky games that made fun the primary focus!
5. A brash, edgy marketing campaign!

Now, let's run through this list and compare them to the Sega of today.  Home consoles?  Sorry, Sega put the kaibosh on that in 2001 so let's cross that out.  Arcades?  Those are dead in the West and the only stuff we see are mediocre and never live up to the 90's so cross that out too.  Blue-sky games?  HA, please spare me, Sega does the bare minimum to keep their legacy from eating dust by releasing sparse, straight ports of their games to cash in on nostalgia from the fanboys so let's cross that one out.  Brash?  Edgy?  Name for me ONE bold thing that Sega has said or done.  No "Sega does what Nintendon't" or Sega screams.  Almost all of Sega's official advertising is done through their online blog site as they cut and run like a scared puppy.  So cross that one out as well.  So what does our list look like now?

1. Sonic the Hedgehog!
2. Expertise in home consoles!
3. Expertise in arcades!
4. A backlog of vibrant blue-sky games that made fun the primary focus!
5. A brash, edgy marketing campaign!

Yes, it's true, love it or hate it, Sonic IS Sega.  Sonic is the only thing that Sega has going for it...the only thing Sega hasn't given up on in the last 22 years, even dragging the franchise through the horse shit that was the post-SA2 era.  Seriously, just listen to the first forty seconds of this Giant Bomb video and you'll see what I mean.  "Sonic" = "Sega"  I'll probably talk about this in a Part 2 next time cause I'm tired and have gone on for too long, good night all.

CLICK HERE TO VIEW PART TWO.

Friday, January 10, 2014

Ryo Hazuki In Sega All-Stars Racing: Transformed: It's Not Pretty...

Alright, it's been a while since I talked about Sega racers so let's do this.


So we all know that Ryo Hazuki is in Sega All-Stars Racing: Transformed.  Sumo inserted pics of Ryo in the Yogscast DLC trailers like a parent that says, "Don't open your eyes, I got a present for you!" and you open your eyes anyway.  Here, he's driving OutRun, Hang-On, and Space Harrier cabinets which is really damn clever and also a great ode to the classics.  It's a million times better then that Yogscast Charity DLC dreck.  Who knows about Yogscast?  I don't but then again, I'm not from the UK.

Your stats suck.

Yep, this is the guy who got his own character in Sonic All-Stars Racing.  Good work, Sega.

So what's my initial response to seeing the Ryo character?  This:


Now, it's not that I dislike Ryo but come on guys, Sega All-Stars Racing: Transformed is OVER A YEAR OLD.  It's a great game, yeah, but the hype for this game has gone down drastically.  I let my Xbox Gold expire last month (and had to enter a chat room with a MS representative to disable it because MS is too lazy to put the button on their site, thankfully the rep was very polite to me) so I won't be playing online for a while now (assuming I do play again).  Had Ryo been introduced back in the game's heyday (while the fans were doing those stupid online petitions) then yeah, we'd be partying til the break of dawn.  But now it's sorta like, "Okay...thanks Sumo!  Glad someone there actually cares about the hardcorez fans and shiz."

Then things went from "meh" to "Oh Please God No" in a heartbeat:


In this situation, Ryo is vindictive of why we can't have nice things.  Simply cause Ryo is an iPhone-exclusive character.  You cannot play him on Xbox 360 and PS3.  You CAN play him on PC but not for a while now.  All I know is that Sumo/Sega saved Ryo for a year later just so they can convince us to buy the iPhone version.  In the ideal world, Sumo would put all the characters into one superior version (PC version) but now they're playing patty-cake with gamers to make another buck off the same damn game.


Sooooo...why complain?  The iPhone version can't be that bad!  Well, it's a mixed bag for a multitude of reasons.  They can be narrowed down to two:

1. Game's stripped of a load of content.  There's only 13 characters in this version and they are Sonic, Tails, Amy, Gum, Ulala, Amigo, BD Joe, Joe Musashi, Eggman, AGES (Thank You Lord Jesus!!), Ryo, Ralph, Metal Sonic, Knuckles, and Shadow.  That's right, they nixed Beat but kept Gum in.  Plus they didn't cut any of the Sonic characters at all, proving that Sumo is catering to the major Sonic fanbase out there and screwing the rest of us fans.  Gee whiz, I know this is an 1.0 GB iPhone game but it's really a downer.

As for tracks, well I don't have a clue.  There's no outright "pick a track and race," the game's sort of an amalgamation of Grand Prix and World Tour modes--not much flexibility in terms of single-player.  I'm guessing Ocean Hill (a track I'm really getting sick of), Skies of Arcadia, and Afterburner will get a shiatload of facetime so get ready for those.

2. Microtransactions.  Let me explain how this works.  You pay $5 for the game.  No big deal, sounds good.  But all of the characters (sans your one choice of Tails, Amy, Gum, Ulala, Amigo, BD Joe, or regular Joe) are locked from the start.  That's right, Sonic is locked from the very beginning of the game.  You unlock rings through races which allow you to unlock most things, just like any good iPhone game.  But with any race mode outside the Easy difficulty level (there's 4 levels), you have to pay rings to enter and restart the level.  That's also right, you can't just pick a Medium/Hard/Super Hard race and replay it over and over until you win.  If you run out of rings, you have to restock by doing the Easy races all over again.

So what does Sumo do?  Include a $10 DLC that removes this restart cost, allowing you replay the races without any entry fee.  It's pretty damn dirty to include extra costs on top of a game that's already not free to play.  I mean if you go into the game thinking $15 is a decent price for the game, sure that's not too bad.  But they just had to sneak that extra $10 in there.


The recoil from this decision was so immense that Steve Lycett AKA DarthS0L had to play Sumo PR Agent and take to the message boards explaining his decision.  Yeah, he's been scooting around the official Sega forums, Sonic Stadium, and NeoGAF which is kind of ridiculous cause if you need someone to actually explain a controversial decision to your face, odds are you f**ked up somehow.  He says it's entirely possible to unlock everything in the game without paying any more than the initial $5.  Which is reasonable because I've played a couple of the Nimblebit iPhone games and haven't spent a dime on 'em--Tiny Tower, Tiny Death Star, Pocket Planes, Pocket Trains.  Grinding works on these games.

But as we all know, these microtransactions are a HUGE shortcut.  For instance, I could unlock AGES by playing the game for 10-15 hours and saving up my in-game currency.  OR I can just pay $5 and unlock him right now.  $5 to skip 10-15 hours of grinding.  I honestly don't know how long it takes to unlock AGES but the point is by making Ryo an iPhone exclusive, it boosts the number of sales this game gets and Sumo can make an average of $15 for each person that invests in this game.  That can be huge considering how this game is a straight port with little gameplay changes.

Aside from these two things, the game looks okay.  You level up your characters' stats rather than unlock these stupid Speed/Accel/Boost/Console mods like in previous versions which is a nice touch.  It runs at a constant 30 FPS and the iPhone controls, while they look manageable, still look difficult and imprecise like playing Mario Kart Wii with the Wiimote.  Online play only includes 4 players max.   I just can't imagine playing any action-heavy game on an iPhone--I'd rather save that for consoles/PC, and even throwing Ryo into the mix doesn't change my mind much.

Also to unlock Ryo, you have to beat a bunch of Weekly Challenges.  He's this game's AGES--just a pain in the ass to unlock.  And I also know that Ryo has the words "Shen 3" written on his license plate.  Everyone knows that.  But think of the possibilities--perhaps Sumo/Sega introduced Ryo as a character to gauge the interest in a Shenmue HD port.  The likelihood of getting a Shenmue 3 from the iOS Sega All-Stars Racing: Transformed is nil and odds are the Internet-savvy DarthS0L threw that on the license plate just to tease the Shenmue petitioners out there.  But Sega is just weird like that so I don't discount the possibility of a Shenmue 3 someday.  After all, if Yu Suzuki wanted to conclude the storyline, he could release a manga, satiate the fans, and call it a day.  But he hasn't spoiled it yet which leads me to believe he's still trying to persuade Sega to make that Shenmue 3 game.  I just hope he doesn't take it to the grave with him.

UPDATE: Ryo Hazuki has since then been added as DLC for the PC Steam version of Sega All-Stars Racing: Transformed.  It costs $1.59.  This was a couple of days after this entry was posted.  While this is certainly good news, it leaves the console versions hanging (Xbox 360/PS3 are the plague and not worth touching), plus Sega/Sumo did play some of us into buying the iPhone version.  Take this news what you will.

I don't plan on buying Sega All-Stars Racing: Transformed on the iPhone.  Does that make me a bad Sega fan?  Well, that's your opinion.  I just don't think it's worth the money.  I'll play the crap out of the the console & PC versions but the iPhone version needs to be better for me to consider it.  BTW, putting characters aside, it sure would be hella nice to get some track DLC too.  But no, we're stuck playing Ocean Hill, After Burner, and Hagia Sophia--I mean Panzer Dragoon for eternity.

One more interesting thing.  I do check the Sumo website occasionally for job openings.  Nothing that I can get, sadly.  But here's something interesting--"Vehicle Handling and Performance Specialist."  Yep, they're looking for people who know how to make race cars in video games!


We require a gas-guzzling, do-nutting Petrol-head for an exciting design opportunity!

Are you a car freak? Do you have at least three years of design experience on high profile console driving games?

Sumo is looking for someone with great experience and a passion for tweaking the physics and performance characteristics of a wide range of vehicles in a successful driving franchise to join our team of Stig Fantasists in Sheffield. A background of successful game design experience is important, as is an understanding of (and passion for) car handling, set-up and the console racing genre.

If you’re auto-obsessed and want to contribute to one of the most successful driving franchises of all time, get in touch ASAP – we want to talk to you.


Do I have a chance?  An infinitesimal one.  Here's why.  One, I'm a programmer and not a producer.  Two, I don't have three years of experience in ANY professional studio, much less racing game studios.  Sure, the yearly requirements can be stretched a little (i.e. you have two years instead of three and they accept you anyway) but three years is out of my reach.  Three, what am I going to cite--this blog???  Hell, if Sumo read this blog, they might recoil in disgust and not hire me.  Yeah, I'm a big fan of theirs but I'm too much of a hipster and am critical of everything and that might not bode well with 90% of the game industry.

It sucks but look at it this way--Sumo is still making racing games.  That's awesome and that includes the potential for a new Daytona game.  I just hope I can get on-board soon enough...

Sunday, January 5, 2014

Not Buying The Hype On Next-Gen Gaming

Happy New Year.  As you may have guessed, video games in 2014 are off to a great start.  Here's what I have to say about all the new titles.


It's time for the anti-video game circlejerk!  Now I'm pretty sure everyone's seen this PS4 commercial before but here it is anyway:



This commercial is beyond cheesy and pisses me off.  Two dudebros playing their mainstream games together.  But after a while, I noticed there is more to this commercial than meets the eye.  Two things:

1. These are the same kind of games we've seen a thousand times.  Hack-and-slash medieval/fantasy game.  Racing sim.  Gritty futuristic FPS.  Originality at its finest.
2. They all involve killing people and/or destroying things.  Think about that for a sec.  Two games involve outright killing people.  The third isn't really about violence but you're encouraged to smash things to bits.  Hence for no reason at all, one dudebro rams the other into the wall, sending him into a slow-mo Burnout/Split-Second wreck.  Games thrive off of destruction/death way too much these days.

Neither of these consoles impress me.  Sure, the Xbone was one massive skidmark that MS went back and corrected but I still have disdain for because MS tried to take us for fools and I don't forget that easily.  There's also the PS4, but I'm only marginally interested it compared to the Xbone.  Sony is still trying to smuggle DRM policies into their console like Microsoft did, just a lot more covert.  Both of these consoles are vanity goods that you really don't need.  Need top-end graphics?  Get a gaming PC.  Need a wealth of new titles?  Errrm, we already had seven years of Xbox 360/PS3 games.  If you've played all of those, then you need to go outside.  Need a console that changes the channel when you tell it to?  Well, that's not a need, that's just stupid.  Come back in 2030 when everything is made out of chrome and holograms.  You know what I'm getting at here cause I already talked about it before.  I think a year or two down the road, when they fix all the bricked consoles, the price goes down, and the library grows (including a new Sega racer, fat chance...) I might invest in one but until then, screw you both.

Anyhoo, you may be surprised to find out that my family is in possession of TWO Xbox Ones.  Yes, one Xbone, two Xbones.  They were Christmas presents for two of my brothers.  It's a load of crap, I know.  We own one game at the moment--Dead Rising 3.  I watched my brother play it for about an hour.  All I have to say is I just don't really care.   The game takes place in a fictional Los Angeles, a zombie outbreak happens, and you play as some mechanic dude who turns into a macho badass.  I didn't need a plot or anything, just as long as I get to kill zombies and rescue survivors.  Off the bat, I recognize the improvement in graphics.  Great, but it wasn't as shocking of a transition as, say, Super Nintendo to Nintendo 64.  It's just the same games as before but with a slight layer of polish.

Maps of Dead Rising 1 (upper-left), Dead Rising 2 (lower-left), and Dead Rising 3 (right)

The map is bigger this time around with huge streets for driving cars.  But the problem is the environment looks so piss bland I find nothing recognizable about it whatsoever.  Sure, they put a huge emphasis on cars now but it's hard to drive anywhere without plowing over zombies and getting stuck on debris.  If I wanted to free drive around, I'd probably play Grand Theft Auto.  If I wanted to kill zombies in cool locations, I'd probably play Dead Rising 1 or 2.  Just my two cents, you enjoy the game, great for you.  If you were a Dead Rising/zombie aficionado then yeah, you'll like this just cause it gives you more stuff to kill.  Otherwise, it's really a placebo game designed to sell the Xbone, as you can tell cause the game is exlusive to that console.  It's crap cause Dead Rising 2 was available for PS3 but whatever man...Capcom and Microsoft can fudge up the game however they like so I'm not losing sleep over it.  

My brother was playing Spiderman 2 on the Gamecube, got DR3 on Christmas, beat the game in a week, and went back to Spiderman 2.  Don't think he's touched his Xbone yet since.  True story bro.

Another thing I should mention, going back to the paragraph before the previous one, is that these games don't really do anything "new" for me.  Sure, the graphics are better, there's more zombies, and they ditched the load times (sorta, you still get them when fighting psychopaths), but other than that, the gameplay STILL feels the same as games from 5-10 years ago.  Your special weapon attacks still kill zombies in that canned animation sequence.  Quick-time events.  Predictable trigger-based   Psychopaths run back and forth trading blows with you until you smack them enough times and they die.  Friendly AI is not very smart.  The thing that surprised me the most was seeing your character climb out the windshield of the wrecked car.  With new consoles bragging about "new ways to play the game," it certainly doesn't feel like it.  But as long as they keep the games running at constant 60 FPS, then I'll give them a modicum of credit for that.

As for other launch titles, all fifteen of them, you got Zoo Tycoon.  Yes, Zoo Tycoon is a launch title.  Killer Instinct is lacking in the content department.  Ryse looks pretty but it's a redundant hack & slash that'll go the way of King Kong and Eragon--such pretty launch titles but with bland gameplay.  Call of Duty, Madden, FIFA are what you expect--same game but prettier.  NBA Live 14, which was EA's response to the shit-canned NBA Elite, is a total embarassment.  Forza is a mess because the game is loaded with microtransactions like a Facebook game.  And Need for Speed's frivolous online gameplay has up to six players (that's right...SIX PLAYERS MAX, an abysmal number for an online racing game) zipping across the map far away from each other as everyone does their own thing to progress their respective campaign/story modes.  In other words, crap, crap, mega crap.

Give the consoles a few years to gel and the games should get better.  After all, the first Xbox 360 games looked like Xbox titles.  That's all well and good BUT...how much bigger can these games get before they collapse under the weight of their own production costs?  Models and worlds get more detailed, stories expand, gameplay branches rapidly, advertising money and review payola, etc.  Sure, we have tools to accelerate these things but the point is we're spending more and more money to make these games.  Remember that GTA5 required over a thousand people to make it.  Tools can't speed up the creative process much--you still need producers to sit down and think these things up.  We're outsourcing our art overseas now which I guess helps with the overhead but sucks for my art friends out there.  So expect less risk taking more and more DLC/microtransactions to milk the consumer's wallet for what it's worth.  The corporations need their money!

EDIT: A little aside, basically Kotaku posts an article about the worthless piece of crap that is the Kinect and how they are "a little it worried about it," citing how much it sucks that you're forced to buy a lackluster piece of hardware with your Xbone.  Nope, no one saw that coming, complaints about the Kinect 2.0, why who would say such a thing???  Also, I saw Madden 25 up-close and aside from the beatdown my friend put on my brother, I wasn't impressed by what I saw.

As for PS4 games, there's Gran Turismo 6.  Which is basically GT so nothing surprising like that.  Except for one feature--you can drive on the moon.  At 19 miles per hour.  I honestly don't know whether to think this is the most awesome or most useless thing in racing game history.


Compare to this gem of a racing game:


I think gaming isn't going to crash because it's so insanely popular, like today's terrible pop music.  But I've never been this jaded before about gaming in my life that I think SOMETHING has to blow up before I can get excited about these games again.  I'm done here, enjoy the hot air I'm emitted into the atmosphere.

P.S. There's no Ridge Racer launch title.  Whoops, someone tell Namco they planned their release one year late.  AWWWWWW.....

Wednesday, December 25, 2013

2013 Motorsports Recap! Part 2, MERRY CHRISTMAS!!

Hello boys and girls!  You know what time of the year it is...it's CHRISTMAS time which means more ass-kicking race car clips for you!!  Let's begin.


The All-Star Race is a side attraction to the circus show to the NASCAR, but at least they got one good thing going for it.  Qualifying for the All-Star Race is different than regular season races and is a little game of its own.  Each driver runs three laps and has to make one pit stop.  There's no speed limit on pit road so they ZOOM right on through!  See the Beginner course trick from Daytona USA.  Bitch please, I drive through pits to shave 1.5 seconds off my laps. Though in NASCAR, you have to stop in your pit lane, so yeah, there's that too.



Messing up your pit docks you time penalties so don't screw up.  Top three qualifiers get $50K, $10K, and $5K respectively to share between themselves and their pit crews.


In previous years preceding the All-Star Race was the Pit Crew Challenge.  Basically, pit crews raced against the clock to complete their respective tasks and push their car across the finish line first.  It's a clever little ruse and pit lane choices for the All-Star Race are determined by the results of the Pit Crew Challenge.  But they didn't hold the event in 2013 for some reason so...yeah, disappointing.



These pit crew guys are athletes too, you're a fool to think otherwise.


Anyway, speaking of pit stops...here's Indy Car again.  This was at Sonoma, the 15th race of the season (out of 18).  In the thick of the championship hunt, Scott Dixon (red car) and Will Power (black car) pitted late in the race.  One of Power's crew members was walking with a tire and Dixon clipped him as he drove out.  Fortunately he wasn't hurt but Indycar penalized Dixon a pit drive-thru.


Dixon dropped from first to 15th and Power laughed his ass of as he won the race.  There was debate that the pit member deliberately stuck the tire out in order to hinder his rival.  It could've been an accident because the Indycar pit lanes differ from the lines on the pavement.  Regardless, hitting other pit crews is a black & white issue so there was no room for Dixon to debate.  There was some controversy but regardless, Dixon won the Championship and Power came in 4th overall.  Serves them right.


Back to NASCAR funny antics!  Here's Max Papis and he likes slapping people.  After the Nationwide race at Road America, he pays a little favor to his rival Billy Johnson, while walking away with that shit-eating grin.



And Max Slapis would later get his at a Craftsman Truck Race at Circuit Gilles Villeneue in Montreal.  After getting involved in a late-race wreck, a crazy lady (girlfriend of the driver of the #6 car, Mike Skeen) bitch-slapped him in the face on camera (it's at the end of the video).


Max claimed his jaw was dislocated and his ears rung after that hit.  If so, well, I smell a lawsuit!  No idea what came of it...


More fighting in NASCAR??  NO WAY!!  Rednecks gonna redneck.  BUT FIRST...Le Mans 24 (or "Luh Mah").  Drunken louts mumble and moon the camera.  THIS IS FRANCE, THE CULTURAL CENTER OF THE WORLD, WE DON'T DO SHITE LIKE THIS, RIGHT????



Back to NASCAR, basically Joey Logano is the Grim Reaper.  Well, what do I mean.  Joey gets in a fight with Denny Hamlin after a race at Bristol.  Denny would later get injured at Fontana and sit out for six weeks.


Who's next?  Tony Stewart goes redneck on Joey.  Whoops, Tony gets hurt in a dirt race in Iowa.


And Ryan Newman ALMOST came to blows with Joey but held back.  Good for Ryan!  Cause nobody f**ks with Joey.


Ya wanna see more fighting?  Let's get back to Danica Patrick.  Kyle Petty, "Danica Patrick is not a racecar driver!"  Instant classic, although I wouldn't say Kyle is that much better than Danica.  Only eight Cup Series wins in 30 years of NASCAR.  Ooooo, burned, Kyle!!!  Give Danica a couple more years and a non-shitty race team and she'll whoop your old man ass.  Okay, maybe not, but he makes a good point.  Danica has been in more than her fair share of commercials (plus one Sega racer) and doesn't have much to back it up besides a pair of tits.



But Danica is still not immune!  Here comes Jay Mohr at the NASCAR awards banquet--wait, that ass clown that read jokes off the sheet of paper at Blizzcon??  Yes indeed.  Danica and her new BF Ricky Stenhouse Jr. are not amused.  Seriously, can someone who is NOT an idiot criticize Danica for once?



Oh hey, one more clip.  This is between truck drivers Kevin Harvick (#14) and the "spoiled rich kid" Ty Dillon (#3).  Dillon clips Harvick and they both take a dive.  Harvick pulls up to Dillon's pit stop and gets a sledgehammer tossed at his car.  Last time I checked, getting hit by a tossed sledgehammer can be rather painful.  Whose the wise-ass who threw it?  It's at the end of the clip BTW.


And some more funny/cool shite:

*Brad Keselowski goes for a leisurely jog.
*Tony Stewart REDNECKS at the new cool Kyle Busch.
*Carl Edwards gets paper on his grille and gets in a fight with Greg Biffle when needing to use Greg's bumper as a toothbrush (the story sucks, I apologize).
*Brutal last-lap wreck at Talladega truck race.
*Greg Biffle's pink bumper peels off during the caution and channels his inner Mister Mayhem.

*I become a Kurt Busch fan because he drives the Wonder Bread and City Chevrolet cars in Sprint Cup and Nationwide respectively.  Mad props to him.  Kurt ballin on your chin.


*Donovan McNabb says NASCAR drivers are not athletes.  You know what, Donny boy?  You're a washed up QB like Jake Delhomme and Rex Grossman who bummed your to Superbowl losses against superior teams with superior QB's.  Definition of sport: "An activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment."   Driving fast cars for 3+ hours requires a lot of stamina (and is very frustrating).  Otherwise, everybody would be doing it.  Besides, ESPN airs Poker and Spelling Bee championships and can those be called sports??  GET OUTTA HERE...

*Jimmie Johnson wins his sixth title.  Real shocker there.  Matt Kenseth almost had him but had to choke down the final stretch.  The fans on social media were raged at Jimmie's win because he's a "cheater" and he doesn't deserve it.  Unlike other NASCAR legends like Dale Earnhardt and Richard Petty, Jimmie didn't build his own team from scratch--he basically inherited Hendrick's birthright.  But regardless, kudos to him since to win that many titles when everyone hates your guts is definitely admirable.

*Also, F1.  You thought Jimmie was ruining his sport.  Well, how about Sebastian Vettel, German driver of the Red Bull team?  He won the last 9 races of the 2013 F1 season.  Yes, NINE WINS IN A ROW.  He also won the last four championships in a row.  Now F1 is talking of adding more double points races in order to level the playing field to give trailing drivers a chance to catch up to runaways like Sebastian.  Just like NASCAR instituting the Chase in response to Jimmie's domination (read my thoughts on the Chase here).  Parity, what's that?  Lol...

I pick my nose after every race.

*RIP Jason Leffler.  RIP Allan Simonsen.  RIP Paul Walker.  Fast cars are still not safe.  It makes me sad but they are to be admired for being true gearheads.  I already said my piece on deceased drivers after the Dan Wheldon crash.  Injuries and death keep happening but some would rather risk it than live a boring safe life so kudos man...kudos... ;_;



MERRY CHRISTMAS!!!! :D :D :D

Friday, December 20, 2013

2013 Motorsports Recap! Part One

Hello boys and girls!  It's been a while but don't fear, I come bringing good tidings of old motorsports of 2013!  I stockpiled clips of racing during the whole year to fill your warm fireplaces with joy in this abstinence of race cars this frigid winter.  Ok, let's get it on, I got a lot of catching up to do.

First we will we start with IndyCar.  No, not the Indy 500, but close to it.  This is the Firestone Indy Lights race held on May 24th, two days before the Indy 500.  It's like the Minor League of IndyCar.  But this race had one of the best finishes in history.  It must be watched.  You will never see four cars outside of NASCAR finish this close to each other in a long time.



Once you're done pissing yourself, it's time to move on to May 26th!  Alright, this is the 97th running of the Indianapolis 500, the greatest spectacle of motorsports.  You win the Indy 500, you are a legend among drivers regardless of your other feats as your name goes on that hefty trophy for all time.  Even if you aren't a full-time IndyCar driver, you can still participate for the glory of racing.



This year, the honor goes to a Mr. Tony Kanaan of Brazil.  It was arguably one of the best runnings of the Indy 500 of all time because there were a grand total of 64 lead changes (among 14 different leaders), which eclipsed the previous record of 34 set last year.  While it was exciting, the race ended under a yellow flag because Dario Franchitti wrecked with three laps to go.  Since IndyCar doesn't do Green-White-Checkered finishes like NASCAR (which means you run the 200 laps and no more than that), the race unenthusiastically ends with the cars puttering across the finish line.

There are implications to this.  Kanaan and his rivals, primarily Carlos Munoz and Ryan Hunter-Reay, were exchanging the lead every couple of laps so it was basically a crapshoot going into the final 5-10 laps.  This is because in IndyCar (and not NASCAR), there are rules against blocking faster cars more than once.  If a faster car is about to pass and you can't outrun him, you may only move to block him ONCE, afterwards you give him the right of way or else you're penalized.  Since the cars are so close, they were able to draft and pass each other continuously.  Therefore, had Franchitti not wrecked with three laps to go, Kanaan might've surrendered the lead to Munoz or Hunter-Reay and lost the race.  But no, Franchitti sealed his fate and thus will be receiving a Christmas card by a certain someone this year, I bet.

Vin Diesel's Brazilian cousin.

Now, this finish-under-caution wouldn't be such a downer except for the fact it has happened in the three of the last four Indy 500's with the odd man out actually involving a crash as well but no caution (J.R. Hildebrand's chokejob).  So basically it's "Wreckers or Checkers."  Can't blame 'em cause winning the Indy 500 is the highlight of your career.  But still, I kinda wish they had the GWC finishes like NASCAR does.

Later that day, there was the Coke 600 in Charlotte, the longest race of the NASCAR season.  And the commentators were dumping all over IndyCar for not implementing the GWC finish.  Okay, fine, they make a valid point.  But then they take a text message poll, "Which race is harder to win, the Indy 500 or the Coke 600?"  At that point, I think I shit myself.  Now, I love my NASCAR and can understand the 600 miles are so taxing, but the Indy 500 is the BIGGEST RACE IN THE WORLD and I think tacking on an extra 100 miles (in slower cars too) isn't enough to make it harder than the Indy 500, I'm sorry guys.

As for Formula 1, Monaco was boring and I was too sleepy to pay attention (it aired at 3 am in Florida).  All I remember is Pastor Maldonado being popped like a pimple.  Monaco is apparently too tight to be competitive anymore.

Now, back to NASCAR.  Because I love NASCAR even if it sucks.  A week before the Coke 600, NASCAR holds a mid-season All-Star Race.  It's worth zero season points but it has a million dollar prize for the winner.  It's a short race (90 laps, 135 miles) with four forced cautions to split up the monotony (why???).  It's balls-out racing and there's no teamwork here so cut your opponents off Mario-Kart style for the bookoo bucks!!



Listen to the cool-ass music.  Anyway, this year there were 22 drivers with 21 of them being selected by certain merits--having the most points in the season, winning at least one race, or winning the pre-race event beforehand (the pub all-star event against crappy slow cars who don't stand a chance).  Also, there's room for one additional driver who wins the "fan vote."  Take a wild guess who got into the race this year?  Huh?  From Jasper, Illinois, it's Danica Patrick.  She finished 20th.  And Jimmie Johnson finished first.  OF COURSE, WHAT DID YOU EXPECT???

Now, to dump on NASCAR some more, let's take a look at Tony Kanaan and Jimmie Johnson who won both their respective races.  Jimmie Johnson won $1,000,000.  Want to take a guess what Tony Kanaan won? $2,353,355, a 2014 Corvette Pace Car, and 2014 regular Corvette, and the most fabled race trophy in auto racing.

Go home NASCAR, you're drunk.

Oh boy...there's so many more videos left to show you so I'm going to call it a day for now and post the rest later!  I promise.  Cya tomorrow!